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author | Strangerke | 2011-10-25 09:08:46 +0200 |
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committer | Strangerke | 2011-10-25 09:08:46 +0200 |
commit | f614fbb608422e585ab7d7b5b335f8c1ee4739e1 (patch) | |
tree | f4c731a713f9ee5df1da28a702588b34a593cff0 /engines/tsage/blue_force | |
parent | b29dc073a73ccd5d08e3df27ff5ccaf1f74f3a4b (diff) | |
download | scummvm-rg350-f614fbb608422e585ab7d7b5b335f8c1ee4739e1.tar.gz scummvm-rg350-f614fbb608422e585ab7d7b5b335f8c1ee4739e1.tar.bz2 scummvm-rg350-f614fbb608422e585ab7d7b5b335f8c1ee4739e1.zip |
TSAGE: Blue Force - Fix several bugs in scene 360.
Dough bug still present though (he doesn't keep his gun)
Diffstat (limited to 'engines/tsage/blue_force')
-rw-r--r-- | engines/tsage/blue_force/blueforce_scenes3.cpp | 25 | ||||
-rw-r--r-- | engines/tsage/blue_force/blueforce_scenes3.h | 4 |
2 files changed, 18 insertions, 11 deletions
diff --git a/engines/tsage/blue_force/blueforce_scenes3.cpp b/engines/tsage/blue_force/blueforce_scenes3.cpp index 55a02b0d00..31590f60c9 100644 --- a/engines/tsage/blue_force/blueforce_scenes3.cpp +++ b/engines/tsage/blue_force/blueforce_scenes3.cpp @@ -4156,7 +4156,7 @@ bool Scene360::Item1::startAction(CursorType action, Event &event) { case CURSOR_TALK: scene->_sceneMode = 3607; BF_GLOBALS._player.disableControl(); - scene->_stripManager.start(3550, this); + scene->_stripManager.start(3550, scene); return true; case INV_COLT45: SceneItem::display2(1, 4); @@ -4265,7 +4265,7 @@ bool Scene360::Object4::startAction(CursorType action, Event &event) { } } -bool Scene360::BsseballCards::startAction(CursorType action, Event &event) { +bool Scene360::BaseballCards::startAction(CursorType action, Event &event) { switch (action) { case CURSOR_LOOK: if (event.mousePos.x >= (_bounds.left + _bounds.width() / 2)) @@ -4422,9 +4422,8 @@ void Scene360::postInit(SceneObjectList *OwnerList) { BF_GLOBALS._player._moveDiff.y = 4; BF_GLOBALS._player.enableControl(); - if (BF_GLOBALS._sceneManager._previousScene == 370) { - BF_GLOBALS._player.setPosition(Common::Point(62, 122)); - } else { + if ((BF_GLOBALS._sceneManager._previousScene == 355) || (BF_GLOBALS._sceneManager._previousScene != 370)) { + _field380 = 0; BF_GLOBALS._player.setPosition(Common::Point(253, 135)); BF_GLOBALS._player.setStrip(2); @@ -4450,6 +4449,9 @@ void Scene360::postInit(SceneObjectList *OwnerList) { _slidingDoor.setPosition(Common::Point(6, 130)); _slidingDoor.setAction(&_sequenceManager1, this, 3606, &_slidingDoor, &_object7, NULL); } + } else { + BF_GLOBALS._player.setPosition(Common::Point(62, 122)); + BF_GLOBALS._player.enableControl(); } _barometer._sceneRegionId = 9; @@ -4470,7 +4472,7 @@ void Scene360::signal() { BF_GLOBALS.setFlag(gunDrawn); BF_GLOBALS._deathReason = BF_GLOBALS.getFlag(fBackupIn350) ? 2 : 1; BF_GLOBALS._player.setPosition(Common::Point(BF_GLOBALS._player._position.x - 20, - BF_GLOBALS._player._position.y)); + BF_GLOBALS._player._position.y + 1)); _sceneMode = 3610; setAction(&_sequenceManager1, this, 3610, &_slidingDoor, &_object2, &BF_GLOBALS._player, NULL); break; @@ -4479,8 +4481,13 @@ void Scene360::signal() { setAction(&_sequenceManager1, this, 3605, &BF_GLOBALS._player, &_slidingDoor, NULL); break; case 3604: - _sceneMode = BF_GLOBALS.getFlag(fBackupIn350) ? 3603 : 3605; - setAction(&_sequenceManager1, this, _sceneMode, &_object6, NULL); + if (BF_GLOBALS.getFlag(fBackupIn350)) { + _sceneMode = 3603; + setAction(&_sequenceManager1, this, _sceneMode, &_object6, NULL); + } else { + _sceneMode = 3605; + setAction(&_sequenceManager1, this, _sceneMode, &BF_GLOBALS._player, &_slidingDoor, NULL); + } break; case 3605: if (BF_GLOBALS.getFlag(fBackupIn350)) { @@ -4498,7 +4505,7 @@ void Scene360::signal() { BF_GLOBALS._player.enableControl(); break; case 3608: - BF_GLOBALS._sceneManager.changeScene(355); + BF_GLOBALS._sceneManager.changeScene(355); break; case 3610: BF_GLOBALS._sceneManager.changeScene(666); diff --git a/engines/tsage/blue_force/blueforce_scenes3.h b/engines/tsage/blue_force/blueforce_scenes3.h index 6064a64940..b61e3c3754 100644 --- a/engines/tsage/blue_force/blueforce_scenes3.h +++ b/engines/tsage/blue_force/blueforce_scenes3.h @@ -621,7 +621,7 @@ class Scene360: public SceneExt { public: virtual bool startAction(CursorType action, Event &event); }; - class BsseballCards: public NamedObject { + class BaseballCards: public NamedObject { public: virtual bool startAction(CursorType action, Event &event); }; @@ -667,7 +667,7 @@ public: SceneObject _object2; Window _window; Object4 _object4; - BsseballCards _baseballCards; + BaseballCards _baseballCards; Object6 _object6; Object7 _object7; Item1 _item1; |