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authorStrangerke2011-06-10 23:33:42 +0200
committerStrangerke2011-06-10 23:33:42 +0200
commit6183658555b95c54eba29a3dc73bd63937dce2cd (patch)
tree015fd9e84b20c15abf7268941b507c00cba943c9 /engines/tsage/detection.cpp
parentafbfb056f7e93dab083b0fed56aa0723ce825604 (diff)
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TSAGE: Detect using MD5 based on 5000 bytes instead of unlimited
Diffstat (limited to 'engines/tsage/detection.cpp')
-rw-r--r--engines/tsage/detection.cpp12
1 files changed, 1 insertions, 11 deletions
diff --git a/engines/tsage/detection.cpp b/engines/tsage/detection.cpp
index 8aae6aac8e..e9e80312b9 100644
--- a/engines/tsage/detection.cpp
+++ b/engines/tsage/detection.cpp
@@ -73,17 +73,7 @@ enum {
class TSageMetaEngine : public AdvancedMetaEngine {
public:
TSageMetaEngine() : AdvancedMetaEngine(tSage::gameDescriptions, sizeof(tSage::tSageGameDescription), tSageGameTitles) {
- // FIXME: Using 0 for md5Bytes means that the whole file will checked.
- // this is usually a bad idea, as it can cause terribly slowdowns
- // (remember, the MD5 is recomputed whenever the game starts, and also
- // for many, many files when doing a "Mass Add" from the launcher. Even
- // if the files you currently use for detection are all just a few
- // kilobytes, you should still set a value here, just in case in the
- // future you'll end up detecting with somewhat bigger files.
- // I recommend using the default of 5000 here; if this is not possible,
- // try a value like 10000 or 1024*1024, but be prepared to here from
- // some suffering users ;)
- params.md5Bytes = 0;
+ params.md5Bytes = 5000;
params.singleid = "tsage";
params.guioptions = Common::GUIO_NOSPEECH;
}