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authorMax Horn2011-06-10 22:39:23 +0200
committerMax Horn2011-06-10 22:39:23 +0200
commit6a6b9aabeaca1737000401c6099fd39b00eb351e (patch)
treef484c0de72bf7197de36e8fef0b21907d2271ac5 /engines/tsage/detection.cpp
parent7ab553d72a14c04be1aa7e787eeef360be7bb619 (diff)
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TSAGE: Elaborate on one FIXME I previously added, resolve another
Turns out params.depth == 0 is the same as == 1
Diffstat (limited to 'engines/tsage/detection.cpp')
-rw-r--r--engines/tsage/detection.cpp13
1 files changed, 11 insertions, 2 deletions
diff --git a/engines/tsage/detection.cpp b/engines/tsage/detection.cpp
index 57ba9970d6..8aae6aac8e 100644
--- a/engines/tsage/detection.cpp
+++ b/engines/tsage/detection.cpp
@@ -73,10 +73,19 @@ enum {
class TSageMetaEngine : public AdvancedMetaEngine {
public:
TSageMetaEngine() : AdvancedMetaEngine(tSage::gameDescriptions, sizeof(tSage::tSageGameDescription), tSageGameTitles) {
- params.md5Bytes = 0; // FIXME ????
+ // FIXME: Using 0 for md5Bytes means that the whole file will checked.
+ // this is usually a bad idea, as it can cause terribly slowdowns
+ // (remember, the MD5 is recomputed whenever the game starts, and also
+ // for many, many files when doing a "Mass Add" from the launcher. Even
+ // if the files you currently use for detection are all just a few
+ // kilobytes, you should still set a value here, just in case in the
+ // future you'll end up detecting with somewhat bigger files.
+ // I recommend using the default of 5000 here; if this is not possible,
+ // try a value like 10000 or 1024*1024, but be prepared to here from
+ // some suffering users ;)
+ params.md5Bytes = 0;
params.singleid = "tsage";
params.guioptions = Common::GUIO_NOSPEECH;
- params.depth = 0; // FIXME ????
}
virtual const char *getName() const {