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authorWillem Jan Palenstijn2015-07-22 22:37:40 +0200
committerWillem Jan Palenstijn2015-07-22 22:43:42 +0200
commit6ec9c81b575f13b2c4b30aeac592ebf2557b5890 (patch)
tree503d50902bad2d800165593039d08d5ccf0c98ab /engines/tsage/core.cpp
parent5ec05f6b647c5ea41418be7ed19ad381f97cabd8 (diff)
parent4e5c8d35f7e133e2e72a846fdbd54900c91eeb73 (diff)
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Merge branch 'master' into mm
Conflicts: engines/access/access.cpp engines/access/asurface.h engines/access/bubble_box.cpp engines/access/bubble_box.h engines/access/martian/martian_game.cpp engines/access/player.cpp engines/access/player.h engines/access/resources.cpp engines/access/screen.cpp engines/access/screen.h engines/access/sound.cpp engines/access/sound.h
Diffstat (limited to 'engines/tsage/core.cpp')
-rw-r--r--engines/tsage/core.cpp9
1 files changed, 6 insertions, 3 deletions
diff --git a/engines/tsage/core.cpp b/engines/tsage/core.cpp
index f35aa583e2..d4068c25c9 100644
--- a/engines/tsage/core.cpp
+++ b/engines/tsage/core.cpp
@@ -56,6 +56,9 @@ InvObject::InvObject(int sceneNumber, int rlbNum, int cursorNum, CursorType curs
_bounds = s.getBounds();
DEALLOCATE(imgData);
+ _visage = 0;
+ _strip = 0;
+ _frame = 0;
}
InvObject::InvObject(int visage, int strip, int frame) {
@@ -1462,7 +1465,7 @@ void ScenePalette::fade(const byte *adjustData, bool fullAdjust, int percent) {
adjustData += 3;
}
- // Set the altered pale4tte
+ // Set the altered palette
g_system->getPaletteManager()->setPalette((const byte *)&tempPalette[0], 0, 256);
GLOBALS._screenSurface.updateScreen();
}
@@ -1518,7 +1521,7 @@ void ScenePalette::changeBackground(const Rect &bounds, FadeMode fadeMode) {
}
Rect tempRect = bounds;
- if (g_vm->getGameID() != GType_Ringworld)
+ if (g_vm->getGameID() != GType_Ringworld && g_vm->getGameID() != GType_Sherlock1)
tempRect.setHeight(T2_GLOBALS._interfaceY);
g_globals->_screenSurface.copyFrom(g_globals->_sceneManager._scene->_backSurface,
@@ -2803,7 +2806,7 @@ void SceneObject::updateScreen() {
srcRect.right = ((srcRect.right + 3) / 4) * 4;
srcRect.clip(g_globals->_sceneManager._scene->_sceneBounds);
- if (g_vm->getGameID() != GType_Ringworld) {
+ if (g_vm->getGameID() != GType_Ringworld && g_vm->getGameID() != GType_Sherlock1) {
if (T2_GLOBALS._uiElements._visible)
srcRect.bottom = MIN<int16>(srcRect.bottom, T2_GLOBALS._interfaceY);
}