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author | Paul Gilbert | 2011-11-01 21:59:43 +1100 |
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committer | Paul Gilbert | 2011-11-01 21:59:43 +1100 |
commit | ebc3763d64c5192b04c35d27b876adeb88b5ef47 (patch) | |
tree | 1216eafe94fc74d97d37fb50c36a6d49032db07c /engines/tsage/geekwad/geekwad_scenes0.cpp | |
parent | 5ae9c15cdc57ab1f3f07f6e6dcfbee6353d569dd (diff) | |
download | scummvm-rg350-ebc3763d64c5192b04c35d27b876adeb88b5ef47.tar.gz scummvm-rg350-ebc3763d64c5192b04c35d27b876adeb88b5ef47.tar.bz2 scummvm-rg350-ebc3763d64c5192b04c35d27b876adeb88b5ef47.zip |
TSAGE: Removed game stubs for Geekwad
Diffstat (limited to 'engines/tsage/geekwad/geekwad_scenes0.cpp')
-rw-r--r-- | engines/tsage/geekwad/geekwad_scenes0.cpp | 498 |
1 files changed, 0 insertions, 498 deletions
diff --git a/engines/tsage/geekwad/geekwad_scenes0.cpp b/engines/tsage/geekwad/geekwad_scenes0.cpp deleted file mode 100644 index 9241b1dace..0000000000 --- a/engines/tsage/geekwad/geekwad_scenes0.cpp +++ /dev/null @@ -1,498 +0,0 @@ -/* ScummVM - Graphic Adventure Engine - * - * ScummVM is the legal property of its developers, whose names - * are too numerous to list here. Please refer to the COPYRIGHT - * file distributed with this source distribution. - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - */ - -#include "tsage/scenes.h" -#include "tsage/tsage.h" -#include "tsage/staticres.h" -#include "tsage/geekwad/geekwad_scenes0.h" - -namespace TsAGE { - -namespace Geekwad { - -/*-------------------------------------------------------------------------- - * Scene 150 - Tsunami Title Screen - * - *--------------------------------------------------------------------------*/ - -void Scene150::Action1::signal() { - Scene150 *scene = (Scene150 *)GW_GLOBALS._sceneManager._scene; - static byte black[3] = { 0, 0, 0 }; - - switch (_actionIndex++) { - case 0: - setDelay(2); - break; - case 1: - GW_GLOBALS._sound1.play(1); - GW_GLOBALS._scenePalette.addRotation(64, 127, -1, 1, this); - break; - case 2: - scene->_object1.setVisage(822); - scene->_object1._strip = 1; - scene->_object1._frame = 1; - scene->_object1.changeZoom(100); - - scene->_object2.setVisage(822); - scene->_object2._strip = 2; - scene->_object2._frame = 1; - scene->_object2.changeZoom(100); - - scene->_object3.setVisage(822); - scene->_object3._strip = 3; - scene->_object3._frame = 1; - scene->_object3.changeZoom(100); - - scene->_object4.setVisage(822); - scene->_object4._strip = 4; - scene->_object4._frame = 1; - scene->_object4.changeZoom(100); - - scene->_object5.setVisage(822); - scene->_object5._strip = 5; - scene->_object5._frame = 1; - scene->_object5.changeZoom(100); - - scene->_object6.setVisage(822); - scene->_object6._strip = 6; - scene->_object6._frame = 1; - scene->_object6.changeZoom(100); - - scene->_object7.setVisage(822); - scene->_object7._strip = 7; - scene->_object7._frame = 1; - scene->_object7.changeZoom(100); - - scene->_object8.setVisage(822); - scene->_object8._strip = 8; - scene->_object8._frame = 1; - scene->_object8.changeZoom(100); - - setDelay(1); - break; - case 3: - GW_GLOBALS._scenePalette.addFader(scene->_scenePalette._palette, 256, 8, this); - break; - case 4: - setDelay(60); - break; - case 5: - scene->_object2.animate(ANIM_MODE_5, NULL); - scene->_object3.animate(ANIM_MODE_5, NULL); - scene->_object4.animate(ANIM_MODE_5, NULL); - scene->_object5.animate(ANIM_MODE_5, NULL); - scene->_object6.animate(ANIM_MODE_5, NULL); - scene->_object7.animate(ANIM_MODE_5, this); - break; - case 6: - setDelay(120); - break; - case 7: - GW_GLOBALS._scenePalette.addFader(black, 1, 5, this); - break; - case 8: - GW_GLOBALS._sceneManager.changeScene(200); - remove(); - break; - } -} - -/*--------------------------------------------------------------------------*/ - -void Scene150::postInit(SceneObjectList *OwnerList) { - loadScene(820); - Scene::postInit(); - setZoomPercents(60, 85, 200, 100); - - _scenePalette.loadPalette(822); - - _object1.postInit(); - _object1.setVisage(821); - _object1._strip = 1; - _object1._frame = 1; - _object1.animate(ANIM_MODE_NONE, NULL); - _object1.setPosition(Common::Point(62, 85)); - - _object2.postInit(); - _object2.setVisage(821); - _object2._strip = 2; - _object2._frame = 1; - _object2.animate(ANIM_MODE_NONE, NULL); - _object2.setPosition(Common::Point(27, 94)); - - _object3.postInit(); - _object3.setVisage(821); - _object3._strip = 2; - _object3._frame = 2; - _object3.animate(ANIM_MODE_NONE, NULL); - _object3.setPosition(Common::Point(68, 94)); - - _object4.postInit(); - _object4.setVisage(821); - _object4._strip = 2; - _object4._frame = 3; - _object4.animate(ANIM_MODE_NONE, NULL); - _object4.setPosition(Common::Point(110, 94)); - - _object5.postInit(); - _object5.setVisage(821); - _object5._strip = 2; - _object5._frame = 4; - _object5.animate(ANIM_MODE_NONE, NULL); - _object5.setPosition(Common::Point(154, 94)); - - _object6.postInit(); - _object6.setVisage(821); - _object6._strip = 2; - _object6._frame = 5; - _object6.animate(ANIM_MODE_NONE, NULL); - _object6.setPosition(Common::Point(199, 94)); - - _object7.postInit(); - _object7.setVisage(821); - _object7._strip = 2; - _object7._frame = 6; - _object7.animate(ANIM_MODE_NONE, NULL); - _object7.setPosition(Common::Point(244, 94)); - - _object8.postInit(); - _object8.setVisage(821); - _object8._strip = 2; - _object8._frame = 7; - _object8.animate(ANIM_MODE_NONE, NULL); - _object8.setPosition(Common::Point(286, 94)); - - setAction(&_action1); -} - -/*-------------------------------------------------------------------------- - * Scene 200 - Geekwad credits screen - * - *--------------------------------------------------------------------------*/ - -struct CreditEntry { - int visage; - int strip; - int frame; -}; - -const CreditEntry credits[] = { - {5500, 1, 1}, {5500, 1, 2}, {5500, 2, 1}, {5500, 2, 2}, {5500, 8, 2}, {5500, 3, 1}, - {5500, 3, 2}, {5500, 4, 1}, {5500, 4, 2}, {5500, 5, 1}, {5500, 5, 2}, {5500, 8, 2}, - {5500, 6, 1}, {5500, 6, 2}, {5500, 7, 1}, {5500, 7, 2}, {5500, 8, 1} -}; -#define TOTAL_CREDITS 17 - -void Scene200::Action1::signal() { - Scene200 *scene = (Scene200 *)GW_GLOBALS._sceneManager._scene; - - switch (_actionIndex) { - case 0: { - ++scene->_fieldAB2; - - if ((scene->_creditIndex < TOTAL_CREDITS) && (!scene->_creditIndex || (*scene->_list2.begin())->_position.y < 192)) { - SceneObject2 *obj = new SceneObject2(); - obj->postInit(); - obj->setVisage(credits[scene->_creditIndex].visage); - obj->setStrip(credits[scene->_creditIndex].strip); - obj->setFrame(credits[scene->_creditIndex].frame); - obj->changeZoom(106); - obj->fixPriority(100); - obj->setPosition(Common::Point(160, 210)); - obj->_flags |= OBJFLAG_CLONED; - obj->_v1 = obj->_v2 = 0; - - scene->_list2.push_back(obj); - ++scene->_creditIndex; - } - - SceneObject2 *item; - SynchronizedList<SceneObject2 *>::iterator i; - for (i = scene->_list2.begin(); i != scene->_list2.end(); ++i) { - item = *i; - item->setPosition(Common::Point(item->_position.x, item->_position.y - 1)); - item->changeZoom(item->_percent - ((210 - item->_position.y + 100) / 100)); - } - - item = *scene->_list2.begin(); - if (item->_percent < 20) { - item->remove(); - scene->_list2.remove(item); - - if (scene->_list2.empty()) { - ++_actionIndex; - scene->_sound1.fadeOut(this); - } - } - - setDelay(6); - break; - } - case 1: - setDelay(1); - ++_actionIndex; - break; - case 2: - scene->_sound1.play(3); - scene->_sound1.setVol(127); - - scene->_object1.postInit(); - scene->_object1.setVisage(5510); - scene->_object1.setStrip(1); - scene->_object1.setFrame(1); - scene->_object1.changeZoom(10); - scene->_object1.fixPriority(100); - scene->_object1.setPosition(Common::Point(160, 190)); - - setDelay(3); - ++_actionIndex; - break; - case 3: - scene->_object1.changeZoom(scene->_object1._percent + 5); - if (scene->_object1._percent >= 100) - ++_actionIndex; - - setDelay(3); - break; - case 4: - scene->_object2.postInit(); - scene->_object2.setVisage(5000); - scene->_object2.setStrip(1); - scene->_object2.setFrame(1); - scene->_object2.fixPriority(110); - scene->_object2.setPosition(Common::Point(-30, 100)); - scene->_object2.animate(ANIM_MODE_2); - - scene->_object3.postInit(); - scene->_object3.setVisage(5505); - scene->_object3.setStrip(1); - scene->_object3.setFrame(1); - scene->_object3.fixPriority(100); - scene->_object3.setPosition(Common::Point(412, 117)); - - scene->_object4.postInit(); - scene->_object4.setVisage(5505); - scene->_object4.setStrip(2); - scene->_object4.setFrame(1); - scene->_object4.fixPriority(101); - scene->_object4.setPosition(Common::Point(scene->_object3._position.x + 35, - scene->_object3._position.y - 19)); - - ++_actionIndex; - setDelay(6); - break; - case 5: - scene->_creditIndex = 0; - scene->_object2.setPosition(Common::Point(scene->_object2._position.x +12, scene->_object2._position.y)); - - if (scene->_object2._position.x > 240) - ++_actionIndex; - break; - case 6: - ++scene->_creditIndex; - if ((scene->_creditIndex % 2) != 0) { - scene->_object2.setPosition(Common::Point(scene->_object2._position.x - 12, scene->_object2._position.y)); - scene->_sound2.play(611); - } else { - scene->_object2.setPosition(Common::Point(scene->_object2._position.x + 12, scene->_object2._position.y)); - } - - if (scene->_creditIndex >= 6) - ++_actionIndex; - break; - case 7: - scene->loadBackground(8, 0); - scene->_object2.setPosition(Common::Point(scene->_object2._position.x, scene->_object2._position.y + 2)); - scene->_object1.setPosition(Common::Point(scene->_object1._position.x - 12, scene->_object1._position.y)); - - if (scene->_sceneBounds.left >= 160) { - scene->_object1.remove(); - ++_actionIndex; - } - break; - case 8: - scene->_object2.setPosition(Common::Point(scene->_object2._position.x + 12, scene->_object2._position.y)); - - if (scene->_object2._position.x > 321) - ++_actionIndex; - break; - case 9: - scene->_sound2.play(611); - scene->_object2.setPosition(Common::Point(scene->_object2._position.x - 12, scene->_object2._position.y)); - scene->_object3.setPosition(Common::Point(scene->_object3._position.x + 12, scene->_object3._position.y)); - scene->_object4.setPosition(Common::Point(scene->_object4._position.x + 12, scene->_object2._position.y)); - scene->_object4.setFrame(scene->_object4.getFrameCount()); - - setDelay(6); - ++_actionIndex; - break; - case 10: - scene->_object3.setPosition(Common::Point(scene->_object3._position.x - 12, scene->_object3._position.y)); - scene->_object4.setPosition(Common::Point(scene->_object4._position.x - 12, scene->_object2._position.y)); - scene->_object4.setAction(&scene->_action2); - scene->_object2.setPosition(Common::Point(scene->_object2._position.x - 12, scene->_object2._position.y)); - scene->_object2.fixPriority(80); - - setDelay(6); - ++_actionIndex; - break; - case 11: - scene->_object2.changeZoom(scene->_object2._percent - 5); - if (scene->_object2._percent < 20) - ++_actionIndex; - break; - case 12: - scene->_object2.setPosition(Common::Point(scene->_object2._position.x + 2, - scene->_object2._position.y - ((scene->_object2._position.y <= 80) ? 0 : 2))); - if (scene->_object2._position.x > 390) - ++_actionIndex; - break; - case 13: - scene->_field846 = GW_GLOBALS._events.getFrameNumber() - scene->_field846; - scene->_field848 = (scene->_field846 > 3600) ? 2 : 1; - scene->_creditIndex = 0; - ++_actionIndex; - // Deliberate fall-through - case 14: { - setDelay(2); - - if ((scene->_creditIndex != 0) && ((scene->_creditIndex == -1) || ((*scene->_list1.begin())->_position.y >= 142))) { - Common::String msg = g_resourceManager->getMessage(200, scene->_creditIndex); - - if (msg.hasPrefix("~")) { - scene->_creditIndex = -1; - } else { - if (msg.empty()) - msg = " "; - - SceneText *sceneText = new SceneText(); - sceneText->_fontNumber = 71; - - if (msg.hasPrefix("@")) { - sceneText->_color1 = 43; - sceneText->_color2 = 46; - sceneText->_color3 = 80; - msg.deleteChar(0); - } else { - sceneText->_color1 = 100; - sceneText->_color2 = 103; - sceneText->_color3 = 16; - } - - sceneText->_width = 400; - sceneText->setup(msg); - sceneText->_flags |= OBJFLAG_CLONED; - sceneText->fixPriority(199); - - int fontNumber = GW_GLOBALS.gfxManager()._font._fontNumber; - GW_GLOBALS.gfxManager()._font.setFontNumber(sceneText->_fontNumber); - int strWidth = GW_GLOBALS.gfxManager().getStringWidth(msg.c_str()); - - sceneText->setPosition(Common::Point(270 - (strWidth / 2), 150)); - GW_GLOBALS.gfxManager()._font.setFontNumber(fontNumber); - - scene->_list1.push_back(sceneText); - } - } - - SynchronizedList<SceneText *>::iterator i; - for (i = scene->_list1.begin(); i != scene->_list1.end(); ++i) { - SceneText *item = *i; - item->setPosition(Common::Point(item->_position.x, item->_position.y - scene->_field848)); - } - - SceneText *topItem = *scene->_list1.begin(); - if (topItem->_position.y < 50) { - topItem->remove(); - scene->_list1.remove(topItem); - - if (scene->_list1.empty()) { - setDelay(10); - ++_actionIndex; - } - } - break; - } - case 15: - ++_actionIndex; - scene->_sound1.fade(0, 5, 4, true, this); - break; - case 16: - GW_GLOBALS._sceneManager.changeScene(500); - remove(); - break; - } -} - -void Scene200::Action2::signal() { - switch (_actionIndex++) { - case 0: - ++_actionIndex; - setDelay(GW_GLOBALS._randomSource.getRandomNumber(50) + 50); - break; - case 1: - ++_actionIndex; - static_cast<SceneObject *>(_owner)->animate(ANIM_MODE_8, 1, this); - break; - case 2: - _actionIndex = 0; - static_cast<SceneObject *>(_owner)->setFrame(1); - setDelay(1); - break; - } -} - -/*--------------------------------------------------------------------------*/ - -Scene200::Scene200(): Scene() { - _creditIndex = _fieldAB2 = 0; - _field846 = GW_GLOBALS._events.getFrameNumber(); -} - -void Scene200::postInit(SceneObjectList *OwnerList) { - Scene::postInit(); - loadScene(5500); - _sound1.play(2); - - setAction(&_action1); -} - -void Scene200::process(Event &event) { - switch (event.eventType) { - case EVENT_BUTTON_DOWN: - GW_GLOBALS._sceneManager.changeScene(500); - break; - case EVENT_KEYPRESS: - if ((event.kbd.keycode == Common::KEYCODE_ESCAPE) || (event.kbd.keycode == Common::KEYCODE_RETURN)) - GW_GLOBALS._sceneManager.changeScene(500); - break; - default: - break; - } - - if (!event.handled) - Scene::process(event); -} - -} // End of namespace Geekwad - -} // End of namespace TsAGE |