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authorPaul Gilbert2011-08-13 19:49:54 +1000
committerPaul Gilbert2011-08-13 19:49:54 +1000
commite9c8232da864891fafcceb217b291a50096738ce (patch)
tree496ccf031f0500cd2d84bc8780ed5fc0d0ab656e /engines/tsage/ringworld/ringworld_scenes3.h
parentc109a60a9233bfe6f30475abf4814ad5c6bc2f70 (diff)
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TSAGE: Split up the hard-coded logic files for Ringworld and Blue Force into separate sub-folderes
Diffstat (limited to 'engines/tsage/ringworld/ringworld_scenes3.h')
-rw-r--r--engines/tsage/ringworld/ringworld_scenes3.h895
1 files changed, 895 insertions, 0 deletions
diff --git a/engines/tsage/ringworld/ringworld_scenes3.h b/engines/tsage/ringworld/ringworld_scenes3.h
new file mode 100644
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+++ b/engines/tsage/ringworld/ringworld_scenes3.h
@@ -0,0 +1,895 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef TSAGE_RINGWORLD_SCENES3_H
+#define TSAGE_RINGWORLD_SCENES3_H
+
+#include "common/scummsys.h"
+#include "tsage/core.h"
+#include "tsage/converse.h"
+#include "tsage/ringworld/ringworld_logic.h"
+
+namespace tSage {
+
+class Scene2000 : public Scene {
+ /* Actions */
+ class Action1 : public Action {
+ public:
+ virtual void signal();
+ };
+ class Action2 : public Action {
+ public:
+ virtual void signal();
+ };
+ class Action3 : public Action {
+ public:
+ virtual void signal();
+ };
+ class Action4 : public Action {
+ public:
+ virtual void signal();
+ };
+ class Action5 : public Action {
+ public:
+ virtual void signal();
+ };
+ class Action6 : public Action {
+ public:
+ virtual void signal();
+ };
+ class Action7 : public Action {
+ public:
+ virtual void signal();
+ };
+ class Action8 : public Action {
+ public:
+ virtual void signal();
+ };
+ class Action9 : public Action {
+ public:
+ virtual void signal();
+ };
+ class Action10 : public Action {
+ public:
+ virtual void signal();
+ };
+ class Action11 : public Action {
+ public:
+ virtual void signal();
+ };
+ class Action12 : public Action {
+ public:
+ virtual void signal();
+ };
+ class Action13 : public Action {
+ public:
+ virtual void signal();
+ };
+ class Action14 : public Action {
+ public:
+ virtual void signal();
+ };
+
+public:
+ SpeakerSL _speakerSL;
+ SpeakerQR _speakerQR;
+ SpeakerMR _speakerMR;
+ SpeakerQText _speakerQText;
+ SpeakerMText _speakerMText;
+ SpeakerSText _speakerSText;
+ SpeakerHText _speakerHText;
+ SpeakerGameText _speakerGameText;
+ Action1 _action1;
+ Action2 _action2;
+ Action3 _action3;
+ Action4 _action4;
+ Action5 _action5;
+ Action6 _action6;
+ Action7 _action7;
+ Action8 _action8;
+ Action9 _action9;
+ Action10 _action10;
+ Action11 _action11;
+ Action12 _action12;
+ Action13 _action13;
+ Action14 _action14;
+ SceneObject _object1, _object2, _object3, _object4, _object5;
+ SceneObject _object6, _object7, _object8, _object9, _object10;
+ ASound _soundHandler1, _soundHandler2;
+
+ virtual void postInit(SceneObjectList *OwnerList = NULL);
+ virtual void stripCallback(int v);
+};
+
+class Scene2100 : public Scene {
+ /* Actions */
+ class Action1 : public ActionExt {
+ public:
+ virtual void signal();
+ };
+ class Action2 : public Action {
+ public:
+ virtual void signal();
+ };
+ class Action3 : public Action {
+ public:
+ virtual void signal();
+ };
+ class Action4 : public Action {
+ public:
+ virtual void signal();
+ };
+ class Action5 : public Action {
+ public:
+ virtual void signal();
+ };
+ class Action6 : public Action {
+ public:
+ virtual void signal();
+ };
+ class Action7 : public Action {
+ public:
+ virtual void signal();
+ };
+ class Action8 : public Action {
+ public:
+ virtual void signal();
+ };
+ class Action9 : public Action {
+ public:
+ virtual void signal();
+ };
+ class Action10 : public Action {
+ public:
+ virtual void signal();
+ };
+ class Action11 : public Action {
+ public:
+ virtual void signal();
+ };
+ class Action12 : public Action {
+ public:
+ virtual void signal();
+ };
+ class Action13 : public Action {
+ public:
+ virtual void signal();
+ };
+ class Action14 : public Action {
+ public:
+ virtual void signal();
+ };
+ class Action15 : public Action {
+ public:
+ virtual void signal();
+ };
+ class Action16 : public Action {
+ public:
+ virtual void signal();
+ };
+ class Action17 : public Action {
+ public:
+ virtual void signal();
+ };
+
+ /* Hotspots */
+ class Hotspot2 : public SceneObject {
+ public:
+ virtual void doAction(int action);
+ };
+ class Hotspot3 : public SceneObject {
+ public:
+ virtual void doAction(int action);
+ };
+ class Hotspot4 : public SceneObject {
+ public:
+ virtual void doAction(int action);
+ };
+ class Hotspot8 : public SceneObject {
+ public:
+ virtual void doAction(int action);
+ };
+ class Hotspot10 : public SceneObject {
+ public:
+ virtual void doAction(int action);
+ };
+ class Hotspot14 : public SceneObject {
+ public:
+ virtual void doAction(int action);
+ };
+
+ /* Objects */
+ class Object1 : public SceneObject {
+ public:
+ virtual void doAction(int action);
+ };
+ class Object2 : public SceneObject {
+ public:
+ virtual void doAction(int action);
+ };
+ class Object3 : public SceneObject {
+ public:
+ virtual void doAction(int action);
+ };
+public:
+ SequenceManager _sequenceManager;
+ ASound _soundHandler;
+ SpeakerMText _speakerMText;
+ SpeakerMR _speakerMR;
+ SpeakerQL _speakerQL;
+ SpeakerQR _speakerQR;
+ SpeakerQText _speakerQText;
+ SpeakerGameText _speakerGameText;
+ SpeakerSText _speakerSText;
+ SpeakerSL _speakerSL;
+ SpeakerSAL _speakerSAL;
+ SpeakerHText _speakerHText;
+
+ DisplayHotspot _hotspot1;
+ Hotspot2 _hotspot2;
+ Hotspot3 _hotspot3;
+ Hotspot4 _hotspot4;
+ DisplayHotspot _hotspot5, _hotspot6, _hotspot7;
+ Hotspot8 _hotspot8;
+ DisplayHotspot _hotspot9;
+ Hotspot10 _hotspot10;
+ DisplayHotspot _hotspot11, _hotspot12, _hotspot13;
+ Hotspot14 _hotspot14;
+ DisplayHotspot _hotspot15;
+
+ Object1 _object1;
+ Object2 _object2;
+ Object3 _object3;
+ SceneObject _object4;
+
+ Action1 _action1;
+ Action2 _action2;
+ Action3 _action3;
+ Action4 _action4;
+ Action5 _action5;
+ Action6 _action6;
+ Action7 _action7;
+ Action8 _action8;
+ Action9 _action9;
+ Action10 _action10;
+ Action11 _action11;
+ Action12 _action12;
+ Action13 _action13;
+ Action14 _action14;
+ Action15 _action15;
+ Action16 _action16;
+ Action17 _action17;
+ int _sitFl;
+ SceneArea _area1, _area2, _area3, _area4;
+
+ Scene2100();
+ virtual void postInit(SceneObjectList *OwnerList = NULL);
+ virtual void stripCallback(int v);
+ virtual void signal();
+ virtual void synchronize(Serializer &s);
+};
+
+class Scene2120 : public Scene {
+ /* Actions */
+ class Entry {
+ public:
+ int _size;
+ int _lineNum;
+ int _visage;
+
+ Entry() { _size = 0; _lineNum = 0; _visage = 0; }
+ Entry(int size, int lineNum, int visage) { _size = size; _lineNum = lineNum; _visage = visage; }
+ };
+
+ class Action1 : public Action {
+ private:
+ Common::Array<Entry> _entries;
+ public:
+ Action1();
+
+ virtual void signal();
+ virtual void dispatch();
+ };
+
+public:
+ ASound _soundHandler;
+ SceneObject _topicArrowHotspot, _arrowHotspot, _visageHotspot;
+ SceneObject _subjectButton, _nextPageButton, _previousPageButton, _exitButton;
+ Action1 _action1;
+ Rect _listRect;
+ int _dbMode, _prevDbMode;
+ bool _visageVisable;
+ int _subjectIndex;
+ int _lineOffset;
+
+ Scene2120();
+ virtual void postInit(SceneObjectList *OwnerList = NULL);
+ virtual void synchronize(Serializer &s);
+};
+
+class Scene2150 : public Scene {
+ /* Actions */
+ class Action1 : public ActionExt {
+ public:
+ virtual void signal();
+ };
+ class Action2 : public Action {
+ public:
+ virtual void signal();
+ };
+
+ /* Hotspots */
+ class Hotspot1 : public SceneObject {
+ public:
+ virtual void doAction(int action);
+ };
+ class Hotspot2 : public SceneObject {
+ public:
+ virtual void doAction(int action);
+ };
+ class Hotspot4 : public SceneObject {
+ public:
+ virtual void doAction(int action);
+ };
+ class Hotspot7 : public SceneObject {
+ public:
+ virtual void doAction(int action);
+ };
+ class Hotspot10 : public SceneObject {
+ public:
+ virtual void doAction(int action);
+ };
+public:
+ ASound _soundHandler;
+ SequenceManager _sequenceManager;
+ SpeakerGameText _speakerGameText;
+
+ Rect _rect1, _rect2;
+ Hotspot1 _hotspot1;
+ Hotspot2 _hotspot2;
+ DisplayHotspot _hotspot3;
+ Hotspot4 _hotspot4;
+ DisplayHotspot _hotspot5, _hotspot6;
+ Hotspot7 _hotspot7;
+ DisplayHotspot _hotspot8, _hotspot9;
+ Hotspot10 _hotspot10;
+ DisplayHotspot _hotspot11;
+ SceneObject _hotspot12, _hotspot13, _hotspot14;
+ SceneArea _area1, _area2, _area3, _area4;
+ Action1 _action1;
+ Action2 _action2;
+
+ Scene2150();
+ virtual void postInit(SceneObjectList *OwnerList = NULL);
+ virtual void synchronize(Serializer &s);
+ virtual void signal();
+ virtual void dispatch();
+};
+
+class Scene2200 : public Scene {
+ /* Actions */
+ class Action1 : public Action {
+ public:
+ virtual void signal();
+ };
+ class Action2 : public Action {
+ public:
+ virtual void signal();
+ };
+ class Action3 : public ActionExt {
+ public:
+ virtual void signal();
+ virtual void process(Event &event);
+ };
+ class Action4 : public Action {
+ public:
+ virtual void signal();
+ };
+
+ /* Hotspots */
+ class Hotspot3 : public SceneObject {
+ public:
+ virtual void doAction(int action);
+ };
+ class Hotspot5 : public SceneObject {
+ public:
+ virtual void doAction(int action);
+ };
+ class Hotspot9 : public SceneObject {
+ public:
+ virtual void doAction(int action);
+ };
+public:
+ SequenceManager _sequenceManager;
+ SpeakerMText _speakerMText;
+ SpeakerSText _speakerSText;
+ SpeakerQText _speakerQText;
+ SpeakerSL _speakerSL;
+ SpeakerQR _speakerQR;
+ SpeakerQL _speakerQL;
+ SpeakerMR _speakerMR;
+ SpeakerGameText _speakerGameText;
+ Rect _exitRect;
+ Action1 _action1;
+ Action2 _action2;
+ Action3 _action3;
+ Action4 _action4;
+ DisplayHotspot _hotspot1;
+ Hotspot3 _hotspot3;
+ Hotspot5 _hotspot5;
+ Hotspot9 _hotspot9;
+ DisplayHotspot _hotspot10;
+ SceneObject _hotspot2, _hotspot4;
+ SceneObject _hotspot6, _hotspot7, _hotspot8;
+ ASound _soundHandler1, _soundHandler2;
+
+ Scene2200();
+ virtual void postInit(SceneObjectList *OwnerList = NULL);
+ virtual void stripCallback(int v);
+ virtual void synchronize(Serializer &s);
+ virtual void signal();
+ virtual void dispatch();
+};
+
+class Scene2222 : public Scene {
+ /* Actions */
+ class Action1 : public Action {
+ public:
+ virtual void signal();
+ };
+ class Action2 : public Action {
+ public:
+ virtual void signal();
+ };
+
+public:
+ ASound _soundHandler;
+ SpeakerSText _speakerSText;
+ SpeakerMText _speakerMText;
+ SpeakerQText _speakerQText;
+ SpeakerML _speakerML;
+ SpeakerSR _speakerSR;
+ Action1 _action1;
+ Action2 _action2;
+ SceneObject _hotspot1, _hotspot2, _hotspot3, _hotspot4, _hotspot5;
+
+ virtual void postInit(SceneObjectList *OwnerList = NULL);
+};
+
+class Scene2230 : public Scene {
+ /* Actions */
+ class Action1 : public Action {
+ public:
+ virtual void signal();
+ };
+ class Action2 : public Action {
+ public:
+ virtual void signal();
+ };
+ class Action3 : public Action {
+ public:
+ virtual void signal();
+ };
+ class Action4 : public Action {
+ public:
+ virtual void signal();
+ };
+ class Action5 : public Action {
+ public:
+ virtual void signal();
+ };
+ class Action6 : public Action {
+ public:
+ virtual void signal();
+ };
+ class Action7 : public Action {
+ public:
+ virtual void signal();
+ };
+ class Action8 : public Action {
+ public:
+ virtual void signal();
+ };
+
+ /* Hotspots */
+ class Hotspot1 : public SceneObject {
+ public:
+ virtual void doAction(int action);
+ };
+ class Hotspot3 : public SceneObject {
+ public:
+ virtual void doAction(int action);
+ };
+ class Hotspot4 : public SceneObject {
+ public:
+ virtual void doAction(int action);
+ };
+ class Hotspot5 : public SceneObject {
+ public:
+ virtual void doAction(int action);
+ };
+ class Hotspot6 : public SceneObject {
+ public:
+ virtual void doAction(int action);
+ };
+ class Hotspot7 : public SceneObject {
+ public:
+ virtual void doAction(int action);
+ };
+ class Hotspot8 : public SceneObject {
+ public:
+ virtual void doAction(int action);
+ };
+ class Hotspot10 : public SceneObject {
+ public:
+ virtual void doAction(int action);
+ };
+ class Hotspot11 : public SceneObject {
+ public:
+ virtual void doAction(int action);
+ };
+ class Hotspot12 : public SceneObject {
+ public:
+ virtual void doAction(int action);
+ };
+public:
+ ASound _soundHandler;
+ Action1 _action1;
+ Action2 _action2;
+ Action3 _action3;
+ Action4 _action4;
+ Action5 _action5;
+ Action6 _action6;
+ Action7 _action7;
+ Action8 _action8;
+ Hotspot1 _hotspot1;
+ Hotspot3 _hotspot3;
+ Hotspot4 _hotspot4;
+ SceneObject _hotspot2;
+ Hotspot5 _hotspot5;
+ Hotspot6 _hotspot6;
+ Hotspot7 _hotspot7;
+ Hotspot8 _hotspot8;
+ DisplayHotspot _hotspot9;
+ Hotspot10 _hotspot10;
+ Hotspot11 _hotspot11;
+ Hotspot12 _hotspot12;
+ Rect _rect1;
+ int _field30A;
+
+ Scene2230();
+ virtual void postInit(SceneObjectList *OwnerList = NULL);
+ virtual void synchronize(Serializer &s);
+ virtual void dispatch();
+};
+
+class Scene2280 : public Scene {
+ /* Actions */
+ class Action1 : public Action {
+ public:
+ virtual void signal();
+ };
+ class Action2 : public Action {
+ public:
+ virtual void signal();
+ };
+ class Action3 : public Action {
+ public:
+ virtual void signal();
+ };
+ class Action4 : public ActionExt {
+ public:
+ virtual void signal();
+ };
+
+ /* Hotspots */
+ class Hotspot1 : public SceneObject {
+ public:
+ virtual void doAction(int action);
+ };
+ class Hotspot2 : public SceneObject {
+ public:
+ virtual void doAction(int action);
+ };
+ class Hotspot4 : public SceneObject {
+ public:
+ virtual void doAction(int action);
+ };
+ class Hotspot7 : public SceneObject {
+ public:
+ virtual void doAction(int action);
+ };
+ class Hotspot8 : public SceneObject {
+ public:
+ virtual void doAction(int action);
+ };
+ class Hotspot10 : public SceneObject {
+ public:
+ virtual void doAction(int action);
+ };
+ class Hotspot12 : public SceneObject {
+ public:
+ virtual void doAction(int action);
+ };
+ class Hotspot14 : public SceneObject {
+ public:
+ virtual void doAction(int action);
+ };
+ class Hotspot15 : public SceneObject {
+ public:
+ virtual void doAction(int action);
+ };
+ class Hotspot16 : public SceneObject {
+ public:
+ virtual void doAction(int action);
+ };
+ class Hotspot17 : public SceneObject {
+ public:
+ virtual void doAction(int action);
+ };
+ class Hotspot18 : public SceneObject {
+ public:
+ virtual void doAction(int action);
+ };
+
+public:
+ ASound _soundHandler;
+ SequenceManager _sequenceManager;
+ Rect _exitRect;
+ Action1 _action1;
+ Action2 _action2;
+ Action3 _action3;
+ Action4 _action4;
+ Hotspot1 _hotspot1;
+ Hotspot2 _hotspot2;
+ DisplayHotspot _hotspot3;
+ Hotspot4 _hotspot4;
+ DisplayHotspot _hotspot5, _hotspot6;
+ Hotspot7 _hotspot7;
+ Hotspot8 _hotspot8;
+ DisplayHotspot _hotspot9;
+ Hotspot10 _hotspot10;
+ DisplayHotspot _hotspot11;
+ Hotspot12 _hotspot12;
+ DisplayHotspot _hotspot13;
+ Hotspot14 _hotspot14;
+ DisplayHotspot _hotspot15, _hotspot16;
+ Hotspot17 _hotspot17;
+ Hotspot18 _hotspot18;
+
+ Scene2280();
+ virtual void postInit(SceneObjectList *OwnerList = NULL);
+ virtual void synchronize(Serializer &s);
+ virtual void signal();
+ virtual void dispatch();
+};
+
+class Scene2300 : public Scene {
+ /* Actions */
+ class Action1 : public Action {
+ public:
+ virtual void signal();
+ };
+ class Action2 : public Action {
+ public:
+ virtual void signal();
+ };
+ class Action3 : public Action {
+ public:
+ virtual void signal();
+ };
+ class Action4 : public ActionExt {
+ public:
+ virtual void signal();
+ };
+
+ /* Hotspots */
+ class Hotspot5 : public SceneObject {
+ public:
+ virtual void doAction(int action);
+ };
+ class Hotspot7 : public SceneObject {
+ public:
+ virtual void doAction(int action);
+ };
+public:
+ ASound _soundHandler1, _soundHandler2;
+ SpeakerSL _speakerSL;
+ SpeakerMText _speakerMText;
+ SpeakerQText _speakerQText;
+ SpeakerSText _speakerSText;
+ Action1 _action1;
+ Action2 _action2;
+ Action3 _action3;
+ Action4 _action4;
+ SceneObject _hotspot1, _hotspot2, _hotspot3, _hotspot4;
+ Hotspot5 _hotspot5;
+ SceneObject _hotspot6;
+ Hotspot7 _hotspot7;
+ SceneObject _hotspot8, _hotspot9, _hotspot10;
+ DisplayHotspot _hotspot11, _hotspot12, _hotspot13, _hotspot14, _hotspot15;
+
+ Scene2300();
+ virtual void postInit(SceneObjectList *OwnerList = NULL);
+};
+
+class Scene2310 : public Scene {
+private:
+ int findObject(int objIndex);
+
+ /* Custom classes */
+ class ProtectionEntry {
+ public:
+ int _pageNumber;
+ int _connectionList[5];
+
+ void set(int pageNumber, int v1, int v2, int v3, int v4, int v5) {
+ _pageNumber = pageNumber;
+ _connectionList[0] = v1; _connectionList[1] = v2; _connectionList[2] = v3;
+ _connectionList[3] = v4; _connectionList[4] = v5;
+ }
+ };
+
+public:
+ SequenceManager _sequenceManager;
+ int _wireIndex, _pageIndex;
+ SceneObject _wireList[5];
+ Rect _rectList[5];
+ SceneText _sceneText;
+ ProtectionEntry _pageList[21];
+
+ Scene2310();
+ virtual void postInit(SceneObjectList *OwnerList = NULL);
+ virtual void synchronize(Serializer &s);
+ virtual void signal();
+ virtual void process(Event &event);
+ virtual void dispatch();
+};
+
+class Scene2320 : public Scene {
+ /* Actions */
+ class Action1 : public Action {
+ public:
+ virtual void signal();
+ };
+ class Action2 : public Action {
+ public:
+ virtual void signal();
+ };
+ class Action3 : public ActionExt {
+ public:
+ virtual void signal();
+ };
+ class Action4 : public Action {
+ public:
+ virtual void signal();
+ };
+ class Action5 : public Action {
+ public:
+ virtual void signal();
+ };
+ class Action6 : public Action {
+ public:
+ virtual void signal();
+ };
+ class Action7 : public Action {
+ public:
+ virtual void signal();
+ };
+ class Action8 : public Action {
+ public:
+ virtual void signal();
+ };
+
+ /* Hotspots */
+ class Hotspot5 : public SceneObject {
+ public:
+ virtual void doAction(int action);
+ };
+ class Hotspot6 : public SceneObject {
+ public:
+ virtual void doAction(int action);
+ };
+ class Hotspot8 : public SceneObject {
+ public:
+ virtual void doAction(int action);
+ };
+ class Hotspot10 : public SceneObjectExt {
+ public:
+ virtual void doAction(int action);
+ };
+ class Hotspot11 : public SceneObjectExt {
+ public:
+ virtual void doAction(int action);
+ };
+ class Hotspot12 : public SceneObject {
+ public:
+ virtual void doAction(int action);
+ };
+ class Hotspot14 : public SceneObject {
+ public:
+ virtual void doAction(int action);
+ };
+ class Hotspot15 : public SceneObject {
+ public:
+ virtual void doAction(int action);
+ };
+public:
+ ASound _soundHandler;
+ SequenceManager _sequenceManager1, _sequenceManager2;
+ SpeakerMText _speakerMText;
+ SpeakerMR _speakerMR;
+ SpeakerML _speakerML;
+ SpeakerQText _speakerQText;
+ SpeakerQL _speakerQL;
+ SpeakerQR _speakerQR;
+ SpeakerSAL _speakerSAL;
+ SpeakerSL _speakerSL;
+ SpeakerSR _speakerSR;
+ SpeakerSText _speakerSText;
+ SpeakerGameText _speakerGameText;
+ SceneArea _area1, _area2, _area3, _area4;
+ DisplayHotspot _hotspot1, _hotspot2, _hotspot3, _hotspot4;
+ Hotspot5 _hotspot5;
+ Hotspot6 _hotspot6;
+ SceneObject _hotspot7, _hotspot9;
+ Hotspot8 _hotspot8;
+ Hotspot10 _hotspot10;
+ Hotspot11 _hotspot11;
+ Hotspot12 _hotspot12;
+ DisplayHotspot _hotspot13;
+ Hotspot14 _hotspot14;
+ Hotspot15 _hotspot15;
+ SceneObject _hotspot16;
+ SceneItem *_hotspotPtr;
+ Action1 _action1;
+ Action2 _action2;
+ Action3 _action3;
+ Action4 _action4;
+ Action5 _action5;
+ Action6 _action6;
+ Action7 _action7;
+ Action8 _action8;
+
+ Scene2320();
+ virtual void postInit(SceneObjectList *OwnerList = NULL);
+ virtual void synchronize(Serializer &s);
+ virtual void signal();
+};
+
+class Scene2400 : public Scene {
+ /* Actions */
+ class Action1 : public Action {
+ public:
+ virtual void signal();
+ virtual void dispatch();
+ };
+public:
+ Action1 _action1;
+ SceneObject _object;
+
+ virtual void postInit(SceneObjectList *OwnerList = NULL);
+};
+
+} // End of namespace tSage
+
+#endif