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author | Paul Gilbert | 2011-08-15 20:47:59 +1000 |
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committer | Paul Gilbert | 2011-08-15 20:47:59 +1000 |
commit | 697230709be6b9460b4a3ac9bc8d9c7f065562d2 (patch) | |
tree | e63abaa15837e82e117d217ed465fd62c99bc1da /engines/tsage/detection.cpp | |
parent | 28aef23a60e4a1bb943a40e1087e2d0de69d9de1 (diff) | |
download | scummvm-rg350-697230709be6b9460b4a3ac9bc8d9c7f065562d2.tar.gz scummvm-rg350-697230709be6b9460b4a3ac9bc8d9c7f065562d2.tar.bz2 scummvm-rg350-697230709be6b9460b4a3ac9bc8d9c7f065562d2.zip |
TSAGE: Corrected casing of tSage namespace to be TsAGE
This matches the casing of the original engine name.
Diffstat (limited to 'engines/tsage/detection.cpp')
-rw-r--r-- | engines/tsage/detection.cpp | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/engines/tsage/detection.cpp b/engines/tsage/detection.cpp index c8aa415914..f12efc02e8 100644 --- a/engines/tsage/detection.cpp +++ b/engines/tsage/detection.cpp @@ -30,7 +30,7 @@ #include "tsage/tsage.h" -namespace tSage { +namespace TsAGE { struct tSageGameDescription { ADGameDescription desc; @@ -55,7 +55,7 @@ Common::String TSageEngine::getPrimaryFilename() const { return Common::String(_gameDescription->desc.filesDescriptions[0].fileName); } -} // End of namespace tSage +} // End of namespace TsAGE static const PlainGameDescriptor tSageGameTitles[] = { { "tsage", "Unknown Tsunami TSAGE-based Game" }, @@ -72,7 +72,7 @@ enum { class TSageMetaEngine : public AdvancedMetaEngine { public: - TSageMetaEngine() : AdvancedMetaEngine(tSage::gameDescriptions, sizeof(tSage::tSageGameDescription), tSageGameTitles) { + TSageMetaEngine() : AdvancedMetaEngine(TsAGE::gameDescriptions, sizeof(TsAGE::tSageGameDescription), tSageGameTitles) { _md5Bytes = 5000; _singleid = "tsage"; _guioptions = Common::GUIO_NOSPEECH; @@ -103,7 +103,7 @@ public: virtual bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const { if (desc) { - *engine = new tSage::TSageEngine(syst, (const tSage::tSageGameDescription *)desc); + *engine = new TsAGE::TSageEngine(syst, (const TsAGE::tSageGameDescription *)desc); } return desc != 0; } @@ -118,7 +118,7 @@ public: Common::StringArray filenames = g_system->getSavefileManager()->listSavefiles(pattern); sort(filenames.begin(), filenames.end()); - tSage::tSageSavegameHeader header; + TsAGE::tSageSavegameHeader header; SaveStateList saveList; for (Common::StringArray::const_iterator file = filenames.begin(); file != filenames.end(); ++file) { @@ -129,7 +129,7 @@ public: Common::InSaveFile *in = g_system->getSavefileManager()->openForLoading(*file); if (in) { - if (tSage::Saver::readSavegameHeader(in, header)) { + if (TsAGE::Saver::readSavegameHeader(in, header)) { saveList.push_back(SaveStateDescriptor(slot, header.saveName)); delete header.thumbnail; } @@ -156,8 +156,8 @@ public: generateGameStateFileName(target, slot)); assert(f); - tSage::tSageSavegameHeader header; - tSage::Saver::readSavegameHeader(f, header); + TsAGE::tSageSavegameHeader header; + TsAGE::Saver::readSavegameHeader(f, header); delete f; // Create the return descriptor |