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author | Paul Gilbert | 2011-05-14 18:19:35 +1000 |
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committer | Paul Gilbert | 2011-05-14 18:19:35 +1000 |
commit | 621a6e522948b35b7967c0f573c6008fc0fca078 (patch) | |
tree | 612ad942c57042ce2ed86fcbed5fb6a9584b7a26 /engines/tsage/blueforce_logic.cpp | |
parent | a255461ab33e14dfacf399fcbac88e88c7a54d1f (diff) | |
download | scummvm-rg350-621a6e522948b35b7967c0f573c6008fc0fca078.tar.gz scummvm-rg350-621a6e522948b35b7967c0f573c6008fc0fca078.tar.bz2 scummvm-rg350-621a6e522948b35b7967c0f573c6008fc0fca078.zip |
TSAGE: Added skeleton game class for Blue Force
Diffstat (limited to 'engines/tsage/blueforce_logic.cpp')
-rw-r--r-- | engines/tsage/blueforce_logic.cpp | 41 |
1 files changed, 41 insertions, 0 deletions
diff --git a/engines/tsage/blueforce_logic.cpp b/engines/tsage/blueforce_logic.cpp new file mode 100644 index 0000000000..27e8da2b96 --- /dev/null +++ b/engines/tsage/blueforce_logic.cpp @@ -0,0 +1,41 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "tsage/blueforce_logic.h" +#include "tsage/scenes.h" +#include "tsage/tsage.h" +#include "tsage/staticres.h" + +namespace tSage { + +void BlueForceGame::start() { + // Start the game + _globals->_sceneManager.changeScene(1); + + _globals->_events.setCursor(CURSOR_WALK); +} + +Scene *BlueForceGame::createScene(int sceneNumber) { + error("TODO: Implement BlueForceGame::createScene"); +} + +} // End of namespace tSage |