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authorPaul Gilbert2011-12-18 18:08:45 +1100
committerPaul Gilbert2011-12-18 18:08:45 +1100
commitf69dfba21a5d4be8cc60a20a0dd0628717fa5373 (patch)
tree3665e7294b4729d81dbb66e677de365ea11fcd53 /engines/tsage/globals.cpp
parent9818def85b7ede9635a918e3635b521de7e996b2 (diff)
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TSAGE: Implemented dirty rect handling in the engine
This should help improve performance when scalers are being used.
Diffstat (limited to 'engines/tsage/globals.cpp')
-rw-r--r--engines/tsage/globals.cpp8
1 files changed, 7 insertions, 1 deletions
diff --git a/engines/tsage/globals.cpp b/engines/tsage/globals.cpp
index 769ad4c054..1d0e37d071 100644
--- a/engines/tsage/globals.cpp
+++ b/engines/tsage/globals.cpp
@@ -108,9 +108,15 @@ Globals::Globals() : _dialogCenter(160, 140), _gfxManagerInstance(_screenSurface
_color2 = _gfxColors.foreground;
_color3 = _gfxColors.foreground;
}
- _screenSurface.setScreenSurface();
+
+ // Set up a buffer for the screen surface
+ _screenSurface.create(SCREEN_WIDTH, SCREEN_HEIGHT);
+ _screenSurface.trackDirtyRects();
+
+ // Add the global graphics manager to the graphic manager list
_gfxManagers.push_back(&_gfxManagerInstance);
+ // Set up the global scene objects list
_sceneObjects = &_sceneObjectsInstance;
_sceneObjects_queue.push_front(_sceneObjects);