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authorPaul Gilbert2011-12-27 20:13:50 +1100
committerPaul Gilbert2011-12-27 20:13:50 +1100
commit5c6e1f168ca9ce975cf1bd321d3dfcc75334751f (patch)
treeeac00f91f66ab13826ed0806f827bb44a4133c91 /engines/tsage/ringworld/ringworld_logic.h
parent4c9a6006180c5fc8df1887b96cea2eacc321bc73 (diff)
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TSAGE: Centralised all the setDetails methods in the various games
This puts them all in the common SceneHotspot class, rather than each game having their own repeated implementations of them.
Diffstat (limited to 'engines/tsage/ringworld/ringworld_logic.h')
-rw-r--r--engines/tsage/ringworld/ringworld_logic.h3
1 files changed, 0 insertions, 3 deletions
diff --git a/engines/tsage/ringworld/ringworld_logic.h b/engines/tsage/ringworld/ringworld_logic.h
index b3f103f293..e902ac127f 100644
--- a/engines/tsage/ringworld/ringworld_logic.h
+++ b/engines/tsage/ringworld/ringworld_logic.h
@@ -166,9 +166,6 @@ public:
virtual void doAction(int action);
virtual Common::String getClassName() { return "NamedHotspot"; }
virtual void synchronize(Serializer &s);
- virtual void setDetails(int ys, int xs, int ye, int xe, const int resnum, const int lookLineNum, const int useLineNum);
- virtual void setDetails(const Rect &bounds, int resNum, int lookLineNum, int talkLineNum, int useLineNum, int mode, SceneItem *item);
- virtual void setDetails(int sceneRegionId, int resNum, int lookLineNum, int talkLineNum, int useLineNum, int mode);
};
class NamedHotspotExt : public NamedHotspot {