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authorPaul Gilbert2011-12-27 20:13:50 +1100
committerPaul Gilbert2011-12-27 20:13:50 +1100
commit5c6e1f168ca9ce975cf1bd321d3dfcc75334751f (patch)
treeeac00f91f66ab13826ed0806f827bb44a4133c91 /engines/tsage/ringworld/ringworld_logic.cpp
parent4c9a6006180c5fc8df1887b96cea2eacc321bc73 (diff)
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TSAGE: Centralised all the setDetails methods in the various games
This puts them all in the common SceneHotspot class, rather than each game having their own repeated implementations of them.
Diffstat (limited to 'engines/tsage/ringworld/ringworld_logic.cpp')
-rw-r--r--engines/tsage/ringworld/ringworld_logic.cpp52
1 files changed, 0 insertions, 52 deletions
diff --git a/engines/tsage/ringworld/ringworld_logic.cpp b/engines/tsage/ringworld/ringworld_logic.cpp
index 2497327a01..2ee4f99267 100644
--- a/engines/tsage/ringworld/ringworld_logic.cpp
+++ b/engines/tsage/ringworld/ringworld_logic.cpp
@@ -626,58 +626,6 @@ void NamedHotspot::doAction(int action) {
SceneHotspot::doAction(action);
}
-void NamedHotspot::setDetails(int ys, int xs, int ye, int xe, const int resnum, const int lookLineNum, const int useLineNum) {
- setBounds(ys, xe, ye, xs);
- _resNum = resnum;
- _lookLineNum = lookLineNum;
- _useLineNum = useLineNum;
- _talkLineNum = -1;
- g_globals->_sceneItems.addItems(this, NULL);
-}
-
-void NamedHotspot::setDetails(const Rect &bounds, int resNum, int lookLineNum, int talkLineNum, int useLineNum, int mode, SceneItem *item) {
- setBounds(bounds);
- _resNum = resNum;
- _lookLineNum = lookLineNum;
- _talkLineNum = talkLineNum;
- _useLineNum = useLineNum;
-
- switch (mode) {
- case 2:
- g_globals->_sceneItems.push_front(this);
- break;
- case 4:
- g_globals->_sceneItems.addBefore(item, this);
- break;
- case 5:
- g_globals->_sceneItems.addAfter(item, this);
- break;
- default:
- g_globals->_sceneItems.push_back(this);
- break;
- }
-}
-
-void NamedHotspot::setDetails(int sceneRegionId, int resNum, int lookLineNum, int talkLineNum, int useLineNum, int mode) {
- _sceneRegionId = sceneRegionId;
- _resNum = resNum;
- _lookLineNum = lookLineNum;
- _talkLineNum = talkLineNum;
- _useLineNum = useLineNum;
-
- // Handle adding hotspot to scene items list as necessary
- switch (mode) {
- case 2:
- GLOBALS._sceneItems.push_front(this);
- break;
- case 3:
- break;
- default:
- GLOBALS._sceneItems.push_back(this);
- break;
- }
-}
-
void NamedHotspot::synchronize(Serializer &s) {
SceneHotspot::synchronize(s);
s.syncAsSint16LE(_resNum);