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authorPaul Gilbert2011-10-02 19:59:13 +1100
committerPaul Gilbert2011-10-02 19:59:13 +1100
commitf99e904f9a85c4a6876b2b68285c1a32fe80835c (patch)
treeee2cc9112b8313360586bdc0bb2b09b29d26e4a7 /engines/tsage/blue_force
parentedd1ebb8204fbdfcfd65f00e182dc604e3c38998 (diff)
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TSAGE: Added 'g' prefix to global variables
Diffstat (limited to 'engines/tsage/blue_force')
-rw-r--r--engines/tsage/blue_force/blueforce_dialogs.cpp26
-rw-r--r--engines/tsage/blue_force/blueforce_logic.cpp18
-rw-r--r--engines/tsage/blue_force/blueforce_logic.h2
-rw-r--r--engines/tsage/blue_force/blueforce_scenes1.cpp16
-rw-r--r--engines/tsage/blue_force/blueforce_scenes6.cpp2
-rw-r--r--engines/tsage/blue_force/blueforce_ui.cpp2
6 files changed, 33 insertions, 33 deletions
diff --git a/engines/tsage/blue_force/blueforce_dialogs.cpp b/engines/tsage/blue_force/blueforce_dialogs.cpp
index 2d4f6adcf0..86feceb015 100644
--- a/engines/tsage/blue_force/blueforce_dialogs.cpp
+++ b/engines/tsage/blue_force/blueforce_dialogs.cpp
@@ -66,10 +66,10 @@ RightClickDialog::RightClickDialog() : GfxDialog() {
// Set the dialog position
Rect dialogRect;
dialogRect.resize(_surface, 0, 0, 100);
- dialogRect.center(_globals->_events._mousePos.x, _globals->_events._mousePos.y);
+ dialogRect.center(g_globals->_events._mousePos.x, g_globals->_events._mousePos.y);
// Ensure the dialog will be entirely on-screen
- Rect screenRect = _globals->gfxManager()._bounds;
+ Rect screenRect = g_globals->gfxManager()._bounds;
screenRect.collapse(4, 4);
dialogRect.contain(screenRect);
@@ -88,10 +88,10 @@ RightClickDialog::~RightClickDialog() {
void RightClickDialog::draw() {
// Save the covered background area
- _savedArea = Surface_getArea(_globals->_gfxManagerInstance.getSurface(), _bounds);
+ _savedArea = Surface_getArea(g_globals->_gfxManagerInstance.getSurface(), _bounds);
// Draw the dialog image
- _globals->gfxManager().copyFrom(_surface, _bounds.left, _bounds.top);
+ g_globals->gfxManager().copyFrom(_surface, _bounds.left, _bounds.top);
// Pre-process rect lists
for (int idx = 0; idx < 5; ++idx) {
@@ -153,9 +153,9 @@ void RightClickDialog::execute() {
// Dialog event handler loop
_gfxManager.activate();
- while (!_vm->shouldQuit() && (_selectedAction == -1)) {
+ while (!g_vm->shouldQuit() && (_selectedAction == -1)) {
Event evt;
- while (_globals->_events.getEvent(evt, EVENT_MOUSE_MOVE | EVENT_BUTTON_DOWN)) {
+ while (g_globals->_events.getEvent(evt, EVENT_MOUSE_MOVE | EVENT_BUTTON_DOWN)) {
evt.mousePos.x -= _bounds.left;
evt.mousePos.y -= _bounds.top;
@@ -232,9 +232,9 @@ void AmmoBeltDialog::execute() {
// Dialog event handler loop
_gfxManager.activate();
- while (!_vm->shouldQuit() && !_closeFlag) {
+ while (!g_vm->shouldQuit() && !_closeFlag) {
Event evt;
- while (_globals->_events.getEvent(evt, EVENT_MOUSE_MOVE | EVENT_BUTTON_DOWN)) {
+ while (g_globals->_events.getEvent(evt, EVENT_MOUSE_MOVE | EVENT_BUTTON_DOWN)) {
evt.mousePos.x -= _bounds.left;
evt.mousePos.y -= _bounds.top;
@@ -321,13 +321,13 @@ void AmmoBeltDialog::draw() {
if (!_savedArea) {
// Save the covered background area
- _savedArea = Surface_getArea(_globals->_gfxManagerInstance.getSurface(), _bounds);
+ _savedArea = Surface_getArea(g_globals->_gfxManagerInstance.getSurface(), _bounds);
} else {
bounds.moveTo(0, 0);
}
// Draw the dialog image
- _globals->gfxManager().copyFrom(_surface, bounds.left, bounds.top);
+ g_globals->gfxManager().copyFrom(_surface, bounds.left, bounds.top);
// Setup clip flags
bool clip1 = true, clip2 = true;
@@ -344,7 +344,7 @@ void AmmoBeltDialog::draw() {
if (clip1) {
GfxSurface clipSurface = surfaceFromRes(9, 6, BF_GLOBALS._clip1Bullets);
_clip1Rect.resize(clipSurface, _clip1Rect.left, _clip1Rect.top, 100);
- _globals->gfxManager().copyFrom(clipSurface, bounds.left + _clip1Rect.left,
+ g_globals->gfxManager().copyFrom(clipSurface, bounds.left + _clip1Rect.left,
bounds.top + _clip1Rect.top);
}
@@ -352,7 +352,7 @@ void AmmoBeltDialog::draw() {
if (clip2) {
GfxSurface clipSurface = surfaceFromRes(9, 6, BF_GLOBALS._clip2Bullets);
_clip2Rect.resize(clipSurface, _clip2Rect.left, _clip2Rect.top, 100);
- _globals->gfxManager().copyFrom(clipSurface, bounds.left + _clip2Rect.left,
+ g_globals->gfxManager().copyFrom(clipSurface, bounds.left + _clip2Rect.left,
bounds.top + _clip2Rect.top);
}
@@ -360,7 +360,7 @@ void AmmoBeltDialog::draw() {
if (gunLoaded) {
GfxSurface loadedSurface = surfaceFromRes(9, 7, 1);
_loadedRect.resize(loadedSurface, _loadedRect.left, _loadedRect.top, 100);
- _globals->gfxManager().copyFrom(loadedSurface, bounds.left + _loadedRect.left,
+ g_globals->gfxManager().copyFrom(loadedSurface, bounds.left + _loadedRect.left,
bounds.top + _loadedRect.top);
}
}
diff --git a/engines/tsage/blue_force/blueforce_logic.cpp b/engines/tsage/blue_force/blueforce_logic.cpp
index 80b379d5d5..15d68ae4f0 100644
--- a/engines/tsage/blue_force/blueforce_logic.cpp
+++ b/engines/tsage/blue_force/blueforce_logic.cpp
@@ -43,9 +43,9 @@ namespace BlueForce {
void BlueForceGame::start() {
// Start the game
- _globals->_sceneManager.changeScene(300);
+ g_globals->_sceneManager.changeScene(300);
- _globals->_events.setCursor(CURSOR_WALK);
+ g_globals->_events.setCursor(CURSOR_WALK);
}
Scene *BlueForceGame::createScene(int sceneNumber) {
@@ -240,20 +240,20 @@ void BlueForceGame::processEvent(Event &event) {
case Common::KEYCODE_F4:
// F4 - Restart
restartGame();
- _globals->_events.setCursorFromFlag();
+ g_globals->_events.setCursorFromFlag();
break;
case Common::KEYCODE_F7:
// F7 - Restore
restoreGame();
- _globals->_events.setCursorFromFlag();
+ g_globals->_events.setCursorFromFlag();
break;
case Common::KEYCODE_F10:
// F10 - Pause
GfxDialog::setPalette();
MessageDialog::show(GAME_PAUSED_MSG, OK_BTN_STRING);
- _globals->_events.setCursorFromFlag();
+ g_globals->_events.setCursorFromFlag();
break;
default:
@@ -470,16 +470,16 @@ void NamedObject::setDetails(int resNum, int lookLineNum, int talkLineNum, int u
switch (mode) {
case 2:
- _globals->_sceneItems.push_front(this);
+ g_globals->_sceneItems.push_front(this);
break;
case 4:
- _globals->_sceneItems.addBefore(item, this);
+ g_globals->_sceneItems.addBefore(item, this);
break;
case 5:
- _globals->_sceneItems.addAfter(item, this);
+ g_globals->_sceneItems.addAfter(item, this);
break;
default:
- _globals->_sceneItems.push_back(this);
+ g_globals->_sceneItems.push_back(this);
break;
}
}
diff --git a/engines/tsage/blue_force/blueforce_logic.h b/engines/tsage/blue_force/blueforce_logic.h
index 0184c6503b..969e4abd8b 100644
--- a/engines/tsage/blue_force/blueforce_logic.h
+++ b/engines/tsage/blue_force/blueforce_logic.h
@@ -35,7 +35,7 @@ namespace BlueForce {
using namespace TsAGE;
-#define BF_INVENTORY (*((::TsAGE::BlueForce::BlueForceInvObjectList *)_globals->_inventory))
+#define BF_INVENTORY (*((::TsAGE::BlueForce::BlueForceInvObjectList *)g_globals->_inventory))
class BlueForceGame: public Game {
public:
diff --git a/engines/tsage/blue_force/blueforce_scenes1.cpp b/engines/tsage/blue_force/blueforce_scenes1.cpp
index 0d47cb1c5d..c953584665 100644
--- a/engines/tsage/blue_force/blueforce_scenes1.cpp
+++ b/engines/tsage/blue_force/blueforce_scenes1.cpp
@@ -56,9 +56,9 @@ void Scene100::Action1::signal() {
setDelay(6);
break;
case 1: {
- Common::String msg1 = _resourceManager->getMessage(100, _state++);
+ Common::String msg1 = g_resourceManager->getMessage(100, _state++);
if (msg1.compareTo("LASTCREDIT")) {
- Common::String msg2 = _resourceManager->getMessage(100, _state++);
+ Common::String msg2 = g_resourceManager->getMessage(100, _state++);
setTextStrings(msg1, msg2, this);
--_actionIndex;
} else {
@@ -121,7 +121,7 @@ void Scene100::Action1::setTextStrings(const Common::String &msg1, const Common:
}
void Scene100::Action2::signal() {
- Scene100 *scene = (Scene100 *)_globals->_sceneManager._scene;
+ Scene100 *scene = (Scene100 *)g_globals->_sceneManager._scene;
static byte black[3] = {0, 0, 0};
switch (_actionIndex++) {
@@ -139,7 +139,7 @@ void Scene100::Action2::signal() {
ConfMan.flushToDisk();
} else {
// Prompt user for whether to start play or watch introduction
- _globals->_player.enableControl();
+ g_globals->_player.enableControl();
if (MessageDialog::show2(WATCH_INTRO_MSG, START_PLAY_BTN_STRING, INTRODUCTION_BTN_STRING) == 0) {
// Signal to start the game
@@ -150,7 +150,7 @@ void Scene100::Action2::signal() {
}
// At this point the introduction needs to start
- _globals->_scenePalette.addFader(black, 1, 2, this);
+ g_globals->_scenePalette.addFader(black, 1, 2, this);
break;
}
case 3:
@@ -178,9 +178,9 @@ void Scene100::postInit(SceneObjectList *OwnerList) {
BF_GLOBALS._v51C44 = 1;
BF_GLOBALS._interfaceY = SCREEN_HEIGHT;
- _globals->_player.postInit();
- _globals->_player.hide();
- _globals->_player.disableControl();
+ g_globals->_player.postInit();
+ g_globals->_player.hide();
+ g_globals->_player.disableControl();
_index = 109;
if (BF_GLOBALS._dayNumber < 6) {
diff --git a/engines/tsage/blue_force/blueforce_scenes6.cpp b/engines/tsage/blue_force/blueforce_scenes6.cpp
index e6101039ab..dec17b2f6b 100644
--- a/engines/tsage/blue_force/blueforce_scenes6.cpp
+++ b/engines/tsage/blue_force/blueforce_scenes6.cpp
@@ -355,7 +355,7 @@ void Scene666::signal() {
_text._fontNumber = 4;
_text._width = 150;
- Common::String msg = _resourceManager->getMessage(666, BF_GLOBALS._deathReason);
+ Common::String msg = g_resourceManager->getMessage(666, BF_GLOBALS._deathReason);
sceneBounds = BF_GLOBALS._sceneManager._scene->_sceneBounds;
sceneBounds.collapse(4, 2);
BF_GLOBALS.gfxManager()._font.getStringBounds(msg.c_str(), textRect, _text._width);
diff --git a/engines/tsage/blue_force/blueforce_ui.cpp b/engines/tsage/blue_force/blueforce_ui.cpp
index a4edffbe39..fb4008d2c1 100644
--- a/engines/tsage/blue_force/blueforce_ui.cpp
+++ b/engines/tsage/blue_force/blueforce_ui.cpp
@@ -272,7 +272,7 @@ void UICollection::draw() {
UIElements::UIElements(): UICollection() {
_cursorVisage.setVisage(1, 5);
- _saver->addLoadNotifier(&UIElements::loadNotifierProc);
+ g_saver->addLoadNotifier(&UIElements::loadNotifierProc);
}
void UIElements::synchronize(Serializer &s) {