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authorPaul Gilbert2011-08-13 19:49:54 +1000
committerPaul Gilbert2011-08-13 19:49:54 +1000
commite9c8232da864891fafcceb217b291a50096738ce (patch)
tree496ccf031f0500cd2d84bc8780ed5fc0d0ab656e /engines/tsage/ringworld/ringworld_logic.h
parentc109a60a9233bfe6f30475abf4814ad5c6bc2f70 (diff)
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TSAGE: Split up the hard-coded logic files for Ringworld and Blue Force into separate sub-folderes
Diffstat (limited to 'engines/tsage/ringworld/ringworld_logic.h')
-rw-r--r--engines/tsage/ringworld/ringworld_logic.h461
1 files changed, 461 insertions, 0 deletions
diff --git a/engines/tsage/ringworld/ringworld_logic.h b/engines/tsage/ringworld/ringworld_logic.h
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+++ b/engines/tsage/ringworld/ringworld_logic.h
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef TSAGE_RINGWORLD_LOGIC_H
+#define TSAGE_RINGWORLD_LOGIC_H
+
+#include "common/scummsys.h"
+#include "tsage/events.h"
+#include "tsage/core.h"
+#include "tsage/scenes.h"
+#include "tsage/globals.h"
+
+namespace tSage {
+
+#define ADD_PLAYER_MOVER(X, Y) { Common::Point pt(X, Y); PlayerMover *mover = new PlayerMover(); \
+ _globals->_player.addMover(mover, &pt, this); }
+#define ADD_PLAYER_MOVER_NULL(OBJ, X, Y) { Common::Point pt(X, Y); PlayerMover *mover = new PlayerMover(); \
+ OBJ.addMover(mover, &pt, NULL); }
+#define ADD_PLAYER_MOVER_THIS(OBJ, X, Y) { Common::Point pt(X, Y); PlayerMover *mover = new PlayerMover(); \
+ OBJ.addMover(mover, &pt, this); }
+
+#define ADD_MOVER(OBJ, X, Y) { Common::Point pt(X, Y); NpcMover *mover = new NpcMover(); \
+ OBJ.addMover(mover, &pt, this); }
+#define ADD_MOVER_NULL(OBJ, X, Y) { Common::Point pt(X, Y); NpcMover *mover = new NpcMover(); \
+ OBJ.addMover(mover, &pt, NULL); }
+
+
+class SceneFactory {
+public:
+ static Scene *createScene(int sceneNumber);
+};
+
+class DisplayHotspot : public SceneObject {
+private:
+ Common::Array<int> _actions;
+ bool performAction(int action);
+public:
+ DisplayHotspot(int regionId, ...);
+
+ virtual void doAction(int action) {
+ if (!performAction(action))
+ SceneHotspot::doAction(action);
+ }
+};
+
+class DisplayObject : public SceneObject {
+private:
+ Common::Array<int> _actions;
+ bool performAction(int action);
+public:
+ DisplayObject(int firstAction, ...);
+
+ virtual void doAction(int action) {
+ if (!performAction(action))
+ SceneHotspot::doAction(action);
+ }
+};
+
+class SceneArea : public SavedObject {
+public:
+ GfxSurface _surface;
+ GfxSurface *_savedArea;
+ Common::Point _pt;
+ int _resNum;
+ int _rlbNum;
+ int _subNum;
+ int _actionId;
+ Rect _bounds;
+public:
+ SceneArea();
+ ~SceneArea();
+
+ void setup(int resNum, int rlbNum, int subNum, int actionId);
+ void draw2();
+ void display();
+ void restore();
+
+ virtual void synchronize(Serializer &s);
+ virtual void draw(bool flag);
+ virtual void wait();
+};
+
+/*--------------------------------------------------------------------------*/
+// Ringworld specific game speakers
+
+class SpeakerGText : public Speaker {
+public:
+ SceneObject _sceneObject;
+public:
+ SpeakerGText();
+
+ virtual Common::String getClassName() { return "SpeakerGText"; }
+ virtual void setText(const Common::String &msg);
+ virtual void removeText();
+};
+
+class SpeakerPOR : public AnimatedSpeaker {
+ class SpeakerAction1 : public SpeakerAction {
+ public:
+ virtual void signal();
+ };
+
+public:
+ SceneObject _object3;
+ SpeakerAction1 _action2;
+public:
+ SpeakerPOR();
+ virtual Common::String getClassName() { return "SpeakerPOR"; }
+ virtual void setText(const Common::String &msg);
+};
+
+class SpeakerOR : public AnimatedSpeaker {
+public:
+ SpeakerOR();
+ virtual Common::String getClassName() { return "SpeakerOR"; }
+ virtual void setText(const Common::String &msg);
+};
+
+class SpeakerOText : public SpeakerGText {
+public:
+ SpeakerOText();
+
+ virtual Common::String getClassName() { return "SpeakerOText"; }
+};
+
+class SpeakerPOText : public ScreenSpeaker {
+public:
+ SpeakerPOText();
+
+ virtual Common::String getClassName() { return "SpeakerPOText"; }
+};
+
+class SpeakerSText : public ScreenSpeaker {
+public:
+ SpeakerSText();
+
+ virtual Common::String getClassName() { return "SpeakerSText"; }
+};
+
+class SpeakerQText : public ScreenSpeaker {
+public:
+ SpeakerQText();
+
+ virtual Common::String getClassName() { return "SpeakerQText"; }
+};
+
+class SpeakerMText : public ScreenSpeaker {
+public:
+ SpeakerMText();
+
+ virtual Common::String getClassName() { return "SpeakerMText"; }
+};
+
+class SpeakerCText : public ScreenSpeaker {
+public:
+ SpeakerCText();
+
+ virtual Common::String getClassName() { return "SpeakerCText"; }
+};
+
+class SpeakerEText : public ScreenSpeaker {
+public:
+ SpeakerEText();
+
+ virtual Common::String getClassName() { return "SpeakerEText"; }
+};
+
+class SpeakerGR : public AnimatedSpeaker {
+public:
+ SpeakerGR();
+
+ virtual Common::String getClassName() { return "SpeakerGR"; }
+ virtual void setText(const Common::String &msg);
+};
+
+class SpeakerHText : public ScreenSpeaker {
+public:
+ SpeakerHText();
+
+ virtual Common::String getClassName() { return "SpeakerHText"; }
+};
+
+class SpeakerPText : public ScreenSpeaker {
+public:
+ SpeakerPText();
+
+ virtual Common::String getClassName() { return "SpeakerPText"; }
+};
+
+class SpeakerCHFText : public ScreenSpeaker {
+public:
+ SpeakerCHFText();
+
+ virtual Common::String getClassName() { return "SpeakerCHFText"; }
+};
+
+class SpeakerSKText : public ScreenSpeaker {
+public:
+ SpeakerSKText();
+
+ virtual Common::String getClassName() { return "SpeakerSKText"; }
+};
+
+class SpeakerCDRText : public ScreenSpeaker {
+public:
+ SpeakerCDRText();
+
+ virtual Common::String getClassName() { return "SpeakerCDRText"; }
+};
+
+class SpeakerFLText : public ScreenSpeaker {
+public:
+ SpeakerFLText();
+
+ virtual Common::String getClassName() { return "SpeakerFLText"; }
+};
+
+class SpeakerBatText : public ScreenSpeaker {
+public:
+ SpeakerBatText();
+
+ virtual Common::String getClassName() { return "SpeakerFLText"; }
+};
+
+class SpeakerQR : public AnimatedSpeaker {
+public:
+ SpeakerQR();
+
+ virtual Common::String getClassName() { return "SpeakerQR"; }
+ virtual void setText(const Common::String &msg);
+};
+
+class SpeakerQU : public AnimatedSpeaker {
+public:
+ SpeakerQU();
+
+ virtual Common::String getClassName() { return "SpeakerQU"; }
+ virtual void setText(const Common::String &msg);
+};
+
+class SpeakerSKL : public AnimatedSpeaker {
+public:
+ SpeakerSKL();
+
+ virtual Common::String getClassName() { return "SpeakerQL"; }
+ virtual void setText(const Common::String &msg);
+};
+
+class SpeakerQL : public AnimatedSpeaker {
+public:
+ SpeakerQL();
+
+ virtual Common::String getClassName() { return "SpeakerQL"; }
+ virtual void setText(const Common::String &msg);
+};
+
+class SpeakerSR : public AnimatedSpeaker {
+public:
+ SceneObject _object3;
+public:
+ SpeakerSR();
+
+ virtual Common::String getClassName() { return "SpeakerSR"; }
+ void setText(const Common::String &msg);
+};
+
+class SpeakerSL : public AnimatedSpeaker {
+public:
+ SpeakerSL();
+
+ virtual Common::String getClassName() { return "SpeakerSL"; }
+ virtual void setText(const Common::String &msg);
+};
+
+class SpeakerCR : public AnimatedSpeaker {
+public:
+ SpeakerCR();
+
+ virtual Common::String getClassName() { return "SpeakerCR"; }
+ virtual void setText(const Common::String &msg);
+};
+
+class SpeakerMR : public AnimatedSpeaker {
+public:
+ SpeakerMR();
+
+ virtual Common::String getClassName() { return "SpeakerMR"; }
+ virtual void setText(const Common::String &msg);
+};
+
+class SpeakerSAL : public AnimatedSpeaker {
+public:
+ SpeakerSAL();
+
+ virtual Common::String getClassName() { return "SpeakerSAL"; }
+ virtual void setText(const Common::String &msg);
+};
+
+class SpeakerML : public AnimatedSpeaker {
+public:
+ SpeakerML();
+
+ virtual Common::String getClassName() { return "SpeakerML"; }
+ virtual void setText(const Common::String &msg);
+};
+
+class SpeakerCHFL : public AnimatedSpeaker {
+public:
+ SpeakerCHFL();
+
+ virtual Common::String getClassName() { return "SpeakerCHFL"; }
+ virtual void setText(const Common::String &msg);
+};
+
+class SpeakerCHFR : public AnimatedSpeaker {
+public:
+ SpeakerCHFR();
+
+ virtual Common::String getClassName() { return "SpeakerCHFR"; }
+ virtual void setText(const Common::String &msg);
+};
+
+class SpeakerPL : public AnimatedSpeaker {
+public:
+ SceneObject _object3;
+ SpeakerAction _speakerAction2;
+
+ SpeakerPL();
+
+ virtual Common::String getClassName() { return "SpeakerPL"; }
+ virtual void setText(const Common::String &msg);
+ virtual void removeText();
+};
+
+class SpeakerPR : public AnimatedSpeaker {
+public:
+ SceneObject _object3;
+ SpeakerAction _speakerAction2;
+
+ SpeakerPR();
+
+ virtual Common::String getClassName() { return "SpeakerPR"; }
+ virtual void setText(const Common::String &msg);
+ virtual void removeText();
+};
+
+class SpeakerCDR : public AnimatedSpeaker {
+public:
+ SpeakerCDR();
+
+ virtual Common::String getClassName() { return "SpeakerCDR"; }
+ virtual void setText(const Common::String &msg);
+};
+
+class SpeakerCDL : public AnimatedSpeaker {
+public:
+ SpeakerCDL();
+
+ virtual Common::String getClassName() { return "SpeakerCDL"; }
+ virtual void setText(const Common::String &msg);
+};
+
+class SpeakerFLL : public AnimatedSpeaker {
+public:
+ SpeakerFLL();
+
+ virtual Common::String getClassName() { return "SpeakerFLL"; }
+ virtual void setText(const Common::String &msg);
+};
+
+class SpeakerBatR : public AnimatedSpeaker {
+public:
+ SpeakerBatR();
+
+ virtual Common::String getClassName() { return "SpeakerBatR"; }
+ virtual void setText(const Common::String &msg);
+};
+
+/*--------------------------------------------------------------------------*/
+
+class RingworldInvObjectList : public InvObjectList {
+public:
+ InvObject _stunner;
+ InvObject _scanner;
+ InvObject _stasisBox;
+ InvObject _infoDisk;
+ InvObject _stasisNegator;
+ InvObject _keyDevice;
+ InvObject _medkit;
+ InvObject _ladder;
+ InvObject _rope;
+ InvObject _key;
+ InvObject _translator;
+ InvObject _ale;
+ InvObject _paper;
+ InvObject _waldos;
+ InvObject _stasisBox2;
+ InvObject _ring;
+ InvObject _cloak;
+ InvObject _tunic;
+ InvObject _candle;
+ InvObject _straw;
+ InvObject _scimitar;
+ InvObject _sword;
+ InvObject _helmet;
+ InvObject _items;
+ InvObject _concentrator;
+ InvObject _nullifier;
+ InvObject _peg;
+ InvObject _vial;
+ InvObject _jacket;
+ InvObject _tunic2;
+ InvObject _bone;
+ InvObject _jar;
+ InvObject _emptyJar;
+public:
+ RingworldInvObjectList();
+
+ virtual Common::String getClassName() { return "RingworldInvObjectList"; }
+};
+
+#define RING_INVENTORY (*((RingworldInvObjectList *)_globals->_inventory))
+
+class RingworldGame: public Game {
+protected:
+ virtual void handleSaveLoad(bool saveFlag, int &saveSlot, Common::String &saveName);
+public:
+ virtual void start();
+ virtual void restart();
+ virtual void restartGame();
+ virtual void saveGame();
+ virtual void restoreGame();
+ virtual void quitGame();
+ virtual void endGame(int resNum, int lineNum);
+
+ virtual Scene *createScene(int sceneNumber);
+ virtual void processEvent(Event &event);
+};
+
+} // End of namespace tSage
+
+#endif