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authorPaul Gilbert2011-08-13 19:49:54 +1000
committerPaul Gilbert2011-08-13 19:49:54 +1000
commite9c8232da864891fafcceb217b291a50096738ce (patch)
tree496ccf031f0500cd2d84bc8780ed5fc0d0ab656e /engines/tsage/ringworld/ringworld_scenes5.cpp
parentc109a60a9233bfe6f30475abf4814ad5c6bc2f70 (diff)
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TSAGE: Split up the hard-coded logic files for Ringworld and Blue Force into separate sub-folderes
Diffstat (limited to 'engines/tsage/ringworld/ringworld_scenes5.cpp')
-rw-r--r--engines/tsage/ringworld/ringworld_scenes5.cpp4441
1 files changed, 4441 insertions, 0 deletions
diff --git a/engines/tsage/ringworld/ringworld_scenes5.cpp b/engines/tsage/ringworld/ringworld_scenes5.cpp
new file mode 100644
index 0000000000..0803a2039a
--- /dev/null
+++ b/engines/tsage/ringworld/ringworld_scenes5.cpp
@@ -0,0 +1,4441 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "common/config-manager.h"
+#include "tsage/ringworld/ringworld_scenes5.h"
+#include "tsage/scenes.h"
+#include "tsage/tsage.h"
+#include "tsage/staticres.h"
+
+namespace tSage {
+
+/*--------------------------------------------------------------------------
+ * Scene 4000 - Village
+ *
+ *--------------------------------------------------------------------------*/
+
+void Scene4000::Action1::signal() {
+ // Quinn has the peg. Everybody enter the screen.
+ Scene4000 *scene = (Scene4000 *)_globals->_sceneManager._scene;
+
+ switch (_actionIndex++) {
+ case 0: {
+ scene->_hotspot5.postInit();
+ scene->_hotspot5.setVisage(2870);
+ scene->_hotspot5.setObjectWrapper(new SceneObjectWrapper());
+ scene->_hotspot5.animate(ANIM_MODE_1, NULL);
+ scene->_hotspot5.setPosition(Common::Point(116, 160));
+
+ Common::Point pt(208, 169);
+ NpcMover *mover = new NpcMover();
+ scene->_hotspot5.addMover(mover, &pt, this);
+
+ RING_INVENTORY._ale._sceneNumber = 0;
+ _globals->clearFlag(42);
+ _globals->clearFlag(36);
+ _globals->clearFlag(43);
+ _globals->clearFlag(37);
+ break;
+ }
+ case 1: {
+ scene->_guardRock.postInit();
+ scene->_guardRock.setVisage(4001);
+ scene->_guardRock.animate(ANIM_MODE_1, NULL);
+ scene->_guardRock.setObjectWrapper(new SceneObjectWrapper());
+ scene->_guardRock.setPosition(Common::Point(314, 132));
+ scene->_guardRock._moveDiff = Common::Point(4, 2);
+
+ ADD_PLAYER_MOVER_NULL(scene->_guardRock, 288, 167);
+
+ scene->_olo.postInit();
+ scene->_olo.setVisage(4006);
+ scene->_olo.animate(ANIM_MODE_1, NULL);
+ scene->_olo.setStrip(1);
+ scene->_olo.setPosition(Common::Point(207, 136));
+
+ ADD_PLAYER_MOVER_NULL(scene->_olo, 220, 151);
+
+ scene->_miranda.postInit();
+ scene->_miranda.setVisage(2701);
+ scene->_miranda.animate(ANIM_MODE_1, NULL);
+ scene->_miranda.setObjectWrapper(new SceneObjectWrapper());
+ scene->_miranda._moveDiff = Common::Point(4, 2);
+ scene->_miranda.setPosition(Common::Point(300, 135));
+
+ ADD_PLAYER_MOVER_THIS(scene->_miranda, 266, 169);
+
+ ADD_PLAYER_MOVER_NULL(_globals->_player, 241, 155);
+ break;
+ }
+ case 2:
+ scene->_stripManager.start(4400, this);
+ break;
+ case 3: {
+ Common::Point pt1(30, 86);
+ PlayerMover *mover1 = new PlayerMover();
+ scene->_miranda.addMover(mover1, &pt1, this);
+
+ ADD_PLAYER_MOVER_NULL(scene->_hotspot5, 3, 86);
+ break;
+ }
+ case 4:
+ ADD_MOVER(scene->_miranda, -30, 86);
+ ADD_MOVER_NULL(scene->_hotspot5, -40, 86);
+ break;
+ case 5:
+ _globals->_soundHandler.play(155);
+ _globals->setFlag(43);
+ _globals->setFlag(114);
+ scene->_stripManager.start(4430, this);
+ break;
+ case 6:
+ ADD_PLAYER_MOVER_THIS(scene->_olo, 277, 175);
+ ADD_PLAYER_MOVER_NULL(_globals->_player, 258, 187);
+ break;
+ case 7:
+ scene->_stripManager.start(4440, this);
+ break;
+ case 8:
+ setDelay(30);
+ break;
+ case 9:
+ _globals->setFlag(96);
+ _globals->_sceneManager.changeScene(4025);
+ break;
+ }
+}
+
+void Scene4000::Action2::signal() {
+ // Quinn, Seeker and Miranda walks down to the village
+ // Then, they talk to Rock, and enter the priest hut
+ Scene4000 *scene = (Scene4000 *)_globals->_sceneManager._scene;
+
+ switch (_actionIndex++) {
+ case 0:
+ setAction(&scene->_sequenceManager1, this, 4001, &_globals->_player, NULL);
+
+ scene->_hotspot5.postInit();
+ scene->_hotspot5.setVisage(2801);
+ scene->_hotspot5.animate(ANIM_MODE_1, NULL);
+ scene->_hotspot5.setObjectWrapper(new SceneObjectWrapper());
+ scene->_hotspot5._moveDiff.x = 5;
+ scene->_hotspot5.setPosition(Common::Point(-8, 88));
+
+ scene->_lander.setAction(&scene->_sequenceManager3, NULL, 4003, &scene->_hotspot5, NULL);
+ scene->_miranda.setAction(&scene->_sequenceManager2, NULL, 4002, &scene->_miranda, NULL);
+ break;
+ case 1:
+ _globals->_player.disableControl();
+
+ scene->_lander.remove();
+ ADD_MOVER(scene->_guardRock, scene->_hotspot5._position.x + 30, scene->_hotspot5._position.y - 10);
+ break;
+ case 2:
+ _globals->_player.checkAngle(&scene->_guardRock);
+ scene->_hotspot5.checkAngle(&scene->_guardRock);
+ scene->_miranda.checkAngle(&scene->_guardRock);
+ scene->_stripManager.start(4000, this);
+ break;
+ case 3:
+ scene->_hotspot2.setVisage(4017);
+ scene->_hotspot2.animate(ANIM_MODE_1, NULL);
+ scene->_hotspot2.setStrip(2);
+
+ ADD_MOVER(scene->_hotspot2, 116, 160);
+ ADD_MOVER(scene->_hotspot5, 116, 160);
+
+ _globals->setFlag(37);
+ break;
+ case 4:
+ break;
+ case 5:
+ scene->_stripManager.start(4010, this);
+ break;
+ case 6:
+ ADD_PLAYER_MOVER_NULL(scene->_guardRock, 230, 149);
+ ADD_PLAYER_MOVER(210, 136);
+ ADD_PLAYER_MOVER_NULL(scene->_miranda, 210, 133);
+ break;
+ case 7:
+ _globals->_sceneManager.changeScene(4045);
+ break;
+ }
+}
+
+void Scene4000::Action3::signal() {
+ // The guard walks to the left and exits the screen
+ Scene4000 *scene = (Scene4000 *)_globals->_sceneManager._scene;
+
+ switch (_actionIndex++) {
+ case 0:
+ scene->_hotspot8.setVisage(4017);
+ scene->_hotspot8.setFrame2(-1);
+ scene->_hotspot8.animate(ANIM_MODE_1, NULL);
+ scene->_hotspot8.setObjectWrapper(new SceneObjectWrapper());
+ ADD_MOVER(scene->_hotspot8, 118, 145);
+ break;
+ case 1:
+ scene->_hotspot8.remove();
+ remove();
+ break;
+ }
+}
+
+void Scene4000::Action4::signal() {
+ // Quinn ties the rope to the rock
+ Scene4000 *scene = (Scene4000 *)_globals->_sceneManager._scene;
+
+ switch (_actionIndex++) {
+ case 0:
+ _globals->_player._uiEnabled = false;
+ ADD_MOVER(_globals->_player, 257, 57);
+ break;
+ case 1:
+ _globals->_player.setVisage(4008);
+ _globals->_player.setPosition(Common::Point(258, 83));
+ _globals->_player._frame = 1;
+ _globals->_player._strip = 3;
+ _globals->_player.animate(ANIM_MODE_4, 2, 1, this);
+ break;
+ case 2:
+ scene->_rope.postInit();
+ scene->_rope.setVisage(4000);
+ scene->_rope.setStrip(7);
+ scene->_rope.setFrame(3);
+ scene->_rope.setPosition(Common::Point(268, 44));
+
+ RING_INVENTORY._rope._sceneNumber = 4000;
+ _globals->_events.setCursor(CURSOR_USE);
+ _globals->_player.animate(ANIM_MODE_6, this);
+ break;
+ case 3:
+ _globals->_player.setVisage(2602);
+ _globals->_player.setPosition(Common::Point(257, 57));
+ _globals->_player.animate(ANIM_MODE_1, NULL);
+ _globals->_player._uiEnabled = true;
+
+ _globals->setFlag(41);
+ remove();
+ break;
+ }
+}
+
+void Scene4000::Action5::signal() {
+ // Chat with Miranda
+ Scene4000 *scene = (Scene4000 *)_globals->_sceneManager._scene;
+
+ switch (_actionIndex++) {
+ case 0:
+ _globals->_player.disableControl();
+ setDelay(15);
+ break;
+ case 1:
+ scene->_stripManager.start(_globals->_stripNum, this);
+ break;
+ case 2:
+ setDelay(10);
+ break;
+ case 3:
+ scene->_hotspot8.setVisage(4017);
+ scene->_hotspot8.animate(ANIM_MODE_1, NULL);
+ scene->_hotspot8.setFrame2(-1);
+ scene->_hotspot8.setAction(&scene->_action3);
+
+ _globals->_player.enableControl();
+ remove();
+ break;
+ }
+}
+
+void Scene4000::Action6::signal() {
+ // Quinn and Miranda enter the screen and walk to the village.
+ // Rock comes and notices the alcohol. They all enter his hut.
+ Scene4000 *scene = (Scene4000 *)_globals->_sceneManager._scene;
+
+ switch (_actionIndex++) {
+ case 0:
+ _globals->_player.disableControl();
+ setDelay(30);
+ break;
+ case 1:
+ setAction(&scene->_sequenceManager1, this, 4001, &_globals->_player, NULL);
+
+ if (!_globals->getFlag(36))
+ scene->_miranda.setAction(&scene->_sequenceManager2, NULL, 4002, &scene->_miranda, NULL);
+ break;
+ case 2:
+ _globals->_player.disableControl();
+ ADD_MOVER(scene->_guardRock, _globals->_player._position.x + 30, _globals->_player._position.y - 5);
+ break;
+ case 3:
+ scene->_stripManager.start(_globals->getFlag(35) ? 4500 : 4502, this);
+ break;
+ case 4:
+ _globals->clearFlag(35);
+ ADD_MOVER_NULL(scene->_guardRock, 292, 138);
+ ADD_PLAYER_MOVER(283, 147);
+
+ if (!_globals->getFlag(36))
+ ADD_PLAYER_MOVER_NULL(scene->_miranda, 280, 150);
+ RING_INVENTORY._ale._sceneNumber = 4100;
+ break;
+ case 5:
+ _globals->_sceneManager.changeScene(4100);
+ break;
+ }
+}
+
+void Scene4000::Action7::signal() {
+ // Climb down left Chimney using a rope
+ Scene4000 *scene = (Scene4000 *)_globals->_sceneManager._scene;
+
+ switch (_actionIndex++) {
+ case 0:
+ _globals->_player.disableControl();
+
+ scene->_rope.setFrame(1);
+ ADD_MOVER(_globals->_player, 247, 53);
+ break;
+ case 1:
+ _globals->_player.setVisage(4008);
+ _globals->_player.setStrip(4);
+ _globals->_player.setFrame(1);
+ _globals->_player.fixPriority(16);
+ _globals->_player.setPosition(Common::Point(260, 55));
+ _globals->_player.animate(ANIM_MODE_5, this);
+ break;
+ case 2:
+ _globals->_sceneManager.changeScene(4050);
+ break;
+ }
+}
+
+void Scene4000::Action8::signal() {
+ // Climb down right Chimney using a rope
+ Scene4000 *scene = (Scene4000 *)_globals->_sceneManager._scene;
+
+ switch (_actionIndex++) {
+ case 0:
+ _globals->_player.disableControl();
+ if (_globals->getFlag(41))
+ scene->_rope.setFrame(2);
+
+ ADD_MOVER(_globals->_player, 289, 53);
+ break;
+ case 1:
+ _globals->_player.setVisage(4008);
+ _globals->_player.setStrip(5);
+ _globals->_player.fixPriority(16);
+ _globals->_player.setFrame(1);
+ _globals->_player.setPosition(Common::Point(283, 52));
+ _globals->_player.animate(ANIM_MODE_5, this);
+ break;
+ case 2:
+ _globals->_player.remove();
+ setDelay(60);
+ break;
+ case 3:
+ _globals->_soundHandler.play(170);
+ scene->_smoke2.setVisage(4000);
+ scene->_smoke2.setStrip(6);
+ scene->_smoke2.animate(ANIM_MODE_2, NULL);
+ setDelay(60);
+ break;
+ case 4:
+ _globals->_soundHandler.play(77, this);
+ break;
+ case 5:
+ _globals->_game->endGame(4000, 15);
+ remove();
+ break;
+ }
+}
+
+void Scene4000::Action9::signal() {
+ // Villager animations
+ switch (_actionIndex++) {
+ case 0:
+ setDelay(_globals->_randomSource.getRandomNumber(119) + 240);
+ break;
+ case 1:
+ static_cast<SceneObject *>(_owner)->animate(ANIM_MODE_8, 1, this);
+ _actionIndex = 0;
+ break;
+ }
+}
+
+void Scene4000::Action10::signal() {
+ // Villager animations
+ switch (_actionIndex++) {
+ case 0:
+ setDelay(_globals->_randomSource.getRandomNumber(119) + 240);
+ break;
+ case 1:
+ static_cast<SceneObject *>(_owner)->animate(ANIM_MODE_8, 1, this);
+ _actionIndex = 0;
+ break;
+ }
+}
+
+void Scene4000::Action11::signal() {
+ Scene4000 *scene = (Scene4000 *)_globals->_sceneManager._scene;
+
+ switch (_actionIndex++) {
+ case 0:
+ _globals->_player.disableControl();
+ ADD_MOVER(scene->_lander, -30, 70);
+ break;
+ case 1:
+ setDelay(60);
+ break;
+ case 2:
+ scene->_hotspot5.postInit();
+ scene->_hotspot5.setVisage(2801);
+ scene->_hotspot5.animate(ANIM_MODE_1, NULL);
+ scene->_hotspot5.setObjectWrapper(new SceneObjectWrapper());
+ scene->_hotspot5._moveDiff.x = 4;
+ scene->_hotspot5.setPosition(Common::Point(-8, 88));
+
+ setAction(&scene->_sequenceManager1, this, 4001, &_globals->_player, NULL);
+
+ scene->_miranda.setPosition(Common::Point(-210, 139));
+ scene->_miranda.setAction(&scene->_sequenceManager2, NULL, 4002, &scene->_miranda, NULL);
+ scene->_lander.setAction(&scene->_sequenceManager3, NULL, 4003, &scene->_hotspot5, NULL);
+ break;
+ case 3:
+ scene->_stripManager.start(8000, this);
+ break;
+ case 4:
+ ADD_MOVER(scene->_olo, 263, 187);
+ scene->_olo.animate(ANIM_MODE_1, NULL);
+ break;
+ case 5:
+ scene->_soundHandler1.stop();
+ scene->_forceField.remove();
+
+ ADD_MOVER(_globals->_player, 340, 163);
+ ADD_MOVER_NULL(scene->_miranda, 340, 169);
+ ADD_MOVER_NULL(scene->_hotspot5, 340, 165);
+ break;
+ case 6:
+ _globals->_sceneManager.changeScene(4250);
+ break;
+ }
+}
+
+void Scene4000::Action12::signal() {
+ // Quinn enter Rock's hut
+ Scene4000 *scene = (Scene4000 *)_globals->_sceneManager._scene;
+
+ switch (_actionIndex++) {
+ case 0:
+ _globals->_player.disableControl();
+ setDelay(5);
+ break;
+ case 1:
+ _globals->_events.setCursor(CURSOR_WALK);
+ scene->_stripManager.start(4015, this);
+ break;
+ case 2:
+ _globals->setFlag(32);
+ if (scene->_stripManager._field2E8 == 275) {
+ _globals->setFlag(82);
+ ADD_MOVER_NULL(scene->_guardRock, 292, 138);
+ ADD_PLAYER_MOVER(283, 147);
+ } else {
+ setDelay(30);
+ }
+ break;
+ case 3:
+ if (scene->_stripManager._field2E8 == 275) {
+ _globals->_sceneManager.changeScene(4100);
+ } else {
+ ADD_PLAYER_MOVER_THIS(scene->_guardRock, 300, 132);
+ }
+ break;
+ case 4:
+ scene->_guardRock.hide();
+ scene->_stripManager.start(4020, this);
+ break;
+ case 5:
+ _globals->setFlag(35);
+ _globals->_player.enableControl();
+ remove();
+ break;
+ }
+}
+
+void Scene4000::Action13::signal() {
+ // Lander is landing
+ Scene4000 *scene = (Scene4000 *)_globals->_sceneManager._scene;
+
+ switch (_actionIndex++) {
+ case 0:
+ _globals->_player.disableControl();
+ setDelay(3);
+ break;
+ case 1:
+ scene->_soundHandler2.play(151);
+ scene->_soundHandler2.holdAt(true);
+ ADD_MOVER(scene->_lander, -30, 70);
+ break;
+ case 2:
+ scene->_soundHandler2.release();
+ _globals->_sceneManager.changeScene(4010);
+ break;
+ }
+}
+
+/*--------------------------------------------------------------------------*/
+
+void Scene4000::Miranda::doAction(int action) {
+ Scene4000 *scene = (Scene4000 *)_globals->_sceneManager._scene;
+
+ switch (action) {
+ case OBJECT_STUNNER:
+ SceneItem::display2(4000, 31);
+ break;
+ case CURSOR_LOOK:
+ SceneItem::display2(4000, 29);
+ break;
+ case CURSOR_TALK:
+ if (_globals->getFlag(31)) {
+ if (!_globals->getFlag(111)) {
+ _globals->setFlag(111);
+ _globals->_stripNum = 4070;
+ } else if (!_globals->getFlag(33))
+ _globals->_stripNum = 4094;
+ else if (!_globals->getFlag(112)) {
+ _globals->setFlag(112);
+ _globals->_stripNum = 4300;
+ } else if (!_globals->getFlag(113)) {
+ _globals->setFlag(113);
+ _globals->_stripNum = 4093;
+ } else
+ _globals->_stripNum = 4094;
+ } else {
+ if (!_globals->getFlag(33))
+ _globals->_stripNum = 4094;
+ else if (!_globals->getFlag(112)) {
+ _globals->setFlag(112);
+ _globals->_stripNum = 4300;
+ } else
+ _globals->_stripNum = 4094;
+ }
+
+ scene->setAction(&scene->_action5);
+ break;
+ default:
+ SceneHotspot::doAction(action);
+ break;
+ }
+}
+
+void Scene4000::Hotspot8::doAction(int action) {
+ // Guard
+ Scene4000 *scene = (Scene4000 *)_globals->_sceneManager._scene;
+
+ switch (action) {
+ case OBJECT_STUNNER:
+ SceneItem::display2(4000, 26);
+ break;
+ case CURSOR_LOOK:
+ SceneItem::display2(4000, 25);
+ break;
+ case CURSOR_TALK:
+ if (RING_INVENTORY._peg._sceneNumber == 1)
+ SceneItem::display2(4000, 34);
+ else {
+ switch (_ctr) {
+ case 0:
+ _globals->_stripNum = 4090;
+ break;
+ case 1:
+ _globals->_stripNum = 4091;
+ break;
+ case 2:
+ _globals->_stripNum = 4092;
+ break;
+ default:
+ SceneItem::display2(4000, 34);
+ break;
+ }
+
+ if (_globals->_stripNum) {
+ setAction(NULL);
+ addMover(NULL);
+ ++_ctr;
+ scene->setAction(&scene->_action5);
+ }
+ }
+ break;
+ default:
+ SceneHotspot::doAction(action);
+ break;
+ }
+}
+
+void Scene4000::GuardRock::doAction(int action) {
+ switch (action) {
+ case OBJECT_STUNNER:
+ SceneItem::display2(4000, 28);
+ break;
+ case CURSOR_LOOK:
+ SceneItem::display2(4000, 27);
+ break;
+ case CURSOR_TALK:
+ error("*** Do we need dialog.");
+ break;
+ default:
+ SceneHotspot::doAction(action);
+ break;
+ }
+}
+
+void Scene4000::Ladder::doAction(int action) {
+ Scene4000 *scene = (Scene4000 *)_globals->_sceneManager._scene;
+
+ switch (action) {
+ case CURSOR_LOOK:
+ SceneItem::display2(4000, 30);
+ break;
+ case CURSOR_USE:
+ _globals->_player.disableControl();
+ if (_globals->getFlag(40)) {
+ scene->_sceneMode = 4005;
+ scene->setAction(&scene->_sequenceManager1, scene, 4005, &_globals->_player, NULL);
+ } else {
+ scene->_sceneMode = 4004;
+ scene->setAction(&scene->_sequenceManager1, scene, 4004, &_globals->_player, &scene->_ladder, NULL);
+ }
+ break;
+ default:
+ SceneHotspot::doAction(action);
+ break;
+ }
+}
+
+void Scene4000::TheTech::doAction(int action) {
+ Scene4000 *scene = (Scene4000 *)_globals->_sceneManager._scene;
+
+ switch (action) {
+ case CURSOR_LOOK:
+ SceneItem::display2(4000, 13);
+ break;
+ case OBJECT_SCANNER:
+ SceneItem::display2(4000, 19);
+ break;
+ case OBJECT_STUNNER:
+ SceneItem::display2(4000, 20);
+ break;
+ case CURSOR_USE:
+ if (_globals->getFlag(40))
+ SceneItem::display2(4000, 37);
+ else {
+ _globals->_player.disableControl();
+ if (_globals->_sceneObjects->contains(&scene->_miranda))
+ _globals->clearFlag(96);
+
+ scene->_sceneMode = 4012;
+ scene->setAction(&scene->_sequenceManager1, scene, 4012, &_globals->_player, NULL);
+ }
+ break;
+ default:
+ SceneHotspot::doAction(action);
+ break;
+ }
+}
+
+void Scene4000::Hotspot13::doAction(int action) {
+ // Rock between the two chimneys
+ Scene4000 *scene = (Scene4000 *)_globals->_sceneManager._scene;
+
+ switch (action) {
+ case CURSOR_LOOK:
+ SceneItem::display2(4000, 21);
+ break;
+ case OBJECT_ROPE:
+ if (_globals->getFlag(40))
+ scene->setAction(&scene->_action4);
+ else
+ SceneItem::display2(4000, 22);
+ break;
+ default:
+ SceneHotspot::doAction(action);
+ break;
+ }
+}
+
+void Scene4000::Hotspot::doAction(int action) {
+ // Wall between the two doors
+ Scene4000 *scene = (Scene4000 *)_globals->_sceneManager._scene;
+
+ switch (action) {
+ case CURSOR_LOOK:
+ SceneItem::display2(4000, 16);
+ break;
+ case OBJECT_SCANNER:
+ SceneItem::display2(4000, 17);
+ break;
+ case OBJECT_STUNNER:
+ SceneItem::display2(4000, 18);
+ break;
+ case OBJECT_LADDER: {
+ _globals->_player.disableControl();
+
+ scene->_ladder.postInit();
+ scene->_ladder.setVisage(4000);
+ scene->_ladder.setStrip(5);
+ scene->_ladder.setPosition(Common::Point(245, 147));
+ scene->_ladder.hide();
+ _globals->_sceneItems.push_front(&scene->_ladder);
+
+ if (_globals->_sceneObjects->contains(&scene->_hotspot8)) {
+ scene->_hotspot8.setAction(NULL);
+ Common::Point pt(118, 145);
+ NpcMover *mover = new NpcMover();
+ scene->_hotspot18.addMover(mover, &pt, NULL);
+ }
+
+ scene->_sceneMode = 4004;
+ scene->setAction(&scene->_sequenceManager1, scene, 4011, &_globals->_player, &scene->_ladder, NULL);
+ break;
+ }
+ default:
+ SceneHotspot::doAction(action);
+ break;
+ }
+}
+
+void Scene4000::Hotspot17::doAction(int action) {
+ // Left Chimney
+ Scene4000 *scene = (Scene4000 *)_globals->_sceneManager._scene;
+
+ switch (action) {
+ case CURSOR_LOOK:
+ SceneItem::display2(4000, 23);
+ break;
+ case CURSOR_USE:
+ if (_globals->getFlag(40))
+ scene->setAction(&scene->_action7);
+ else
+ SceneItem::display2(4000, 24);
+ break;
+ default:
+ SceneHotspot::doAction(action);
+ break;
+ }
+}
+
+void Scene4000::Hotspot18::doAction(int action) {
+ // Right Chimney
+ Scene4000 *scene = (Scene4000 *)_globals->_sceneManager._scene;
+
+ switch (action) {
+ case CURSOR_LOOK:
+ SceneItem::display2(4000, 36);
+ break;
+ case CURSOR_USE:
+ if (_globals->getFlag(40))
+ scene->setAction(&scene->_action8);
+ else
+ SceneItem::display2(4000, 24);
+ break;
+ default:
+ SceneHotspot::doAction(action);
+ break;
+ }
+}
+
+void Scene4000::Hotspot23::doAction(int action) {
+ // Door of the temple
+ switch (action) {
+ case CURSOR_LOOK:
+ SceneItem::display2(4000, _globals->getFlag(31) ? 10 : 9);
+ break;
+ default:
+ SceneHotspot::doAction(action);
+ break;
+ }
+}
+
+/*--------------------------------------------------------------------------*/
+
+Scene4000::Scene4000() :
+ _forceField(0, CURSOR_LOOK, 4000, 14, CURSOR_USE, 4000, 32, OBJECT_STUNNER, 4000, 33,
+ OBJECT_SCANNER, 4000, 19, LIST_END),
+ _hotspot19(0, CURSOR_LOOK, 4000, 7, LIST_END),
+ _hotspot20(0, CURSOR_LOOK, 4000, 3, LIST_END),
+ _hotspot21(0, CURSOR_LOOK, 4000, 1, LIST_END),
+ _hotspot22(0, CURSOR_LOOK, 4000, 8, LIST_END),
+ _hotspot24(0, CURSOR_LOOK, 4000, 11, LIST_END),
+ _hotspot25(0, CURSOR_LOOK, 4000, 4, LIST_END),
+ _hotspot26(0, CURSOR_LOOK, 4000, 0, LIST_END) {
+}
+
+void Scene4000::postInit(SceneObjectList *OwnerList) {
+ loadScene(4000);
+ Scene::postInit();
+ setZoomPercents(0, 20, 70, 50);
+
+ _stripManager.addSpeaker(&_speakerQR);
+ _stripManager.addSpeaker(&_speakerML);
+ _stripManager.addSpeaker(&_speakerMR);
+ _stripManager.addSpeaker(&_speakerSR);
+ _stripManager.addSpeaker(&_speakerCHFL);
+ _stripManager.addSpeaker(&_speakerPL);
+ _stripManager.addSpeaker(&_speakerPText);
+ _stripManager.addSpeaker(&_speakerQText);
+ _stripManager.addSpeaker(&_speakerCHFR);
+ _stripManager.addSpeaker(&_speakerQL);
+ _stripManager.addSpeaker(&_speakerCHFText);
+ _stripManager.addSpeaker(&_speakerSText);
+ _stripManager.addSpeaker(&_speakerMText);
+
+ _speakerCHFText._npc = &_guardRock;
+ _speakerSText._npc = &_hotspot5;
+ _speakerMText._npc = &_miranda;
+ _speakerPText._npc = &_olo;
+ _speakerQText._npc = &_globals->_player;
+
+ _hotspot13.setBounds(Rect(263, 41, 278, 55));
+ _hotspot14.setBounds(Rect(96 /*140*/, 177, 140 /*96*/, 204));
+ _hotspot15.setBounds(Rect(227, 101, 264, 143));
+ _hotspot16.setBounds(Rect(306, 100, 319, 148));
+ _hotspot17.setBounds(Rect(231, 53, 254, 60));
+ _hotspot18.setBounds(Rect(285, 51, 310, 60));
+ _hotspot26.setBounds(Rect(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT));
+ _hotspot21.setBounds(Rect(28, 7, 53, 64));
+ _hotspot22.setBounds(Rect(125, 155, 140, 189));
+ _hotspot23.setBounds(Rect(205, 102, 220, 142));
+ _hotspot24.setBounds(Rect(270, 111, 297, 147));
+
+ _hotspot19._sceneRegionId = 16;
+ _hotspot20._sceneRegionId = 18;
+ _hotspot25._sceneRegionId = 17;
+
+ _smoke1.postInit();
+ _smoke1.setVisage(4000);
+ _smoke1.fixPriority(1);
+ _smoke1.setFrame(2);
+ _smoke1.setPosition(Common::Point(242, 59));
+ _smoke1.animate(ANIM_MODE_2, NULL);
+
+ _smoke2.postInit();
+ _smoke2.setVisage(4000);
+ _smoke2.setStrip(2);
+ _smoke2.fixPriority(1);
+ _smoke2.setFrame(2);
+ _smoke2.setPosition(Common::Point(299, 59));
+ _smoke2.animate(ANIM_MODE_2, NULL);
+
+ if (RING_INVENTORY._ladder._sceneNumber != 4000) {
+ // if ladder is not in the scene, activate the hotspot on the wall
+ _hotspot8.postInit();
+ _hotspot8.setVisage(4018);
+ _hotspot8.setObjectWrapper(new SceneObjectWrapper());
+ _hotspot8._strip = 2;
+ _hotspot8._numFrames = 5;
+ _hotspot8.setPosition(Common::Point(306, 154));
+ _hotspot8.setAction(&_action9);
+ }
+
+ _theTech.postInit();
+ _theTech.setVisage(4000);
+ _theTech.setStrip(3);
+ _theTech.setFrame(3);
+ _theTech.fixPriority(200);
+ _theTech.setPosition(Common::Point(281, 176));
+
+ if (_globals->getFlag(34)) {
+ _soundHandler1.play(156);
+
+ _forceField.postInit();
+ _forceField.setVisage(4000);
+ _forceField.setStrip(4);
+ _forceField.setPosition(Common::Point(312, 174));
+ _forceField.fixPriority(200);
+ _forceField.animate(ANIM_MODE_8, 0, NULL);
+
+ _globals->_sceneItems.push_back(&_forceField);
+ }
+
+ _globals->_player.postInit();
+ _globals->_player.setVisage(2602);
+ _globals->_player.animate(ANIM_MODE_1, NULL);
+ _globals->_player.setObjectWrapper(new SceneObjectWrapper());
+ _globals->_player.setPosition(Common::Point(-28, 86));
+
+ if (!_globals->getFlag(36) && !_globals->getFlag(43)) {
+ _miranda.postInit();
+ _miranda.setVisage(2701);
+ _miranda.animate(ANIM_MODE_1, NULL);
+ _miranda.setObjectWrapper(new SceneObjectWrapper());
+ _miranda._moveDiff = Common::Point(4, 2);
+ _miranda.setPosition(Common::Point(-210, 139));
+
+ _globals->_sceneItems.push_back(&_miranda);
+ }
+
+ _globals->clearFlag(40);
+
+ switch (_globals->_sceneManager._previousScene) {
+ case 2320:
+ _globals->_soundHandler.play(155);
+
+ if (RING_INVENTORY._ale._sceneNumber == 1) {
+ _guardRock.postInit();
+ _guardRock.setVisage(4001);
+ _guardRock.animate(ANIM_MODE_1, NULL);
+ _guardRock.setObjectWrapper(new SceneObjectWrapper());
+ _guardRock.setPosition(Common::Point(314, 132));
+
+ setAction(&_action6);
+ } else {
+ _globals->_player.disableControl();
+ _sceneMode = 4001;
+ setAction(&_sequenceManager1, this, 4001, &_globals->_player, NULL);
+
+ if (!_globals->getFlag(36) && !_globals->getFlag(43))
+ _miranda.setAction(&_sequenceManager2, NULL, 4002, &_miranda, NULL);
+ }
+
+ if (_globals->getFlag(42))
+ _hotspot8.setAction(&_action3);
+ else if (_globals->getFlag(91))
+ _hotspot8.remove();
+ break;
+
+ case 4010:
+ _miranda.setPosition(Common::Point(-210, 139));
+
+ _guardRock.postInit();
+ _guardRock.setVisage(4001);
+ _guardRock.animate(ANIM_MODE_1, NULL);
+ _guardRock.setObjectWrapper(new SceneObjectWrapper());
+ _guardRock.setPosition(Common::Point(314, 132));
+
+ _hotspot2.postInit();
+ _hotspot2.setVisage(4018);
+ _hotspot2._strip = 1;
+ _hotspot2._numFrames = 5;
+ _hotspot2.setPosition(Common::Point(182, 146));
+ _hotspot2.setAction(&_action10);
+
+ setAction(&_action2);
+ break;
+
+ case 4025:
+ if (RING_INVENTORY._ladder._sceneNumber == 4000)
+ _hotspot8.remove();
+
+ _globals->_player.setPosition(Common::Point(260, 185));
+
+ if (!_globals->getFlag(36) && !_globals->getFlag(43))
+ _miranda.setPosition(Common::Point(246, 146));
+
+ if (_globals->getFlag(96)) {
+ _olo.postInit();
+ _olo.setVisage(4006);
+ _olo.animate(ANIM_MODE_1, NULL);
+ _olo.setObjectWrapper(new SceneObjectWrapper());
+ _olo.setPosition(Common::Point(290, 163));
+ }
+
+ if (_globals->_stripNum == 4025) {
+ _soundHandler1.play(182);
+ _forceField.remove();
+
+ _hotspot5.postInit();
+ _hotspot5.setVisage(2801);
+ _hotspot5.animate(ANIM_MODE_1, NULL);
+ _hotspot5.setObjectWrapper(new SceneObjectWrapper());
+ _hotspot5._moveDiff.x = 4;
+ _hotspot5.setPosition(Common::Point(-18, 86));
+
+ _globals->_player.disableControl();
+
+ if (!_globals->getFlag(96)) {
+ _olo.postInit();
+ _olo.setVisage(4006);
+ _olo.animate(ANIM_MODE_1, NULL);
+ _olo.setObjectWrapper(new SceneObjectWrapper());
+ _olo.setPosition(Common::Point(195, 128));
+
+ Common::Point pt(268, 157);
+ PlayerMover *mover = new PlayerMover();
+ _olo.addMover(mover, &pt, NULL);
+ }
+
+ _sceneMode = 4003;
+ setAction(&_sequenceManager1, this, 4003, &_hotspot5, NULL);
+ } else if (_globals->getFlag(96)) {
+ _globals->_player.disableControl();
+ _sceneMode = 4013;
+ setAction(&_sequenceManager1, this, 4013, &_olo, NULL);
+ }
+
+ _globals->clearFlag(96);
+ break;
+
+ case 4045:
+ _globals->_player.enableControl();
+
+ if (RING_INVENTORY._ladder._sceneNumber != 4000) {
+ _hotspot8.setVisage(4017);
+ _hotspot8.animate(ANIM_MODE_1, NULL);
+ _hotspot8.setPosition(Common::Point(199, 188));
+ _hotspot8.setAction(&_action3);
+ }
+
+ _globals->_player.setPosition(Common::Point(208, 153));
+ if (!_globals->getFlag(36) && !_globals->getFlag(43))
+ _miranda.setPosition(Common::Point(246, 146));
+
+ if (_globals->getFlag(39)) {
+ // Ollo follows Quinn and gives explanations on the Tech.
+ _globals->clearFlag(39);
+
+ _olo.postInit();
+ _olo.setVisage(4006);
+ _olo.animate(ANIM_MODE_1, NULL);
+ _olo.setObjectWrapper(new SceneObjectWrapper());
+ _olo.setPosition(Common::Point(219, 150));
+
+ _sceneMode = 4010;
+ _globals->_player.disableControl();
+ // This is the buggy animation where Miranda comments the Tech even
+ // if she's not in the room but in the lander.
+ setAction(&_sequenceManager1, this, 4010, &_globals->_player, &_olo, NULL);
+ }
+
+ if (_globals->_stripNum == 4000) {
+ _globals->_stripNum = 0;
+
+ _guardRock.postInit();
+ _guardRock.setVisage(4001);
+ _guardRock.animate(ANIM_MODE_1, NULL);
+ _guardRock.setObjectWrapper(new SceneObjectWrapper());
+ _guardRock.setPosition(Common::Point(231, 159));
+ _guardRock.setStrip(4);
+
+ setAction(&_action12);
+ }
+ break;
+
+ case 4050:
+ _globals->_soundHandler.play(155);
+ _globals->_player.disableControl();
+
+ if (_globals->_stripNum == 4050) {
+ _globals->_player.setVisage(4008);
+ _globals->_player.setStrip(4);
+ _globals->_player.setFrame(_globals->_player.getFrameCount());
+ _globals->_player.fixPriority(16);
+ _globals->_player.setPosition(Common::Point(260, 55));
+
+ _sceneMode = 4007;
+ setAction(&_sequenceManager1, this, 4007, &_globals->_player, NULL);
+ } else {
+ _globals->_player.setPosition(Common::Point(208, 153));
+ _globals->_player.enableControl();
+ }
+
+ if (RING_INVENTORY._ladder._sceneNumber != 4000)
+ _hotspot8.remove();
+ break;
+
+ case 4100:
+ _globals->_player.enableControl();
+ _globals->_player.setPosition(Common::Point(270, 155));
+
+ if (_globals->getFlag(42) && (RING_INVENTORY._ladder._sceneNumber != 4000)) {
+ _hotspot8.setVisage(4017);
+ _hotspot8.animate(ANIM_MODE_1, NULL);
+ _hotspot8.setPosition(Common::Point(244, 151));
+ _hotspot8.setAction(&_action3);
+ }
+
+ if (!_globals->getFlag(36) && !_globals->getFlag(43))
+ _miranda.setPosition(Common::Point(246, 146));
+ break;
+
+ default:
+ _globals->_soundHandler.play(155);
+
+ _lander.postInit();
+ _lander.setVisage(4002);
+ _lander._moveDiff = Common::Point(10, 10);
+ _lander.setPosition(Common::Point(-100, 80));
+ _lander.changeZoom(-1);
+ _lander.setPosition(Common::Point(130, -1));
+ _lander.animate(ANIM_MODE_2, NULL);
+
+ if (_globals->_stripNum == 9000) {
+ _olo.postInit();
+ _olo.setVisage(4006);
+ _olo.setPosition(Common::Point(235, 153));
+
+ _guardRock.postInit();
+ _guardRock.setVisage(4001);
+ _guardRock.setStrip(3);
+ _guardRock.setPosition(Common::Point(255, 153));
+
+ setAction(&_action11);
+ RING_INVENTORY._ladder._sceneNumber = 4100;
+ RING_INVENTORY._rope._sceneNumber = 4150;
+
+ _soundHandler1.play(156);
+
+ _forceField.postInit();
+ _forceField.setVisage(4000);
+ _forceField.setStrip(4);
+ _forceField.setPosition(Common::Point(312, 174));
+ _forceField.fixPriority(200);
+ _forceField.animate(ANIM_MODE_8, 0, NULL);
+ } else {
+ if (!_globals->getFlag(37)) {
+ _hotspot2.postInit();
+ _hotspot2.setVisage(4018);
+ _hotspot2._strip = 1;
+ _hotspot2._numFrames = 5;
+ _hotspot2.setPosition(Common::Point(182, 146));
+ _hotspot2.setAction(&_action10);
+ }
+ _miranda.setPosition(Common::Point(-210, 139));
+ setAction(&_action13);
+ }
+
+ break;
+ }
+
+ if (RING_INVENTORY._ladder._sceneNumber == 4000) {
+ _ladder.postInit();
+ _ladder.setVisage(4000);
+ _ladder.setStrip(5);
+ _ladder.setPosition(Common::Point(245, 147));
+
+ _globals->_sceneItems.push_back(&_ladder);
+ }
+
+ if (RING_INVENTORY._rope._sceneNumber == 4000) {
+ _rope.postInit();
+ _rope.setVisage(4000);
+ _rope.setStrip(7);
+ _rope.fixPriority(1);
+ _rope.setPosition(Common::Point(268, 44));
+ }
+
+ _globals->_sceneItems.addItems(&_hotspot8, &_hotspot17, &_hotspot18, &_hotspot14, &_hotspot15,
+ &_hotspot16, &_theTech, &_hotspot13, &_hotspot21, &_hotspot20, &_hotspot22, &_hotspot23,
+ &_hotspot24, &_hotspot25, &_hotspot19, &_hotspot26, NULL);
+}
+
+void Scene4000::signal() {
+ switch (_sceneMode) {
+ case 4010:
+ _globals->setFlag(38);
+ _olo.remove();
+ // Deliberate fall-through
+ case 4001:
+ _globals->_player.enableControl();
+ break;
+ case 4002:
+ case 4011:
+ break;
+ case 4003:
+ _sceneMode = 4014;
+ setAction(&_sequenceManager1, this, 4014, &_globals->_player, &_hotspot5, NULL);
+ break;
+ case 4004:
+ RING_INVENTORY._ladder._sceneNumber = 4000;
+ // Deliberate fall-through
+ case 4007:
+ _globals->_player._uiEnabled = true;
+ _globals->_events.setCursor(CURSOR_USE);
+ _globals->setFlag(40);
+ break;
+ case 4005:
+ _globals->_player.enableControl();
+ _globals->_events.setCursor(CURSOR_WALK);
+ _globals->clearFlag(40);
+ break;
+ case 4006:
+ _globals->_sceneManager.changeScene(4045);
+ break;
+ case 4008:
+ _globals->_sceneManager.changeScene(2320);
+ break;
+ case 4009:
+ _globals->_sceneManager.changeScene(2200);
+ break;
+ case 4012:
+ _globals->_player.checkAngle(&_theTech);
+ _globals->_sceneManager.changeScene(4025);
+ break;
+ case 4013:
+ _globals->_player.enableControl();
+ _olo.remove();
+ break;
+ case 4014:
+ _globals->_sceneManager.changeScene(4250);
+ break;
+ case 4015:
+ ADD_MOVER_NULL(_miranda, 0, _miranda._position.y - 5);
+ break;
+ }
+}
+
+void Scene4000::dispatch() {
+ Scene::dispatch();
+
+ if ((_globals->_player.getRegionIndex() == 10) || (_globals->_player.getRegionIndex() == 6))
+ _globals->_player.fixPriority(200);
+ if (_globals->_player.getRegionIndex() == 11)
+ _globals->_player.fixPriority(-1);
+ if (_globals->_player.getRegionIndex() == 5)
+ _globals->_player.fixPriority(94);
+
+ if (_globals->_sceneObjects->contains(&_hotspot5)) {
+ if ((_hotspot5.getRegionIndex() == 10) || (_hotspot5.getRegionIndex() == 6))
+ _hotspot5.fixPriority(200);
+ if (_hotspot5.getRegionIndex() == 11)
+ _hotspot5.fixPriority(-1);
+ if (_hotspot5.getRegionIndex() == 5)
+ _hotspot5.fixPriority(94);
+ }
+
+ if (_globals->_sceneObjects->contains(&_miranda)) {
+ if (!_miranda._mover)
+ _miranda.checkAngle(&_globals->_player);
+ if (!_action && _globals->_player.getRegionIndex() == 23) {
+ ADD_MOVER_NULL(_miranda, 204, 186);
+ }
+
+ if ((_miranda.getRegionIndex() == 10) || (_miranda.getRegionIndex() == 6))
+ _miranda.fixPriority(200);
+ if (_miranda.getRegionIndex() == 11)
+ _miranda.fixPriority(-1);
+ if (_miranda.getRegionIndex() == 5)
+ _miranda.fixPriority(94);
+ }
+
+ if (!_action) {
+ if ((RING_INVENTORY._peg._sceneNumber == 1) && _globals->getFlag(34) &&
+ _globals->getFlag(37) && !_globals->getFlag(40)) {
+ _globals->_player.disableControl();
+ _soundHandler1.play(177);
+ _globals->_soundHandler.play(178);
+
+ setAction(&_action1);
+ }
+
+ if (_globals->_player.getRegionIndex() == 2)
+ _globals->_sceneManager.changeScene(4045);
+ if (_globals->_player.getRegionIndex() == 15)
+ _globals->_sceneManager.changeScene(4100);
+
+ if ((_globals->_player._position.x <= 5) && (_globals->_player._position.y < 100)) {
+ _globals->_player.disableControl();
+
+ if (!_globals->_sceneObjects->contains(&_miranda) || (_miranda._position.y <= 100)) {
+ _sceneMode = 4008;
+ setAction(&_sequenceManager1, this, 4008, &_globals->_player, NULL);
+ } else {
+ _sceneMode = 4015;
+ _globals->_player.addMover(NULL);
+ setAction(&_sequenceManager1, this, 4015, &_globals->_player, &_miranda, NULL);
+ }
+ }
+ }
+}
+
+/*--------------------------------------------------------------------------
+ * Scene 4010 - Village - Outside Lander
+ *
+ *--------------------------------------------------------------------------*/
+
+void Scene4010::postInit(SceneObjectList *OwnerList) {
+ loadScene(4010);
+ Scene::postInit();
+ setZoomPercents(0, 20, 70, 50);
+
+ _stripManager.addSpeaker(&_speakerQText);
+ _stripManager.addSpeaker(&_speakerSText);
+ _stripManager.addSpeaker(&_speakerMText);
+ _speakerSText._npc = &_hotspot1;
+ _speakerMText._npc = &_hotspot2;
+ _speakerQText._npc = &_globals->_player;
+
+ _globals->_player.postInit();
+ _globals->_player.setVisage(0);
+ _globals->_player.animate(ANIM_MODE_1, NULL);
+ _globals->_player.setObjectWrapper(new SceneObjectWrapper());
+ _globals->_player.setPosition(Common::Point(-38, 175));
+ _globals->_player.changeZoom(75);
+
+ _hotspot2.postInit();
+ _hotspot2.setVisage(2705);
+ _hotspot2.animate(ANIM_MODE_1, NULL);
+ _hotspot2.setObjectWrapper(new SceneObjectWrapper());
+ _hotspot2._moveDiff = Common::Point(4, 2);
+ _hotspot2.setPosition(Common::Point(-50, 185));
+ _hotspot2.changeZoom(75);
+
+ _hotspot1.postInit();
+ _hotspot1.setVisage(2806);
+ _hotspot1.setPosition(Common::Point(-20, 175));
+ _hotspot1.changeZoom(75);
+ _hotspot1.animate(ANIM_MODE_1, NULL);
+ _hotspot1.setObjectWrapper(new SceneObjectWrapper());
+
+ _globals->_player.disableControl();
+ setAction(&_sequenceManager, this, 4017, &_globals->_player, &_hotspot1, &_hotspot2, NULL);
+}
+
+void Scene4010::signal() {
+ _globals->_sceneManager.changeScene(4000);
+}
+
+/*--------------------------------------------------------------------------
+ * Scene 4025 - Village - Puzzle Board
+ *
+ *--------------------------------------------------------------------------*/
+
+void Scene4025::Action1::signal() {
+ Scene4025 *scene = (Scene4025 *)_globals->_sceneManager._scene;
+
+ switch (_actionIndex++) {
+ case 0:
+ scene->_armHotspot._strip = scene->_pegPtr->_armStrip;
+ scene->_armHotspot._frame = 4;
+ scene->_armHotspot.animate(ANIM_MODE_4, 2, -1, this);
+
+ if (scene->_pegPtr->_armStrip > 3) {
+ if (scene->_hole1._armStrip == scene->_pegPtr->_armStrip)
+ scene->_hole1._pegPtr = NULL;
+ if (scene->_hole2._armStrip == scene->_pegPtr->_armStrip)
+ scene->_hole2._pegPtr = NULL;
+ if (scene->_hole3._armStrip == scene->_pegPtr->_armStrip)
+ scene->_hole3._pegPtr = NULL;
+ if (scene->_hole4._armStrip == scene->_pegPtr->_armStrip)
+ scene->_hole4._pegPtr = NULL;
+ if (scene->_hole5._armStrip == scene->_pegPtr->_armStrip)
+ scene->_hole5._pegPtr = NULL;
+ }
+ break;
+ case 1:
+ scene->_pegPtr->hide();
+
+ if (scene->_pegPtr2) {
+ if (scene->_pegPtr->_armStrip == 3)
+ scene->_pegPtr2->_strip = 2;
+
+ scene->_pegPtr2->setPosition(scene->_pegPtr->_position);
+ scene->_pegPtr2->show();
+ scene->_pegPtr2->_armStrip = scene->_pegPtr->_armStrip;
+ }
+
+ scene->_pegPtr->_armStrip = 0;
+ scene->_pegPtr->setPosition(Common::Point(-10, -10));
+ scene->_pegPtr2 = scene->_pegPtr;
+ scene->_armHotspot.animate(ANIM_MODE_5, this);
+ break;
+
+ case 2:
+ _globals->_player._uiEnabled = true;
+ _globals->_events.setCursor(CURSOR_USE);
+ remove();
+ break;
+ }
+}
+
+void Scene4025::Action2::signal() {
+ Scene4025 *scene = (Scene4025 *)_globals->_sceneManager._scene;
+
+ switch (_actionIndex++) {
+ case 0:
+ scene->_armHotspot._strip = scene->_holePtr->_armStrip;
+ scene->_armHotspot.animate(ANIM_MODE_4, 2, -1, this);
+ break;
+ case 1:
+ if (!scene->_pegPtr2) {
+ // Getting a peg from a hole
+ scene->_holePtr->_pegPtr->hide();
+ scene->_pegPtr = scene->_holePtr->_pegPtr;
+ scene->_pegPtr->_armStrip = 0;
+ scene->_pegPtr->setPosition(Common::Point(-10, -10));
+ scene->_pegPtr2 = scene->_holePtr->_pegPtr;
+ scene->_holePtr->_pegPtr = NULL;
+ } else {
+ // Placing a peg into a hole
+ scene->_pegPtr2 = NULL;
+ if (scene->_holePtr->_pegPtr) {
+ scene->_holePtr->_pegPtr->hide();
+ scene->_pegPtr2 = scene->_holePtr->_pegPtr;
+ }
+
+ assert(scene->_pegPtr);
+ scene->_pegPtr->setPosition(scene->_holePtr->_newPosition);
+ scene->_pegPtr->setStrip(1);
+ scene->_pegPtr->show();
+ scene->_pegPtr->_armStrip = scene->_holePtr->_armStrip;
+
+ scene->_holePtr->_pegPtr = scene->_pegPtr;
+ scene->_pegPtr = scene->_pegPtr2;
+ }
+ scene->_armHotspot.animate(ANIM_MODE_5, this);
+ break;
+ case 2:
+ _globals->_player._uiEnabled = true;
+ _globals->_events.setCursor(CURSOR_USE);
+ remove();
+ break;
+ }
+}
+
+void Scene4025::Action3::signal() {
+ switch (_actionIndex++) {
+ case 0:
+ _globals->_player.disableControl();
+ _globals->_scenePalette.addRotation(64, 111, -1);
+ setDelay(120);
+ break;
+ case 1:
+ _globals->clearFlag(34);
+ _globals->_stripNum = 4025;
+ _globals->_sceneManager.changeScene(4000);
+ break;
+ }
+}
+
+/*--------------------------------------------------------------------------*/
+
+void Scene4025::Hole::synchronize(Serializer &s) {
+ SceneObject::synchronize(s);
+ SYNC_POINTER(_pegPtr);
+ s.syncAsSint16LE(_armStrip);
+ s.syncAsSint16LE(_newPosition.x);
+ s.syncAsSint16LE(_newPosition.y);
+}
+
+void Scene4025::Hole::doAction(int action) {
+ Scene4025 *scene = (Scene4025 *)_globals->_sceneManager._scene;
+
+ switch (action) {
+ case CURSOR_LOOK:
+ SceneItem::display2(4025, 3);
+ break;
+ case CURSOR_USE:
+ if (!scene->_pegPtr && !_pegPtr) {
+ setAction(&scene->_sequenceManager, scene, 4028, NULL);
+ } else {
+ _globals->_player.disableControl();
+ scene->_holePtr = this;
+ scene->setAction(&scene->_action2);
+ }
+ break;
+ case OBJECT_PEG:
+ if (!scene->_pegPtr2) {
+ _globals->_player.disableControl();
+ _globals->_events.setCursor(CURSOR_USE);
+ RING_INVENTORY._peg._sceneNumber = 4025;
+
+ scene->_pegPtr = &scene->_peg5;
+ scene->_holePtr = this;
+ scene->_pegPtr->_armStrip = 0;
+ scene->_pegPtr2 = scene->_pegPtr;
+
+ scene->setAction(&scene->_action2);
+ } else {
+ scene->_sceneMode = 4027;
+ scene->setAction(&scene->_sequenceManager, scene, 4027, NULL);
+ }
+ break;
+ }
+}
+
+void Scene4025::Peg::synchronize(Serializer &s) {
+ SceneObject::synchronize(s);
+ s.syncAsSint16LE(_field88);
+ s.syncAsSint16LE(_armStrip);
+}
+
+void Scene4025::Peg::doAction(int action) {
+ Scene4025 *scene = (Scene4025 *)_globals->_sceneManager._scene;
+
+ switch (action) {
+ case CURSOR_LOOK:
+ SceneItem::display2(4025, 1);
+ break;
+ case CURSOR_USE:
+ _globals->_player.disableControl();
+ scene->_pegPtr = this;
+ scene->setAction(&scene->_action1);
+ break;
+ }
+}
+
+/*--------------------------------------------------------------------------*/
+
+Scene4025::Scene4025() : Scene() {
+ _holePtr = NULL;
+ _pegPtr = _pegPtr2 = NULL;
+}
+
+void Scene4025::postInit(SceneObjectList *OwnerList) {
+ loadScene(4025);
+ Scene::postInit();
+ setZoomPercents(0, 100, 200, 100);
+
+ _globals->_events.setCursor(CURSOR_USE);
+ _pegPtr = _pegPtr2 = NULL;
+
+ _peg1.postInit();
+ _peg1._field88 = 1;
+ _peg1.setVisage(4025);
+ _peg1.setStrip(2);
+ _peg1.setFrame(1);
+ _peg1.setPosition(Common::Point(203, 61));
+
+ _peg2.postInit();
+ _peg2._field88 = 4;
+ _peg2.setVisage(4025);
+ _peg2.setStrip(2);
+ _peg2.setFrame(2);
+ _peg2.setPosition(Common::Point(195, 57));
+
+ _peg3.postInit();
+ _peg3._field88 = 0;
+ _peg3.setVisage(4025);
+ _peg3.setStrip(2);
+ _peg3.setFrame(3);
+ _peg3.setPosition(Common::Point(202, 66));
+
+ _peg4.postInit();
+ _peg4._field88 = 3;
+ _peg4.setVisage(4025);
+ _peg4.setStrip(2);
+ _peg4.setFrame(4);
+ _peg4.setPosition(Common::Point(194, 68));
+
+ _peg5.postInit();
+ _peg5._field88 = 2;
+ _peg5.setVisage(4025);
+ _peg5.setStrip(1);
+ _peg5.setFrame(5);
+ _peg5.hide();
+
+ // Hole N-W
+ _hole1.postInit();
+ _hole1.setVisage(4025);
+ _hole1.setStrip(1);
+ _hole1.setFrame2(6);
+ _hole1.setPosition(Common::Point(123, 51));
+ _hole1._pegPtr = NULL;
+ _hole1._newPosition = Common::Point(123, 44);
+ _hole1._armStrip = 8;
+
+ // Hole N-E
+ _hole2.postInit();
+ _hole2.setVisage(4025);
+ _hole2.setStrip(1);
+ _hole2.setFrame2(7);
+ _hole2.setPosition(Common::Point(167, 51));
+ _hole2._pegPtr = NULL;
+ _hole2._newPosition = Common::Point(166, 44);
+ _hole2._armStrip = 7;
+
+ // Hole Center
+ _hole3.postInit();
+ _hole3.setVisage(4025);
+ _hole3.setStrip(1);
+ _hole3.setFrame2(8);
+ _hole3.setPosition(Common::Point(145, 69));
+ _hole3._pegPtr = NULL;
+ _hole3._newPosition = Common::Point(145, 60);
+ _hole3._armStrip = 6;
+
+ // Hole S-W
+ _hole4.postInit();
+ _hole4.setVisage(4025);
+ _hole4.setStrip(1);
+ _hole4.setFrame2(9);
+ _hole4.setPosition(Common::Point(123, 87));
+ _hole4._pegPtr = NULL;
+ _hole4._newPosition = Common::Point(123, 80);
+ _hole4._armStrip = 5;
+
+ // Hole S-E
+ _hole5.postInit();
+ _hole5.setVisage(4025);
+ _hole5.setStrip(1);
+ _hole5.setFrame2(10);
+ _hole5.setPosition(Common::Point(167, 87));
+ _hole5._pegPtr = NULL;
+ _hole5._newPosition = Common::Point(166, 80);
+ _hole5._armStrip = 4;
+
+ _hole1.fixPriority(1);
+ _hole2.fixPriority(1);
+ _hole3.fixPriority(1);
+ _hole4.fixPriority(1);
+ _hole5.fixPriority(1);
+
+ _armHotspot.postInit();
+ _armHotspot.setVisage(4025);
+ _armHotspot.setPosition(Common::Point(190, 161));
+ _armHotspot.setStrip(3);
+ _armHotspot.setFrame(4);
+
+ _globals->_sceneItems.addItems(&_hole1, &_hole2, &_hole3, &_hole4, &_hole5,
+ &_peg1, &_peg2, &_peg3, &_peg4, &_peg5, NULL);
+
+ _globals->_player._uiEnabled = true;
+ _globals->_player.disableControl();
+ setAction(&_sequenceManager, this, 4026, NULL);
+}
+
+void Scene4025::synchronize(Serializer &s) {
+ Scene::synchronize(s);
+ SYNC_POINTER(_pegPtr);
+ SYNC_POINTER(_pegPtr2);
+ SYNC_POINTER(_holePtr);
+}
+
+void Scene4025::remove() {
+ _globals->_scenePalette.clearListeners();
+ Scene::remove();
+}
+
+void Scene4025::signal() {
+ if (_sceneMode != 4027) {
+ if (_sceneMode != 4028) {
+ _gfxButton.setText(EXIT_MSG);
+ _gfxButton._bounds.center(144, 107);
+ _gfxButton.draw();
+ _gfxButton._bounds.expandPanes();
+ }
+
+ _globals->_player._uiEnabled = true;
+ }
+
+ _globals->_events.setCursor(CURSOR_USE);
+}
+
+void Scene4025::process(Event &event) {
+ Scene::process(event);
+
+ if (_gfxButton.process(event)) {
+ if (RING_INVENTORY._peg._sceneNumber == 4025)
+ RING_INVENTORY._peg._sceneNumber = 1;
+
+ _globals->_sceneManager.changeScene(4000);
+ }
+}
+
+void Scene4025::dispatch() {
+ if (!_action && (_peg1._armStrip == 7) && (_peg2._armStrip == 4) && (_peg3._armStrip == 8) &&
+ (_peg4._armStrip == 5) && (_peg5._armStrip == 6))
+ setAction(&_action3);
+
+ Scene::dispatch();
+}
+
+/*--------------------------------------------------------------------------
+ * Scene 4045 - Village - Temple Antechamber
+ *
+ *--------------------------------------------------------------------------*/
+
+void Scene4045::Action1::signal() {
+ Scene4045 *scene = (Scene4045 *)_globals->_sceneManager._scene;
+
+ switch (_actionIndex++) {
+ case 0:
+ _globals->_player.disableControl();
+ setDelay(60);
+ break;
+ case 1:
+ _globals->_events.setCursor(CURSOR_WALK);
+ scene->_stripManager.start(4040, this, scene);
+ break;
+ case 2:
+ scene->_olloFace.animate(ANIM_MODE_NONE, NULL);
+ scene->_hotspot4.animate(ANIM_MODE_5, this);
+ break;
+ case 3:
+ setDelay(60);
+ break;
+ case 4:
+ scene->_hotspot4.animate(ANIM_MODE_6, this);
+ break;
+ case 5:
+ ADD_MOVER(_globals->_player, 150, 300);
+ break;
+ case 6:
+ _globals->_stripNum = 4000;
+ _globals->_sceneManager.changeScene(4000);
+ remove();
+ break;
+ }
+}
+
+void Scene4045::Action2::signal() {
+ Scene4045 *scene = (Scene4045 *)_globals->_sceneManager._scene;
+
+ switch (_actionIndex++) {
+ case 0:
+ _globals->_player.disableControl();
+ setDelay(15);
+ break;
+ case 1:
+ scene->_stripManager.start(_globals->_stripNum, this, scene);
+ break;
+ case 2:
+ scene->_olloFace.animate(ANIM_MODE_NONE, NULL);
+ setDelay(10);
+ break;
+ case 3:
+ if (_globals->getFlag(38)) {
+ _globals->_player.enableControl();
+ remove();
+ } else {
+ ADD_MOVER(_globals->_player, 150, 300);
+ }
+ break;
+ case 4:
+ _globals->setFlag(39);
+ _globals->_sceneManager.changeScene(4000);
+ break;
+ }
+}
+
+void Scene4045::Action3::signal() {
+ Scene4045 *scene = (Scene4045 *)_globals->_sceneManager._scene;
+
+ switch (_actionIndex++) {
+ case 0:
+ _globals->_player.disableControl();
+ scene->_hotspot4.animate(ANIM_MODE_5, this);
+ break;
+ case 1:
+ scene->_stripManager.start(4504, this, scene);
+ break;
+ case 2:
+ scene->_hotspot4.animate(ANIM_MODE_6, NULL);
+ scene->_olloFace.animate(ANIM_MODE_NONE, NULL);
+ ADD_MOVER(_globals->_player, 91, 1264);
+ break;
+ case 3:
+ _globals->_player.enableControl();
+ remove();
+ break;
+ }
+}
+
+/*--------------------------------------------------------------------------*/
+
+void Scene4045::OlloStand::doAction(int action) {
+ Scene4045 *scene = (Scene4045 *)_globals->_sceneManager._scene;
+
+ switch (action) {
+ case OBJECT_STUNNER:
+ SceneItem::display2(4045, 19);
+ break;
+ case CURSOR_LOOK:
+ SceneItem::display2(4045, (_strip == 1) ? 5 : 14);
+ break;
+ case CURSOR_USE:
+ SceneItem::display2(4045, 18);
+ break;
+ case CURSOR_TALK:
+ if (_strip == 5) {
+ setStrip(6);
+ animate(ANIM_MODE_NONE, NULL);
+ }
+ if (_globals->_player._position.y < 135) {
+ scene->_sceneMode = 4046;
+ _numFrames = 10;
+ _globals->_player.disableControl();
+
+ scene->setAction(&scene->_sequenceManager, this, 4046, &_globals->_player, this, NULL);
+ } else {
+ if (!_globals->getFlag(31)) {
+ _globals->setFlag(31);
+ _globals->_stripNum = 4080;
+ } else if (!_globals->getFlag(38))
+ _globals->_stripNum = 4060;
+ else
+ _globals->_stripNum = 4503;
+
+ scene->setAction(&scene->_action2);
+ }
+ break;
+ default:
+ SceneHotspot::doAction(action);
+ break;
+ }
+}
+
+void Scene4045::Miranda::doAction(int action) {
+ Scene4045 *scene = (Scene4045 *)_globals->_sceneManager._scene;
+
+ switch (action) {
+ case CURSOR_LOOK:
+ SceneItem::display2(4045, 9);
+ break;
+ case CURSOR_TALK:
+ scene->_sceneMode = 4102;
+ _globals->_player.disableControl();
+ scene->setAction(&scene->_sequenceManager, scene, 4104, NULL);
+ break;
+ default:
+ SceneHotspot::doAction(action);
+ break;
+ }
+}
+
+void Scene4045::Necklace::doAction(int action) {
+ Scene4045 *scene = (Scene4045 *)_globals->_sceneManager._scene;
+
+ switch (action) {
+ case CURSOR_LOOK:
+ SceneItem::display2(4045, 17);
+ break;
+ case CURSOR_USE:
+ if (_globals->_player._position.y < 135) {
+ SceneItem::display2(4045, 16);
+ RING_INVENTORY._peg._sceneNumber = 1;
+ _globals->_events.setCursor(CURSOR_WALK);
+ remove();
+ } else {
+ scene->_sceneMode = 4047;
+ _globals->_player.disableControl();
+ scene->setAction(&scene->_sequenceManager, scene, 4047, &_globals->_player, &scene->_olloStand, NULL);
+ }
+ break;
+ default:
+ SceneHotspot::doAction(action);
+ break;
+ }
+}
+
+/*--------------------------------------------------------------------------*/
+
+Scene4045::Scene4045() :
+ _flame(0, CURSOR_LOOK, 4045, 1, CURSOR_USE, 4100, 21, LIST_END),
+ _hotspot7(9, CURSOR_LOOK, 4045, 0, CURSOR_USE, 4045, 15, LIST_END),
+ _hotspot8(10, CURSOR_LOOK, 4045, 2, LIST_END),
+ _hotspot9(11, CURSOR_LOOK, 4045, 3, CURSOR_USE, 4045, 15, LIST_END),
+ _hotspot10(12, CURSOR_LOOK, 4045, 4, CURSOR_USE, 4100, 19, LIST_END),
+ _hotspot11(13, CURSOR_LOOK, 4045, 6, CURSOR_USE, 4045, 15, LIST_END),
+ _hotspot12(14, CURSOR_LOOK, 4045, 7, CURSOR_USE, 4150, 29, LIST_END),
+ _hotspot13(15, CURSOR_LOOK, 4045, 8, CURSOR_USE, 4100, 19, LIST_END),
+ _hotspot14(0, CURSOR_LOOK, 4045, 10, LIST_END) {
+
+ _hotspot14.setBounds(Rect(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT));
+}
+
+void Scene4045::postInit(SceneObjectList *OwnerList) {
+ loadScene(4045);
+ Scene::postInit();
+ setZoomPercents(100, 60, 200, 100);
+
+ _stripManager.addSpeaker(&_speakerQR);
+ _stripManager.addSpeaker(&_speakerML);
+ _stripManager.addSpeaker(&_speakerPR);
+ _stripManager.addSpeaker(&_speakerPText);
+ _stripManager.addSpeaker(&_speakerQText);
+ _stripManager.addSpeaker(&_speakerQL);
+ _stripManager.setCallback(this);
+
+ _speakerQText._textPos.y = 140;
+
+ _flame.postInit();
+ _flame.setVisage(4045);
+ _flame.setPosition(Common::Point(47, 111));
+ _flame.animate(ANIM_MODE_2, NULL);
+ _flame.fixPriority(156);
+ _globals->_sceneItems.push_back(&_flame);
+
+ _globals->_player.postInit();
+ _globals->_player.setVisage(4200);
+ _globals->_player.setObjectWrapper(new SceneObjectWrapper());
+ _globals->_player.animate(ANIM_MODE_1, NULL);
+ _globals->_player._moveDiff = Common::Point(7, 4);
+
+ _olloStand.postInit();
+ _olloStand.setVisage(4051);
+
+ _olloFace.postInit();
+ _olloFace.setVisage(4051);
+ _olloFace.setStrip(4);
+ _olloFace.fixPriority(152);
+
+ if(_globals->_sceneManager._previousScene == 4050) {
+ _globals->_soundHandler.play(155);
+ _globals->_player.setPosition(Common::Point(72, 128));
+ _globals->_player.enableControl();
+
+ _olloStand.setStrip(5);
+ _olloStand.setPosition(Common::Point(173, 99));
+ _olloStand._numFrames = 1;
+ _olloStand.animate(ANIM_MODE_2, NULL);
+
+ _olloFace.setPosition(Common::Point(177, 40));
+
+ if (RING_INVENTORY._peg._sceneNumber == 4045) {
+ _necklace.postInit();
+ _necklace.setVisage(4045);
+ _necklace.setStrip(2);
+ _necklace.setPosition(Common::Point(108, 82));
+ _globals->_sceneItems.push_back(&_necklace);
+ }
+ } else {
+ _globals->_player.setPosition(Common::Point(108, 192));
+ _globals->_player.setStrip(4);
+
+ if (!_globals->getFlag(36) && !_globals->getFlag(43)) {
+ _miranda.postInit();
+ _miranda.setVisage(4102);
+ _miranda.animate(ANIM_MODE_NONE, NULL);
+ _miranda.setStrip(3);
+ _miranda.setFrame(2);
+ _miranda.changeZoom(-1);
+
+ _miranda.setPosition(Common::Point(66, 209));
+ _globals->_sceneItems.push_back(&_miranda);
+ }
+
+ if (_globals->getFlag(31)) {
+ // Olo asleep
+ _olloStand.setVisage(4051);
+ _olloStand.setStrip(5);
+ _olloStand.setPosition(Common::Point(173, 99));
+ _olloStand._numFrames = 1;
+ _olloStand.animate(ANIM_MODE_2, NULL);
+
+ _olloFace.setPosition(Common::Point(177, 40));
+
+ if (RING_INVENTORY._peg._sceneNumber == 4045) {
+ _necklace.postInit();
+ _necklace.setVisage(4045);
+ _necklace.setStrip(2);
+ _necklace.setPosition(Common::Point(108, 82));
+ _globals->_sceneItems.push_back(&_necklace);
+ }
+ } else {
+ _olloStand.setPosition(Common::Point(186, 149));
+
+ _hotspot4.postInit();
+ _hotspot4.setVisage(4051);
+ _hotspot4.setStrip(2);
+ _hotspot4.fixPriority(152);
+ _hotspot4.setPosition(Common::Point(202, 80));
+
+ _olloFace.setPosition(Common::Point(192, 77));
+ _globals->setFlag(31);
+ setAction(&_action1);
+
+ _globals->_player.disableControl();
+ }
+ }
+
+ _globals->_sceneItems.addItems(&_olloStand, &_hotspot7, &_hotspot8, &_hotspot9, &_hotspot10,
+ &_hotspot13, &_hotspot11, &_hotspot12, &_hotspot14, NULL);
+}
+
+void Scene4045::stripCallback(int v) {
+ switch (v) {
+ case 1:
+ _olloFace.animate(ANIM_MODE_7, 0, NULL);
+ break;
+ case 2:
+ _olloFace.animate(ANIM_MODE_NONE, NULL);
+ break;
+ }
+}
+
+void Scene4045::signal() {
+ switch (_sceneMode) {
+ case 4046:
+ case 4047:
+ _olloFace.animate(ANIM_MODE_NONE, NULL);
+ break;
+ case 4050:
+ _globals->_sceneManager.changeScene(4000);
+ break;
+ case 4102:
+ _globals->_player.enableControl();
+ break;
+ }
+}
+
+void Scene4045::dispatch() {
+ if (!_action) {
+ if (_globals->_player.getRegionIndex() == 8) {
+ _globals->_player.addMover(NULL);
+ if (_olloStand._strip != 1) {
+ _globals->_player.disableControl();
+ _sceneMode = 4046;
+ _olloStand._numFrames = 10;
+ setAction(&_sequenceManager, this, 4046, &_globals->_player, &_olloStand, NULL);
+ } else {
+ setAction(&_action3);
+ }
+ }
+
+ if (_globals->_player.getRegionIndex() == 10)
+ _globals->_sceneManager.changeScene(4050);
+ if (_globals->_player._position.y >= 196) {
+ _sceneMode = 4050;
+ _globals->_player.disableControl();
+ setAction(&_sequenceManager, this, 4105, &_globals->_player, NULL);
+ }
+ }
+
+ Scene::dispatch();
+}
+
+/*--------------------------------------------------------------------------
+ * Scene 4050 - Village - Outside
+ *
+ *--------------------------------------------------------------------------*/
+
+void Scene4050::Action1::signal() {
+ // "Map" on the wall
+ Scene4050 *scene = (Scene4050 *)_globals->_sceneManager._scene;
+
+ switch (_actionIndex++) {
+ case 0:
+ _globals->_player.disableControl();
+ setDelay(3);
+ break;
+ case 1: {
+ Common::Point pt(204, 152);
+ PlayerMover *mover = new PlayerMover();
+ _globals->_player.addMover(mover, &pt, this);
+ break;
+ }
+ case 2:
+ _globals->_player.checkAngle(&scene->_hotspot17);
+
+ scene->_hotspot14.postInit();
+ scene->_hotspot14.setVisage(4050);
+ scene->_hotspot14.setStrip(2);
+ scene->_hotspot14.setPosition(Common::Point(91, 154));
+ scene->_hotspot14.fixPriority(200);
+ setDelay(10);
+ break;
+ case 3:
+ _globals->_events.waitForPress();
+ _globals->setFlag(45);
+ scene->_hotspot14.remove();
+
+ _globals->_player.enableControl();
+ remove();
+ break;
+ }
+}
+
+void Scene4050::Action2::signal() {
+ // Climb down the rope
+ switch (_actionIndex++) {
+ case 0:
+ _globals->_player.disableControl();
+ setDelay(120);
+ break;
+ case 1:
+ _globals->_player.animate(ANIM_MODE_5, this);
+ break;
+ case 2:
+ _globals->_player.setVisage(4202);
+ _globals->_player.changeZoom(100);
+ _globals->_player.animate(ANIM_MODE_1, NULL);
+ _globals->_player.setObjectWrapper(new SceneObjectWrapper());
+ _globals->_player.setPosition(Common::Point(192, 130));
+
+ ADD_MOVER(_globals->_player, 215, 130);
+ break;
+ case 3:
+ _globals->_player.setVisage(4052);
+ _globals->_player.setStrip(5);
+ _globals->_player.setFrame(1);
+ _globals->_player.setPosition(Common::Point(236, 130));
+ _globals->_player.animate(ANIM_MODE_5, this);
+ break;
+ case 4:
+ _globals->_player.setVisage(4202);
+ _globals->_player.animate(ANIM_MODE_1, NULL);
+ _globals->_player.setPosition(Common::Point(210, 185));
+ _globals->_player.fixPriority(-1);
+ _globals->_player.enableControl();
+ remove();
+ break;
+ }
+}
+
+void Scene4050::Action3::signal() {
+ // Climb up the rope
+ switch (_actionIndex++) {
+ case 0:
+ ADD_PLAYER_MOVER(210, 185);
+ break;
+ case 1:
+ _globals->_player.fixPriority(200);
+ _globals->_player.setVisage(4052);
+ _globals->_player.setStrip(5);
+ _globals->_player.changeZoom(100);
+ _globals->_player.setFrame(_globals->_player.getFrameCount());
+ _globals->_player.setPosition(Common::Point(236, 130));
+ _globals->_player.animate(ANIM_MODE_6, this);
+ break;
+ case 2:
+ _globals->_player.setVisage(4202);
+ _globals->_player.animate(ANIM_MODE_1, NULL);
+ _globals->_player.setObjectWrapper(new SceneObjectWrapper());
+ _globals->_player.setPosition(Common::Point(215, 130));
+ ADD_MOVER(_globals->_player, 212, 130);
+ break;
+ case 3:
+ _globals->_stripNum = 4050;
+ _globals->_sceneManager.changeScene(4000);
+ break;
+ }
+}
+
+void Scene4050::Action4::signal() {
+ Scene4050 *scene = (Scene4050 *)_globals->_sceneManager._scene;
+
+ switch (_actionIndex++) {
+ case 0:
+ _globals->_player.disableControl();
+ ADD_MOVER(_globals->_player, 189, 135);
+ _globals->_player.fixPriority(200);
+ break;
+ case 1:
+ _globals->_player._moveDiff.y = 3;
+ _globals->_player.setStrip2(3);
+ _globals->_player._frame = 1;
+ _globals->_player.setPosition(Common::Point(189, 129));
+ _globals->_player.animate(ANIM_MODE_5, this);
+ break;
+ case 2:
+ _globals->_player.setVisage(4202);
+ _globals->_player.animate(ANIM_MODE_1, NULL);
+ _globals->_player.setObjectWrapper(new SceneObjectWrapper());
+ _globals->_player.setPosition(Common::Point(192, 130));
+ _globals->_player.changeZoom(100);
+ ADD_MOVER(_globals->_player, 215, 130);
+
+ scene->_hotspot16.postInit();
+ scene->_hotspot16.setVisage(4052);
+ scene->_hotspot16.animate(ANIM_MODE_1, NULL);
+ scene->_hotspot16.setStrip2(6);
+ scene->_hotspot16.setPosition(Common::Point(160, 240));
+ ADD_MOVER(scene->_hotspot16, 172, 188);
+ break;
+ case 3:
+ _globals->_player.setVisage(4052);
+ _globals->_player.setStrip(5);
+ _globals->_player.setFrame(1);
+ _globals->_player.setPosition(Common::Point(238, 130));
+ _globals->_player.animate(ANIM_MODE_5, this);
+ break;
+ case 4:
+ _globals->_player.setVisage(4052);
+ _globals->_player.setStrip(2);
+ _globals->_player.setFrame(1);
+ _globals->_player.setPosition(Common::Point(216, 184));
+ _globals->_player.fixPriority(-1);
+ break;
+ case 5:
+ scene->_hotspot16.setStrip2(4);
+ scene->_hotspot16.setFrame(1);
+ scene->_hotspot16.animate(ANIM_MODE_4, 4, 1, this);;
+ break;
+ case 6:
+ scene->_hotspot16.animate(ANIM_MODE_5, NULL);
+ _globals->_player.animate(ANIM_MODE_5, this);
+ break;
+ case 7:
+ _globals->_player.setVisage(4202);
+ _globals->_player.setStrip(6);
+ _globals->_player.setFrame(1);
+
+ scene->_stripManager.start(4051, this);
+ break;
+ case 8:
+ setDelay(15);
+ break;
+ case 9:
+ _globals->_sceneManager.changeScene(4000);
+ break;
+ }
+}
+
+/*--------------------------------------------------------------------------*/
+
+void Scene4050::Hotspot15::doAction(int action) {
+ Scene4050 *scene = (Scene4050 *)_globals->_sceneManager._scene;
+
+ switch (action) {
+ case CURSOR_LOOK:
+ SceneItem::display2(4050, 14);
+ break;
+ case CURSOR_USE:
+ _globals->_player.disableControl();
+ setAction(&scene->_action3);
+ break;
+ default:
+ SceneHotspot::doAction(action);
+ break;
+ }
+}
+
+void Scene4050::Hotspot17::doAction(int action) {
+ Scene4050 *scene = (Scene4050 *)_globals->_sceneManager._scene;
+
+ switch (action) {
+ case CURSOR_LOOK:
+ scene->setAction(&scene->_action1);
+ break;
+ case CURSOR_USE:
+ SceneItem::display2(4050, 24);
+ break;
+ default:
+ SceneHotspot::doAction(action);
+ break;
+ }
+}
+
+/*--------------------------------------------------------------------------*/
+
+Scene4050::Scene4050() :
+ _hotspot1(0, CURSOR_LOOK, 4050, 0, LIST_END),
+ _hotspot2(0, CURSOR_LOOK, 4050, 1, CURSOR_USE, 4050, 15, LIST_END),
+ _hotspot3(0, CURSOR_LOOK, 4050, 2, CURSOR_USE, 4050, 16, LIST_END),
+ _hotspot4(0, CURSOR_LOOK, 4050, 4, LIST_END),
+ _hotspot5(0, CURSOR_LOOK, 4050, 5, LIST_END),
+ _hotspot6(0, CURSOR_LOOK, 4050, 5, LIST_END),
+ _hotspot7(0, CURSOR_LOOK, 4050, 6, CURSOR_USE, 4050, 18, LIST_END),
+ _hotspot8(0, CURSOR_LOOK, 4050, 7, CURSOR_USE, 4050, 19, LIST_END),
+ _hotspot9(0, CURSOR_LOOK, 4050, 8, CURSOR_USE, 4050, 20, LIST_END),
+ _hotspot10(0, CURSOR_LOOK, 4050, 9, CURSOR_USE, 4050, 21, LIST_END),
+ _hotspot11(0, CURSOR_LOOK, 4050, 10, CURSOR_USE, 4050, 22, LIST_END),
+ _hotspot12(0, CURSOR_LOOK, 4050, 11, CURSOR_USE, 4050, 23, LIST_END),
+ _hotspot13(0, CURSOR_LOOK, 4050, 3, CURSOR_USE, 4050, 17, LIST_END) {
+}
+
+void Scene4050::postInit(SceneObjectList *OwnerList) {
+ loadScene(4050);
+ Scene::postInit();
+ setZoomPercents(0, 100, 200, 100);
+
+ _stripManager.addSpeaker(&_speakerPText);
+ _stripManager.addSpeaker(&_speakerQText);
+ _stripManager.addSpeaker(&_speakerGameText);
+
+ _globals->_player.postInit();
+
+ switch (_globals->_sceneManager._previousScene) {
+ case 4000:
+ if (_globals->getFlag(41)) {
+ // Using a rope
+ _hotspot15.postInit();
+ _hotspot15.setVisage(4054);
+ _hotspot15.setPosition(Common::Point(206, 103));
+ _globals->_sceneItems.push_back(&_hotspot15);
+
+ _globals->_player.setVisage(4008);
+ _globals->_player.setPosition(Common::Point(206, 62));
+ _globals->_player.changeZoom(130);
+ _globals->_player.fixPriority(200);
+ _globals->_player.setStrip(2);
+
+ setAction(&_action2);
+ _globals->_soundHandler.play(175);
+ } else {
+ // Without the rope
+ _globals->_player.setVisage(5315);
+ _globals->_player.setPosition(Common::Point(189, 83));
+ _globals->_player.changeZoom(130);
+ _globals->_player.setStrip2(2);
+ _globals->_player._moveDiff.y = 10;
+ _globals->_player.animate(ANIM_MODE_2, NULL);
+
+ setAction(&_action4);
+ _globals->_soundHandler.play(176);
+ }
+ break;
+ case 4045:
+ _hotspot15.postInit();
+ _hotspot15.setVisage(4054);
+ _hotspot15.setPosition(Common::Point(206, 103));
+ _globals->_sceneItems.push_back(&_hotspot15);
+
+ _globals->_player.setVisage(4202);
+ _globals->_player.animate(ANIM_MODE_1, NULL);
+ _globals->_player.setObjectWrapper(new SceneObjectWrapper());
+ _globals->_player.setPosition(Common::Point(193, 193));
+
+ _globals->_soundHandler.play(175);
+ break;
+ default:
+ break;
+ }
+
+ _hotspot13.postInit();
+ _hotspot13.setVisage(4053);
+ _hotspot13.animate(ANIM_MODE_2, NULL);
+ _hotspot13.setPosition(Common::Point(190, 97));
+
+ _hotspot17.postInit();
+ _hotspot17.setVisage(4050);
+ _hotspot17.setPosition(Common::Point(209, 119));
+ _hotspot17.fixPriority(2);
+
+ _hotspot1.setBounds(Rect(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT));
+ _hotspot2.setBounds(Rect(150, 25, 198, 125));
+ _hotspot3.setBounds(Rect(56, 94, 88, 153));
+ _hotspot4.setBounds(Rect(170, 7, 209, 18));
+ _hotspot5.setBounds(Rect(190, 72, 212, 92));
+ _hotspot6.setBounds(Rect(122, 75, 145, 93));
+ _hotspot7.setBounds(Rect(109, 103, 263, 158));
+ _hotspot8.setBounds(Rect(157, 160, 213, 173));
+ _hotspot9.setBounds(Rect(95, 157, 120, 178));
+ _hotspot10.setBounds(Rect(278, 43, 310, 115));
+ _hotspot11.setBounds(Rect(263, 105, 279, 147));
+ _hotspot12.setBounds(Rect(258, 154, 307, 180));
+
+ _globals->_sceneItems.addItems(&_hotspot17, &_hotspot12, &_hotspot11, &_hotspot10, &_hotspot13,
+ &_hotspot2, &_hotspot3, &_hotspot4, &_hotspot5, &_hotspot6, &_hotspot8, &_hotspot9,
+ &_hotspot7, &_hotspot1, NULL);
+}
+
+void Scene4050::signal() {
+ if (_sceneMode == 4050)
+ _globals->_sceneManager.changeScene(4045);
+}
+
+void Scene4050::dispatch() {
+ if (!_action) {
+ if ((_globals->_player._canWalk) && (_globals->_player._position.y > 196)) {
+ _sceneMode = 4050;
+ _globals->_player.disableControl();
+
+ Common::Point pt(160, 275);
+ NpcMover *mover = new NpcMover();
+ _globals->_player.addMover(mover, &pt, this);
+ }
+ }
+ Scene::dispatch();
+}
+
+/*--------------------------------------------------------------------------
+ * Scene 4100 - Village - Hut
+ *
+ *--------------------------------------------------------------------------*/
+
+void Scene4100::Action1::signal() {
+ Scene4100 *scene = (Scene4100 *)_globals->_sceneManager._scene;
+
+ switch (_actionIndex++) {
+ case 0:
+ _globals->_player.disableControl();
+ setDelay(10);
+ break;
+ case 1:
+ scene->_stripManager.start(_globals->_stripNum, this);
+ break;
+ case 2:
+ setDelay(30);
+ break;
+ case 3:
+ _globals->_player.enableControl();
+ remove();
+ break;
+ }
+}
+
+void Scene4100::Action2::signal() {
+ Scene4100 *scene = (Scene4100 *)_globals->_sceneManager._scene;
+
+ switch (_actionIndex++) {
+ case 0:
+ scene->_hotspot2.postInit();
+ scene->_hotspot2.changeZoom(95);
+ scene->_hotspot2.setVisage(4120);
+ scene->_hotspot2.animate(ANIM_MODE_1, NULL);
+ scene->_hotspot2.setStrip2(4);
+ scene->_hotspot2.fixPriority(100);
+ scene->_hotspot2.setPosition(Common::Point(214, 119));
+
+ setDelay(3);
+ break;
+ case 1:
+ ADD_MOVER(scene->_hotspot2, 249, 131);
+ break;
+ case 2:
+ scene->_hotspot2.setStrip2(3);
+ scene->_hotspot2.setFrame2(5);
+ scene->_hotspot2.animate(ANIM_MODE_NONE, NULL);
+ setDelay(3);
+ break;
+ case 3:
+ remove();
+ break;
+ }
+}
+
+
+void Scene4100::Action3::signal() {
+ Scene4100 *scene = (Scene4100 *)_globals->_sceneManager._scene;
+
+ switch (_actionIndex++) {
+ case 0:
+ _globals->clearFlag(43);
+ _globals->setFlag(36);
+ setDelay(15);
+ break;
+ case 1:
+ scene->_stripManager.start(4505, this);
+ break;
+ case 2:
+ setAction(&scene->_action2, this);
+ break;
+ case 3:
+ scene->_stripManager.start(4510, this);
+ break;
+ case 4:
+ setDelay(15);
+ break;
+ case 5:
+ _globals->_sceneManager.changeScene(4150);
+ break;
+ default:
+ break;
+ }
+}
+
+void Scene4100::Action4::signal() {
+ // Rock getting drunk
+ Scene4100 *scene = (Scene4100 *)_globals->_sceneManager._scene;
+
+ switch (_actionIndex++) {
+ case 0:
+ setDelay(30);
+ break;
+ case 1:
+ scene->_hotspot1.animate(ANIM_MODE_5, this);
+ break;
+ case 2:
+ scene->_hotspot1.setVisage(4105);
+ scene->_hotspot1.setFrame(1);
+ scene->_hotspot1.animate(ANIM_MODE_5, this);
+ break;
+ case 3:
+ _globals->clearFlag(43);
+ _globals->setFlag(42);
+ scene->_stripManager.start(4119, this);
+ break;
+ case 4:
+ setDelay(15);
+ break;
+ case 5:
+ _globals->_player.enableControl();
+ remove();
+ break;
+ }
+}
+
+void Scene4100::Action5::signal() {
+ Scene4100 *scene = (Scene4100 *)_globals->_sceneManager._scene;
+
+ switch (_actionIndex++) {
+ case 0:
+ _globals->_player.disableControl();
+ ADD_PLAYER_MOVER(58, 151);
+ break;
+ case 1:
+ if (RING_INVENTORY._ladder._sceneNumber == 4100) {
+ RING_INVENTORY._ladder._sceneNumber = 1;
+ scene->_ladder.remove();
+ } else {
+ scene->_ladder.postInit();
+ scene->_ladder.setVisage(4101);
+ scene->_ladder.setPosition(Common::Point(49, 144));
+
+ RING_INVENTORY._ladder._sceneNumber = 4100;
+ _globals->_sceneItems.push_front(&scene->_ladder);
+ }
+
+ _globals->_player.enableControl();
+ remove();
+ break;
+ }
+}
+
+
+void Scene4100::Action6::signal() {
+ Scene4100 *scene = (Scene4100 *)_globals->_sceneManager._scene;
+
+ switch (_actionIndex++) {
+ case 0:
+ _globals->_player.disableControl();
+ scene->_stripManager.start(4103, this);
+ ADD_PLAYER_MOVER(245, 167);
+ break;
+ case 1:
+ _globals->_player.enableControl();
+ remove();
+ break;
+ }
+}
+
+/*--------------------------------------------------------------------------*/
+
+void Scene4100::Hotspot1::doAction(int action) {
+ Scene4100 *scene = (Scene4100 *)_globals->_sceneManager._scene;
+
+ switch (action) {
+ case OBJECT_STUNNER:
+ SceneItem::display2(4100, 16);
+ break;
+ case OBJECT_ALE:
+ _globals->_player.disableControl();
+ scene->setAction(&scene->_action3);
+ break;
+ case CURSOR_LOOK:
+ SceneItem::display2(4100, _globals->getFlag(42) ? 24 : 12);
+ break;
+ case CURSOR_USE:
+ SceneItem::display2(4100, 22);
+ break;
+ case CURSOR_TALK:
+ if (RING_INVENTORY._peg._sceneNumber == 1) {
+ _globals->_player.disableControl();
+ scene->_sceneMode = 4109;
+ scene->setAction(&scene->_sequenceManager, scene, 4109, NULL);
+ } else if (_globals->getFlag(42)) {
+ scene->_sceneMode = 4102;
+ scene->setAction(&scene->_sequenceManager, scene, 4102, NULL);
+ } else {
+ if (_globals->getFlag(33))
+ _globals->_stripNum = 4077;
+ else if (_globals->getFlag(82)) {
+ _globals->clearFlag(82);
+ _globals->_stripNum = 4100;
+ } else {
+ _globals->_stripNum = 4075;
+ _globals->setFlag(33);
+ }
+
+ scene->setAction(&scene->_action1);
+ }
+ break;
+ default:
+ SceneHotspot::doAction(action);
+ break;
+ }
+}
+
+void Scene4100::Hotspot2::doAction(int action) {
+ switch (action) {
+ case CURSOR_LOOK:
+ error("*** The Chief's daughter... WOW!");
+ break;
+ default:
+ SceneHotspot::doAction(action);
+ break;
+ }
+}
+
+void Scene4100::Miranda::doAction(int action) {
+ Scene4100 *scene = (Scene4100 *)_globals->_sceneManager._scene;
+
+ switch (action) {
+ case CURSOR_LOOK:
+ SceneItem::display2(4100, 14);
+ break;
+ case CURSOR_TALK:
+ scene->_sceneMode = 4102;
+ scene->setAction(&scene->_sequenceManager, scene, 4104, NULL);
+ break;
+ default:
+ SceneHotspot::doAction(action);
+ break;
+ }
+}
+
+void Scene4100::Ladder::doAction(int action) {
+ Scene4100 *scene = (Scene4100 *)_globals->_sceneManager._scene;
+
+ switch (action) {
+ case CURSOR_LOOK:
+ SceneItem::display2(4100, 2);
+ break;
+ case CURSOR_USE:
+ if (_globals->getFlag(42)) {
+ _globals->_player.disableControl();
+ scene->setAction(&scene->_action5);
+ } else {
+ scene->_sceneMode = 4102;
+ scene->setAction(&scene->_sequenceManager, scene, 4103, NULL);
+ }
+ break;
+ default:
+ SceneHotspot::doAction(action);
+ break;
+ }
+}
+
+/**
+ Exit hotspot, South
+ */
+void Scene4100::Hotspot14::doAction(int action) {
+ Scene4100 *scene = (Scene4100 *)_globals->_sceneManager._scene;
+
+ switch (action) {
+ case CURSOR_LOOK:
+ SceneItem::display2(4100, 0);
+ break;
+ case OBJECT_LADDER:
+ _globals->_player.disableControl();
+ scene->setAction(&scene->_action5);
+ break;
+ default:
+ SceneHotspot::doAction(action);
+ break;
+ }
+}
+
+
+/*--------------------------------------------------------------------------*/
+
+Scene4100::Scene4100() :
+ _hotspot3(0, CURSOR_LOOK, 4100, 10, CURSOR_USE, 4100, 21, LIST_END),
+ _hotspot4(0, CURSOR_LOOK, 4100, 8, LIST_END),
+ _hotspot7(0, CURSOR_USE, 4100, 3, CURSOR_USE, 4150, 29, LIST_END),
+ _hotspot8(0, CURSOR_LOOK, 4100, 5, LIST_END),
+ _hotspot9(0, CURSOR_LOOK, 4100, 6, CURSOR_USE, 4100, 20, LIST_END),
+ _hotspot10(0, CURSOR_LOOK, 4100, 7, CURSOR_USE, 4100, 19, LIST_END),
+ _hotspot11(0, CURSOR_LOOK, 4100, 8, CURSOR_USE, 4100, 18, LIST_END),
+ _hotspot12(0, CURSOR_LOOK, 4100, 9, LIST_END),
+ _hotspot13(0, CURSOR_LOOK, 4100, 11, CURSOR_USE, 4100, 17, LIST_END) {
+}
+
+void Scene4100::postInit(SceneObjectList *OwnerList) {
+ loadScene(4100);
+ Scene::postInit();
+ setZoomPercents(135, 80, 190, 100);
+
+ _stripManager.addSpeaker(&_speakerMText);
+ _stripManager.addSpeaker(&_speakerQText);
+ _stripManager.addSpeaker(&_speakerCHFText);
+ _stripManager.addSpeaker(&_speakerCDRText);
+ _stripManager.addSpeaker(&_speakerCDR);
+ _stripManager.addSpeaker(&_speakerML);
+ _stripManager.addSpeaker(&_speakerQR);
+
+ _globals->_player.postInit();
+ _globals->_player.setVisage(4200);
+ _globals->_player.animate(ANIM_MODE_1, NULL);
+ _globals->_player.setStrip(4);
+ _globals->_player.setObjectWrapper(new SceneObjectWrapper());
+ _globals->_player.setPosition(Common::Point(88, 180));
+ _globals->_player._moveDiff = Common::Point(7, 4);
+
+ _hotspot1.postInit();
+ _hotspot1.setVisage(4102);
+ _hotspot1.fixPriority(129);
+ _hotspot1.setPosition(Common::Point(171, 120));
+
+ _hotspot3.postInit();
+ _hotspot3.setVisage(4130);
+ _hotspot3.animate(ANIM_MODE_2, NULL);
+ _hotspot3.fixPriority(200);
+ _hotspot3.setPosition(Common::Point(272, 110));
+
+ _hotspot4.postInit();
+ _hotspot4.setVisage(4130);
+ _hotspot4.animate(ANIM_MODE_2, NULL);
+ _hotspot4.setStrip2(2);
+ _hotspot4.setPosition(Common::Point(152, 167));
+
+ if (_globals->getFlag(36)) {
+ _hotspot1.setVisage(4105);
+ _hotspot1.setStrip(1);
+ _hotspot1.setFrame(4);
+ } else if (!_globals->getFlag(43)) {
+ _miranda.postInit();
+ _miranda.setVisage(4102);
+ _miranda.setStrip2(3);
+ _miranda.setFrame(2);
+ _miranda.setPosition(Common::Point(65, 188));
+
+ _globals->_sceneItems.push_back(&_miranda);
+ }
+
+ if (RING_INVENTORY._ladder._sceneNumber == 4100) {
+ _ladder.postInit();
+ _ladder.setVisage(4101);
+ _ladder.setPosition(Common::Point(49, 144));
+
+ _globals->_sceneItems.push_back(&_ladder);
+ }
+
+ _hotspot14.setBounds(Rect(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT));
+ _hotspot7._sceneRegionId = 16;
+ _hotspot8.setBounds(Rect(90, 0, 211, 113));
+ _hotspot9.setBounds(Rect(207, 96, 235, 115));
+ _hotspot10.setBounds(Rect(87, 81, 212, 107));
+ _hotspot11.setBounds(Rect(61, 148, 243, 168));
+ _hotspot12.setBounds(Rect(229, 59, 256, 122));
+ _hotspot13.setBounds(Rect(255, 152, 286, 183));
+
+ _globals->_sceneItems.addItems(&_hotspot3, &_hotspot1, &_hotspot13, &_hotspot12, &_hotspot4,
+ &_hotspot11, &_hotspot9, &_hotspot7, &_hotspot10, &_hotspot8, &_hotspot14, NULL);
+
+ if (_globals->_sceneManager._previousScene == 4150) {
+ _globals->_soundHandler.play(155);
+
+ if (!_globals->getFlag(42)) {
+ _hotspot1.setVisage(4104);
+ _hotspot1.setPosition(Common::Point(152, 118));
+ _hotspot1.setStrip2(-1);
+ _hotspot1.setFrame2(-1);
+ _hotspot1.setFrame(1);
+
+ _globals->_player.setStrip(2);
+ _globals->_player.disableControl();
+ setAction(&_action4);
+
+ _globals->clearFlag(43);
+ } else {
+ // Workaround: In the original, the mouse is hidden when Quinn
+ // goes back to scene 4150 then to scene 4100. This enables everything.
+ _globals->_player.enableControl();
+ }
+
+ _globals->_player.setPosition(Common::Point(252, 139));
+ _globals->_player.setStrip(2);
+ } else {
+ if ((RING_INVENTORY._ale._sceneNumber == 4100) && !_globals->getFlag(42)) {
+ _globals->_player.disableControl();
+ setAction(&_action3);
+ }
+ if (_globals->getFlag(35)) {
+ _globals->_player.disableControl();
+ _sceneMode = 4101;
+ setAction(&_sequenceManager, this, 4101, &_globals->_player, NULL);
+ }
+ }
+}
+
+void Scene4100::signal() {
+ switch (_sceneMode) {
+ case 4101:
+ _globals->_sceneManager.changeScene(4000);
+ break;
+ case 4102:
+ case 4103:
+ case 4109:
+ _globals->_player.enableControl();
+ break;
+ }
+}
+
+void Scene4100::dispatch() {
+ if (!_action) {
+ if ((_globals->_player.getRegionIndex() == 15) && !_globals->getFlag(42))
+ setAction(&_action6);
+
+ if (_globals->_player.getRegionIndex() == 8)
+ _globals->_sceneManager.changeScene(4150);
+
+ if (_globals->_player._position.y >= 196) {
+ _globals->_player.disableControl();
+ _sceneMode = 4101;
+ setAction(&_sequenceManager, this, 4105, &_globals->_player, NULL);
+ }
+ }
+
+ Scene::dispatch();
+}
+
+/*--------------------------------------------------------------------------
+ * Scene 4150 - Village - Bedroom
+ *
+ *--------------------------------------------------------------------------*/
+
+void Scene4150::Action1::signal() {
+ Scene4150 *scene = (Scene4150 *)_globals->_sceneManager._scene;
+ byte adjustData[4] = {0, 0, 0, 0};
+
+ switch (_actionIndex++) {
+ case 0:
+ setDelay(60);
+ break;
+ case 1:
+ scene->_stripManager.start(4520, this);
+ break;
+ case 2:
+ setDelay(15);
+ break;
+ case 3:
+ setAction(&scene->_action2, this);
+ break;
+ case 4: {
+ for (int idx = 100; idx >= 0; idx -= 5) {
+ _globals->_scenePalette.fade(adjustData, false, idx);
+ g_system->updateScreen();
+ g_system->delayMillis(10);
+ }
+
+ scene->_hotspot4.postInit();
+ scene->_hotspot4.setVisage(4150);
+ scene->_hotspot4.setStrip(2);
+ scene->_hotspot4.setPosition(Common::Point(166, 157));
+
+ scene->_hotspot1.postInit();
+ scene->_hotspot1.setVisage(4156);
+ scene->_hotspot1.setStrip(1);
+ scene->_hotspot1.setFrame(1);
+
+ setDelay(120);
+ break;
+ }
+ case 5:
+ _globals->_scenePalette.loadPalette(4150);
+ _globals->_scenePalette.refresh();
+ setDelay(60);
+ break;
+ case 6:
+ scene->_stripManager.start(4522, this);
+ break;
+ case 7:
+ for (int idx = 100; idx >= 0; idx -= 5) {
+ _globals->_scenePalette.fade(adjustData, false, idx);
+ g_system->updateScreen();
+ g_system->delayMillis(10);
+ }
+
+ scene->_hotspot4.remove();
+ scene->_hotspot1.setVisage(4157);
+ scene->_hotspot1.animate(ANIM_MODE_NONE, NULL);
+ scene->_hotspot1.setStrip(1);
+ scene->_hotspot1.setFrame(1);
+ scene->_hotspot1.show();
+
+ _globals->_player.setVisage(4200);
+ _globals->_player.animate(ANIM_MODE_1, NULL);
+ _globals->_player.setStrip(3);
+ _globals->_player.setPosition(Common::Point(139, 166));
+ _globals->_player._moveDiff = Common::Point(7, 3);
+ _globals->_player.show();
+
+ setDelay(120);
+ break;
+ case 8:
+ _globals->_scenePalette.loadPalette(4150);
+ _globals->_scenePalette.refresh();
+ setDelay(30);
+ break;
+ case 9:
+ scene->_stripManager.start(4523, this);
+ break;
+ case 10:
+ _globals->_player.setObjectWrapper(new SceneObjectWrapper());
+ _globals->_player._moveDiff = Common::Point(7, 4);
+ _globals->_player.setStrip(3);
+ _globals->_player.enableControl();
+
+ remove();
+ break;
+ }
+}
+
+void Scene4150::Action2::signal() {
+ Scene4150 *scene = (Scene4150 *)_globals->_sceneManager._scene;
+
+ switch (_actionIndex++) {
+ case 0:
+ setDelay(3);
+ break;
+ case 1:
+ scene->_hotspot1.setVisage(4152);
+ scene->_hotspot1.setStrip(1);
+ scene->_hotspot1.setFrame(1);
+ scene->_hotspot1.animate(ANIM_MODE_5, this);
+
+ _globals->_player.animate(ANIM_MODE_5, NULL);
+ break;
+ case 2:
+ _globals->_player.hide();
+ scene->_hotspot1.setVisage(4153);
+ scene->_hotspot1.setStrip(1);
+ scene->_hotspot1.setFrame(1);
+ scene->_hotspot1.animate(ANIM_MODE_5, this);
+ break;
+ case 3:
+ remove();
+ break;
+ }
+}
+
+void Scene4150::Action3::signal() {
+ Scene4150 *scene = (Scene4150 *)_globals->_sceneManager._scene;
+
+ switch (_actionIndex++) {
+ case 0:
+ _globals->_player.disableControl();
+ setDelay(15);
+ break;
+ case 1:
+ _globals->_player.checkAngle(&scene->_hotspot3);
+
+ if (RING_INVENTORY._rope._sceneNumber == 1) {
+ scene->_hotspot3.postInit();
+ scene->_hotspot3.setVisage(4150);
+ scene->_hotspot3.setPosition(Common::Point(175, 70));
+
+ RING_INVENTORY._rope._sceneNumber = 4150;
+ _globals->_sceneItems.push_front(&scene->_hotspot3);
+ } else {
+ RING_INVENTORY._rope._sceneNumber = 1;
+ scene->_hotspot3.remove();
+ }
+
+ _globals->_player.enableControl();
+ remove();
+ break;
+ }
+}
+
+/*--------------------------------------------------------------------------*/
+
+void Scene4150::HotspotGroup1::doAction(int action) {
+ Scene4150 *scene = (Scene4150 *)_globals->_sceneManager._scene;
+
+ switch (action) {
+ case CURSOR_LOOK:
+ SceneItem::display2(4150, 0);
+ break;
+ case OBJECT_ROPE:
+ scene->setAction(&scene->_action3);
+ break;
+ }
+}
+
+void Scene4150::HotspotGroup3::doAction(int action) {
+ switch (action) {
+ case CURSOR_LOOK:
+ SceneItem::display2(4150, _globals->getFlag(46) ? 9 : 8);
+ _globals->setFlag(46);
+ break;
+ case CURSOR_USE:
+ SceneItem::display2(4150, 30);
+ break;
+ }
+}
+
+void Scene4150::HotspotGroup6::doAction(int action) {
+ switch (action) {
+ case CURSOR_LOOK:
+ SceneItem::display2(4150, _globals->getFlag(47) ? 16 : 15);
+ _globals->setFlag(47);
+ break;
+ case CURSOR_USE:
+ SceneItem::display2(4150, 31);
+ break;
+ }
+}
+
+void Scene4150::Hotspot3::doAction(int action) {
+ Scene4150 *scene = (Scene4150 *)_globals->_sceneManager._scene;
+
+ switch (action) {
+ case CURSOR_LOOK:
+ SceneItem::display2(4150, 20);
+ break;
+ case CURSOR_USE:
+ scene->setAction(&scene->_action3);
+ break;
+ default:
+ SceneHotspot::doAction(action);
+ break;
+ }
+}
+
+/*--------------------------------------------------------------------------*/
+
+Scene4150::Scene4150() :
+ _hotspot1(0, CURSOR_LOOK, 4150, 17, CURSOR_USE, 4150, 21, CURSOR_TALK, 4150, 21,
+ OBJECT_SCANNER, 4150, 22, OBJECT_STUNNER, 4150, 23, LIST_END),
+ _hotspot2(0, CURSOR_LOOK, 4150, 4, CURSOR_USE, 4150, 24, LIST_END),
+ _hotspot7(0, CURSOR_LOOK, 4150, 1, CURSOR_USE, 4150, 25, OBJECT_ROPE, 4150, 26, LIST_END),
+ _hotspot8(0, CURSOR_LOOK, 4150, 1, CURSOR_USE, 4150, 25, OBJECT_ROPE, 4150, 26, LIST_END),
+ _hotspot9(0, CURSOR_LOOK, 4150, 2, CURSOR_USE, 4150, 27, OBJECT_SCANNER, 4150, 28,
+ OBJECT_STUNNER, 4150, 32, LIST_END),
+ _hotspot10(0, CURSOR_LOOK, 4150, 5, CURSOR_USE, 4150, 29, LIST_END),
+ _hotspot11(0, CURSOR_LOOK, 4150, 6, CURSOR_USE, 4150, 29, LIST_END),
+ _hotspot12(0, CURSOR_LOOK, 4150, 7, CURSOR_USE, 4150, 29, LIST_END),
+ _hotspot17(0, CURSOR_LOOK, 4150, 10, CURSOR_USE, 4150, 27, OBJECT_STUNNER, 4150, 32, LIST_END),
+ _hotspot18(0, CURSOR_LOOK, 4150, 11, CURSOR_USE, 4150, 27, OBJECT_STUNNER, 4150, 32, LIST_END),
+ _hotspot19(0, CURSOR_LOOK, 4150, 12, CURSOR_USE, 4150, 29, LIST_END),
+ _hotspot20(0, CURSOR_LOOK, 4150, 13, CURSOR_USE, 4150, 29, LIST_END),
+ _hotspot21(0, CURSOR_LOOK, 4150, 13, CURSOR_USE, 4150, 29, LIST_END),
+ _hotspot22(0, CURSOR_LOOK, 4150, 13, CURSOR_USE, 4150, 29, LIST_END),
+ _hotspot23(0, CURSOR_LOOK, 4150, 14, CURSOR_USE, 4150, 27, OBJECT_STUNNER, 4150, 32, LIST_END),
+ _hotspot24(0, CURSOR_LOOK, 4150, 14, CURSOR_USE, 4150, 27, OBJECT_STUNNER, 4150, 32, LIST_END)
+ {
+}
+
+void Scene4150::postInit(SceneObjectList *OwnerList) {
+ loadScene(4150);
+ Scene::postInit();
+ setZoomPercents(60, 85, 200, 100);
+
+ _stripManager.addSpeaker(&_speakerQR);
+ _stripManager.addSpeaker(&_speakerCDL);
+ _stripManager.addSpeaker(&_speakerQText);
+
+ _hotspot2.postInit();
+ _hotspot2.setVisage(4171);
+ _hotspot2.animate(ANIM_MODE_2, NULL);
+ _hotspot2.fixPriority(100);
+ _hotspot2.setPosition(Common::Point(76, 147));
+
+ _hotspot1.postInit();
+ _hotspot1.setPosition(Common::Point(177, 201));
+
+ if (_globals->getFlag(44)) {
+ _globals->_player.postInit();
+ _globals->_player.setVisage(4200);
+ _globals->_player.animate(ANIM_MODE_1, NULL);
+ _globals->_player.setObjectWrapper(new SceneObjectWrapper());
+ _globals->_player.setStrip(2);
+ _globals->_player.setPosition(Common::Point(328, 160));
+ _globals->_player._moveDiff = Common::Point(7, 4);
+ _globals->_player.disableControl();
+
+ _sceneMode = 4151;
+ setAction(&_sequenceManager, this, 4151, &_globals->_player, NULL);
+
+ _hotspot1.setVisage(4157);
+ _hotspot1.setPosition(Common::Point(177, 201));
+ } else {
+ _globals->_player.postInit();
+ _globals->_player.setVisage(4154);
+ _globals->_player._canWalk = false;
+ _globals->_player.setPosition(Common::Point(198, 202));
+ _globals->_player.disableControl();
+
+ _hotspot1.setVisage(4152);
+ setAction(&_action1);
+ _globals->setFlag(44);
+ }
+
+ if (RING_INVENTORY._rope._sceneNumber == 4150) {
+ _hotspot3.postInit();
+ _hotspot3.setVisage(4150);
+ _hotspot3.setPosition(Common::Point(175, 70));
+
+ _globals->_sceneItems.push_back(&_hotspot3);
+ }
+
+ _globals->_sceneItems.push_back(&_hotspot1);
+
+ _hotspot5.setBounds(Rect(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT));
+ _hotspot6.setBounds(Rect(28, 121, 80, 148));
+ _hotspot7.setBounds(Rect(27, 17, 127, 100));
+ _hotspot8.setBounds(Rect(62, 11, 117, 22));
+ _hotspot9.setBounds(Rect(48, 78, 104, 94));
+ _hotspot10.setBounds(Rect(32, 107, 58, 119));
+ _hotspot11.setBounds(Rect(1, 130, 17, 163));
+ _hotspot12.setBounds(Rect(1, 158, 78, 197));
+ _hotspot13.setBounds(Rect(253, 11, 274, 188));
+ _hotspot14.setBounds(Rect(4, 15, 29, 153));
+ _hotspot15.setBounds(Rect(127, 22, 146, 133));
+ _hotspot16.setBounds(Rect(165, 22, 181, 141));
+ _hotspot17.setBounds(Rect(186, 31, 217, 52));
+ _hotspot18.setBounds(Rect(200, 31, 251, 86));
+ _hotspot19.setBounds(Rect(183, 81, 234, 111));
+ _hotspot20.setBounds(Rect(188, 120, 219, 142));
+ _hotspot21.setBounds(Rect(235, 122, 249, 145));
+ _hotspot22.setBounds(Rect(283, 125, 320, 146));
+ _hotspot23.setBounds(Rect(284, 27, 306, 160));
+ _hotspot24.setBounds(Rect(257, 72, 284, 99));
+ _hotspot25.setBounds(Rect(183, 155, 316, 190));
+ _hotspot26.setBounds(Rect(98, 169, 238, 198));
+
+ _globals->_sceneItems.addItems(&_hotspot24, &_hotspot23, &_hotspot13, &_hotspot25,
+ &_hotspot26, &_hotspot19, &_hotspot22, &_hotspot20, &_hotspot17, &_hotspot16,
+ &_hotspot15, &_hotspot11, &_hotspot14, &_hotspot18, &_hotspot21, &_hotspot12,
+ &_hotspot10, &_hotspot9, &_hotspot8, &_hotspot7, &_hotspot6, &_hotspot2,
+ &_hotspot5, NULL);
+
+ _globals->_soundHandler.play(165);
+ _soundHandler.play(311);
+}
+
+void Scene4150::signal() {
+ if (_sceneMode == 4151)
+ _globals->_player.enableControl();
+ else if (_sceneMode == 4152)
+ _globals->_sceneManager.changeScene(4100);
+}
+
+void Scene4150::dispatch() {
+ Scene::dispatch();
+
+ if (!_action && (_globals->_player._position.x >= 316)) {
+ _globals->_soundHandler.fadeOut(NULL);
+ _soundHandler.fadeOut(NULL);
+ _globals->_player.disableControl();
+ _sceneMode = 4152;
+ setAction(&_sequenceManager, this, 4152, &_globals->_player, NULL);
+ }
+}
+
+/*--------------------------------------------------------------------------
+ * Scene 4000 - Village
+ *
+ *--------------------------------------------------------------------------*/
+
+void Scene4250::Action1::signal() {
+ Scene4250 *scene = (Scene4250 *)_globals->_sceneManager._scene;
+
+ switch (_actionIndex++) {
+ case 0:
+ _globals->_player.disableControl();
+ setDelay(3);
+ break;
+ case 1:
+ ADD_MOVER_NULL(_globals->_player, 6, 190);
+ ADD_MOVER_NULL(scene->_hotspot3, 9, 195);
+ ADD_MOVER(scene->_hotspot1, 12, 185);
+ break;
+ case 2:
+ setDelay(30);
+ break;
+ case 3:
+ scene->_stripManager.start(4450, this);
+ break;
+ case 4:
+ case 7:
+ setDelay(15);
+ break;
+ case 5:
+ ADD_PLAYER_MOVER(220, 175);
+ scene->_hotspot1.fixPriority(105);
+ ADD_PLAYER_MOVER_NULL(scene->_hotspot1, 197, 173);
+ break;
+ case 6:
+ scene->_stripManager.start(4470, this);
+ break;
+ case 8:
+ _globals->_player.enableControl();
+ remove();
+ break;
+ }
+}
+
+void Scene4250::Action2::signal() {
+ Scene4250 *scene = (Scene4250 *)_globals->_sceneManager._scene;
+
+ switch (_actionIndex++) {
+ case 0:
+ _globals->_player.disableControl();
+ ADD_PLAYER_MOVER(247, 182);
+ break;
+ case 1:
+ _globals->_player.setVisage(2670);
+ _globals->_player.changeZoom(50);
+ _globals->_player.setStrip(3);
+ _globals->_player.setFrame(1);
+ _globals->_player.animate(ANIM_MODE_5, this);
+ break;
+ case 2:
+ if ((_globals->_stripNum == 9000) || (_globals->_stripNum == 4300)) {
+ scene->_stripManager.start(4205, this);
+ } else {
+ scene->_stripManager.start(4490, this);
+ }
+ break;
+ case 3:
+ _globals->_player.animate(ANIM_MODE_6, this);
+ break;
+ case 4:
+ _globals->_player.setVisage(2602);
+ _globals->_player.animate(ANIM_MODE_1, NULL);
+ _globals->_player.changeZoom(70);
+
+ if ((_globals->_stripNum == 9000) || (_globals->_stripNum == 4300)) {
+ _globals->_player.enableControl();
+ remove();
+ } else {
+ ADD_PLAYER_MOVER(6, 180);
+ ADD_PLAYER_MOVER_NULL(scene->_hotspot1, 12, 185);
+ }
+ break;
+ case 5:
+ ADD_PLAYER_MOVER(-16, 180);
+ ADD_PLAYER_MOVER_NULL(scene->_hotspot1, -12, 185);
+ scene->_hotspot3.setStrip2(2);
+ ADD_MOVER_NULL(scene->_hotspot5, -30, 195);
+ break;
+ case 6:
+ _globals->clearFlag(59);
+ _globals->clearFlag(70);
+ _globals->clearFlag(37);
+ _globals->clearFlag(114);
+ _globals->clearFlag(36);
+ _globals->clearFlag(43);
+ _globals->_sceneManager.changeScene(2100);
+ break;
+ }
+}
+
+void Scene4250::Action3::signal() {
+ Scene4250 *scene = (Scene4250 *)_globals->_sceneManager._scene;
+
+ switch (_actionIndex++) {
+ case 0:
+ setDelay(3);
+ break;
+ case 1:
+ scene->_stripManager.start(4480, this);
+ break;
+ case 2:
+ _globals->_player.enableControl();
+ remove();
+ break;
+ }
+}
+
+void Scene4250::Action4::signal() {
+ Scene4250 *scene = (Scene4250 *)_globals->_sceneManager._scene;
+
+ switch (_actionIndex++) {
+ case 0:
+ _globals->_player.disableControl();
+ setDelay(3);
+ break;
+ case 1:
+ _globals->_player.addMover(NULL);
+ scene->_stripManager.start((RING_INVENTORY._helmet._sceneNumber == 4250) ? 4259 : 4256, this);
+ break;
+ case 2:
+ ADD_PLAYER_MOVER(_globals->_player._position.x + 5, _globals->_player._position.y);
+ break;
+ case 3:
+ _globals->_player.enableControl();
+ remove();
+ break;
+ }
+}
+
+void Scene4250::Action5::signal() {
+ Scene4250 *scene = (Scene4250 *)_globals->_sceneManager._scene;
+
+ switch (_actionIndex++) {
+ case 0:
+ _globals->_player.disableControl();
+ setDelay(3);
+ break;
+ case 1:
+ scene->_hotspot4.fixPriority(195);
+ scene->_hotspot1.fixPriority(105);
+ ADD_MOVER_NULL(_globals->_player, 6, 185);
+ ADD_MOVER_NULL(scene->_hotspot4, 9, 190);
+ ADD_MOVER(scene->_hotspot1, 12, 180);
+ break;
+ case 2:
+ ADD_PLAYER_MOVER(252, 176);
+ ADD_PLAYER_MOVER_NULL(scene->_hotspot1, 197, 173);
+ ADD_PLAYER_MOVER_NULL(scene->_hotspot4, 239, 195);
+ break;
+ case 3:
+ scene->_hotspot4.fixPriority(-1);
+ scene->_hotspot1.setStrip(5);
+ scene->_hotspot4.setStrip(7);
+ _globals->_player.enableControl();
+ remove();
+ break;
+ }
+}
+
+/*--------------------------------------------------------------------------*/
+
+void Scene4250::Hotspot1::doAction(int action) {
+ Scene4250 *scene = (Scene4250 *)_globals->_sceneManager._scene;
+
+ switch (action) {
+ case CURSOR_LOOK:
+ SceneItem::display2(4250, (RING_INVENTORY._helmet._sceneNumber == 4250) ? 19 : 14);
+ break;
+ case CURSOR_TALK:
+ _globals->_player.disableControl();
+ if (!_globals->_sceneObjects->contains(&scene->_hotspot4)) {
+ scene->setAction(&scene->_action3);
+ } else {
+ scene->_sceneMode = 4260;
+ if (RING_INVENTORY._helmet._sceneNumber == 4250) {
+ scene->_sceneMode = 4265;
+ scene->setAction(&scene->_sequenceManager, scene, 4265, this, NULL);
+ } else {
+ scene->setAction(&scene->_sequenceManager, scene,
+ _globals->_sceneObjects->contains(&scene->_hotspot6) ? 4260 : 4262, this, NULL);
+ }
+ }
+ break;
+ case OBJECT_SCANNER:
+ if (RING_INVENTORY._helmet._sceneNumber == 4250)
+ SceneItem::display2(4250, 21);
+ else
+ SceneHotspot::doAction(action);
+ break;
+ case OBJECT_STUNNER:
+ if (RING_INVENTORY._helmet._sceneNumber == 4250)
+ SceneItem::display2(4250, 22);
+ else
+ SceneHotspot::doAction(action);
+ break;
+ default:
+ SceneHotspot::doAction(action);
+ break;
+ }
+}
+
+void Scene4250::Hotspot2::doAction(int action) {
+ //Ship with stasis field
+ Scene4250 *scene = (Scene4250 *)_globals->_sceneManager._scene;
+
+ switch (action) {
+ case CURSOR_LOOK:
+ case CURSOR_USE:
+ SceneItem::display2(4250, 16);
+ break;
+ case OBJECT_SCANNER:
+ if ((_globals->_stripNum == 9000) || (_globals->_stripNum == 4300))
+ scene->setAction(&scene->_action2);
+ else if (_globals->getFlag(55))
+ SceneItem::display2(4250, 17);
+ else {
+ _globals->setFlag(55);
+ scene->setAction(&scene->_action2);
+ }
+ break;
+ case OBJECT_STASIS_NEGATOR:
+ _globals->_player.disableControl();
+ scene->_sceneMode = 4252;
+ scene->setAction(&scene->_sequenceManager, scene, 4252, &_globals->_player, this, NULL);
+ break;
+ default:
+ SceneHotspot::doAction(action);
+ break;
+ }
+}
+
+void Scene4250::Hotspot4::doAction(int action) {
+ Scene4250 *scene = (Scene4250 *)_globals->_sceneManager._scene;
+
+ switch (action) {
+ case CURSOR_LOOK:
+ SceneItem::display2(4250, (RING_INVENTORY._helmet._sceneNumber == 4250) ? 18 : 5);
+ break;
+ case OBJECT_SCANNER:
+ if (RING_INVENTORY._helmet._sceneNumber == 4250)
+ SceneItem::display2(4250, 21);
+ else
+ SceneHotspot::doAction(action);
+ break;
+ case OBJECT_STUNNER:
+ if (RING_INVENTORY._helmet._sceneNumber == 4250)
+ SceneItem::display2(4250, 22);
+ else
+ SceneHotspot::doAction(action);
+ break;
+ case CURSOR_TALK:
+ _globals->_player.disableControl();
+ if (!_globals->_sceneObjects->contains(&scene->_hotspot6)) {
+ scene->_sceneMode = 4254;
+ scene->setAction(&scene->_sequenceManager, scene, 4263, NULL);
+ } else {
+ scene->_sceneMode = 4254;
+
+ if (RING_INVENTORY._helmet._sceneNumber == 4250) {
+ scene->_sceneMode = 4266;
+ scene->setAction(&scene->_sequenceManager, scene, 4266, this, NULL);
+ } else {
+ scene->setAction(&scene->_sequenceManager, scene,
+ (RING_INVENTORY._concentrator._sceneNumber == 1) ? 4255 : 4254, NULL);
+ }
+ }
+ break;
+ default:
+ SceneHotspot::doAction(action);
+ break;
+ }
+}
+
+void Scene4250::Hotspot6::doAction(int action) {
+ Scene4250 *scene = (Scene4250 *)_globals->_sceneManager._scene;
+
+ switch (action) {
+ case CURSOR_LOOK:
+ SceneItem::display2(4250, (RING_INVENTORY._helmet._sceneNumber == 4250) ? 7 : 6);
+ break;
+ case OBJECT_SCANNER:
+ SceneItem::display2(4250, (RING_INVENTORY._helmet._sceneNumber == 4250) ? 1 : 2);
+ break;
+ case OBJECT_STUNNER:
+ SceneItem::display2(4250, (RING_INVENTORY._helmet._sceneNumber == 4250) ? 20 : 3);
+ break;
+ case OBJECT_HELMET:
+ _globals->_soundHandler.play(354);
+ _globals->_player.disableControl();
+ RING_INVENTORY._helmet._sceneNumber = 4250;
+
+ if (RING_INVENTORY._concentrator._sceneNumber == 1) {
+ if (_globals->getFlag(115)) {
+ scene->_sceneMode = 4269;
+ scene->setAction(&scene->_sequenceManager, scene, 4269, this, NULL);
+ } else {
+ _globals->setFlag(115);
+ _globals->_events.setCursor(CURSOR_WALK);
+ scene->_sceneMode = 4256;
+ scene->setAction(&scene->_sequenceManager, scene, 4256, this, NULL);
+ }
+ } else if (RING_INVENTORY._keyDevice._sceneNumber == 1) {
+ scene->_sceneMode = 4267;
+ scene->setAction(&scene->_sequenceManager, scene, 4267, this, NULL);
+ } else if (RING_INVENTORY._keyDevice._sceneNumber == 4300) {
+ scene->_sceneMode = 4268;
+ scene->setAction(&scene->_sequenceManager, scene, 4268, this, NULL);
+ } else {
+ _globals->_events.setCursor(CURSOR_WALK);
+ ADD_MOVER_NULL(scene->_hotspot1, 241, 169);
+ scene->_sceneMode = 4261;
+ scene->setAction(&scene->_sequenceManager, scene, 4261, &_globals->_player, this, NULL);
+ }
+ break;
+ case OBJECT_NULLIFIER:
+ if (RING_INVENTORY._helmet._sceneNumber == 4250) {
+ _globals->_soundHandler.play(353);
+ _globals->_player.disableControl();
+ RING_INVENTORY._helmet._sceneNumber = 1;
+
+ scene->_sceneMode = 4257;
+ scene->setAction(&scene->_sequenceManager, scene, 4257, &_globals->_player, this, NULL);
+ } else {
+ SceneItem::display2(4250, 4);
+ }
+ break;
+ case CURSOR_TALK:
+ if (RING_INVENTORY._helmet._sceneNumber == 4250)
+ doAction(OBJECT_HELMET);
+ else {
+ _globals->_player.disableControl();
+ scene->_sceneMode = 4264;
+ scene->setAction(&scene->_sequenceManager, scene, 4264, this, NULL);
+ }
+ break;
+ case CURSOR_USE:
+ if (RING_INVENTORY._helmet._sceneNumber == 4250)
+ doAction(OBJECT_HELMET);
+ else {
+ _globals->_player.disableControl();
+ if ((RING_INVENTORY._items._sceneNumber != 1) || (RING_INVENTORY._concentrator._sceneNumber != 1)) {
+ scene->_sceneMode = 4258;
+ scene->setAction(&scene->_sequenceManager, scene, 4258, this, NULL);
+ } else {
+ scene->_hotspot2.postInit();
+ scene->_hotspot2.setVisage(4251);
+ scene->_hotspot2.setFrame(scene->_hotspot2.getFrameCount());
+ scene->_hotspot2.setPosition(Common::Point(267, 172));
+ scene->_hotspot2.hide();
+
+ scene->_sceneMode = 4259;
+ scene->setAction(&scene->_sequenceManager, scene, 4259, &_globals->_player, this, &scene->_hotspot2, NULL);
+ }
+ }
+ break;
+ default:
+ SceneHotspot::doAction(action);
+ break;
+ }
+}
+
+void Scene4250::Hotspot8::doAction(int action) {
+ Scene4250 *scene = (Scene4250 *)_globals->_sceneManager._scene;
+
+ switch (action) {
+ case CURSOR_LOOK:
+ case CURSOR_USE:
+ _globals->_sceneManager.changeScene(4300);
+ break;
+ case OBJECT_SCANNER:
+ SceneItem::display2(4250, 24);
+ break;
+ case OBJECT_STUNNER:
+ SceneItem::display2(4250, 25);
+ break;
+ case OBJECT_STASIS_NEGATOR:
+ _globals->_player.disableControl();
+ scene->_sceneMode = 4270;
+ scene->setAction(&scene->_sequenceManager, scene,
+ (RING_INVENTORY._helmet._sceneNumber == 4250) ? 4270 : 4271, NULL);
+ break;
+ default:
+ SceneHotspot::doAction(action);
+ break;
+ }
+}
+
+/*--------------------------------------------------------------------------*/
+
+Scene4250::Scene4250() :
+ _hotspot7(0, CURSOR_LOOK, 4250, 0, LIST_END) {
+}
+
+void Scene4250::postInit(tSage::SceneObjectList *OwnerList) {
+ loadScene(4250);
+ Scene::postInit();
+ setZoomPercents(160, 90, 185, 100);
+
+ _stripManager.addSpeaker(&_speakerSR);
+ _stripManager.addSpeaker(&_speakerSL);
+ _stripManager.addSpeaker(&_speakerSText);
+ _stripManager.addSpeaker(&_speakerGameText);
+ _stripManager.addSpeaker(&_speakerQL);
+ _stripManager.addSpeaker(&_speakerQR);
+ _stripManager.addSpeaker(&_speakerQText);
+ _stripManager.addSpeaker(&_speakerPText);
+ _stripManager.addSpeaker(&_speakerMText);
+ _stripManager.addSpeaker(&_speakerFLText);
+
+ _speakerSText.setTextPos(Common::Point(40, 40));
+ _speakerPText.setTextPos(Common::Point(40, 100));
+ _hotspot8._sceneRegionId = 16;
+
+ _globals->_player.postInit();
+ _globals->_player.setVisage(2602);
+ _globals->_player.animate(ANIM_MODE_1, NULL);
+ _globals->_player.setObjectWrapper(new SceneObjectWrapper());
+ _globals->_player.setPosition(Common::Point(-13, 190));
+ _globals->_player.changeZoom(-1);
+ _globals->_player._moveDiff = Common::Point(4, 1);
+
+ _hotspot1.postInit();
+ _hotspot1.setVisage(2801);
+ _hotspot1.animate(ANIM_MODE_1, NULL);
+ _hotspot1.setObjectWrapper(new SceneObjectWrapper());
+ _hotspot1.setPosition(Common::Point(-18, 185));
+ _hotspot1.changeZoom(-1);
+ _hotspot1._moveDiff = Common::Point(4, 1);
+ _globals->_sceneItems.push_back(&_hotspot1);
+
+ if (_globals->_sceneManager._previousScene == 4300) {
+ _hotspot5.postInit();
+ _hotspot5.setVisage(4250);
+ _hotspot5.setPosition(Common::Point(268, 168));
+ _hotspot5.fixPriority(1);
+
+ _hotspot4.postInit();
+ _hotspot4.setVisage(2701);
+ _hotspot4.animate(ANIM_MODE_1, NULL);
+ _hotspot4.setObjectWrapper(new SceneObjectWrapper());
+ _hotspot4.setPosition(Common::Point(272, 175));
+ _hotspot4.setStrip(2);
+ _hotspot4._moveDiff = Common::Point(4, 1);
+ _hotspot4.changeZoom(70);
+ _globals->_sceneItems.push_back(&_hotspot4);
+
+ _hotspot1.setPosition(Common::Point(197, 173));
+ _hotspot1.changeZoom(70);
+
+ _globals->_player.setPosition(Common::Point(252, 176));
+ _globals->_player.changeZoom(70);
+
+ _hotspot6.postInit();
+ _hotspot6.setVisage(4302);
+ _hotspot6.setStrip(4);
+ _hotspot6.setFrame(3);
+ _hotspot6.changeZoom(50);
+ _hotspot6.fixPriority(70);
+ _hotspot6.setPosition(Common::Point(261, 175));
+
+ if (RING_INVENTORY._helmet._sceneNumber == 4250) {
+ _hotspot6.setStrip(6);
+ _hotspot6.setFrame(_hotspot6.getFrameCount());
+ }
+
+ if (_globals->getFlag(98)) {
+ _globals->_sceneItems.push_front(&_hotspot6);
+ } else {
+ _hotspot6.hide();
+ if ((_globals->_stripNum == 4300) || (_globals->_stripNum == 4301)) {
+ _globals->setFlag(98);
+ _globals->_player.setVisage(4302);
+ _globals->_player.setStrip(5);
+ _globals->_player.changeZoom(50);
+ _globals->_player.disableControl();
+
+ _hotspot4.setPosition(Common::Point(239, 195));
+ _sceneMode = 4253;
+ _globals->_sceneItems.push_front(&_hotspot6);
+
+ setAction(&_sequenceManager, this, 4253, &_globals->_player, &_hotspot6, &_hotspot4, NULL);
+ }
+ }
+ } else if (_globals->_stripNum == 9000) {
+ _hotspot4.postInit();
+ _hotspot4.setVisage(2701);
+ _hotspot4.animate(ANIM_MODE_1, NULL);
+ _hotspot4.setObjectWrapper(new SceneObjectWrapper());
+ _hotspot4.setPosition(Common::Point(-15, 195));
+ _hotspot4._moveDiff = Common::Point(4, 1);
+ _globals->_sceneItems.push_back(&_hotspot4);
+
+ setAction(&_action5);
+ } else {
+ _hotspot3.postInit();
+ _hotspot3.setVisage(4006);
+ _hotspot3.animate(ANIM_MODE_1, NULL);
+ _hotspot3.setObjectWrapper(new SceneObjectWrapper());
+ _hotspot3.setPosition(Common::Point(-15, 195));
+ _hotspot3.setStrip2(3);
+ _hotspot3._moveDiff = Common::Point(4, 1);
+
+ setAction(&_action1);
+ _globals->clearFlag(43);
+ _globals->clearFlag(114);
+ _globals->clearFlag(36);
+ }
+
+ if (_globals->getFlag(17)) {
+ _globals->_sceneItems.push_back(&_hotspot8);
+ } else {
+ _hotspot2.postInit();
+ _hotspot2.setVisage(4251);
+ _hotspot2.setStrip2(1);
+ _hotspot2.fixPriority(2);
+ _hotspot2.setFrame(1);
+ _hotspot2.setPosition(Common::Point(267, 172));
+
+ _globals->_sceneItems.push_back(&_hotspot2);
+ }
+
+ _hotspot7.setBounds(Rect(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT));
+ _globals->_sceneItems.push_back(&_hotspot7);
+ _globals->_soundHandler.play(185);
+}
+
+void Scene4250::signal() {
+ switch (_sceneMode) {
+ case 4252:
+ _globals->setFlag(17);
+ _globals->_sceneManager.changeScene(4301);
+ break;
+ case 4253:
+ if (_globals->_stripNum == 4301) {
+ _sceneMode = 4261;
+ ADD_MOVER_NULL(_hotspot1, 241, 169);
+ setAction(&_sequenceManager, this, 4261, &_globals->_player, &_hotspot6, NULL);
+ } else {
+ _globals->_player.enableControl();
+ }
+ break;
+ case 4254:
+ case 4256:
+ case 4257:
+ case 4258:
+ case 4260:
+ case 4264:
+ case 4265:
+ case 4266:
+ case 4267:
+ case 4268:
+ case 4269:
+ case 4270:
+ _globals->_player.enableControl();
+ break;
+ case 4259:
+ _globals->_soundHandler.play(360);
+ _globals->_sceneManager.changeScene(9900);
+ break;
+ case 4261:
+ RING_INVENTORY._keyDevice._sceneNumber = 1;
+ _globals->_player.enableControl();
+ break;
+ case 4255:
+ case 4262:
+ case 4263:
+ default:
+ break;
+ }
+}
+
+void Scene4250::dispatch() {
+ if (_globals->_player.getRegionIndex() == 8)
+ _globals->_player.changeZoom(90 - (_globals->_player._position.y - 153));
+ if (_globals->_player.getRegionIndex() == 12)
+ _globals->_player.changeZoom(70);
+ if (_globals->_player.getRegionIndex() == 15) {
+ _globals->_player.changeZoom(-1);
+ _globals->_player.fixPriority(-1);
+ }
+
+ if (_hotspot1.getRegionIndex() == 8)
+ _hotspot1.changeZoom(90 - (_hotspot1._position.y - 153));
+ if (_hotspot1.getRegionIndex() == 12)
+ _hotspot1.changeZoom(70);
+ if (_hotspot1.getRegionIndex() == 15) {
+ _hotspot1.changeZoom(-1);
+ _hotspot1.fixPriority(-1);
+ }
+
+ if (_hotspot4.getRegionIndex() == 8)
+ _hotspot4.changeZoom(90 - (_hotspot4._position.y - 153));
+ if (_hotspot4.getRegionIndex() == 12)
+ _hotspot4.changeZoom(70);
+ if (_hotspot4.getRegionIndex() == 15) {
+ _hotspot4.changeZoom(-1);
+ _hotspot4.fixPriority(-1);
+ }
+
+ Scene::dispatch();
+
+ if (!_action) {
+ if (!_globals->getFlag(55) && (_globals->_player.getRegionIndex() == 12)) {
+ setAction(&_action4);
+ }
+
+ if (_globals->_sceneObjects->contains(&_hotspot6) && (_globals->_player.getRegionIndex() == 12))
+ setAction(&_action4);
+ }
+}
+
+/*--------------------------------------------------------------------------
+ * Scene 4300 - Village - Slaver Ship
+ *
+ *--------------------------------------------------------------------------*/
+
+void Scene4300::Action1::signal() {
+ Scene4300 *scene = (Scene4300 *)_globals->_sceneManager._scene;
+
+ switch (_actionIndex++) {
+ case 0:
+ _globals->setFlag(56);
+ _globals->_scenePalette.addRotation(240, 254, -1);
+ scene->_hotspot7.animate(ANIM_MODE_6, this);
+ _globals->_soundHandler.play(164);
+ break;
+ case 1:
+ _globals->_soundHandler.play(340);
+ scene->_soundHandler1.play(341);
+ scene->_hotspot1.remove();
+ setDelay(3);
+ break;
+ case 2:
+ scene->_soundHandler1.play(341);
+ scene->_hotspot2.remove();
+ setDelay(6);
+ break;
+ case 3:
+ scene->_soundHandler1.play(341);
+ scene->_hotspot3.remove();
+ setDelay(6);
+ break;
+ case 4:
+ scene->_soundHandler1.play(341);
+ scene->_hotspot4.remove();
+ setDelay(12);
+ break;
+ case 5:
+ scene->_soundHandler1.play(341);
+ scene->_hotspot5.remove();
+ setDelay(12);
+ break;
+ case 6:
+ scene->_soundHandler1.play(341);
+ scene->_hotspot6.remove();
+ setDelay(60);
+ break;
+ case 7:
+ scene->_hotspot10.fixPriority(250);
+ scene->_hotspot10.animate(ANIM_MODE_5, this);
+ break;
+ case 8:
+ scene->_hotspot13.show();
+ scene->_stripManager.start(8015, this, scene);
+ break;
+ case 9:
+ _globals->_soundHandler.play(350);
+ _globals->_sceneManager._fadeMode = FADEMODE_GRADUAL;
+ _globals->_events.setCursor(CURSOR_USE);
+ _globals->_player.enableControl();
+
+ remove();
+ break;
+ }
+}
+
+void Scene4300::Action2::signal() {
+ Scene4300 *scene = (Scene4300 *)_globals->_sceneManager._scene;
+
+ switch (_actionIndex++) {
+ case 0:
+ setDelay(3);
+ break;
+ case 1:
+ scene->_stripManager.start(8016, this, scene);
+ break;
+ case 2:
+ _globals->_player.enableControl();
+ remove();
+ break;
+ }
+}
+
+
+/*--------------------------------------------------------------------------*/
+
+void Scene4300::Hotspot8::doAction(int action) {
+ switch (action) {
+ case CURSOR_LOOK:
+ SceneItem::display2(4300, 15);
+ break;
+ case CURSOR_USE:
+ SceneItem::display2(4300, 18);
+ break;
+ case OBJECT_SCANNER:
+ SceneItem::display2(4300, 14);
+ break;
+ case OBJECT_STUNNER:
+ SceneItem::display2(4300, 19);
+ break;
+ case OBJECT_KEY_DEVICE:
+ RING_INVENTORY._keyDevice._sceneNumber = 4300;
+ _globals->_scenePalette.addRotation(240, 254, -1);
+ animate(ANIM_MODE_5, NULL);
+
+ _globals->setFlag(99);
+ _globals->_sceneItems.push_back(this);
+ break;
+ default:
+ SceneHotspot::doAction(action);
+ break;
+ }
+}
+
+void Scene4300::Hotspot9::doAction(int action) {
+ switch (action) {
+ case CURSOR_LOOK:
+ if ((RING_INVENTORY._stasisBox2._sceneNumber == 4300) ||
+ (RING_INVENTORY._concentrator._sceneNumber == 1))
+ SceneItem::display2(4300, 7);
+ else
+ SceneItem::display2(4300, 1);
+ break;
+ case CURSOR_USE:
+ if ((RING_INVENTORY._stasisBox2._sceneNumber == 4300) ||
+ (RING_INVENTORY._concentrator._sceneNumber == 1))
+ SceneItem::display2(4300, 7);
+ else
+ SceneItem::display2(4300, 3);
+ break;
+ case OBJECT_STUNNER:
+ SceneItem::display2(4300, 24);
+ break;
+ case OBJECT_SCANNER:
+ if ((RING_INVENTORY._stasisBox2._sceneNumber == 4300) ||
+ (RING_INVENTORY._concentrator._sceneNumber != 1))
+ SceneItem::display2(4300, 22);
+ else
+ SceneItem::display2(4300, 23);
+ break;
+ default:
+ NamedHotspot::doAction(action);
+ break;
+ }
+}
+
+void Scene4300::Hotspot10::doAction(int action) {
+ // Alien
+ Scene4300 *scene = (Scene4300 *)_globals->_sceneManager._scene;
+
+ switch (action) {
+ case CURSOR_LOOK:
+ SceneItem::display2(4300, 2);
+ break;
+ case CURSOR_TALK:
+ _globals->_player.disableControl();
+ scene->setAction(&scene->_action2);
+ break;
+ case OBJECT_SCANNER:
+ SceneItem::display2(4300, 20);
+ break;
+ case OBJECT_STUNNER:
+ SceneItem::display2(4300, 21);
+ break;
+ case CURSOR_USE:
+ case OBJECT_HELMET:
+ _globals->_stripNum = (action == CURSOR_USE) ? 4300 : 4301;
+ _globals->_events.setCursor(CURSOR_NONE);
+ _globals->_sceneManager.changeScene(4250);
+ break;
+ default:
+ SceneHotspot::doAction(action);
+ break;
+ }
+}
+
+void Scene4300::Hotspot15::signal() {
+ Scene4300 *scene = (Scene4300 *)_globals->_sceneManager._scene;
+
+ scene->_soundHandler2.play(345);
+
+ _strip = (_globals->_randomSource.getRandomNumber(6) < 2) ? 2 : 1;
+ if ((RING_INVENTORY._stasisBox2._sceneNumber == 4300) ||
+ (RING_INVENTORY._concentrator._sceneNumber == 1)) {
+ setStrip(1);
+ setFrame(1);
+ animate(ANIM_MODE_NONE, NULL);
+ } else {
+ animate(ANIM_MODE_5, this);
+ }
+}
+
+void Scene4300::Hotspot16::doAction(int action) {
+ Scene4300 *scene = (Scene4300 *)_globals->_sceneManager._scene;
+
+ switch (action) {
+ case CURSOR_LOOK:
+ SceneItem::display2(4300, 8);
+ break;
+ case CURSOR_USE:
+ if ((RING_INVENTORY._stasisBox2._sceneNumber != 4300) &&
+ (RING_INVENTORY._concentrator._sceneNumber != 4300)) {
+ SceneItem::display2(4300, 16);
+ } else {
+ scene->_sceneMode = 4302;
+ scene->setAction(&scene->_sequenceManager, scene, 4302, this, NULL);
+ }
+ break;
+ case OBJECT_SCANNER:
+ SceneItem::display2(4300, 27);
+ break;
+ case OBJECT_STUNNER:
+ SceneItem::display2(4300, 24);
+ break;
+ default:
+ SceneHotspot::doAction(action);
+ break;
+ }
+}
+
+void Scene4300::Hotspot17::doAction(int action) {
+ Scene4300 *scene = (Scene4300 *)_globals->_sceneManager._scene;
+
+ switch (action) {
+ case CURSOR_LOOK:
+ SceneItem::display2(4300, (RING_INVENTORY._stasisBox2._sceneNumber == 4300) ? 17 : 11);
+ break;
+ case CURSOR_USE:
+ if (RING_INVENTORY._stasisBox2._sceneNumber != 4300)
+ SceneItem::display2(4300, 13);
+ else {
+ _globals->_scenePalette.clearListeners();
+ remove();
+
+ SceneItem::display2(4300, 12);
+ RING_INVENTORY._concentrator._sceneNumber = 1;
+ }
+ break;
+ case OBJECT_SCANNER:
+ SceneItem::display2(4300, 25);
+ break;
+ case OBJECT_STUNNER:
+ SceneItem::display2(4300, 26);
+ break;
+ case OBJECT_STASIS_BOX2:
+ scene->_soundHandler1.play(352);
+ _globals->_events.setCursor(CURSOR_USE);
+ scene->_sceneMode = 4303;
+
+ scene->setAction(&scene->_sequenceManager, scene, 4303, this, NULL);
+ break;
+ }
+}
+
+void Scene4300::Hotspot19::doAction(int action) {
+ switch (action) {
+ case CURSOR_LOOK:
+ SceneItem::display2(4300, 9);
+ break;
+ case OBJECT_SCANNER:
+ SceneItem::display2(4300, 28);
+ break;
+ case OBJECT_STUNNER:
+ SceneItem::display2(4300, 24);
+ break;
+ case CURSOR_USE:
+ if ((RING_INVENTORY._stasisBox2._sceneNumber != 4300) &&
+ (RING_INVENTORY._concentrator._sceneNumber != 4300))
+ SceneItem::display2(4300, 10);
+ else
+ SceneItem::display2(4300, 29);
+ break;
+ default:
+ SceneHotspot::doAction(action);
+ break;
+ }
+}
+
+/*--------------------------------------------------------------------------*/
+
+Scene4300::Scene4300() :
+ _hotspot18(0, CURSOR_LOOK, 4300, 0, LIST_END) {
+}
+
+void Scene4300::postInit(SceneObjectList *OwnerList) {
+ loadScene(4300);
+ Scene::postInit();
+ setZoomPercents(0, 100, 200, 100);
+
+ _stripManager.addSpeaker(&_speakerQText);
+ _stripManager.addSpeaker(&_speakerSText);
+ _stripManager.addSpeaker(&_speakerMText);
+ _stripManager.addSpeaker(&_speakerFLText);
+
+ _hotspot11.setup(76, 97, 102, 127, 4300, 5, 6);
+
+ _hotspot7.postInit();
+ _hotspot7.setPosition(Common::Point(90, 128));
+ _hotspot7.setVisage(4303);
+ _hotspot7.fixPriority(250);
+ _globals->_sceneItems.push_back(&_hotspot7);
+
+ _hotspot9.setup(120, 49, 174, 91, 4300, -1, -1);
+
+ _hotspot15.postInit();
+ _hotspot15.setVisage(4300);
+ _hotspot15.setPosition(Common::Point(149, 79));
+ _hotspot15.signal();
+
+ if (!_globals->getFlag(99)) {
+ _hotspot8.postInit();
+ _hotspot8.setVisage(4300);
+ _hotspot8.setStrip(3);
+ _hotspot8.setPosition(Common::Point(196, 47));
+ _globals->_sceneItems.push_back(&_hotspot8);
+ }
+
+ if (RING_INVENTORY._concentrator._sceneNumber == 4300) {
+ _hotspot17.postInit();
+ _hotspot17.setVisage(4300);
+ _hotspot17.setStrip(6);
+ _hotspot17.fixPriority(1);
+ _hotspot17.setPosition(Common::Point(200, 69));
+
+ if (RING_INVENTORY._stasisBox2._sceneNumber == 4300)
+ _hotspot17.setFrame(_hotspot17.getFrameCount());
+
+ _globals->_sceneItems.push_back(&_hotspot17);
+ }
+
+ if (!_globals->getFlag(98)) {
+ _hotspot10.postInit();
+ _hotspot10.setVisage(4302);
+ _hotspot10.setPosition(Common::Point(244, 179));
+ _hotspot10.fixPriority(100);
+ _globals->_sceneItems.push_back(&_hotspot10);
+
+ _hotspot12.postInit();
+ _hotspot12.setVisage(4302);
+ _hotspot12.setStrip2(3);
+ _hotspot12.setPosition(Common::Point(231, 185));
+ _hotspot12.fixPriority(251);
+ _hotspot12.hide();
+
+ _hotspot13.postInit();
+ _hotspot13.hide();
+ _hotspot13.setVisage(4302);
+ _hotspot13.setStrip2(2);
+ _hotspot13.setPosition(Common::Point(256, 168));
+ _hotspot13.fixPriority(251);
+ _hotspot13._numFrames = 1;
+ _hotspot13.animate(ANIM_MODE_8, 0, NULL);
+ }
+
+ if (RING_INVENTORY._items._sceneNumber == 4300) {
+ _hotspot16.postInit();
+ _hotspot16.setVisage(4300);
+ _hotspot16.setPosition(Common::Point(169, 141));
+ _hotspot16.fixPriority(1);
+ _hotspot16.setStrip(4);
+ _globals->_sceneItems.push_back(&_hotspot16);
+ }
+
+ if (_globals->_sceneManager._previousScene == 4301) {
+ _globals->_player.disableControl();
+ _hotspot7.setFrame(_hotspot7.getFrameCount());
+
+ _hotspot1.postInit();
+ _hotspot1.setVisage(4301);
+ _hotspot1.fixPriority(145);
+ _hotspot1.setPosition(Common::Point(160, 64));
+
+ _hotspot2.postInit();
+ _hotspot2.setVisage(4301);
+ _hotspot2.setStrip2(2);
+ _hotspot2.fixPriority(140);
+ _hotspot2.setPosition(Common::Point(166, 90));
+
+ _hotspot3.postInit();
+ _hotspot3.setVisage(4301);
+ _hotspot3.setStrip2(3);
+ _hotspot3.fixPriority(135);
+ _hotspot3.setPosition(Common::Point(173, 114));
+
+ _hotspot4.postInit();
+ _hotspot4.setVisage(4301);
+ _hotspot4.setStrip2(4);
+ _hotspot4.fixPriority(130);
+ _hotspot4.setPosition(Common::Point(187, 141));
+
+ _hotspot5.postInit();
+ _hotspot5.setVisage(4301);
+ _hotspot5.setStrip2(5);
+ _hotspot5.fixPriority(125);
+ _hotspot5.setPosition(Common::Point(201, 164));
+
+ _hotspot6.postInit();
+ _hotspot6.setVisage(4301);
+ _hotspot6.setStrip2(6);
+ _hotspot6.fixPriority(120);
+ _hotspot6.setPosition(Common::Point(219, 186));
+
+ setAction(&_action1);
+ } else {
+ _globals->_player.disableControl();
+ _sceneMode = 4304;
+ setAction(&_sequenceManager, this, 4304, NULL);
+ }
+
+ _hotspot10.setBounds(Rect(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT));
+ _hotspot19._sceneRegionId = 0;
+ _globals->_sceneItems.push_back(&_hotspot19);
+ _globals->_sceneItems.push_back(&_hotspot18);
+}
+
+void Scene4300::stripCallback(int v) {
+ switch (v) {
+ case 1:
+ _hotspot12.show();
+ _hotspot12.animate(ANIM_MODE_7, 0, NULL);
+ break;
+ case 2:
+ _hotspot12.hide();
+ break;
+ }
+}
+
+void Scene4300::remove() {
+ _globals->_scenePalette.clearListeners();
+ Scene::remove();
+}
+
+void Scene4300::signal() {
+ switch (_sceneMode) {
+ case 4302:
+ RING_INVENTORY._items._sceneNumber = 1;
+ _hotspot16.remove();
+ _globals->_player.enableControl();
+ break;
+ case 4303:
+ RING_INVENTORY._stasisBox2._sceneNumber = 4300;
+ _hotspot15.setStrip(1);
+ _hotspot15.setFrame(1);
+ _hotspot15.animate(ANIM_MODE_NONE, NULL);
+ break;
+ case 4304:
+ _hotspot14.postInit();
+ _hotspot14.setVisage(4300);
+ _hotspot14.setStrip(7);
+ _hotspot14.setPosition(Common::Point(60, 199));
+
+ _gfxButton.setText(EXIT_MSG);
+ _gfxButton._bounds.center(60, 193);
+ _gfxButton.draw();
+ _gfxButton._bounds.expandPanes();
+
+ _globals->_player.enableControl();
+ _globals->_scenePalette.addRotation(240, 254, -1);
+ break;
+ }
+}
+
+void Scene4300::dispatch() {
+ if (_action)
+ _action->dispatch();
+}
+
+void Scene4300::process(Event &event) {
+ Scene::process(event);
+ if (_gfxButton.process(event))
+ _globals->_sceneManager.changeScene(4250);
+}
+
+/*--------------------------------------------------------------------------
+ * Scene 4301 - Village - Slaver Ship Keypad
+ *
+ *--------------------------------------------------------------------------*/
+
+void Scene4301::Action1::synchronize(Serializer &s) {
+ Action::synchronize(s);
+ s.syncAsSint16LE(_field34E);
+ for (int idx = 0; idx < 6; ++idx)
+ s.syncAsSint16LE(_indexList[idx]);
+}
+
+void Scene4301::Action1::remove() {
+ Scene4301 *scene = (Scene4301 *)_globals->_sceneManager._scene;
+ _globals->_player.enableControl();
+
+ for (_state = 0; _state < 6; ++_state)
+ _buttonList[_state].remove();
+
+ scene->_hotspot3.remove();
+ scene->_hotspot2.remove();
+
+ scene->_hotspot1.animate(ANIM_MODE_6, NULL);
+ Action::remove();
+}
+
+void Scene4301::Action1::signal() {
+ Scene4301 *scene = (Scene4301 *)_globals->_sceneManager._scene;
+
+ switch (_actionIndex++) {
+ case 0:
+ scene->_soundHandler.play(164);
+ scene->_hotspot1.animate(ANIM_MODE_5, this);
+ break;
+ case 1:
+ _globals->_soundHandler.play(335);
+ _globals->_events.setCursor(CURSOR_USE);
+
+ scene->_hotspot2.postInit();
+ scene->_hotspot2.setVisage(4303);
+ scene->_hotspot2.setStrip(2);
+ scene->_hotspot2.setFrame(1);
+ scene->_hotspot2.setPosition(Common::Point(30, 15));
+ scene->_hotspot2.fixPriority(255);
+
+ scene->_hotspot3.postInit();
+ scene->_hotspot3.setVisage(4303);
+ scene->_hotspot3.setStrip(2);
+ scene->_hotspot3.setFrame(2);
+ scene->_hotspot3.setPosition(Common::Point(48, 29));
+ scene->_hotspot3.fixPriority(255);
+ scene->_hotspot3.hide();
+
+ _field34E = 0;
+ _state = 0;
+ _actionIndex = 2;
+ break;
+ case 10:
+ // Puzzle: Wrong code
+ _globals->_events.setCursor(CURSOR_NONE);
+ scene->_soundHandler.play(337);
+ if (scene->_hotspot3._flags & OBJFLAG_HIDE)
+ scene->_hotspot3.show();
+ else
+ scene->_hotspot3.hide();
+ setDelay(20);
+
+ if (_state <= 8)
+ _actionIndex = 10;
+ ++_state;
+ break;
+ case 11:
+ for (_state = 0; _state < 6; ++_state)
+ _buttonList[_state].remove();
+
+ scene->_soundHandler.play(338);
+ scene->_hotspot3.hide();
+
+ _actionIndex = 2;
+ _state = 0;
+ _globals->_events.setCursor(CURSOR_USE);
+ break;
+ case 20:
+ // Puzzle: Correct code
+ _globals->_player.disableControl();
+ scene->_soundHandler.play(339);
+ scene->_hotspot3._frame = 3;
+ if (scene->_hotspot3._flags & OBJFLAG_HIDE)
+ scene->_hotspot3.show();
+ else
+ scene->_hotspot3.hide();
+
+ if (_state <= 8)
+ _actionIndex = 20;
+ ++_state;
+
+ setDelay(20);
+ break;
+ case 21:
+ scene->_field68E = true;
+ remove();
+ break;
+ }
+}
+
+void Scene4301::Action1::process(Event &event) {
+ // Puzzle
+ Scene4301 *scene = (Scene4301 *)_globals->_sceneManager._scene;
+ Rect buttonsRect;
+
+ Action::process(event);
+ if (event.handled || (_actionIndex != 2))
+ return;
+
+ buttonsRect = Rect(14, 35, 112, 100);
+ buttonsRect.translate(30, 15);
+
+ if ((event.eventType == EVENT_BUTTON_DOWN) && buttonsRect.contains(event.mousePos)) {
+ event.handled = true;
+ scene->_soundHandler.play(336);
+
+ int buttonIndex = ((event.mousePos.y - buttonsRect.top) / 33) * 3 +
+ ((event.mousePos.x - buttonsRect.left) / 33);
+
+ _buttonList[_state].postInit();
+ _buttonList[_state].setVisage(4303);
+ _buttonList[_state].setStrip(buttonIndex + 3);
+ _buttonList[_state].setFrame(1);
+ _buttonList[_state].setPosition(Common::Point((_state % 3) * 25 + 55, (_state / 3) * 25 + 121));
+ _buttonList[_state].fixPriority(255);
+ _buttonList[_state]._numFrames = 25;
+ _buttonList[_state].animate(ANIM_MODE_5, NULL);
+
+ _indexList[_state++] = buttonIndex;
+
+ if (_state == 6) {
+ // Six buttons pressed
+ if ((_indexList[0] == 2) && (_indexList[1] == 3) && (_indexList[2] == 0) &&
+ (_indexList[3] == 4) && (_indexList[4] == 1) && (_indexList[5] == 5)) {
+ // Entered the correct full combination
+ _state = 0;
+ _actionIndex = 20;
+ } else {
+ // Incorrect combination entered
+ _state = 0;
+ _actionIndex = 10;
+ }
+
+ signal();
+ }
+ }
+
+ if ((event.eventType == EVENT_KEYPRESS) && (event.kbd.keycode == Common::KEYCODE_ESCAPE)) {
+ event.handled = true;
+ remove();
+ }
+}
+
+/*--------------------------------------------------------------------------*/
+
+void Scene4301::Hotspot4::doAction(int action) {
+ // Hatch near door
+ Scene4301 *scene = (Scene4301 *)_globals->_sceneManager._scene;
+
+ if (action == CURSOR_USE) {
+ _globals->_player.disableControl();
+ scene->setAction(&scene->_action1);
+ } else {
+ NamedHotspot::doAction(action);
+ }
+}
+
+void Scene4301::Hotspot5::doAction(int action) {
+ switch (action) {
+ case CURSOR_LOOK:
+ SceneItem::display2(4300, 0);
+ break;
+ case CURSOR_USE:
+ SceneItem::display2(4300, 30);
+ break;
+ case OBJECT_SCANNER:
+ SceneItem::display2(4300, 31);
+ break;
+ case OBJECT_STUNNER:
+ SceneItem::display2(4300, 32);
+ break;
+ default:
+ SceneHotspot::doAction(action);
+ break;
+ }
+}
+
+/*--------------------------------------------------------------------------*/
+
+void Scene4301::postInit(SceneObjectList *OwnerList) {
+ _globals->setFlag(50);
+ loadScene(4301);
+ Scene::postInit();
+ setZoomPercents(0, 100, 200, 100);
+
+ _field68E = false;
+ RING_INVENTORY._stasisBox2._sceneNumber = 1;
+ _hotspot4.setup(97, 76, 127, 102, 4300, 5, 6);
+
+ _hotspot1.postInit();
+ _hotspot1.setPosition(Common::Point(90, 128));
+ _hotspot1.setVisage(4303);
+ _hotspot1._strip = 1;
+ _hotspot1._frame = 1;
+ _hotspot1.fixPriority(250);
+
+ _hotspot5.setBounds(Rect(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT));
+ _globals->_sceneItems.push_back(&_hotspot5);
+
+ _globals->_player.enableControl();
+}
+
+void Scene4301::dispatch() {
+ if (_action) {
+ _action->dispatch();
+ } else if (_field68E) {
+ _field68E = 0;
+ _globals->clearFlag(50);
+ _globals->_sceneManager._fadeMode = FADEMODE_NONE;
+ _globals->_sceneManager.setNewScene(4300);
+ }
+}
+
+} // End of namespace tSage