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authorStrangerke2011-12-03 00:33:14 +0100
committerStrangerke2011-12-03 00:33:14 +0100
commit0e1be9e6a1adbd9383e596c6efe24c070a29c32d (patch)
tree808532b3ef1c22febda69698fd8ea70045ccc0b5 /engines/tsage/debugger.cpp
parented0a4191ac74322f3a19e3170dff0b21f26c1e19 (diff)
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TSAGE: Add BF and R2R specific debugger commands
Diffstat (limited to 'engines/tsage/debugger.cpp')
-rw-r--r--engines/tsage/debugger.cpp303
1 files changed, 251 insertions, 52 deletions
diff --git a/engines/tsage/debugger.cpp b/engines/tsage/debugger.cpp
index a099f16da3..f7ba5c20f2 100644
--- a/engines/tsage/debugger.cpp
+++ b/engines/tsage/debugger.cpp
@@ -24,6 +24,8 @@
#include "tsage/globals.h"
#include "tsage/graphics.h"
#include "tsage/ringworld/ringworld_logic.h"
+#include "tsage/blue_force/blueforce_logic.h"
+#include "tsage/ringworld2/ringworld2_logic.h"
namespace TsAGE {
@@ -273,10 +275,88 @@ bool Debugger::Cmd_ClearFlag(int argc, const char **argv) {
return true;
}
+/**
+ * Show any active hotspot areas in the scene
+ */
+bool Debugger::Cmd_Hotspots(int argc, const char **argv) {
+ int colIndex = 16;
+ const Rect &sceneBounds = g_globals->_sceneManager._scene->_sceneBounds;
+
+ // Lock the background surface for access
+ Graphics::Surface destSurface = g_globals->_sceneManager._scene->_backSurface.lockSurface();
+
+ // Iterate through the scene items
+ SynchronizedList<SceneItem *>::iterator i;
+ for (i = g_globals->_sceneItems.reverse_begin(); i != g_globals->_sceneItems.end(); --i, ++colIndex) {
+ SceneItem *o = *i;
+
+ // Draw the contents of the hotspot area
+ if (o->_sceneRegionId == 0) {
+ // Scene item doesn't use a region, so fill in the entire area
+ if ((o->_bounds.right > o->_bounds.left) && (o->_bounds.bottom > o->_bounds.top))
+ destSurface.fillRect(Rect(o->_bounds.left - sceneBounds.left, o->_bounds.top - sceneBounds.top,
+ o->_bounds.right - sceneBounds.left - 1, o->_bounds.bottom - sceneBounds.top - 1), colIndex);
+ } else {
+ // Scene uses a region, so get it and use it to fill out only the correct parts
+ SceneRegions::iterator ri = g_globals->_sceneRegions.begin();
+ while ((ri != g_globals->_sceneRegions.end()) && ((*ri)._regionId != o->_sceneRegionId))
+ ++ri;
+
+ if (ri != g_globals->_sceneRegions.end()) {
+ // Fill out the areas defined by the region
+ Region &r = *ri;
+
+ for (int y = r._bounds.top; y < r._bounds.bottom; ++y) {
+ LineSliceSet set = r.getLineSlices(y);
+
+ for (uint p = 0; p < set.items.size(); ++p)
+ destSurface.hLine(set.items[p].xs - sceneBounds.left, y - sceneBounds.top,
+ set.items[p].xe - sceneBounds.left - 1, colIndex);
+ }
+ }
+ }
+ }
+
+ // Release the surface
+ g_globals->_sceneManager._scene->_backSurface.unlockSurface();
+
+ // Mark the scene as requiring a full redraw
+ g_globals->_paneRefreshFlag[0] = 2;
+
+ return false;
+}
+
+/**
+ * Play the specified sound
+ */
+bool Debugger::Cmd_Sound(int argc, const char **argv) {
+ if (argc != 2) {
+ DebugPrintf("Usage: %s <sound number>\n", argv[0]);
+ return true;
+ }
+
+ int soundNum = strToInt(argv[1]);
+ g_globals->_soundHandler.play(soundNum);
+ return false;
+}
+
+/*
+ * This command lists the objects available, and their ID
+ */
+bool DemoDebugger::Cmd_ListObjects(int argc, const char **argv) {
+ DebugPrintf("Not available in Demo\n");
+ return true;
+}
+
+bool DemoDebugger::Cmd_MoveObject(int argc, const char **argv) {
+ DebugPrintf("Not available in Demo\n");
+ return true;
+}
+
/*
* This command lists the objects available, and their ID
*/
-bool Debugger::Cmd_ListObjects(int argc, const char **argv) {
+bool RingworldDebugger::Cmd_ListObjects(int argc, const char **argv) {
if (argc != 1) {
DebugPrintf("Usage: %s\n", argv[0]);
return true;
@@ -322,7 +402,7 @@ bool Debugger::Cmd_ListObjects(int argc, const char **argv) {
/*
* This command gets an item, or move it to a room
*/
-bool Debugger::Cmd_MoveObject(int argc, const char **argv) {
+bool RingworldDebugger::Cmd_MoveObject(int argc, const char **argv) {
// Check for a flag to clear
if ((argc < 2) || (argc > 3)){
DebugPrintf("Usage: %s <object number> [<scene number>]\n", argv[0]);
@@ -443,69 +523,188 @@ bool Debugger::Cmd_MoveObject(int argc, const char **argv) {
return true;
}
-/**
- * Show any active hotspot areas in the scene
+/*
+ * This command lists the objects available, and their ID
*/
-bool Debugger::Cmd_Hotspots(int argc, const char **argv) {
- int colIndex = 16;
- const Rect &sceneBounds = g_globals->_sceneManager._scene->_sceneBounds;
-
- // Lock the background surface for access
- Graphics::Surface destSurface = g_globals->_sceneManager._scene->_backSurface.lockSurface();
-
- // Iterate through the scene items
- SynchronizedList<SceneItem *>::iterator i;
- for (i = g_globals->_sceneItems.reverse_begin(); i != g_globals->_sceneItems.end(); --i, ++colIndex) {
- SceneItem *o = *i;
-
- // Draw the contents of the hotspot area
- if (o->_sceneRegionId == 0) {
- // Scene item doesn't use a region, so fill in the entire area
- if ((o->_bounds.right > o->_bounds.left) && (o->_bounds.bottom > o->_bounds.top))
- destSurface.fillRect(Rect(o->_bounds.left - sceneBounds.left, o->_bounds.top - sceneBounds.top,
- o->_bounds.right - sceneBounds.left - 1, o->_bounds.bottom - sceneBounds.top - 1), colIndex);
- } else {
- // Scene uses a region, so get it and use it to fill out only the correct parts
- SceneRegions::iterator ri = g_globals->_sceneRegions.begin();
- while ((ri != g_globals->_sceneRegions.end()) && ((*ri)._regionId != o->_sceneRegionId))
- ++ri;
+bool BlueForceDebugger::Cmd_ListObjects(int argc, const char **argv) {
+ if (argc != 1) {
+ DebugPrintf("Usage: %s\n", argv[0]);
+ return true;
+ }
- if (ri != g_globals->_sceneRegions.end()) {
- // Fill out the areas defined by the region
- Region &r = *ri;
-
- for (int y = r._bounds.top; y < r._bounds.bottom; ++y) {
- LineSliceSet set = r.getLineSlices(y);
+ DebugPrintf("Available objects for this game are:\n");
+ DebugPrintf("1 - INV_COLT45\n");
+ DebugPrintf("2 - INV_AMMO_CLIP\n");
+ DebugPrintf("3 - INV_SPARE_CLIP\n");
+ DebugPrintf("4 - INV_HANDCUFFS\n");
+ DebugPrintf("5 - INV_GREENS_GUN\n");
+ DebugPrintf("6 - INV_TICKET_BOOK\n");
+ DebugPrintf("7 - INV_MIRANDA_CARD\n");
+ DebugPrintf("8 - INV_FOREST_RAP\n");
+ DebugPrintf("9 - INV_GREEN_ID\n");
+ DebugPrintf("10 - INV_BASEBALL_CARD\n");
+ DebugPrintf("11 - INV_BOOKING_GREEN\n");
+ DebugPrintf("12 - INV_FLARE\n");
+ DebugPrintf("13 - INV_COBB_RAP\n");
+ DebugPrintf("14 - INV_22_BULLET\n");
+ DebugPrintf("15 - INV_AUTO_RIFLE\n");
+ DebugPrintf("16 - INV_WIG\n");
+ DebugPrintf("17 - INV_FRANKIE_ID\n");
+ DebugPrintf("18 - INV_TYRONE_ID\n");
+ DebugPrintf("19 - INV_22_SNUB\n");
+ DebugPrintf("20 - INV_BOOKING_FRANKIE\n");
+ DebugPrintf("21 - INV_BOOKING_GANG\n");
+ DebugPrintf("22 - INV_FBI_TELETYPE\n");
+ DebugPrintf("23 - INV_DA_NOTE\n");
+ DebugPrintf("24 - INV_PRINT_OUT\n");
+ DebugPrintf("25 - INV_WAREHOUSE_KEYS\n");
+ DebugPrintf("26 - INV_CENTER_PUNCH\n");
+ DebugPrintf("27 - INV_TRANQ_GUN\n");
+ DebugPrintf("28 - INV_HOOK\n");
+ DebugPrintf("29 - INV_RAGS\n");
+ DebugPrintf("30 - INV_JAR\n");
+ DebugPrintf("31 - INV_SCREWDRIVER\n");
+ DebugPrintf("32 - INV_D_FLOPPY\n");
+ DebugPrintf("33 - INV_BLANK_DISK\n");
+ DebugPrintf("34 - INV_STICK\n");
+ DebugPrintf("35 - INV_CRATE1\n");
+ DebugPrintf("36 - INV_CRATE2\n");
+ DebugPrintf("37 - INV_SHOEBOX\n");
+ DebugPrintf("38 - INV_BADGE\n");
+ DebugPrintf("39 - INV_RENTAL_COUPON\n");
+ DebugPrintf("40 - INV_NICKEL\n");
+ DebugPrintf("41 - INV_LYLE_CARD\n");
+ DebugPrintf("42 - INV_CARTER_NOTE\n");
+ DebugPrintf("43 - INV_MUG_SHOT\n");
+ DebugPrintf("44 - INV_CLIPPING\n");
+ DebugPrintf("45 - INV_MICROFILM \n");
+ DebugPrintf("46 - INV_WAVE_KEYS\n");
+ DebugPrintf("47 - INV_RENTAL_KEYS\n");
+ DebugPrintf("48 - INV_NAPKIN\n");
+ DebugPrintf("49 - INV_DMV_PRINTOUT\n");
+ DebugPrintf("50 - INV_FISHING_NET\n");
+ DebugPrintf("51 - INV_ID\n");
+ DebugPrintf("52 - INV_9MM_BULLETS\n");
+ DebugPrintf("53 - INV_SCHEDULE\n");
+ DebugPrintf("54 - INV_GRENADES\n");
+ DebugPrintf("55 - INV_YELLOW_CORD\n");
+ DebugPrintf("56 - INV_HALF_YELLOW_CORD\n");
+ DebugPrintf("57 - INV_BLACK_CORD\n");
+ DebugPrintf("58 - INV_HALF_BLACK_CORD\n");
+ DebugPrintf("59 - INV_WARRANT\n");
+ DebugPrintf("60 - INV_JACKET\n");
+ DebugPrintf("61 - INV_GREENS_KNIFE\n");
+ DebugPrintf("62 - INV_DOG_WHISTLE\n");
+ DebugPrintf("63 - INV_AMMO_BELT\n");
+ DebugPrintf("64 - INV_CARAVAN_KEY\n");
+ return true;
+}
- for (uint p = 0; p < set.items.size(); ++p)
- destSurface.hLine(set.items[p].xs - sceneBounds.left, y - sceneBounds.top,
- set.items[p].xe - sceneBounds.left - 1, colIndex);
- }
- }
- }
+bool BlueForceDebugger::Cmd_MoveObject(int argc, const char **argv) {
+ // Check for a flag to clear
+ if ((argc < 2) || (argc > 3)){
+ DebugPrintf("Usage: %s <object number> [<scene number>]\n", argv[0]);
+ DebugPrintf("If no scene is specified, the object will be added to inventory\n");
+ return true;
}
- // Release the surface
- g_globals->_sceneManager._scene->_backSurface.unlockSurface();
+ int objNum = strToInt(argv[1]);
+ int sceneNum = 1;
+ if (argc == 3)
+ sceneNum = strToInt(argv[2]);
- // Mark the scene as requiring a full redraw
- g_globals->_paneRefreshFlag[0] = 2;
+ if ((objNum > 0) && (objNum < 65))
+ BF_INVENTORY.setObjectScene(objNum, sceneNum);
+ else
+ DebugPrintf("Invalid object Id %s\n", argv[1]);
- return false;
+ return true;
}
-/**
- * Play the specified sound
+/*
+ * This command lists the objects available, and their ID
*/
-bool Debugger::Cmd_Sound(int argc, const char **argv) {
- if (argc != 2) {
- DebugPrintf("Usage: %s <sound number>\n", argv[0]);
+bool Ringworld2Debugger::Cmd_ListObjects(int argc, const char **argv) {
+ if (argc != 1) {
+ DebugPrintf("Usage: %s\n", argv[0]);
return true;
}
- int soundNum = strToInt(argv[1]);
- g_globals->_soundHandler.play(soundNum);
- return false;
+ DebugPrintf("Available objects for this game are:\n");
+ DebugPrintf("1 - R2_OPTO_DISK\n");
+ DebugPrintf("2 - R2_2\n");
+ DebugPrintf("3 - R2_NEGATOR_GUN\n");
+ DebugPrintf("4 - R2_STEPPING_DISKS\n");
+ DebugPrintf("5 - R2_5\n");
+ DebugPrintf("6 - R2_6\n");
+ DebugPrintf("7 - R2_7\n");
+ DebugPrintf("8 - R2_8\n");
+ DebugPrintf("9 - R2_9\n");
+ DebugPrintf("10 - R2_10\n");
+ DebugPrintf("11 - R2_11\n");
+ DebugPrintf("12 - R2_12\n");
+ DebugPrintf("13 - R2_13\n");
+ DebugPrintf("14 - R2_14\n");
+ DebugPrintf("15 - R2_15\n");
+ DebugPrintf("16 - R2_16\n");
+ DebugPrintf("17 - R2_17\n");
+ DebugPrintf("18 - R2_18\n");
+ DebugPrintf("19 - R2_19\n");
+ DebugPrintf("20 - R2_20\n");
+ DebugPrintf("21 - R2_21\n");
+ DebugPrintf("22 - R2_22\n");
+ DebugPrintf("23 - R2_23\n");
+ DebugPrintf("24 - R2_24\n");
+ DebugPrintf("25 - R2_25\n");
+ DebugPrintf("26 - R2_26\n");
+ DebugPrintf("27 - R2_27\n");
+ DebugPrintf("28 - R2_28\n");
+ DebugPrintf("29 - R2_29\n");
+ DebugPrintf("30 - R2_30\n");
+ DebugPrintf("31 - R2_31\n");
+ DebugPrintf("32 - R2_32\n");
+ DebugPrintf("33 - R2_33\n");
+ DebugPrintf("34 - R2_34\n");
+ DebugPrintf("35 - R2_35\n");
+ DebugPrintf("36 - R2_36\n");
+ DebugPrintf("37 - R2_37\n");
+ DebugPrintf("38 - R2_38\n");
+ DebugPrintf("39 - R2_39\n");
+ DebugPrintf("40 - R2_40\n");
+ DebugPrintf("41 - R2_41\n");
+ DebugPrintf("42 - R2_42\n");
+ DebugPrintf("43 - R2_43\n");
+ DebugPrintf("44 - R2_44\n");
+ DebugPrintf("45 - R2_45\n");
+ DebugPrintf("46 - R2_46\n");
+ DebugPrintf("47 - R2_47\n");
+ DebugPrintf("48 - R2_48\n");
+ DebugPrintf("49 - R2_49\n");
+ DebugPrintf("50 - R2_50\n");
+ DebugPrintf("51 - R2_51\n");
+ DebugPrintf("52 - R2_52\n");
+
+ return true;
}
+bool Ringworld2Debugger::Cmd_MoveObject(int argc, const char **argv) {
+ // Check for a flag to clear
+ if ((argc < 2) || (argc > 3)){
+ DebugPrintf("Usage: %s <object number> [<scene number>]\n", argv[0]);
+ DebugPrintf("If no scene is specified, the object will be added to inventory\n");
+ return true;
+ }
+
+ int objNum = strToInt(argv[1]);
+ int sceneNum = 1;
+ if (argc == 3)
+ sceneNum = strToInt(argv[2]);
+
+ if ((objNum > 0) && (objNum < 53))
+ R2_INVENTORY.setObjectScene(objNum, sceneNum);
+ else
+ DebugPrintf("Invalid object Id %s\n", argv[1]);
+
+ return true;
+}
} // End of namespace TsAGE