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author | Paul Gilbert | 2011-11-01 21:59:43 +1100 |
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committer | Paul Gilbert | 2011-11-01 21:59:43 +1100 |
commit | ebc3763d64c5192b04c35d27b876adeb88b5ef47 (patch) | |
tree | 1216eafe94fc74d97d37fb50c36a6d49032db07c /engines/tsage/geekwad/geekwad_logic.h | |
parent | 5ae9c15cdc57ab1f3f07f6e6dcfbee6353d569dd (diff) | |
download | scummvm-rg350-ebc3763d64c5192b04c35d27b876adeb88b5ef47.tar.gz scummvm-rg350-ebc3763d64c5192b04c35d27b876adeb88b5ef47.tar.bz2 scummvm-rg350-ebc3763d64c5192b04c35d27b876adeb88b5ef47.zip |
TSAGE: Removed game stubs for Geekwad
Diffstat (limited to 'engines/tsage/geekwad/geekwad_logic.h')
-rw-r--r-- | engines/tsage/geekwad/geekwad_logic.h | 79 |
1 files changed, 0 insertions, 79 deletions
diff --git a/engines/tsage/geekwad/geekwad_logic.h b/engines/tsage/geekwad/geekwad_logic.h deleted file mode 100644 index fbccaeee00..0000000000 --- a/engines/tsage/geekwad/geekwad_logic.h +++ /dev/null @@ -1,79 +0,0 @@ -/* ScummVM - Graphic Adventure Engine - * - * ScummVM is the legal property of its developers, whose names - * are too numerous to list here. Please refer to the COPYRIGHT - * file distributed with this source distribution. - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - */ - -#ifndef TSAGE_GEEKWAD_LOGIC_H -#define TSAGE_GEEKWAD_LOGIC_H - -#include "common/scummsys.h" -#include "tsage/events.h" -#include "tsage/core.h" -#include "tsage/scenes.h" -#include "tsage/globals.h" - -namespace TsAGE { - -namespace Geekwad { - -using namespace TsAGE; - -class SceneFactory { -public: - static Scene *createScene(int sceneNumber); -}; - -class SceneExt: public Scene { -public: -public: - SceneExt(); - - virtual Common::String getClassName() { return "SceneExt"; } -}; - -class GeekwadGame: public Game { -public: - virtual void start(); - - virtual Scene *createScene(int sceneNumber); - virtual void processEvent(Event &event); - virtual void rightClick(); - virtual bool canSaveGameStateCurrently(); - virtual bool canLoadGameStateCurrently(); -}; - -class SceneObject2: public SceneObject { -public: - int _v1, _v2; - - SceneObject2() { _v1 = _v2 = 0; } - virtual Common::String getClassName() { return "SceneObject2"; } - virtual void synchronize(Serializer &s) { - SceneObject::synchronize(s); - s.syncAsSint16LE(_v1); - s.syncAsSint16LE(_v2); - } -}; - -} // End of namespace Geekwad - -} // End of namespace TsAGE - -#endif |