aboutsummaryrefslogtreecommitdiff
path: root/engines/tsage/core.cpp
diff options
context:
space:
mode:
authorPaul Gilbert2013-11-23 17:09:35 -0500
committerPaul Gilbert2013-11-23 17:09:35 -0500
commitd0c2493be50c3c28c57be5317061af413c699062 (patch)
tree573179b1ae5291b9a4c4a8e6be0db0ce7f3a41ae /engines/tsage/core.cpp
parent67ce244567c8962d2a7f2a799966ad997f7b7881 (diff)
downloadscummvm-rg350-d0c2493be50c3c28c57be5317061af413c699062.tar.gz
scummvm-rg350-d0c2493be50c3c28c57be5317061af413c699062.tar.bz2
scummvm-rg350-d0c2493be50c3c28c57be5317061af413c699062.zip
TSAGE: Further fixes for object centroid handling
Diffstat (limited to 'engines/tsage/core.cpp')
-rw-r--r--engines/tsage/core.cpp26
1 files changed, 10 insertions, 16 deletions
diff --git a/engines/tsage/core.cpp b/engines/tsage/core.cpp
index a281354f0d..320d3ddd2c 100644
--- a/engines/tsage/core.cpp
+++ b/engines/tsage/core.cpp
@@ -2707,8 +2707,16 @@ GfxSurface SceneObject::getFrame() {
_visageImages.setVisage(_visage, _strip);
GfxSurface frame = _visageImages.getFrame(_frame);
- // Reset any centroid adjustment flags
- _visageImages.getFrameFlags(_frame) &= ~(FRAME_FLIP_CENTROID_X | FRAME_FLIP_CENTROID_Y);
+ // Reset any centroid adjustment flags, in
+ frame._flags &= ~(FRAME_FLIP_CENTROID_X | FRAME_FLIP_CENTROID_Y);
+
+ // For later games, check whether the appropriate object flags are set for flipping
+ if (g_vm->getGameID() != GType_Ringworld) {
+ if ((_flags & OBJFLAG_FLIP_CENTROID_X) || _visageImages._flipHoriz)
+ frame._flags |= FRAME_FLIP_CENTROID_X;
+ if ((_flags & OBJFLAG_FLIP_CENTROID_Y) || _visageImages._flipVert)
+ frame._flags |= FRAME_FLIP_CENTROID_Y;
+ }
// If shading is needed, post apply the shadiing onto the frame
if ((g_vm->getGameID() == GType_Ringworld2) && (_shade >= 1)) {
@@ -3300,20 +3308,6 @@ GfxSurface Visage::getFrame(int frameNum) {
return result;
}
-byte &Visage::getFrameFlags(int frameNum) {
- int numFrames = READ_LE_UINT16(_data);
- if (frameNum > numFrames)
- frameNum = numFrames;
- if (frameNum > 0)
- --frameNum;
-
- int offset = READ_LE_UINT32(_data + 2 + frameNum * 4);
- byte *frameData = _data + offset;
-
- return *(frameData + 9);
-}
-
-
int Visage::getFrameCount() const {
return READ_LE_UINT16(_data);
}