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author | Willem Jan Palenstijn | 2015-07-22 22:37:40 +0200 |
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committer | Willem Jan Palenstijn | 2015-07-22 22:43:42 +0200 |
commit | 6ec9c81b575f13b2c4b30aeac592ebf2557b5890 (patch) | |
tree | 503d50902bad2d800165593039d08d5ccf0c98ab /engines/tsage/core.cpp | |
parent | 5ec05f6b647c5ea41418be7ed19ad381f97cabd8 (diff) | |
parent | 4e5c8d35f7e133e2e72a846fdbd54900c91eeb73 (diff) | |
download | scummvm-rg350-6ec9c81b575f13b2c4b30aeac592ebf2557b5890.tar.gz scummvm-rg350-6ec9c81b575f13b2c4b30aeac592ebf2557b5890.tar.bz2 scummvm-rg350-6ec9c81b575f13b2c4b30aeac592ebf2557b5890.zip |
Merge branch 'master' into mm
Conflicts:
engines/access/access.cpp
engines/access/asurface.h
engines/access/bubble_box.cpp
engines/access/bubble_box.h
engines/access/martian/martian_game.cpp
engines/access/player.cpp
engines/access/player.h
engines/access/resources.cpp
engines/access/screen.cpp
engines/access/screen.h
engines/access/sound.cpp
engines/access/sound.h
Diffstat (limited to 'engines/tsage/core.cpp')
-rw-r--r-- | engines/tsage/core.cpp | 9 |
1 files changed, 6 insertions, 3 deletions
diff --git a/engines/tsage/core.cpp b/engines/tsage/core.cpp index f35aa583e2..d4068c25c9 100644 --- a/engines/tsage/core.cpp +++ b/engines/tsage/core.cpp @@ -56,6 +56,9 @@ InvObject::InvObject(int sceneNumber, int rlbNum, int cursorNum, CursorType curs _bounds = s.getBounds(); DEALLOCATE(imgData); + _visage = 0; + _strip = 0; + _frame = 0; } InvObject::InvObject(int visage, int strip, int frame) { @@ -1462,7 +1465,7 @@ void ScenePalette::fade(const byte *adjustData, bool fullAdjust, int percent) { adjustData += 3; } - // Set the altered pale4tte + // Set the altered palette g_system->getPaletteManager()->setPalette((const byte *)&tempPalette[0], 0, 256); GLOBALS._screenSurface.updateScreen(); } @@ -1518,7 +1521,7 @@ void ScenePalette::changeBackground(const Rect &bounds, FadeMode fadeMode) { } Rect tempRect = bounds; - if (g_vm->getGameID() != GType_Ringworld) + if (g_vm->getGameID() != GType_Ringworld && g_vm->getGameID() != GType_Sherlock1) tempRect.setHeight(T2_GLOBALS._interfaceY); g_globals->_screenSurface.copyFrom(g_globals->_sceneManager._scene->_backSurface, @@ -2803,7 +2806,7 @@ void SceneObject::updateScreen() { srcRect.right = ((srcRect.right + 3) / 4) * 4; srcRect.clip(g_globals->_sceneManager._scene->_sceneBounds); - if (g_vm->getGameID() != GType_Ringworld) { + if (g_vm->getGameID() != GType_Ringworld && g_vm->getGameID() != GType_Sherlock1) { if (T2_GLOBALS._uiElements._visible) srcRect.bottom = MIN<int16>(srcRect.bottom, T2_GLOBALS._interfaceY); } |