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authorPaul Gilbert2011-08-13 19:49:54 +1000
committerPaul Gilbert2011-08-13 19:49:54 +1000
commite9c8232da864891fafcceb217b291a50096738ce (patch)
tree496ccf031f0500cd2d84bc8780ed5fc0d0ab656e /engines/tsage/ringworld/ringworld_scenes2.cpp
parentc109a60a9233bfe6f30475abf4814ad5c6bc2f70 (diff)
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TSAGE: Split up the hard-coded logic files for Ringworld and Blue Force into separate sub-folderes
Diffstat (limited to 'engines/tsage/ringworld/ringworld_scenes2.cpp')
-rw-r--r--engines/tsage/ringworld/ringworld_scenes2.cpp928
1 files changed, 928 insertions, 0 deletions
diff --git a/engines/tsage/ringworld/ringworld_scenes2.cpp b/engines/tsage/ringworld/ringworld_scenes2.cpp
new file mode 100644
index 0000000000..2dadaf4c30
--- /dev/null
+++ b/engines/tsage/ringworld/ringworld_scenes2.cpp
@@ -0,0 +1,928 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "common/config-manager.h"
+#include "tsage/ringworld/ringworld_scenes2.h"
+#include "tsage/scenes.h"
+#include "tsage/tsage.h"
+#include "tsage/staticres.h"
+
+namespace tSage {
+
+/*--------------------------------------------------------------------------
+ * Scene 1000 - Title Screen
+ *
+ *--------------------------------------------------------------------------*/
+
+void Scene1000::Action1::signal() {
+ Scene1000 *scene = (Scene1000 *)_globals->_sceneManager._scene;
+
+ switch (_actionIndex++) {
+ case 0:
+ _globals->_player.disableControl();
+ setDelay(10);
+ break;
+ case 1:
+ scene->_object4.postInit();
+ scene->_object4.setVisage(1001);
+ scene->_object4._frame = 1;
+ scene->_object4.setStrip2(5);
+ scene->_object4.changeZoom(100);
+ scene->_object4.animate(ANIM_MODE_2, NULL);
+ scene->_object4.setPosition(Common::Point(403, 163));
+ setDelay(90);
+ break;
+ case 2: {
+ SceneItem::display(0, 0);
+ scene->_object4.remove();
+ scene->_object1.changeZoom(-1);
+ NpcMover *mover = new NpcMover();
+ Common::Point pt(180, 100);
+ scene->_object1.addMover(mover, &pt, this);
+ break;
+ }
+ case 3:
+ _globals->_sceneManager.changeScene(1400);
+ break;
+ }
+
+}
+
+void Scene1000::Action2::signal() {
+ switch (_actionIndex++) {
+ case 0:
+ _globals->_player.disableControl();
+ setDelay(10);
+ break;
+ case 1:
+ SceneItem::display(1000, 0, SET_Y, 20, SET_FONT, 2, SET_BG_COLOR, -1,
+ SET_EXT_BGCOLOR, 35, SET_WIDTH, 200, SET_KEEP_ONSCREEN, 1, LIST_END);
+ setDelay(180);
+ break;
+ case 2:
+ SceneItem::display(0, 0);
+ _globals->_sceneManager.changeScene(2000);
+ break;
+ default:
+ break;
+ }
+}
+
+void Scene1000::Action3::signal() {
+ Scene1000 *scene = (Scene1000 *)_globals->_sceneManager._scene;
+
+ switch (_actionIndex++) {
+ case 0:
+ _globals->_sceneManager._scene->loadBackground(0, 0);
+ setDelay(60);
+ break;
+ case 1: {
+ NpcMover *mover = new NpcMover();
+ Common::Point pt(158, 31);
+ scene->_object3.addMover(mover, &pt, this);
+ break;
+ }
+ case 2:
+ case 3:
+ setDelay(60);
+ break;
+ case 4:
+ _globals->_player.show();
+ setDelay(240);
+ break;
+ case 5: {
+ _globals->_player.enableControl();
+
+ const char *SEEN_INTRO = "seen_intro";
+ if (!ConfMan.hasKey(SEEN_INTRO) || !ConfMan.getBool(SEEN_INTRO)) {
+ // First time being played, so show the introduction
+ ConfMan.setBool(SEEN_INTRO, true);
+ ConfMan.flushToDisk();
+
+ setDelay(1);
+ } else {
+ // Prompt user for whether to start play or watch introduction
+ _globals->_player.enableControl();
+
+ if (MessageDialog::show2(WATCH_INTRO_MSG, START_PLAY_BTN_STRING, INTRODUCTION_BTN_STRING) == 0) {
+ _actionIndex = 20;
+ _globals->_soundHandler.fadeOut(this);
+ } else {
+ setDelay(1);
+ }
+ }
+
+ _globals->_player.disableControl();
+ break;
+ }
+ case 6: {
+ scene->_object3.remove();
+ _globals->_player.setStrip2(2);
+ NpcMover *mover = new NpcMover();
+ Common::Point pt(480, 100);
+ _globals->_player.addMover(mover, &pt, this);
+ break;
+ }
+ case 7:
+ _globals->_scenePalette.loadPalette(1002);
+ _globals->_scenePalette.refresh();
+ _globals->_scenePalette.addRotation(80, 95, -1);
+ scene->_object3.postInit();
+ scene->_object3.setVisage(1002);
+ scene->_object3.setStrip(1);
+ scene->_object3.setPosition(Common::Point(284, 122));
+ scene->_object3.changeZoom(1);
+
+ zoom(true);
+ setDelay(200);
+ break;
+ case 8:
+ zoom(false);
+ setDelay(10);
+ break;
+ case 9:
+ scene->_object3.setStrip(2);
+ scene->_object3.setPosition(Common::Point(285, 155));
+
+ zoom(true);
+ setDelay(400);
+ break;
+ case 10:
+ zoom(false);
+ setDelay(10);
+ break;
+ case 11:
+ scene->_object3.setStrip(3);
+ scene->_object3.setPosition(Common::Point(279, 172));
+
+ zoom(true);
+ setDelay(240);
+ break;
+ case 12:
+ zoom(false);
+ setDelay(10);
+ break;
+ case 13:
+ scene->_object3.setStrip(4);
+ scene->_object3.setPosition(Common::Point(270, 128));
+
+ zoom(true);
+ setDelay(300);
+ break;
+ case 14:
+ zoom(false);
+ setDelay(10);
+ break;
+ case 15:
+ scene->_object3.setStrip(1);
+ scene->_object3.setFrame(2);
+ scene->_object3.setPosition(Common::Point(283, 137));
+
+ zoom(true);
+ setDelay(300);
+ break;
+ case 16:
+ zoom(false);
+ setDelay(10);
+ break;
+ case 17:
+ scene->_object3.setStrip(5);
+ scene->_object3.setFrame(1);
+ scene->_object3.setPosition(Common::Point(292, 192));
+
+ zoom(true);
+ setDelay(300);
+ break;
+ case 18:
+ zoom(false);
+ _globals->_scenePalette.clearListeners();
+ _globals->_soundHandler.fadeOut(this);
+ break;
+ case 19:
+ _globals->_sceneManager.changeScene(10);
+ break;
+ case 20:
+ _globals->_sceneManager.changeScene(30);
+ break;
+ default:
+ break;
+ }
+}
+
+void Scene1000::Action3::zoom(bool up) {
+ Scene1000 *scene = (Scene1000 *)_globals->_sceneManager._scene;
+
+ if (up) {
+ while ((scene->_object3._percent < 100) && !_vm->shouldQuit()) {
+ scene->_object3.changeZoom(MIN(scene->_object3._percent + 5, 100));
+ _globals->_sceneObjects->draw();
+ _globals->_events.delay(1);
+ }
+ } else {
+ while ((scene->_object3._percent > 0) && !_vm->shouldQuit()) {
+ scene->_object3.changeZoom(MAX(scene->_object3._percent - 5, 0));
+ _globals->_sceneObjects->draw();
+ _globals->_events.delay(1);
+ }
+ }
+}
+
+/*--------------------------------------------------------------------------*/
+
+void Scene1000::postInit(SceneObjectList *OwnerList) {
+ Scene::postInit();
+ setZoomPercents(0, 100, 200, 100);
+ loadScene(1000);
+
+ if (_globals->_sceneManager._previousScene == 2000) {
+ setZoomPercents(150, 10, 180, 100);
+ _object1.postInit();
+ _object1.setVisage(1001);
+ _object1._strip = 7;
+ _object1.animate(ANIM_MODE_2, 0);
+ _object1._moveDiff = Common::Point(1, 1);
+ _object1.setPosition(Common::Point(120, 180));
+
+ setAction(&_action2);
+
+ _globals->_sceneManager._scene->_sceneBounds.center(_object1._position.x, _object1._position.y);
+ _globals->_sceneManager._scene->_sceneBounds.contain(_globals->_sceneManager._scene->_backgroundBounds);
+
+ _globals->_sceneOffset.x = (_globals->_sceneManager._scene->_sceneBounds.left / 160) * 160;
+ _globals->_soundHandler.play(114);
+ } else if (_globals->_sceneManager._previousScene == 2222) {
+ setZoomPercents(150, 10, 180, 100);
+ _object1.postInit();
+ _object1.setVisage(1001);
+ _object1._strip = 7;
+ _object1.animate(ANIM_MODE_2, 0);
+ _object1._moveDiff = Common::Point(2, 2);
+ _object1.setPosition(Common::Point(120, 180));
+
+ _globals->_sceneManager._scene->_sceneBounds.center(_object1._position.x, _object1._position.y);
+ _globals->_sceneManager._scene->_sceneBounds.contain(_globals->_sceneManager._scene->_backgroundBounds);
+ _globals->_sceneOffset.x = (_globals->_sceneManager._scene->_sceneBounds.left / 160) * 160;
+
+ setAction(&_action1);
+ } else {
+ _globals->_soundHandler.play(4);
+ setZoomPercents(0, 10, 30, 100);
+ _object3.postInit();
+ _object3.setVisage(1050);
+ _object3.changeZoom(-1);
+ _object3.setPosition(Common::Point(158, 0));
+
+ _globals->_player.postInit();
+ _globals->_player.setVisage(1050);
+ _globals->_player.setStrip(3);
+ _globals->_player.setPosition(Common::Point(160, 191));
+ _globals->_player._moveDiff.x = 12;
+ _globals->_player.hide();
+ _globals->_player.disableControl();
+
+ _globals->_sceneManager._scene->_sceneBounds.center(_object3._position.x, _object3._position.y);
+
+ setAction(&_action3);
+ }
+}
+
+/*--------------------------------------------------------------------------
+ * Scene 1001 - Fleeing planet cutscene
+ *
+ *--------------------------------------------------------------------------*/
+
+void Scene1001::Action1::signal() {
+ Scene1001 *scene = (Scene1001 *)_globals->_sceneManager._scene;
+
+ switch (_actionIndex++) {
+ case 0:
+ setDelay(10);
+ break;
+ case 1:
+ scene->_object3.animate(ANIM_MODE_5, this);
+ break;
+ case 2: {
+ Common::Point pt(108, 171);
+ NpcMover *mover = new NpcMover();
+ scene->_object3.addMover(mover, &pt, this);
+ break;
+ }
+ case 3: {
+ Common::Point pt(170, 159);
+ NpcMover *mover = new NpcMover();
+ scene->_object3.addMover(mover, &pt, this);
+ break;
+ }
+ case 4: {
+ scene->_object2.postInit();
+ scene->_object2.setVisage(16);
+ scene->_object2.setStrip2(4);
+ scene->_object2.setPosition(Common::Point(61, 177));
+ scene->_object2.animate(ANIM_MODE_5, this);
+
+ Common::Point pt(320, 100);
+ NpcMover *mover = new NpcMover();
+ scene->_object3.addMover(mover, &pt, this);
+ break;
+ }
+ case 5: {
+ Common::Point pt(82, 166);
+ NpcMover *mover = new NpcMover();
+ scene->_object2.addMover(mover, &pt, this);
+ break;
+ }
+ case 6: {
+ Common::Point pt(64, 149);
+ NpcMover *mover = new NpcMover();
+ scene->_object2.addMover(mover, &pt, this);
+ break;
+ }
+ case 7: {
+ Common::Point pt(15, 136);
+ NpcMover *mover = new NpcMover();
+ scene->_object2.addMover(mover, &pt, this);
+ break;
+ }
+ case 8: {
+ Common::Point pt(-5, 120);
+ NpcMover *mover = new NpcMover();
+ scene->_object2.addMover(mover, &pt, this);
+ break;
+ }
+ case 9: {
+ scene->_object1.postInit();
+ scene->_object1.setVisage(16);
+ scene->_object1.setStrip2(1);
+ scene->_object1.setFrame(1);
+ scene->_object1.setPosition(Common::Point(-75, 87));
+ scene->_object1.animate(ANIM_MODE_2, NULL);
+
+ Common::Point pt(0, 100);
+ NpcMover *mover = new NpcMover();
+ scene->_object1.addMover(mover, &pt, this);
+ break;
+ }
+ case 10: {
+ Common::Point pt1(107, 115);
+ NpcMover *mover1 = new NpcMover();
+ scene->_object1.addMover(mover1, &pt1, NULL);
+
+ scene->_object3.setVisage(16);
+ scene->_object3.setStrip2(5);
+ scene->_object3.setFrame2(2);
+ scene->_object3.setPosition(Common::Point(220, 200));
+
+ Common::Point pt2(187, 181);
+ NpcMover *mover2 = new NpcMover();
+ scene->_object3.addMover(mover2, &pt2, this);
+ break;
+ }
+ case 11: {
+ scene->_object2.setVisage(16);
+ scene->_object2.setStrip2(5);
+ scene->_object2.setFrame2(1);
+ scene->_object2.setPosition(Common::Point(211, 0));
+
+ Common::Point pt(189, 30);
+ NpcMover *mover = new NpcMover();
+ scene->_object2.addMover(mover, &pt, this);
+ break;
+ }
+ case 12:
+ scene->_stripManager.start(100, this);
+ break;
+ case 13: {
+ scene->_object4.postInit();
+ scene->_object4.setVisage(16);
+ scene->_object4.setStrip2(2);
+ scene->_object4.setFrame(4);
+ scene->_object4.setPosition(Common::Point(360, 80));
+ scene->_object4.animate(ANIM_MODE_2, NULL);
+
+ Common::Point pt(303, 97);
+ NpcMover *mover = new NpcMover();
+ scene->_object4.addMover(mover, &pt, this);
+ break;
+ }
+ case 14:
+ scene->_stripManager.start(110, this);
+ break;
+ case 15:
+ setDelay(10);
+ break;
+ case 16: {
+ scene->_soundHandler1.play(90);
+
+ scene->_object6.postInit();
+ scene->_object6.setVisage(16);
+ scene->_object6.setStrip2(6);
+ scene->_object6.setFrame2(2);
+ scene->_object6._moveDiff = Common::Point(20, 20);
+ scene->_object6.fixPriority(20);
+ scene->_object6.setPosition(Common::Point(scene->_object2._position.x - 6, scene->_object2._position.y + 7));
+ scene->_object6.animate(ANIM_MODE_5, NULL);
+
+ Common::Point pt(scene->_object6._position.x - 70, scene->_object6._position.y + 70);
+ NpcMover *mover = new NpcMover();
+ scene->_object6.addMover(mover, &pt, this);
+ break;
+ }
+ case 17: {
+ scene->_soundHandler1.play(90);
+ scene->_object6.remove();
+
+ scene->_object7.postInit();
+ scene->_object7.setVisage(16);
+ scene->_object7.setStrip2(6);
+ scene->_object7.setFrame2(1);
+ scene->_object7._moveDiff = Common::Point(20, 20);
+ scene->_object7.setPosition(Common::Point(scene->_object3._position.x - 28, scene->_object3._position.y - 11));
+ scene->_object7.fixPriority(200);
+ scene->_object7.animate(ANIM_MODE_5, NULL);
+
+ Common::Point pt(scene->_object7._position.x - 70, scene->_object7._position.y - 70);
+ NpcMover *mover = new NpcMover();
+ scene->_object7.addMover(mover, &pt, this);
+ break;
+ }
+ case 18:
+ scene->_object7.remove();
+
+ scene->_object5.postInit();
+ scene->_object5.setVisage(16);
+ scene->_object5.setPosition(Common::Point(306, 93));
+ scene->_object5._strip = 3;
+ scene->_object5.fixPriority(200);
+ scene->_object5.animate(ANIM_MODE_2, NULL);
+ setDelay(30);
+ break;
+ case 19: {
+ _globals->_soundHandler.play(91);
+ byte adjustData[4] = {0xff, 0xff, 0xff, 0};
+ _globals->_scenePalette.fade(adjustData, false, 0);
+
+ scene->_object1._strip = 7;
+ scene->_object1._frame = 1;
+ scene->_object1.setPosition(Common::Point(314, 112));
+ scene->_object1.addMover(NULL);
+ setDelay(2);
+ break;
+ }
+ case 20:
+ _globals->_scenePalette.loadPalette(16);
+ _globals->_scenePalette.refresh();
+ setDelay(6);
+ break;
+ case 21:
+ scene->_object1._numFrames = 15;
+ scene->_object1.animate(ANIM_MODE_5, this);
+ break;
+ case 22:
+ _globals->_soundHandler.play(92);
+ scene->_stripManager.start(111, this);
+ break;
+ case 23:
+ setDelay(60);
+ break;
+ case 24:
+ _globals->_sceneManager.changeScene(2000);
+ break;
+ }
+}
+
+/*--------------------------------------------------------------------------*/
+
+void Scene1001::postInit(SceneObjectList *OwnerList) {
+ loadScene(16);
+ Scene::postInit();
+ setZoomPercents(0, 100, 200, 100);
+
+ _stripManager.addSpeaker(&_speakerQText);
+ _stripManager.addSpeaker(&_speakerCText);
+ _stripManager.addSpeaker(&_speakerCR);
+ _stripManager.addSpeaker(&_speakerSL);
+ _speakerQText._color1 = 11;
+
+ _object3.postInit();
+ _object3.setVisage(16);
+ _object3.setStrip2(4);
+ _object3.setPosition(Common::Point(61, 177));
+
+ _globals->_soundHandler.play(85);
+ setAction(&_action1);
+}
+
+
+/*--------------------------------------------------------------------------
+ * Scene 1250 -
+ *
+ *--------------------------------------------------------------------------*/
+
+void Scene1250::Action1::signal() {
+ Scene1250 *scene = (Scene1250 *)_globals->_sceneManager._scene;
+
+ switch (_actionIndex++) {
+ case 0:
+ setDelay(_globals->_randomSource.getRandomNumber(120) + 60);
+ break;
+ case 1:
+ scene->_object1.animate(ANIM_MODE_5, this);
+ _actionIndex = 0;
+ break;
+ }
+}
+
+void Scene1250::Action2::signal() {
+ Scene1250 *scene = (Scene1250 *)_globals->_sceneManager._scene;
+
+ switch (_actionIndex++) {
+ case 0:
+ switch (_globals->_randomSource.getRandomNumber(2)) {
+ case 0:
+ scene->_object2.setPosition(Common::Point(163, 75));
+ break;
+ case 1:
+ scene->_object2.setPosition(Common::Point(109, 65));
+ break;
+ case 2:
+ scene->_object2.setPosition(Common::Point(267, 20));
+ break;
+ }
+
+ setDelay(30);
+ break;
+ case 1:
+ scene->_object2.animate(ANIM_MODE_5, this);
+ _actionIndex = 0;
+ break;
+ }
+}
+
+void Scene1250::Action3::signal() {
+ Scene1250 *scene = (Scene1250 *)_globals->_sceneManager._scene;
+
+ switch (_actionIndex++) {
+ case 0:
+ setDelay(30);
+ break;
+ case 1:
+ scene->_stripManager.start(1251, this);
+ break;
+ case 2:
+ setDelay(6);
+ break;
+ case 3:
+ _globals->_sceneManager.changeScene(1000);
+ break;
+ }
+}
+
+void Scene1250::Action4::signal() {
+ Scene1250 *scene = (Scene1250 *)_globals->_sceneManager._scene;
+
+ switch (_actionIndex++) {
+ case 0:
+ setDelay(3);
+ break;
+ case 1:
+ scene->_stripManager.start(1250, this);
+ break;
+ case 2:
+ setDelay(6);
+ break;
+ case 3:
+ _globals->_sceneManager.changeScene(2000);
+ break;
+ }
+}
+
+/*--------------------------------------------------------------------------*/
+
+void Scene1250::postInit(SceneObjectList *OwnerList) {
+ loadScene(1250);
+ Scene::postInit();
+ setZoomPercents(0, 100, 200, 100);
+
+ _stripManager.addSpeaker(&_speakerQText);
+ _speakerQText._textPos = Common::Point(120, 120);
+ _speakerQText._textWidth = 180;
+
+ _object1.postInit();
+ _object1.setVisage(1250);
+ _object1.setPosition(Common::Point(126, 69));
+ _object1.setStrip2(1);
+ _object1._frame = 1;
+ _object1.setAction(&_action1);
+
+ _object2.postInit();
+ _object2.setVisage(1250);
+ _object2.setPosition(Common::Point(126, 69));
+ _object2.setStrip2(2);
+ _object2.fixPriority(255);
+ _object2._frame = 1;
+ _object2.setAction(&_action2);
+
+ _globals->_sceneManager._scene->_sceneBounds.contain(_globals->_sceneManager._scene->_backgroundBounds);
+ _globals->_sceneOffset.x = (_globals->_sceneManager._scene->_sceneBounds.left / 160) * 160;
+
+ if ((_globals->_sceneManager._previousScene != 2000) || (_globals->_stripNum != 1250)) {
+ setAction(&_action4);
+ } else {
+ setAction(&_action3);
+ _globals->_soundHandler.play(114);
+ }
+}
+
+/*--------------------------------------------------------------------------
+ * Scene 1400 - Ringworld Wall
+ *
+ *--------------------------------------------------------------------------*/
+
+void Scene1400::Action1::signal() {
+ Scene1400 *scene = (Scene1400 *)_globals->_sceneManager._scene;
+
+ switch (_actionIndex++) {
+ case 0:
+ setDelay(5);
+ break;
+ case 1: {
+ SceneItem::display(1400, 0, SET_X, 120, SET_Y, 610, SET_FONT, 2, SET_EXT_BGCOLOR, 23, SET_KEEP_ONSCREEN, -1, LIST_END);
+
+ Common::Point pt(160, 700);
+ NpcMover *mover = new NpcMover();
+ _globals->_player.addMover(mover, &pt, this);
+ break;
+ }
+ case 2: {
+ _globals->_player.setStrip2(3);
+ _globals->_player.changeZoom(100);
+
+ Common::Point pt(160, 100);
+ NpcMover *mover = new NpcMover();
+ _globals->_player.addMover(mover, &pt, this);
+
+ SceneItem::display(0, 0);
+ setDelay(360);
+ break;
+ }
+ case 3:
+ SceneItem::display(1400, 2, SET_X, 60, SET_Y, _globals->_sceneManager._scene->_sceneBounds.bottom - 80,
+ SET_FONT, 2, SET_FG_COLOR, 13, SET_POS_MODE, 0, SET_KEEP_ONSCREEN, -1, LIST_END);
+ setDelay(420);
+ break;
+ case 4:
+ SceneItem::display(0, 0);
+ setDelay(360);
+ break;
+ case 5:
+ SceneItem::display(1400, 3, SET_X, 60, SET_Y, _globals->_sceneManager._scene->_sceneBounds.bottom - 80,
+ SET_FONT, 2, SET_FG_COLOR, 23, SET_POS_MODE, 0, SET_KEEP_ONSCREEN, -1, LIST_END);
+ setDelay(360);
+ break;
+ case 6:
+ SceneItem::display(0, 0);
+ break;
+ case 7: {
+ _globals->_player._frame = 1;
+ _globals->_player.setStrip2(1);
+ _globals->_player._numFrames = 5;
+ _globals->_player.animate(ANIM_MODE_5, this);
+
+ Common::Point pt(205, 70);
+ NpcMover *mover = new NpcMover();
+ _globals->_player.addMover(mover, &pt, NULL);
+ _globals->_sceneManager._fadeMode = FADEMODE_NONE;
+
+ scene->loadScene(1402);
+ break;
+ }
+ case 8:
+ _globals->_player.setStrip2(2);
+ _globals->_player._numFrames = 10;
+ _globals->_player.animate(ANIM_MODE_2, NULL);
+
+ SceneItem::display(1400, 4, SET_X, 30, SET_Y, _globals->_player._position.y + 10, SET_FONT, 2,
+ SET_FG_COLOR, 13, SET_POS_MODE, 0, SET_KEEP_ONSCREEN, -1, LIST_END);
+ setDelay(300);
+ break;
+ case 9: {
+ SceneItem::display(0, 0);
+ Common::Point pt(450, 45);
+ NpcMover *mover = new NpcMover();
+ _globals->_player.addMover(mover, &pt, this);
+ break;
+ }
+ case 10:
+ _globals->_sceneManager._scrollerRect = Rect(40, 20, 280, 180);
+ _globals->_sceneManager._fadeMode = FADEMODE_GRADUAL;
+ _globals->_stripNum = 1500;
+ _globals->_soundHandler.stop();
+
+ _globals->_sceneManager.changeScene(1500);
+ break;
+ }
+}
+
+void Scene1400::Action1::dispatch() {
+ Action::dispatch();
+
+ if ((_actionIndex > 3) && (_actionIndex < 9))
+ _globals->_sceneText.setPosition(Common::Point(60, _globals->_sceneManager._scene->_sceneBounds.bottom - 80));
+
+ if ((_actionIndex <= 2) && (_globals->_player._percent > 22))
+ _globals->_player.changeZoom(100 - (800 - _globals->_player._position.y));
+
+ if ((_actionIndex >= 9) && (_globals->_player._percent > 22))
+ _globals->_player.changeZoom(100 - (_globals->_player._position.x - 205));
+}
+
+/*--------------------------------------------------------------------------*/
+
+void Scene1400::postInit(SceneObjectList *OwnerList) {
+ if (_globals->_stripNum != 1400) {
+ loadScene(1401);
+ } else {
+ loadScene(1402);
+ }
+ Scene::postInit();
+
+ _globals->_sceneManager._scrollerRect = Rect(40, 90, 280, 180);
+ _globals->_player.postInit();
+ _globals->_player.setVisage(1401);
+ _globals->_player.animate(ANIM_MODE_2, 0);
+ _globals->_player.setStrip2(4);
+ _globals->_player.fixPriority(4);
+ _globals->_player.disableControl();
+
+ _globals->_player._moveDiff = Common::Point(4, 2);
+ _globals->_player.setPosition(Common::Point(160, 800));
+ _globals->_sceneManager._scene->_sceneBounds.center(_globals->_player._position);
+ _globals->_sceneManager._scene->_sceneBounds.contain(_globals->_sceneManager._scene->_backgroundBounds);
+ _globals->_sceneOffset.y = (_globals->_sceneManager._scene->_sceneBounds.top / 100) * 100;
+
+ setAction(&_action1);
+ _globals->_soundHandler.play(118);
+}
+
+/*--------------------------------------------------------------------------
+ * Scene 1500 - Ringworld Space-port
+ *
+ *--------------------------------------------------------------------------*/
+
+void Scene1500::Action1::signal() {
+ Scene1500 *scene = (Scene1500 *)_globals->_sceneManager._scene;
+
+ switch (_actionIndex++) {
+ case 0: {
+ scene->_object1.postInit();
+ scene->_object1.setVisage(1501);
+ scene->_object1._moveDiff = Common::Point(2, 1);
+ scene->_object1.setPosition(Common::Point(204, 85));
+ scene->_object1.animate(ANIM_MODE_2, NULL);
+ scene->_object1._numFrames = 3;
+ scene->_object1.changeZoom(-1);
+
+ Common::Point pt(238, 121);
+ PlayerMover *mover = new PlayerMover();
+ scene->_object1.addMover(mover, &pt, this);
+ break;
+ }
+ case 1: {
+ Common::Point pt(312, 145);
+ PlayerMover *mover = new PlayerMover();
+ scene->_object1.addMover(mover, &pt, this);
+ break;
+ }
+ case 2: {
+ scene->_object1.setStrip(2);
+ scene->_object1.setFrame(1);
+ scene->_object1._moveDiff.y = 2;
+ scene->_object1._numFrames = 5;
+
+ Common::Point pt(310, 150);
+ PlayerMover *mover = new PlayerMover();
+ scene->_object1.addMover(mover, &pt, this);
+ break;
+ }
+ case 3: {
+ Common::Point pt(304, 165);
+ PlayerMover *mover = new PlayerMover();
+ scene->_object1.addMover(mover, &pt, this);
+ break;
+ }
+ case 4: {
+ scene->_object1._numFrames = 3;
+ scene->_object1.setStrip2(3);
+ scene->_object1.animate(ANIM_MODE_2, this);
+
+ Common::Point pt(94, 175);
+ PlayerMover *mover = new PlayerMover();
+ scene->_object1.addMover(mover, &pt, this);
+ break;
+ }
+ case 5:
+ setDelay(30);
+ break;
+ case 6:
+ scene->_soundHandler.play(123);
+ scene->_object1.setStrip2(4);
+ scene->_object1.setFrame(1);
+ scene->_object1.animate(ANIM_MODE_5, this);
+ break;
+ case 7:
+ scene->_object1.setStrip2(5);
+ scene->_object1.animate(ANIM_MODE_2, NULL);
+ scene->_soundHandler.play(124, this);
+ break;
+ case 8:
+ _globals->_soundHandler.play(126, this);
+ break;
+ case 9:
+ _globals->_soundHandler.play(127);
+ _globals->_sceneManager.changeScene(2000);
+ break;
+ }
+}
+
+void Scene1500::Action2::signal() {
+ Scene1500 *scene = (Scene1500 *)_globals->_sceneManager._scene;
+
+ switch (_actionIndex++) {
+ case 0:
+ setDelay(6);
+ break;
+ case 1: {
+ scene->_object2.postInit();
+ scene->_object2.setVisage(1502);
+ scene->_object2.fixPriority(255);
+ scene->_object2.changeZoom(5);
+ scene->_object2._frame = 1;
+ scene->_object2._moveDiff = Common::Point(1, 1);
+ scene->_object2.setPosition(Common::Point(104, 184));
+ scene->_object2.animate(ANIM_MODE_2, NULL);
+
+ Common::Point pt(118, 147);
+ NpcMover *mover = new NpcMover();
+ scene->_object2.addMover(mover, &pt, this);
+ break;
+ }
+ case 2: {
+ scene->_object2._moveDiff.x = 5;
+ scene->_object2.changeZoom(-1);
+ Common::Point pt(-55, 200);
+ NpcMover *mover = new NpcMover();
+ scene->_object2.addMover(mover, &pt, this);
+ break;
+ }
+ case 3:
+ scene->_soundHandler.release();
+ _globals->_stripNum = 1505;
+ _globals->_sceneManager.changeScene(2400);
+ break;
+ }
+}
+
+/*--------------------------------------------------------------------------*/
+
+void Scene1500::postInit(SceneObjectList *OwnerList) {
+ loadScene(1500);
+ Scene::postInit();
+
+ if ((_globals->_stripNum == 1500) || ((_globals->_stripNum != 1504) && (_globals->_stripNum != 2751))) {
+ _globals->_soundHandler.play(120);
+ setZoomPercents(105, 20, 145, 100);
+
+ setAction(&_action1);
+ } else {
+ setZoomPercents(150, 5, 200, 100);
+
+ _object1.postInit();
+ _object1.setVisage(1501);
+ _object1.setStrip2(5);
+ _object1.setPosition(Common::Point(94, 175));
+ _object1.animate(ANIM_MODE_2, NULL);
+
+ setAction(&_action2);
+ }
+}
+
+} // End of namespace tSage