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authorPaul Gilbert2011-11-01 21:59:43 +1100
committerPaul Gilbert2011-11-01 21:59:43 +1100
commitebc3763d64c5192b04c35d27b876adeb88b5ef47 (patch)
tree1216eafe94fc74d97d37fb50c36a6d49032db07c /engines/tsage/geekwad/geekwad_scenes0.cpp
parent5ae9c15cdc57ab1f3f07f6e6dcfbee6353d569dd (diff)
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TSAGE: Removed game stubs for Geekwad
Diffstat (limited to 'engines/tsage/geekwad/geekwad_scenes0.cpp')
-rw-r--r--engines/tsage/geekwad/geekwad_scenes0.cpp498
1 files changed, 0 insertions, 498 deletions
diff --git a/engines/tsage/geekwad/geekwad_scenes0.cpp b/engines/tsage/geekwad/geekwad_scenes0.cpp
deleted file mode 100644
index 9241b1dace..0000000000
--- a/engines/tsage/geekwad/geekwad_scenes0.cpp
+++ /dev/null
@@ -1,498 +0,0 @@
-/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
-
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
-
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- */
-
-#include "tsage/scenes.h"
-#include "tsage/tsage.h"
-#include "tsage/staticres.h"
-#include "tsage/geekwad/geekwad_scenes0.h"
-
-namespace TsAGE {
-
-namespace Geekwad {
-
-/*--------------------------------------------------------------------------
- * Scene 150 - Tsunami Title Screen
- *
- *--------------------------------------------------------------------------*/
-
-void Scene150::Action1::signal() {
- Scene150 *scene = (Scene150 *)GW_GLOBALS._sceneManager._scene;
- static byte black[3] = { 0, 0, 0 };
-
- switch (_actionIndex++) {
- case 0:
- setDelay(2);
- break;
- case 1:
- GW_GLOBALS._sound1.play(1);
- GW_GLOBALS._scenePalette.addRotation(64, 127, -1, 1, this);
- break;
- case 2:
- scene->_object1.setVisage(822);
- scene->_object1._strip = 1;
- scene->_object1._frame = 1;
- scene->_object1.changeZoom(100);
-
- scene->_object2.setVisage(822);
- scene->_object2._strip = 2;
- scene->_object2._frame = 1;
- scene->_object2.changeZoom(100);
-
- scene->_object3.setVisage(822);
- scene->_object3._strip = 3;
- scene->_object3._frame = 1;
- scene->_object3.changeZoom(100);
-
- scene->_object4.setVisage(822);
- scene->_object4._strip = 4;
- scene->_object4._frame = 1;
- scene->_object4.changeZoom(100);
-
- scene->_object5.setVisage(822);
- scene->_object5._strip = 5;
- scene->_object5._frame = 1;
- scene->_object5.changeZoom(100);
-
- scene->_object6.setVisage(822);
- scene->_object6._strip = 6;
- scene->_object6._frame = 1;
- scene->_object6.changeZoom(100);
-
- scene->_object7.setVisage(822);
- scene->_object7._strip = 7;
- scene->_object7._frame = 1;
- scene->_object7.changeZoom(100);
-
- scene->_object8.setVisage(822);
- scene->_object8._strip = 8;
- scene->_object8._frame = 1;
- scene->_object8.changeZoom(100);
-
- setDelay(1);
- break;
- case 3:
- GW_GLOBALS._scenePalette.addFader(scene->_scenePalette._palette, 256, 8, this);
- break;
- case 4:
- setDelay(60);
- break;
- case 5:
- scene->_object2.animate(ANIM_MODE_5, NULL);
- scene->_object3.animate(ANIM_MODE_5, NULL);
- scene->_object4.animate(ANIM_MODE_5, NULL);
- scene->_object5.animate(ANIM_MODE_5, NULL);
- scene->_object6.animate(ANIM_MODE_5, NULL);
- scene->_object7.animate(ANIM_MODE_5, this);
- break;
- case 6:
- setDelay(120);
- break;
- case 7:
- GW_GLOBALS._scenePalette.addFader(black, 1, 5, this);
- break;
- case 8:
- GW_GLOBALS._sceneManager.changeScene(200);
- remove();
- break;
- }
-}
-
-/*--------------------------------------------------------------------------*/
-
-void Scene150::postInit(SceneObjectList *OwnerList) {
- loadScene(820);
- Scene::postInit();
- setZoomPercents(60, 85, 200, 100);
-
- _scenePalette.loadPalette(822);
-
- _object1.postInit();
- _object1.setVisage(821);
- _object1._strip = 1;
- _object1._frame = 1;
- _object1.animate(ANIM_MODE_NONE, NULL);
- _object1.setPosition(Common::Point(62, 85));
-
- _object2.postInit();
- _object2.setVisage(821);
- _object2._strip = 2;
- _object2._frame = 1;
- _object2.animate(ANIM_MODE_NONE, NULL);
- _object2.setPosition(Common::Point(27, 94));
-
- _object3.postInit();
- _object3.setVisage(821);
- _object3._strip = 2;
- _object3._frame = 2;
- _object3.animate(ANIM_MODE_NONE, NULL);
- _object3.setPosition(Common::Point(68, 94));
-
- _object4.postInit();
- _object4.setVisage(821);
- _object4._strip = 2;
- _object4._frame = 3;
- _object4.animate(ANIM_MODE_NONE, NULL);
- _object4.setPosition(Common::Point(110, 94));
-
- _object5.postInit();
- _object5.setVisage(821);
- _object5._strip = 2;
- _object5._frame = 4;
- _object5.animate(ANIM_MODE_NONE, NULL);
- _object5.setPosition(Common::Point(154, 94));
-
- _object6.postInit();
- _object6.setVisage(821);
- _object6._strip = 2;
- _object6._frame = 5;
- _object6.animate(ANIM_MODE_NONE, NULL);
- _object6.setPosition(Common::Point(199, 94));
-
- _object7.postInit();
- _object7.setVisage(821);
- _object7._strip = 2;
- _object7._frame = 6;
- _object7.animate(ANIM_MODE_NONE, NULL);
- _object7.setPosition(Common::Point(244, 94));
-
- _object8.postInit();
- _object8.setVisage(821);
- _object8._strip = 2;
- _object8._frame = 7;
- _object8.animate(ANIM_MODE_NONE, NULL);
- _object8.setPosition(Common::Point(286, 94));
-
- setAction(&_action1);
-}
-
-/*--------------------------------------------------------------------------
- * Scene 200 - Geekwad credits screen
- *
- *--------------------------------------------------------------------------*/
-
-struct CreditEntry {
- int visage;
- int strip;
- int frame;
-};
-
-const CreditEntry credits[] = {
- {5500, 1, 1}, {5500, 1, 2}, {5500, 2, 1}, {5500, 2, 2}, {5500, 8, 2}, {5500, 3, 1},
- {5500, 3, 2}, {5500, 4, 1}, {5500, 4, 2}, {5500, 5, 1}, {5500, 5, 2}, {5500, 8, 2},
- {5500, 6, 1}, {5500, 6, 2}, {5500, 7, 1}, {5500, 7, 2}, {5500, 8, 1}
-};
-#define TOTAL_CREDITS 17
-
-void Scene200::Action1::signal() {
- Scene200 *scene = (Scene200 *)GW_GLOBALS._sceneManager._scene;
-
- switch (_actionIndex) {
- case 0: {
- ++scene->_fieldAB2;
-
- if ((scene->_creditIndex < TOTAL_CREDITS) && (!scene->_creditIndex || (*scene->_list2.begin())->_position.y < 192)) {
- SceneObject2 *obj = new SceneObject2();
- obj->postInit();
- obj->setVisage(credits[scene->_creditIndex].visage);
- obj->setStrip(credits[scene->_creditIndex].strip);
- obj->setFrame(credits[scene->_creditIndex].frame);
- obj->changeZoom(106);
- obj->fixPriority(100);
- obj->setPosition(Common::Point(160, 210));
- obj->_flags |= OBJFLAG_CLONED;
- obj->_v1 = obj->_v2 = 0;
-
- scene->_list2.push_back(obj);
- ++scene->_creditIndex;
- }
-
- SceneObject2 *item;
- SynchronizedList<SceneObject2 *>::iterator i;
- for (i = scene->_list2.begin(); i != scene->_list2.end(); ++i) {
- item = *i;
- item->setPosition(Common::Point(item->_position.x, item->_position.y - 1));
- item->changeZoom(item->_percent - ((210 - item->_position.y + 100) / 100));
- }
-
- item = *scene->_list2.begin();
- if (item->_percent < 20) {
- item->remove();
- scene->_list2.remove(item);
-
- if (scene->_list2.empty()) {
- ++_actionIndex;
- scene->_sound1.fadeOut(this);
- }
- }
-
- setDelay(6);
- break;
- }
- case 1:
- setDelay(1);
- ++_actionIndex;
- break;
- case 2:
- scene->_sound1.play(3);
- scene->_sound1.setVol(127);
-
- scene->_object1.postInit();
- scene->_object1.setVisage(5510);
- scene->_object1.setStrip(1);
- scene->_object1.setFrame(1);
- scene->_object1.changeZoom(10);
- scene->_object1.fixPriority(100);
- scene->_object1.setPosition(Common::Point(160, 190));
-
- setDelay(3);
- ++_actionIndex;
- break;
- case 3:
- scene->_object1.changeZoom(scene->_object1._percent + 5);
- if (scene->_object1._percent >= 100)
- ++_actionIndex;
-
- setDelay(3);
- break;
- case 4:
- scene->_object2.postInit();
- scene->_object2.setVisage(5000);
- scene->_object2.setStrip(1);
- scene->_object2.setFrame(1);
- scene->_object2.fixPriority(110);
- scene->_object2.setPosition(Common::Point(-30, 100));
- scene->_object2.animate(ANIM_MODE_2);
-
- scene->_object3.postInit();
- scene->_object3.setVisage(5505);
- scene->_object3.setStrip(1);
- scene->_object3.setFrame(1);
- scene->_object3.fixPriority(100);
- scene->_object3.setPosition(Common::Point(412, 117));
-
- scene->_object4.postInit();
- scene->_object4.setVisage(5505);
- scene->_object4.setStrip(2);
- scene->_object4.setFrame(1);
- scene->_object4.fixPriority(101);
- scene->_object4.setPosition(Common::Point(scene->_object3._position.x + 35,
- scene->_object3._position.y - 19));
-
- ++_actionIndex;
- setDelay(6);
- break;
- case 5:
- scene->_creditIndex = 0;
- scene->_object2.setPosition(Common::Point(scene->_object2._position.x +12, scene->_object2._position.y));
-
- if (scene->_object2._position.x > 240)
- ++_actionIndex;
- break;
- case 6:
- ++scene->_creditIndex;
- if ((scene->_creditIndex % 2) != 0) {
- scene->_object2.setPosition(Common::Point(scene->_object2._position.x - 12, scene->_object2._position.y));
- scene->_sound2.play(611);
- } else {
- scene->_object2.setPosition(Common::Point(scene->_object2._position.x + 12, scene->_object2._position.y));
- }
-
- if (scene->_creditIndex >= 6)
- ++_actionIndex;
- break;
- case 7:
- scene->loadBackground(8, 0);
- scene->_object2.setPosition(Common::Point(scene->_object2._position.x, scene->_object2._position.y + 2));
- scene->_object1.setPosition(Common::Point(scene->_object1._position.x - 12, scene->_object1._position.y));
-
- if (scene->_sceneBounds.left >= 160) {
- scene->_object1.remove();
- ++_actionIndex;
- }
- break;
- case 8:
- scene->_object2.setPosition(Common::Point(scene->_object2._position.x + 12, scene->_object2._position.y));
-
- if (scene->_object2._position.x > 321)
- ++_actionIndex;
- break;
- case 9:
- scene->_sound2.play(611);
- scene->_object2.setPosition(Common::Point(scene->_object2._position.x - 12, scene->_object2._position.y));
- scene->_object3.setPosition(Common::Point(scene->_object3._position.x + 12, scene->_object3._position.y));
- scene->_object4.setPosition(Common::Point(scene->_object4._position.x + 12, scene->_object2._position.y));
- scene->_object4.setFrame(scene->_object4.getFrameCount());
-
- setDelay(6);
- ++_actionIndex;
- break;
- case 10:
- scene->_object3.setPosition(Common::Point(scene->_object3._position.x - 12, scene->_object3._position.y));
- scene->_object4.setPosition(Common::Point(scene->_object4._position.x - 12, scene->_object2._position.y));
- scene->_object4.setAction(&scene->_action2);
- scene->_object2.setPosition(Common::Point(scene->_object2._position.x - 12, scene->_object2._position.y));
- scene->_object2.fixPriority(80);
-
- setDelay(6);
- ++_actionIndex;
- break;
- case 11:
- scene->_object2.changeZoom(scene->_object2._percent - 5);
- if (scene->_object2._percent < 20)
- ++_actionIndex;
- break;
- case 12:
- scene->_object2.setPosition(Common::Point(scene->_object2._position.x + 2,
- scene->_object2._position.y - ((scene->_object2._position.y <= 80) ? 0 : 2)));
- if (scene->_object2._position.x > 390)
- ++_actionIndex;
- break;
- case 13:
- scene->_field846 = GW_GLOBALS._events.getFrameNumber() - scene->_field846;
- scene->_field848 = (scene->_field846 > 3600) ? 2 : 1;
- scene->_creditIndex = 0;
- ++_actionIndex;
- // Deliberate fall-through
- case 14: {
- setDelay(2);
-
- if ((scene->_creditIndex != 0) && ((scene->_creditIndex == -1) || ((*scene->_list1.begin())->_position.y >= 142))) {
- Common::String msg = g_resourceManager->getMessage(200, scene->_creditIndex);
-
- if (msg.hasPrefix("~")) {
- scene->_creditIndex = -1;
- } else {
- if (msg.empty())
- msg = " ";
-
- SceneText *sceneText = new SceneText();
- sceneText->_fontNumber = 71;
-
- if (msg.hasPrefix("@")) {
- sceneText->_color1 = 43;
- sceneText->_color2 = 46;
- sceneText->_color3 = 80;
- msg.deleteChar(0);
- } else {
- sceneText->_color1 = 100;
- sceneText->_color2 = 103;
- sceneText->_color3 = 16;
- }
-
- sceneText->_width = 400;
- sceneText->setup(msg);
- sceneText->_flags |= OBJFLAG_CLONED;
- sceneText->fixPriority(199);
-
- int fontNumber = GW_GLOBALS.gfxManager()._font._fontNumber;
- GW_GLOBALS.gfxManager()._font.setFontNumber(sceneText->_fontNumber);
- int strWidth = GW_GLOBALS.gfxManager().getStringWidth(msg.c_str());
-
- sceneText->setPosition(Common::Point(270 - (strWidth / 2), 150));
- GW_GLOBALS.gfxManager()._font.setFontNumber(fontNumber);
-
- scene->_list1.push_back(sceneText);
- }
- }
-
- SynchronizedList<SceneText *>::iterator i;
- for (i = scene->_list1.begin(); i != scene->_list1.end(); ++i) {
- SceneText *item = *i;
- item->setPosition(Common::Point(item->_position.x, item->_position.y - scene->_field848));
- }
-
- SceneText *topItem = *scene->_list1.begin();
- if (topItem->_position.y < 50) {
- topItem->remove();
- scene->_list1.remove(topItem);
-
- if (scene->_list1.empty()) {
- setDelay(10);
- ++_actionIndex;
- }
- }
- break;
- }
- case 15:
- ++_actionIndex;
- scene->_sound1.fade(0, 5, 4, true, this);
- break;
- case 16:
- GW_GLOBALS._sceneManager.changeScene(500);
- remove();
- break;
- }
-}
-
-void Scene200::Action2::signal() {
- switch (_actionIndex++) {
- case 0:
- ++_actionIndex;
- setDelay(GW_GLOBALS._randomSource.getRandomNumber(50) + 50);
- break;
- case 1:
- ++_actionIndex;
- static_cast<SceneObject *>(_owner)->animate(ANIM_MODE_8, 1, this);
- break;
- case 2:
- _actionIndex = 0;
- static_cast<SceneObject *>(_owner)->setFrame(1);
- setDelay(1);
- break;
- }
-}
-
-/*--------------------------------------------------------------------------*/
-
-Scene200::Scene200(): Scene() {
- _creditIndex = _fieldAB2 = 0;
- _field846 = GW_GLOBALS._events.getFrameNumber();
-}
-
-void Scene200::postInit(SceneObjectList *OwnerList) {
- Scene::postInit();
- loadScene(5500);
- _sound1.play(2);
-
- setAction(&_action1);
-}
-
-void Scene200::process(Event &event) {
- switch (event.eventType) {
- case EVENT_BUTTON_DOWN:
- GW_GLOBALS._sceneManager.changeScene(500);
- break;
- case EVENT_KEYPRESS:
- if ((event.kbd.keycode == Common::KEYCODE_ESCAPE) || (event.kbd.keycode == Common::KEYCODE_RETURN))
- GW_GLOBALS._sceneManager.changeScene(500);
- break;
- default:
- break;
- }
-
- if (!event.handled)
- Scene::process(event);
-}
-
-} // End of namespace Geekwad
-
-} // End of namespace TsAGE