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authorPaul Gilbert2011-08-13 19:49:54 +1000
committerPaul Gilbert2011-08-13 19:49:54 +1000
commite9c8232da864891fafcceb217b291a50096738ce (patch)
tree496ccf031f0500cd2d84bc8780ed5fc0d0ab656e /engines/tsage/ringworld/ringworld_scenes8.cpp
parentc109a60a9233bfe6f30475abf4814ad5c6bc2f70 (diff)
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TSAGE: Split up the hard-coded logic files for Ringworld and Blue Force into separate sub-folderes
Diffstat (limited to 'engines/tsage/ringworld/ringworld_scenes8.cpp')
-rw-r--r--engines/tsage/ringworld/ringworld_scenes8.cpp2545
1 files changed, 2545 insertions, 0 deletions
diff --git a/engines/tsage/ringworld/ringworld_scenes8.cpp b/engines/tsage/ringworld/ringworld_scenes8.cpp
new file mode 100644
index 0000000000..5b01bb2c58
--- /dev/null
+++ b/engines/tsage/ringworld/ringworld_scenes8.cpp
@@ -0,0 +1,2545 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "graphics/cursorman.h"
+#include "tsage/ringworld/ringworld_scenes8.h"
+#include "tsage/scenes.h"
+#include "tsage/tsage.h"
+#include "tsage/staticres.h"
+
+namespace tSage {
+
+void NamedHotspotMult::synchronize(Serializer &s) {
+ SceneHotspot::synchronize(s);
+ s.syncAsSint16LE(_useLineNum);
+ s.syncAsSint16LE(_lookLineNum);
+}
+
+void SceneObject7700::synchronize(Serializer &s) {
+ SceneObject::synchronize(s);
+ if (s.getVersion() >= 3) {
+ s.syncAsSint16LE(_lookLineNum);
+ s.syncAsSint16LE(_defltLineNum);
+ }
+}
+
+/*--------------------------------------------------------------------------
+ * Scene 7000 - Landing near beach
+ *
+ *--------------------------------------------------------------------------*/
+
+void Scene7000::Action1::signal() {
+ // Quinn walks from the lander to the seaside (action6) then discuss with Skeenar
+ Scene7000 *scene = (Scene7000 *)_globals->_sceneManager._scene;
+
+ switch (_actionIndex++) {
+ case 0:
+ _globals->_player.disableControl();
+ setDelay(3);
+ break;
+ case 1:
+ setAction(&scene->_action6, this);
+ break;
+ case 2:
+ scene->_soundHandler.play(252);
+ scene->_object8.remove();
+ scene->_object1.postInit();
+ scene->_object1.setVisage(7003);
+ scene->_object1.animate(ANIM_MODE_5, this);
+ scene->_object1.setPosition(Common::Point(151, 182));
+ scene->_object1.fixPriority(205);
+ _globals->_sceneItems.push_front(&scene->_object1);
+ break;
+ case 3:
+ scene->_object1._numFrames = 4;
+ scene->_object1.setStrip(2);
+ scene->_object1.animate(ANIM_MODE_8, 0, NULL);
+ scene->_stripManager.start(7005, this);
+ break;
+ case 4:
+ scene->_object1.animate(ANIM_MODE_2, NULL);
+ setDelay(3);
+ break;
+ case 5:
+ _globals->_player.enableControl();
+ remove();
+ break;
+ }
+}
+
+/*--------------------------------------------------------------------------*/
+
+void Scene7000::Action2::signal() {
+ Scene7000 *scene = (Scene7000 *)_globals->_sceneManager._scene;
+
+ switch (_actionIndex++) {
+ case 0:
+ _globals->_player.disableControl();
+ setDelay(3);
+ break;
+ case 1:
+ _globals->_player.addMover(NULL);
+ _globals->_player.setVisage(7006);
+ _globals->_player.setStrip(1);
+ _globals->_player.setFrame(1);
+ _globals->_player.setPosition(Common::Point(_globals->_player._position.x, _globals->_player._position.y + 13));
+ _globals->_player.changeZoom(68);
+ _globals->_player.animate(ANIM_MODE_5, this);
+ scene->_object1.remove();
+ break;
+ case 2:
+ _globals->_sceneManager.changeScene(7100);
+ remove();
+ break;
+ }
+}
+
+/*--------------------------------------------------------------------------*/
+
+void Scene7000::Action3::dispatch() {
+ Scene7000 *scene = (Scene7000 *)_globals->_sceneManager._scene;
+
+ Action::dispatch();
+ if (_actionIndex == 4)
+ scene->_object4.setPosition(Common::Point(scene->_object3._position.x, scene->_object3._position.y + 15));
+}
+
+/*--------------------------------------------------------------------------*/
+
+void Scene7000::Action3::signal() {
+ // Lander is landing
+ Scene7000 *scene = (Scene7000 *)_globals->_sceneManager._scene;
+
+ switch (_actionIndex++) {
+ case 0:
+ setDelay(30);
+ scene->setZoomPercents(10, 10, 62, 100);
+ scene->_object4.postInit();
+ scene->_object4.setVisage(5001);
+ scene->_object4.setStrip2(2);
+ scene->_object4.animate(ANIM_MODE_8, 0, NULL);
+ scene->_object4.setPosition(Common::Point(10, 18));
+ scene->_object4.fixPriority(10);
+ scene->_object4.changeZoom(100);
+ scene->_object4.hide();
+ break;
+ case 1: {
+ NpcMover *mover = new NpcMover();
+ Common::Point pt(107, 65);
+ scene->_object3.addMover(mover, &pt, this);
+ break;
+ }
+ case 2:
+ scene->_object3._moveDiff.y = 1;
+ scene->_object3.fixPriority(10);
+ scene->_object4.setPosition(Common::Point(scene->_object3._position.x, scene->_object3._position.y + 15));
+ scene->_object4.show();
+ setDelay(30);
+ break;
+ case 3: {
+ NpcMover *mover = new NpcMover();
+ Common::Point pt(107, 92);
+ scene->_object3.addMover(mover, &pt, this);
+ break;
+ }
+ case 4:
+ scene->_object4.remove();
+ _globals->_sceneManager.changeScene(2100);
+ remove();
+ break;
+ }
+}
+
+/*--------------------------------------------------------------------------*/
+
+void Scene7000::Action4::signal() {
+ Scene7000 *scene = (Scene7000 *)_globals->_sceneManager._scene;
+
+ switch (_actionIndex++) {
+ case 0:
+ _globals->_player.disableControl();
+ scene->_object1.animate(ANIM_MODE_6, this);
+ break;
+ case 1:
+ scene->_object1.hide();
+ setDelay(300);
+ break;
+ case 2:
+ _globals->_soundHandler.play(252);
+ scene->_object1.show();
+ scene->_object1.setStrip(3);
+ scene->_object1.setFrame(1);
+ scene->_object1.animate(ANIM_MODE_5, this);
+ break;
+ case 3:
+ scene->_object1.setStrip(4);
+ scene->_object1.animate(ANIM_MODE_8, 0, NULL);
+ _globals->setFlag(81);
+ _globals->_player.enableControl();
+ remove();
+ break;
+ }
+}
+
+/*--------------------------------------------------------------------------*/
+
+void Scene7000::Action5::signal() {
+ Scene7000 *scene = (Scene7000 *)_globals->_sceneManager._scene;
+
+ switch (_actionIndex++) {
+ case 0: {
+ NpcMover *playerMover = new NpcMover();
+ Common::Point pt(88, 121);
+ _globals->_player.addMover(playerMover, &pt, this);
+ break;
+ }
+ case 1:
+ _globals->_player.checkAngle(&scene->_object1);
+ _globals->_soundHandler.play(252);
+ scene->_object1.setStrip(2);
+ scene->_stripManager.start(7015, this);
+ break;
+ case 2:
+ scene->_object1.setStrip(1);
+ scene->_object1.setFrame(4);
+ scene->_object1.animate(ANIM_MODE_6, this);
+ break;
+ case 3: {
+ scene->_object1.remove();
+ NpcMover *mover = new NpcMover();
+ Common::Point pt(31, 94);
+ _globals->_player.addMover(mover, &pt, this);
+ break;
+ }
+ case 4: {
+ NpcMover *mover = new NpcMover();
+ Common::Point pt(11, 94);
+ _globals->_player.addMover(mover, &pt, this);
+ break;
+ }
+ case 5: {
+ _globals->_player.fixPriority(10);
+ NpcMover *mover = new NpcMover();
+ Common::Point pt(11, 89);
+ _globals->_player.addMover(mover, &pt, this);
+ break;
+ }
+ case 6: {
+ NpcMover *mover = new NpcMover();
+ Common::Point pt(41, 89);
+ _globals->_player.addMover(mover, &pt, this);
+ break;
+ }
+ case 7:
+ _globals->clearFlag(36);
+ _globals->clearFlag(37);
+ _globals->clearFlag(72);
+ _globals->clearFlag(13);
+ _globals->_sceneManager.changeScene(2100);
+ break;
+ }
+}
+
+/*--------------------------------------------------------------------------*/
+
+void Scene7000::Action6::signal() {
+ // Quinn walks from the lander to the seaside
+ switch (_actionIndex++) {
+ case 0:
+ _globals->_player.disableControl();
+ setDelay(3);
+ break;
+ case 1: {
+ NpcMover *mover = new NpcMover();
+ Common::Point pt(12, 91);
+ _globals->_player.addMover(mover, &pt, this);
+ break;
+ }
+ case 2: {
+ NpcMover *mover = new NpcMover();
+ Common::Point pt(8, 91);
+ _globals->_player.addMover(mover, &pt, this);
+ break;
+ }
+ case 3: {
+ NpcMover *mover = new NpcMover();
+ Common::Point pt(31, 96);
+ _globals->_player.addMover(mover, &pt, this);
+ _globals->_player.fixPriority(-1);
+ break;
+ }
+ case 4: {
+ NpcMover *mover = new NpcMover();
+ Common::Point pt(83, 117);
+ _globals->_player.addMover(mover, &pt, this);
+ break;
+ }
+ case 5: {
+ NpcMover *mover = new NpcMover();
+ Common::Point pt(95, 121);
+ _globals->_player.addMover(mover, &pt, this);
+ break;
+ }
+ case 6:
+ _globals->_player.setStrip(3);
+ _globals->_player.setFrame(1);
+ remove();
+ break;
+ }
+}
+
+/*--------------------------------------------------------------------------*/
+
+void Scene7000::Action7::signal() {
+ switch (_actionIndex++) {
+ case 0:
+ _globals->_player.disableControl();
+ setDelay(3);
+ break;
+ case 1:
+ setDelay(3);
+ break;
+ case 2: {
+ NpcMover *mover = new NpcMover();
+ Common::Point pt(31, 94);
+ _globals->_player.addMover(mover, &pt, this);
+ break;
+ }
+ case 3: {
+ NpcMover *mover = new NpcMover();
+ Common::Point pt(11, 94);
+ _globals->_player.addMover(mover, &pt, this);
+ break;
+ }
+ case 4: {
+ _globals->_player.fixPriority(10);
+ NpcMover *mover = new NpcMover();
+ Common::Point pt(11, 89);
+ _globals->_player.addMover(mover, &pt, this);
+ break;
+ }
+ case 5: {
+ NpcMover *mover = new NpcMover();
+ Common::Point pt(41, 89);
+ _globals->_player.addMover(mover, &pt, this);
+ break;
+ }
+ case 6:
+ if (_globals->getFlag(13))
+ _globals->_sceneManager.changeScene(2280);
+ else
+ _globals->_sceneManager.changeScene(2320);
+ break;
+ }
+}
+
+/*--------------------------------------------------------------------------*/
+
+void Scene7000::Hotspot1::doAction(int action) {
+ if (action == CURSOR_LOOK)
+ SceneItem::display2(7000, 2);
+ else
+ SceneHotspot::doAction(action);
+}
+
+/*--------------------------------------------------------------------------*/
+
+void Scene7000::Object1::doAction(int action) {
+ // Skeenar
+ Scene7000 *scene = (Scene7000 *)_globals->_sceneManager._scene;
+
+ switch (action) {
+ case OBJECT_TRANSLATOR:
+ _globals->_player.disableControl();
+ RING_INVENTORY._translator._sceneNumber = 7000;
+
+ if ((RING_INVENTORY._waldos._sceneNumber != 7000) && (RING_INVENTORY._jar._sceneNumber != 7000)) {
+ scene->_sceneMode = 7004;
+ scene->setAction(&scene->_sequenceManager, scene, 7004, &_globals->_player, this, NULL);
+ } else if (RING_INVENTORY._waldos._sceneNumber != 7000) {
+ scene->_sceneMode = 7011;
+ scene->setAction(&scene->_sequenceManager, scene, 7010, &_globals->_player, &scene->_object1, NULL);
+ } else if (RING_INVENTORY._jar._sceneNumber != 7000) {
+ scene->_sceneMode = 7012;
+ scene->setAction(&scene->_sequenceManager, scene, 7010, &_globals->_player, &scene->_object1, NULL);
+ } else {
+ scene->_sceneMode = 7015;
+ scene->setAction(&scene->_sequenceManager, scene, 7017, &_globals->_player, NULL);
+ }
+ break;
+ case OBJECT_WALDOS:
+ _globals->_player.disableControl();
+ RING_INVENTORY._waldos._sceneNumber = 7000;
+ if (RING_INVENTORY._translator._sceneNumber == 7000) {
+ if (RING_INVENTORY._jar._sceneNumber == 7000) {
+ scene->_sceneMode = 7015;
+ scene->setAction(&scene->_sequenceManager, scene, 7015, &_globals->_player, NULL);
+ } else {
+ scene->_sceneMode = 7006;
+ scene->setAction(&scene->_sequenceManager, scene, 7006, &_globals->_player, NULL);
+ }
+ } else {
+ scene->_sceneMode = 7009;
+ scene->setAction(&scene->_sequenceManager, scene, 7009, &_globals->_player, NULL);
+ }
+ break;
+ case OBJECT_JAR:
+ _globals->_player.disableControl();
+ RING_INVENTORY._jar._sceneNumber = 7000;
+
+ if (RING_INVENTORY._translator._sceneNumber == 7000) {
+ if (RING_INVENTORY._waldos._sceneNumber != 7000) {
+ scene->_sceneMode = 7007;
+ scene->setAction(&scene->_sequenceManager, scene, 7007, &_globals->_player, &scene->_object1, NULL);
+ } else {
+ scene->_sceneMode = 7015;
+ scene->setAction(&scene->_sequenceManager, scene, 7016, &_globals->_player, NULL);
+ }
+ } else {
+ scene->_sceneMode = 7008;
+ scene->setAction(&scene->_sequenceManager, scene, 7008, &_globals->_player, NULL);
+ }
+ break;
+ case CURSOR_LOOK:
+ if (_globals->getFlag(81))
+ SceneItem::display2(7000, 1);
+ else
+ SceneItem::display2(7000, 0);
+ break;
+ case CURSOR_USE:
+ if (_globals->getFlag(81)) {
+ RING_INVENTORY._stasisBox2._sceneNumber = 1;
+ _globals->_player.disableControl();
+ scene->setAction(&scene->_action5);
+ } else {
+ SceneItem::display2(7000, 5);
+ }
+ break;
+ case CURSOR_TALK:
+ if (_globals->getFlag(81)) {
+ RING_INVENTORY._stasisBox2._sceneNumber = 1;
+ _globals->_player.disableControl();
+ scene->setAction(&scene->_action5);
+ } else if (_globals->getFlag(52)) {
+ scene->_sceneMode = 7005;
+ scene->setAction(&scene->_sequenceManager, scene, 7013, NULL);
+ } else if (_globals->getFlag(13)) {
+ scene->_sceneMode = 7002;
+ scene->setAction(&scene->_sequenceManager, scene, 7014, NULL);
+ } else {
+ scene->_sceneMode = 7002;
+ scene->setAction(&scene->_sequenceManager, scene, 7002, NULL);
+ }
+ break;
+ default:
+ SceneHotspot::doAction(action);
+ break;
+ }
+}
+
+/*--------------------------------------------------------------------------*/
+
+void Scene7000::dispatch() {
+ Scene7000 *scene = (Scene7000 *)_globals->_sceneManager._scene;
+
+ if (!_action) {
+ if (_globals->_sceneRegions.indexOf(_globals->_player._position) == 8) {
+ if (!_globals->getFlag(13)) {
+ _globals->_player.disableControl();
+ _globals->_player.addMover(NULL);
+ SceneItem::display2(7000, 3);
+ _sceneMode = 7001;
+ setAction(&scene->_sequenceManager, this, 7001, &_globals->_player, NULL);
+ } else if (!_globals->getFlag(52)) {
+ setAction(&_action2);
+ } else {
+ _globals->_player.disableControl();
+ _sceneMode = 7003;
+ setAction(&scene->_sequenceManager, this, 7003, &_globals->_player, NULL);
+ }
+ }
+ if (_globals->_sceneRegions.indexOf(_globals->_player._position) == 9)
+ scene->setAction(&scene->_action7);
+ }
+ Scene::dispatch();
+}
+
+/*--------------------------------------------------------------------------*/
+
+void Scene7000::postInit(SceneObjectList *OwnerList) {
+ loadScene(7000);
+ Scene::postInit();
+ setZoomPercents(93, 25, 119, 55);
+ _stripManager.addSpeaker(&_speakerSKText);
+ _stripManager.addSpeaker(&_speakerSKL);
+ _stripManager.addSpeaker(&_speakerQText);
+ _stripManager.addSpeaker(&_speakerQL);
+ _stripManager.addSpeaker(&_speakerQR);
+
+ _speakerSKText._npc = &_object1;
+ _speakerQText._npc = &_globals->_player;
+
+ _object5.postInit();
+ _object5.setVisage(7001);
+ _object5.setStrip2(1);
+ _object5.animate(ANIM_MODE_2, NULL);
+ _object5.setPosition(Common::Point(49, 147));
+ _object5.fixPriority(1);
+
+ _object6.postInit();
+ _object6.setVisage(7001);
+ _object6.setStrip2(2);
+ _object6.animate(ANIM_MODE_2, NULL);
+ _object6.setPosition(Common::Point(160, 139));
+ _object6.fixPriority(1);
+
+ _object7.postInit();
+ _object7.setVisage(7001);
+ _object7.setStrip2(3);
+ _object7.animate(ANIM_MODE_2, NULL);
+ _object7.setPosition(Common::Point(272, 129));
+ _object7.fixPriority(1);
+
+ _object8.postInit();
+ _object8.setVisage(7001);
+ _object8.setStrip2(4);
+ _object8.animate(ANIM_MODE_2, NULL);
+ _object8.setPosition(Common::Point(176, 175));
+ _object8.fixPriority(1);
+
+ if (_globals->getFlag(72)) {
+ _object3.postInit();
+ _object3.setVisage(5001);
+ _object3.setStrip2(1);
+ _object3.setPosition(Common::Point(107, 92));
+ _object3.changeZoom(100);
+ _object3.fixPriority(10);
+
+ _object1.postInit();
+ _object1.setVisage(7003);
+ if (_globals->getFlag(81))
+ _object1.setStrip(4);
+ else
+ _object1.setStrip(2);
+ _object1.setPosition(Common::Point(87, 129));
+ _object1._numFrames = 4;
+ _object1.changeZoom(45);
+ _object1.animate(ANIM_MODE_8, 0, NULL);
+ _globals->_sceneItems.push_back(&_object1);
+ }
+ _soundHandler.play(251);
+ if (_globals->_sceneManager._previousScene == 2100) {
+ if (_globals->getFlag(72)) {
+ _globals->_player.postInit();
+ _globals->_player.setVisage(0);
+ _globals->_player.animate(ANIM_MODE_1, NULL);
+ SceneObjectWrapper *wrapper = new SceneObjectWrapper();
+ _globals->_player.setObjectWrapper(wrapper);
+ _globals->_player.setPosition(Common::Point(57, 94));
+ _globals->_player.changeZoom(-1);
+ _globals->_player.fixPriority(10);
+ if (_globals->getFlag(81)) {
+ setAction(&_action4);
+ } else {
+ _object1.setPosition(Common::Point(151, 182));
+ _object1.changeZoom(100);
+ setAction(&_action1);
+ }
+ } else {
+ _globals->_soundHandler.play(250);
+ _globals->setFlag(72);
+
+ _object3.postInit();
+ _object3.setVisage(5001);
+ _object3.setStrip2(1);
+ _object3.animate(ANIM_MODE_1, NULL);
+ _object3.setPosition(Common::Point(307, 0));
+ _object3.changeZoom(-1);
+ setAction(&_action3);
+ }
+ } else if (_globals->_sceneManager._previousScene == 2280) {
+ _globals->_player.postInit();
+ _globals->_player.setVisage(2170);
+ _globals->_player.animate(ANIM_MODE_1, NULL);
+ _globals->_player.setObjectWrapper(new SceneObjectWrapper());
+ _globals->_player.setPosition(Common::Point(57, 94));
+ _globals->_player.changeZoom(-1);
+ _globals->_player.fixPriority(10);
+ _globals->_player.disableControl();
+ _sceneMode = 7001;
+ setAction(&_action6, this);
+ if (!_globals->getFlag(81)) {
+ _object1.setPosition(Common::Point(151, 182));
+ _object1.changeZoom(100);
+ }
+ _object8.remove();
+ _object9.remove();
+ } else if (_globals->_sceneManager._previousScene == 2320) {
+ _globals->_player.postInit();
+ _globals->_player.setVisage(0);
+ _globals->_player.animate(ANIM_MODE_1, NULL);
+ SceneObjectWrapper *wrapper = new SceneObjectWrapper();
+ _globals->_player.setObjectWrapper(wrapper);
+ _globals->_player.setPosition(Common::Point(57, 94));
+ _globals->_player.changeZoom(-1);
+ _globals->_player.fixPriority(10);
+ _sceneMode = 7001;
+ setAction(&_action6, this);
+ } else {
+ _globals->setFlag(72);
+
+ _object3.postInit();
+ _object3.setVisage(5001);
+ _object3.setStrip2(1);
+ _object3.setPosition(Common::Point(307, 0));
+ _soundHandler.play(151);
+ _soundHandler.holdAt(true);
+ _globals->_soundHandler.play(250);
+ setAction(&_action3);
+ }
+
+ _hotspot1.setBounds(Rect(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT));
+ _globals->_sceneItems.push_back(&_hotspot1);
+}
+
+/*--------------------------------------------------------------------------*/
+
+void Scene7000::signal() {
+ Scene7000 *scene = (Scene7000 *)_globals->_sceneManager._scene;
+ switch (_sceneMode) {
+ case 7001:
+ case 7002:
+ case 7004:
+ case 7005:
+ case 7006:
+ case 7007:
+ case 7008:
+ case 7009:
+ _globals->_player.enableControl();
+ break;
+ case 7003:
+ _sceneMode = 7001;
+ setAction(&scene->_sequenceManager, this, 7001, &_globals->_player, NULL);
+ break;
+ case 7011:
+ _sceneMode = 7005;
+ setAction(&scene->_sequenceManager, this, 7005, &_globals->_player, NULL);
+ break;
+ case 7012:
+ _sceneMode = 7005;
+ setAction(&scene->_sequenceManager, this, 7012, &_globals->_player, NULL);
+ break;
+ case 7015:
+ setAction(&_action4);
+ break;
+ }
+}
+
+
+/*--------------------------------------------------------------------------
+ * Scene 7100 - Underwater: swimming
+ *
+ *--------------------------------------------------------------------------*/
+
+void Scene7100::Action3::signal() {
+ Scene7100 *scene = (Scene7100 *)_globals->_sceneManager._scene;
+
+ switch (_actionIndex++) {
+ case 0:
+ setDelay(1);
+ break;
+ case 1: {
+ Common::Point pt(433, 308);
+ NpcMover *mover = new NpcMover();
+ scene->_object4.addMover(mover, &pt, this);
+ break;
+ }
+ case 2:
+ scene->_object4.remove();
+ remove();
+ break;
+ }
+}
+
+void Scene7100::Action4::signal() {
+ Scene7100 *scene = (Scene7100 *)_globals->_sceneManager._scene;
+
+ switch (_actionIndex++) {
+ case 0:
+ setDelay(_globals->_randomSource.getRandomNumber(1) + 1);
+ break;
+ case 1: {
+ scene->_object5.setStrip(3);
+ Common::Point pt(85, 52);
+ NpcMover *mover = new NpcMover();
+ scene->_object5.addMover(mover, &pt, this);
+ break;
+ }
+ case 2: {
+ scene->_object5.setStrip(4);
+ Common::Point pt(20, 52);
+ NpcMover *mover = new NpcMover();
+ scene->_object5.addMover(mover, &pt, this);
+ break;
+ }
+ case 3:
+ _actionIndex = 0;
+ setDelay(1);
+ break;
+ }
+}
+
+void Scene7100::Action5::signal() {
+ Scene7100 *scene = (Scene7100 *)_globals->_sceneManager._scene;
+
+ switch (_actionIndex++) {
+ case 0:
+ setDelay(1);
+ break;
+ case 1: {
+ Common::Point pt(59, 151);
+ NpcMover *mover = new NpcMover();
+ scene->_object9.addMover(mover, &pt, this);
+ break;
+ }
+ case 2: {
+ scene->_object9.setStrip2(1);
+ Common::Point pt(127, 144);
+ NpcMover *mover = new NpcMover();
+ scene->_object9.addMover(mover, &pt, this);
+ break;
+ }
+ case 3: {
+ scene->_object9.setStrip2(2);
+ scene->_object9.fixPriority(180);
+ Common::Point pt(8, 181);
+ NpcMover *mover = new NpcMover();
+ scene->_object9.addMover(mover, &pt, this);
+ break;
+ }
+ case 4: {
+ scene->_object9.remove();
+ remove();
+ }
+ }
+}
+
+void Scene7100::Action6::signal() {
+ Scene7100 *scene = (Scene7100 *)_globals->_sceneManager._scene;
+
+ switch (_actionIndex++) {
+ case 0:
+ setDelay(1);
+ scene->_object10.fixPriority(8);
+ scene->_object10.setPosition(Common::Point(155, 187));
+
+ scene->_object11.fixPriority(8);
+ scene->_object11.setPosition(Common::Point(155, 190));
+
+ scene->_object12.fixPriority(8);
+ scene->_object12.setPosition(Common::Point(151, 193));
+ break;
+ case 1: {
+ Common::Point pt1(167, 187);
+ NpcMover *mover1 = new NpcMover();
+ scene->_object10.addMover(mover1, &pt1, this);
+
+ Common::Point pt2(165, 185);
+ NpcMover *mover2 = new NpcMover();
+ scene->_object11.addMover(mover2, &pt2, NULL);
+
+ Common::Point pt3(163, 183);
+ NpcMover *mover3 = new NpcMover();
+ scene->_object12.addMover(mover3, &pt3, NULL);
+ break;
+ }
+ case 2: {
+ scene->_object10.setStrip2(6);
+ Common::Point pt1(91, 187);
+ NpcMover *mover1 = new NpcMover();
+ scene->_object10.addMover(mover1, &pt1, this);
+
+ scene->_object11.setStrip2(6);
+ scene->_object11.fixPriority(50);
+ Common::Point pt2(89, 185);
+ NpcMover *mover2 = new NpcMover();
+ scene->_object11.addMover(mover2, &pt2, NULL);
+
+ scene->_object12.setStrip2(6);
+ scene->_object12.fixPriority(50);
+ Common::Point pt3(87, 183);
+ NpcMover *mover3 = new NpcMover();
+ scene->_object12.addMover(mover3, &pt3, NULL);
+ break;
+ }
+ case 3:
+ _actionIndex = 0;
+ setDelay(1);
+ break;
+ }
+}
+
+void Scene7100::Action7::signal() {
+ Scene7100 *scene = (Scene7100 *)_globals->_sceneManager._scene;
+
+ switch (_actionIndex++) {
+ case 0:
+ setDelay(1);
+ break;
+ case 1: {
+ scene->_object13.setStrip2(8);
+ Common::Point pt(324, 87);
+ NpcMover *mover = new NpcMover();
+ scene->_object13.addMover(mover, &pt, this);
+ break;
+ }
+ case 2: {
+ scene->_object13.setStrip2(2);
+ Common::Point pt(524, 104);
+ NpcMover *mover = new NpcMover();
+ scene->_object13.addMover(mover, &pt, NULL);
+ break;
+ }
+ case 3:
+ _actionIndex = 0;
+ setDelay(1);
+ break;
+ }
+}
+
+void Scene7100::Action8::signal() {
+ Scene7100 *scene = (Scene7100 *)_globals->_sceneManager._scene;
+
+ switch (_actionIndex++) {
+ case 0:
+ setDelay(1);
+ break;
+ case 1: {
+ scene->_object17.setStrip2(4);
+ scene->_object18.setStrip2(4);
+ scene->_object19.setStrip2(4);
+
+ Common::Point pt1(482, 153);
+ NpcMover *mover1 = new NpcMover();
+ scene->_object17.addMover(mover1, &pt1, this);
+
+ Common::Point pt2(480, 146);
+ NpcMover *mover2 = new NpcMover();
+ scene->_object18.addMover(mover2, &pt2, NULL);
+
+ Common::Point pt3(470, 153);
+ NpcMover *mover3 = new NpcMover();
+ scene->_object19.addMover(mover3, &pt3, NULL);
+ break;
+ }
+ case 2: {
+ scene->_object17.setStrip2(3);
+ scene->_object18.setStrip2(3);
+ scene->_object19.setStrip2(3);
+
+ Common::Point pt1(506, 186);
+ NpcMover *mover1 = new NpcMover();
+ scene->_object17.addMover(mover1, &pt1, this);
+
+ Common::Point pt2(502, 179);
+ NpcMover *mover2 = new NpcMover();
+ scene->_object18.addMover(mover2, &pt2, NULL);
+
+ Common::Point pt3(495, 184);
+ NpcMover *mover3 = new NpcMover();
+ scene->_object19.addMover(mover3, &pt3, NULL);
+ break;
+ }
+ case 3: {
+ scene->_object17.setStrip2(4);
+ scene->_object18.setStrip2(4);
+ scene->_object19.setStrip2(4);
+
+ Common::Point pt1(386, 167);
+ NpcMover *mover1 = new NpcMover();
+ scene->_object17.addMover(mover1, &pt1, this);
+
+ Common::Point pt2(379, 161);
+ NpcMover *mover2 = new NpcMover();
+ scene->_object18.addMover(mover2, &pt2, NULL);
+
+ Common::Point pt3(373, 167);
+ NpcMover *mover3 = new NpcMover();
+ scene->_object19.addMover(mover3, &pt3, NULL);
+ break;
+ }
+ case 4: {
+ scene->_object17.setStrip2(3);
+ scene->_object18.setStrip2(3);
+ scene->_object19.setStrip2(3);
+
+ Common::Point pt1(479, 193);
+ NpcMover *mover1 = new NpcMover();
+ scene->_object17.addMover(mover1, &pt1, this);
+
+ Common::Point pt2(473, 187);
+ NpcMover *mover2 = new NpcMover();
+ scene->_object18.addMover(mover2, &pt2, NULL);
+
+ Common::Point pt3(466, 192);
+ NpcMover *mover3 = new NpcMover();
+ scene->_object19.addMover(mover3, &pt3, NULL);
+ break;
+ }
+ case 5: {
+ Common::Point pt1(552, 183);
+ NpcMover *mover1 = new NpcMover();
+ scene->_object17.addMover(mover1, &pt1, this);
+
+ Common::Point pt2(552, 178);
+ NpcMover *mover2 = new NpcMover();
+ scene->_object18.addMover(mover2, &pt2, NULL);
+
+ Common::Point pt3(541, 183);
+ NpcMover *mover3 = new NpcMover();
+ scene->_object19.addMover(mover3, &pt3, NULL);
+
+ _actionIndex = 0;
+ break;
+ }
+ }
+}
+
+void Scene7100::Action9::signal() {
+ Scene7100 *scene = (Scene7100 *)_globals->_sceneManager._scene;
+
+ switch (_actionIndex++) {
+ case 0:
+ setDelay(1);
+ break;
+ case 1: {
+ scene->_object24.setStrip2(1);
+ Common::Point pt(64, 159);
+ NpcMover *mover = new NpcMover();
+ scene->_object24.addMover(mover, &pt, this);
+ break;
+ }
+ case 2: {
+ scene->_object24.setStrip2(2);
+ scene->_object24.fixPriority(160);
+ Common::Point pt(34, 159);
+ NpcMover *mover = new NpcMover();
+ scene->_object24.addMover(mover, &pt, this);
+ break;
+ }
+ case 3: {
+ scene->_object24.setStrip2(1);
+ Common::Point pt(64, 159);
+ NpcMover *mover = new NpcMover();
+ scene->_object24.addMover(mover, &pt, this);
+ break;
+ }
+ case 4: {
+ scene->_object24.setStrip2(2);
+ scene->_object24.fixPriority(180);
+ Common::Point pt(-12, 182);
+ NpcMover *mover = new NpcMover();
+ scene->_object24.addMover(mover, &pt, this);
+ break;
+ }
+ case 5: {
+ _actionIndex = 0;
+ setDelay(1);
+ break;
+ }
+ }
+}
+
+void Scene7100::Action10::signal() {
+ Scene7100 *scene = (Scene7100 *)_globals->_sceneManager._scene;
+
+ switch (_actionIndex++) {
+ case 0:
+ setDelay(1000);
+ break;
+ case 1: {
+ Common::Point pt(610, -60);
+ NpcMover *mover = new NpcMover();
+ scene->_object25.addMover(mover, &pt, this);
+ break;
+ }
+ case 2:
+ scene->_object25.remove();
+ remove();
+ break;
+ }
+}
+
+void Scene7100::Action11::signal() {
+ Scene7100 *scene = (Scene7100 *)_globals->_sceneManager._scene;
+
+ switch (_actionIndex++) {
+ case 0:
+ setDelay(30);
+ break;
+ case 1: {
+ Common::Point pt(154, 175);
+ NpcMover *mover = new NpcMover();
+ _globals->_player.addMover(mover, &pt, this);
+ ObjectMover2 *mover2 = new ObjectMover2();
+ scene->_object1.addMover(mover2, 25, 35, &_globals->_player);
+ break;
+ }
+ case 2: {
+ Common::Point pt(700, 155);
+ NpcMover *mover = new NpcMover();
+ _globals->_player.addMover(mover, &pt, this);
+ break;
+ }
+ case 3:
+ _globals->_sceneManager.changeScene(7200);
+ remove();
+ break;
+ }
+}
+
+void Scene7100::postInit(SceneObjectList *OwnerList) {
+ loadScene(7100);
+ Scene::postInit();
+ setZoomPercents(60, 85, 200, 100);
+
+ _object2.postInit();
+ _object2.setVisage(7161);
+ _object2.animate(ANIM_MODE_2, NULL);
+ _object2.setPosition(Common::Point(10, 140));
+ _object2._numFrames = 1;
+ _object2.fixPriority(180);
+ _object2.setAction(&_action1, NULL);
+
+ _object3.postInit();
+ _object3.setVisage(7161);
+ _object3.animate(ANIM_MODE_2, NULL);
+ _object3.setPosition(Common::Point(34, 115));
+ _object3._numFrames = 1;
+ _object3.fixPriority(180);
+ _object3.setAction(&_action2, NULL);
+
+ _object4.postInit();
+ _object4.setVisage(7164);
+ _object4.animate(ANIM_MODE_2, NULL);
+ _object4.setPosition(Common::Point(-10, 159));
+ _object4._numFrames = 2;
+ _object4.fixPriority(250);
+ _object4.setAction(&_action3, NULL);
+
+ _object5.postInit();
+ _object5.setVisage(7162);
+ _object5.setStrip(3);
+ _object5.animate(ANIM_MODE_2, NULL);
+ _object5.setPosition(Common::Point(20, 52));
+ _object5.setAction(&_action4, NULL);
+
+ _object9.postInit();
+ _object9.setVisage(7160);
+ _object5.setStrip(2);
+ _object9.animate(ANIM_MODE_2, NULL);
+ _object9.setPosition(Common::Point(110, 168));
+ _object9._numFrames = 2;
+ _object9.fixPriority(16);
+ _object9.setAction(&_action5, NULL);
+
+ _object13.postInit();
+ _object13.setVisage(7161);
+ _object13.setStrip(8);
+ _object13.animate(ANIM_MODE_2, NULL);
+ _object13.setPosition(Common::Point(524, 104));
+ _object13._numFrames = 5;
+ _object13.fixPriority(250);
+ _object13.setAction(&_action7, NULL);
+
+ _object17.postInit();
+ _object17.setVisage(7160);
+ _object17.setStrip(3);
+ _object17.animate(ANIM_MODE_2, NULL);
+ _object17.setPosition(Common::Point(552, 183));
+ _object17._numFrames = 4;
+ _object17._moveDiff.x = 12;
+ _object17._moveDiff.y = 12;
+ _object17.setAction(&_action8, NULL);
+
+ _object18.postInit();
+ _object18.setVisage(7160);
+ _object18.setStrip(3);
+ _object18.animate(ANIM_MODE_2, NULL);
+ _object18.setPosition(Common::Point(552, 178));
+ _object18._numFrames = 4;
+ _object18._moveDiff.x = 12;
+ _object18._moveDiff.y = 12;
+
+ _object19.postInit();
+ _object19.setVisage(7160);
+ _object19.setStrip(3);
+ _object19.animate(ANIM_MODE_2, NULL);
+ _object19.setPosition(Common::Point(541, 183));
+ _object19._numFrames = 4;
+ _object19._moveDiff.x = 12;
+ _object19._moveDiff.y = 12;
+
+ _object24.postInit();
+ _object24.setVisage(7162);
+ _object24.setStrip(1);
+ _object24.animate(ANIM_MODE_2, NULL);
+ _object24.setPosition(Common::Point(-12, 182));
+ _object24._numFrames = 4;
+ _object24.fixPriority(180);
+ _object24.setAction(&_action9, NULL);
+
+ _object25.postInit();
+ _object25.setVisage(7163);
+ _object25.animate(ANIM_MODE_2, NULL);
+ _object25.setPosition(Common::Point(551, 145));
+ _object25._numFrames = 5;
+ _object25.fixPriority(160);
+ _object25.setAction(&_action10, NULL);
+
+ // Swimmer 1
+ _globals->_player.postInit();
+ _globals->_player.setVisage(7101);
+ _globals->_player.animate(ANIM_MODE_2, NULL);
+ _globals->_player._moveDiff.x = 4;
+ _globals->_player._moveDiff.y = 2;
+ _globals->_player.setPosition(Common::Point(135, 135));
+ _globals->_player.fixPriority(200);
+ _globals->_player.disableControl();
+
+ // Swimmer 2
+ _object1.postInit();
+ _object1.setVisage(7110);
+ _object1.animate(ANIM_MODE_1, NULL);
+ _object1._moveDiff.x = 4;
+ _object1._moveDiff.y = 2;
+ _object1.setPosition(Common::Point(100, 100));
+
+ setAction(&_action11);
+ _soundHandler1.play(270);
+ _soundHandler2.play(275);
+ _globals->_soundHandler.play(270);
+}
+/*--------------------------------------------------------------------------
+ * Scene 7200 - Underwater: Entering the cave
+ *
+ *--------------------------------------------------------------------------*/
+
+void Scene7200::Action1::signal() {
+ Scene7200 *scene = (Scene7200 *)_globals->_sceneManager._scene;
+
+ switch (_actionIndex++) {
+ case 0:
+ setDelay(15);
+ break;
+ case 1: {
+ PlayerMover *mover1 = new PlayerMover();
+ Common::Point pt1(165, 147);
+ scene->_swimmer.addMover(mover1, &pt1, this);
+ Common::Point pt2(207, 138);
+ PlayerMover *mover2 = new PlayerMover();
+ _globals->_player.addMover(mover2, &pt2, this);
+ break;
+ }
+ case 2:
+ break;
+ case 3:
+ _globals->_sceneManager.changeScene(7300);
+ remove();
+ break;
+ }
+}
+
+/*--------------------------------------------------------------------------*/
+
+void Scene7200::Action2::signal() {
+ Scene7200 *scene = (Scene7200 *)_globals->_sceneManager._scene;
+
+ switch (_actionIndex++) {
+ case 0:
+ setDelay(3);
+ break;
+ case 1: {
+ scene->_object2.fixPriority(25);
+ scene->_object3.fixPriority(25);
+ scene->_object4.fixPriority(25);
+ scene->_object2.setStrip(1);
+ scene->_object3.setStrip(1);
+ scene->_object4.setStrip(1);
+ NpcMover *mover1 = new NpcMover();
+ Common::Point pt1(54, 90);
+ scene->_object2.addMover(mover1, &pt1, this);
+ NpcMover *mover2 = new NpcMover();
+ Common::Point pt2(56, 85);
+ scene->_object3.addMover(mover2, &pt2, NULL);
+ NpcMover *mover3 = new NpcMover();
+ Common::Point pt3(54, 80);
+ scene->_object4.addMover(mover3, &pt3, NULL);
+ break;
+ }
+ case 2: {
+ scene->_object2.fixPriority(160);
+ scene->_object3.fixPriority(160);
+ scene->_object4.fixPriority(160);
+ scene->_object2.setStrip(2);
+ scene->_object3.setStrip(2);
+ scene->_object4.setStrip(2);
+ NpcMover *mover1 = new NpcMover();
+ Common::Point pt1(10, 89);
+ scene->_object2.addMover(mover1, &pt1, this);
+ NpcMover *mover2 = new NpcMover();
+ Common::Point pt2(12, 84);
+ scene->_object3.addMover(mover2, &pt2, NULL);
+ NpcMover *mover3 = new NpcMover();
+ Common::Point pt3(10, 79);
+ scene->_object4.addMover(mover3, &pt3, NULL);
+ break;
+ }
+ case 3:
+ _actionIndex = 0;
+ setDelay(1);
+ remove();
+ break;
+ }
+}
+
+/*--------------------------------------------------------------------------*/
+
+void Scene7200::postInit(SceneObjectList *OwnerList) {
+ loadScene(7200);
+ Scene::postInit();
+ _object2.postInit();
+ _object2.setVisage(7160);
+ _object2.animate(ANIM_MODE_2, NULL);
+ _object2.setZoom(10);
+ _object2.setPosition(Common::Point(53, 88));
+ _object2.setAction(&_action2);
+
+ _object3.postInit();
+ _object3.setVisage(7160);
+ _object3.animate(ANIM_MODE_2, NULL);
+ _object3.setZoom(10);
+ _object3.setPosition(Common::Point(55, 83));
+
+ _object4.postInit();
+ _object4.setVisage(7160);
+ _object4.animate(ANIM_MODE_2, NULL);
+ _object4.setZoom(10);
+ _object4.setPosition(Common::Point(57, 78));
+
+ _object5.postInit();
+ _object5.setVisage(7201);
+ _object5.setPosition(Common::Point(300, 172));
+ _object5.setPriority(172);
+ _object5.animate(ANIM_MODE_2, NULL);
+ _object5._numFrames = 3;
+
+ _object6.postInit();
+ _object6.setVisage(7201);
+ _object6.setStrip2(3);
+ _object6.setPosition(Common::Point(144, 97));
+ _object6.setPriority(199);
+ _object6.animate(ANIM_MODE_2, NULL);
+ _object6._numFrames = 3;
+
+ _object7.postInit();
+ _object7.setVisage(7201);
+ _object7.setStrip2(4);
+ _object7.setPosition(Common::Point(115, 123));
+ _object7.setPriority(199);
+ _object7.animate(ANIM_MODE_2, NULL);
+ _object7._numFrames = 3;
+
+ _object8.postInit();
+ _object8.setVisage(7201);
+ _object8.setStrip2(6);
+ _object8.setPosition(Common::Point(140, 173));
+ _object8.setPriority(199);
+ _object8.animate(ANIM_MODE_2, NULL);
+ _object8._numFrames = 3;
+
+ _object9.postInit();
+ _object9.setVisage(7201);
+ _object9.setStrip2(7);
+ _object9.setPosition(Common::Point(215, 196));
+ _object9.setPriority(199);
+ _object9.animate(ANIM_MODE_2, NULL);
+ _object9._numFrames = 3;
+
+ // Orange swimmer
+ _globals->_player.postInit();
+ _globals->_player.setVisage(7110);
+ _globals->_player.animate(ANIM_MODE_1, NULL);
+ _globals->_player.setObjectWrapper(new SceneObjectWrapper());
+ _globals->_player.setZoom(50);
+ _globals->_player.setPosition(Common::Point(-18, 16));
+ _globals->_player.disableControl();
+
+ _swimmer.postInit();
+ _swimmer.setVisage(7101);
+ _swimmer.animate(ANIM_MODE_1, NULL);
+ _swimmer.setObjectWrapper(new SceneObjectWrapper());
+ _swimmer.setZoom(50);
+ _swimmer.setPosition(Common::Point(-8, 16));
+
+ setAction(&_action1);
+ _soundHandler.play(271);
+}
+
+/*--------------------------------------------------------------------------
+ * Scene 7300 - Underwater: Lord Poria
+ *
+ *--------------------------------------------------------------------------*/
+
+void Scene7300::Action1::signal() {
+ Scene7300 *scene = (Scene7300 *)_globals->_sceneManager._scene;
+
+ switch (_actionIndex++) {
+ case 0:
+ case 1:
+ case 3:
+ setDelay(30);
+ break;
+ case 2:
+ scene->_stripManager.start(7300, this);
+ break;
+ case 4: {
+ NpcMover *mover = new NpcMover();
+ Common::Point pt(102, 122);
+ _globals->_player.addMover(mover, &pt, this);
+ break;
+ }
+ case 5:
+ _globals->_player.setStrip(2);
+ _globals->_player.setFrame(1);
+ _globals->_player.animate(ANIM_MODE_5, this);
+ break;
+ case 6:
+ _globals->_player.setStrip(3);
+ _globals->_player._numFrames = 5;
+ _globals->_player.animate(ANIM_MODE_2, this);
+ if (RING_INVENTORY._translator._sceneNumber == 1)
+ scene->_stripManager.start(7310, this);
+ else
+ scene->_stripManager.start(7305, this);
+ break;
+ case 7:
+ setDelay(3);
+ _globals->_soundHandler.fadeOut(NULL);
+ break;
+ case 8:
+ _globals->_sceneManager.changeScene(2280);
+ break;
+ }
+}
+
+/*--------------------------------------------------------------------------*/
+
+void Scene7300::Action2::signal() {
+ Scene7300 *scene = (Scene7300 *)_globals->_sceneManager._scene;
+
+ switch (_actionIndex++) {
+ case 0:
+ setDelay(5);
+ break;
+ case 1:
+ NpcMover *mover1 = new NpcMover();
+ Common::Point pt(_globals->_randomSource.getRandomNumber(3) + 203, _globals->_randomSource.getRandomNumber(3) + 96);
+ scene->_object3.addMover(mover1, &pt, this);
+ _actionIndex = 0;
+ break;
+ }
+}
+
+/*--------------------------------------------------------------------------*/
+
+void Scene7300::Action3::signal() {
+ Scene7300 *scene = (Scene7300 *)_globals->_sceneManager._scene;
+
+ switch (_actionIndex++) {
+ case 0:
+ setDelay(5);
+ break;
+ case 1:
+ NpcMover *mover1 = new NpcMover();
+ Common::Point pt(_globals->_randomSource.getRandomNumber(5) + 76, _globals->_randomSource.getRandomNumber(5) + 78);
+ scene->_object1.addMover(mover1, &pt, this);
+ _actionIndex = 0;
+ break;
+ }
+}
+
+/*--------------------------------------------------------------------------*/
+
+void Scene7300::Action4::signal() {
+ switch (_actionIndex++) {
+ case 0:
+ setDelay(5);
+ break;
+ case 1:
+ _actionIndex = 0;
+ break;
+ }
+}
+
+/*--------------------------------------------------------------------------*/
+
+void Scene7300::dispatch() {
+ Scene7300 *scene = (Scene7300 *)_globals->_sceneManager._scene;
+ scene->_object4.setPosition(Common::Point(scene->_object3._position.x + 15, scene->_object3._position.y + 61));
+ scene->_object2.setPosition(Common::Point(scene->_object1._position.x + 1, scene->_object1._position.y - 31));
+
+ Scene::dispatch();
+}
+
+/*--------------------------------------------------------------------------*/
+
+void Scene7300::postInit(SceneObjectList *OwnerList) {
+ loadScene(7300);
+
+ Scene::postInit();
+ setZoomPercents(60, 85, 200, 100);
+
+ _globals->setFlag(52);
+ _globals->setFlag(24);
+ _globals->setFlag(109);
+
+ _stripManager.addSpeaker(&_speakerPOR);
+ _stripManager.addSpeaker(&_speakerPOText);
+ _stripManager.addSpeaker(&_speakerSKText);
+ _stripManager.addSpeaker(&_speakerQU);
+
+ _speakerSKText.setTextPos(Common::Point(100, 20));
+ _speakerPOText.setTextPos(Common::Point(100, 160));
+
+ _object4.postInit();
+ _object4.setVisage(7311);
+ _object4.setStrip(1);
+ _object4.setFrame(1);
+ _object4.setPosition(Common::Point(218, 157));
+
+ _object3.postInit();
+ _object3.setVisage(7311);
+ _object3.setStrip(2);
+ _object3.setFrame(1);
+ _object3.setPosition(Common::Point(203, 96));
+ _object3._numFrames = 2;
+ _object3._moveDiff = Common::Point(1, 1);
+ _object3.animate(ANIM_MODE_8, 0, NULL);
+ _object3._moveRate = 2;
+ _object3.setAction(&_action2);
+
+ _globals->_player.postInit();
+ _globals->_player.setVisage(7305);
+ _globals->_player.animate(ANIM_MODE_1, NULL);
+ _globals->_player.setPosition(Common::Point(-100, 100));
+ _globals->_player.disableControl();
+
+ _object1.postInit();
+ _object1.setVisage(7312);
+ _object1.animate(ANIM_MODE_1, NULL);
+ _object1._moveDiff = Common::Point(1, 1);
+ _object1.setPosition(Common::Point(76, 78));
+ _object1._moveRate = 1;
+ _object1.setAction(&_action3);
+
+ _object2.postInit();
+ _object2.setVisage(7312);
+ _object2.setStrip(2);
+ _object2.animate(ANIM_MODE_2, NULL);
+ _object2.setPosition(Common::Point(77, 47));
+ _object2.fixPriority(190);
+
+ _object5.postInit();
+ _object5.setVisage(7300);
+ _object5.setPosition(Common::Point(106, 45));
+ _object5.animate(ANIM_MODE_2, NULL);
+ _object5._numFrames = 5;
+
+ _object6.postInit();
+ _object6.setVisage(7300);
+ _object6.setStrip2(2);
+ _object6.setPosition(Common::Point(283, 193));
+ _object6.animate(ANIM_MODE_2, NULL);
+ _object6._numFrames = 3;
+
+ _object7.postInit();
+ _object7.setVisage(7300);
+ _object7.setStrip(4);
+ _object7.setPosition(Common::Point(295, 77));
+ _object7.animate(ANIM_MODE_2, NULL);
+ _object7._numFrames = 3;
+
+ _object8.postInit();
+ _object8.setVisage(7300);
+ _object8.setStrip(5);
+ _object8.setPosition(Common::Point(1, 147));
+ _object8.animate(ANIM_MODE_2, NULL);
+ _object8._numFrames = 2;
+
+ setAction(&_action1);
+ _globals->_soundHandler.play(272);
+}
+
+/*--------------------------------------------------------------------------
+ * Scene 7600 - Floating Buildings: Outside
+ *
+ *--------------------------------------------------------------------------*/
+
+void Scene7600::Action1::signal() {
+ switch (_actionIndex++) {
+ case 0:
+ setDelay(120);
+ break;
+ case 1: {
+ PlayerMover *mover = new PlayerMover();
+ Common::Point pt(389, 57);
+ _globals->_player.addMover(mover, &pt, this);
+ break;
+ }
+ case 2:
+ _globals->_sceneManager.changeScene(7700);
+ break;
+ }
+}
+
+/*--------------------------------------------------------------------------*/
+
+void Scene7600::Action2::signal() {
+ switch (_actionIndex++) {
+ case 0:
+ setDelay(30);
+ break;
+ case 1: {
+ NpcMover *mover = new NpcMover();
+ Common::Point pt(-30, 195);
+ _globals->_player.addMover(mover, &pt, this);
+ break;
+ }
+ case 2:
+ _globals->_sceneManager.changeScene(2320);
+ remove();
+ break;
+ }
+}
+
+/*--------------------------------------------------------------------------*/
+
+void Scene7600::postInit(SceneObjectList *OwnerList) {
+ Scene::postInit();
+ setZoomPercents(100, 0, 200, 100);
+
+ _object2.postInit();
+ _object2.setVisage(7601);
+ _object2.setStrip(1);
+ _object2.animate(ANIM_MODE_2, NULL);
+ _object2.setPosition(Common::Point(48, 135));
+ _object2.fixPriority(1);
+
+ _object3.postInit();
+ _object3.setVisage(7601);
+ _object3.setStrip(2);
+ _object3.animate(ANIM_MODE_2, NULL);
+ _object3.setPosition(Common::Point(158, 136));
+ _object3.fixPriority(1);
+
+ _object4.postInit();
+ _object4.setVisage(7601);
+ _object4.setStrip(3);
+ _object4.animate(ANIM_MODE_2, NULL);
+ _object4.setPosition(Common::Point(293, 141));
+ _object4.fixPriority(1);
+
+ _object5.postInit();
+ _object5.setVisage(7601);
+ _object5.setStrip(4);
+ _object5.animate(ANIM_MODE_2, NULL);
+ _object5.setPosition(Common::Point(405, 143));
+ _object5.fixPriority(1);
+
+ _object6.postInit();
+ _object6.setVisage(7601);
+ _object6.setStrip(5);
+ _object6.animate(ANIM_MODE_2, NULL);
+ _object6.setPosition(Common::Point(379, 191));
+ _object6.fixPriority(1);
+
+ _globals->_player.postInit();
+ _globals->_player.setVisage(2333);
+ _globals->_player.animate(ANIM_MODE_1, NULL);
+ _globals->_player.setObjectWrapper(new SceneObjectWrapper());
+ _globals->_player.setStrip(1);
+ _globals->_player._moveDiff = Common::Point(16, 16);
+ _globals->_player.changeZoom(-1);
+ _globals->_player.disableControl();
+
+ if (_globals->_sceneManager._previousScene == 7700) {
+ _globals->_player.setPosition(Common::Point(389, 57));
+ setAction(&_action2);
+ } else {
+ _globals->_player.setPosition(Common::Point(-50, 195));
+ setAction(&_action1);
+ }
+ _sceneBounds.center(_globals->_player._position.x, _globals->_player._position.y);
+ loadScene(7600);
+ _soundHandler2.play(255);
+ _soundHandler1.play(251);
+}
+
+/*--------------------------------------------------------------------------
+ * Scene 7700 - Floating Buildings: In the lab
+ *
+ *--------------------------------------------------------------------------*/
+
+void Scene7700::Action1::signal() {
+ SceneObjectExt *fmtObj = (SceneObjectExt *) _endHandler;
+ switch (_actionIndex++) {
+ case 0: {
+ PlayerMover *mover1 = new PlayerMover();
+ Common::Point pt = Common::Point(fmtObj->_position.x, fmtObj->_position.y + 30);
+ _globals->_player.addMover(mover1, &pt, this);
+ break;
+ }
+ case 1:
+ _globals->_player.checkAngle(fmtObj);
+ if (fmtObj->_state == 0)
+ fmtObj->animate(ANIM_MODE_5, this);
+ else
+ fmtObj->animate(ANIM_MODE_6, this);
+ break;
+ case 2:
+ remove();
+ break;
+ }
+}
+
+void Scene7700::Action2::signal() {
+ Scene7700 *scene = (Scene7700 *)_globals->_sceneManager._scene;
+ switch (_actionIndex++) {
+ case 0:
+ case 2:
+ setDelay(_globals->_randomSource.getRandomNumber(60) + 60);
+ break;
+ case 1:
+ scene->_prof.animate(ANIM_MODE_7, 0, NULL);
+ setDelay(20);
+ break;
+ case 3:
+ scene->_prof.animate(ANIM_MODE_6, this);
+ _actionIndex = 0;
+ break;
+ }
+}
+
+void Scene7700::Action3::signal() {
+ Scene7700 *scene = (Scene7700 *)_globals->_sceneManager._scene;
+ switch (_actionIndex++) {
+ case 0:
+ scene->_object15.animate(ANIM_MODE_5, this);
+ break;
+ case 1:
+ scene->_sceneItem10.remove();
+ scene->_object15.remove();
+ scene->_sceneHotspot8.remove();
+ scene->_sceneHotspot9.remove();
+ scene->_object19.remove();
+ setDelay(60);
+ // No break on purpose!
+ case 2:
+ scene->_soundHandler.play(260);
+ scene->_object8.setVisage(7703);
+ scene->_object8.setPosition(Common::Point(177, 97));
+ scene->_object8.setStrip2(3);
+ scene->_object8.animate(ANIM_MODE_5, this);
+ scene->_object8._numFrames = 3;
+ break;
+ case 3:
+ _globals->_player.enableControl();
+ remove();
+ break;
+ }
+}
+
+void Scene7700::Action4::signal() {
+ Scene7700 *scene = (Scene7700 *)_globals->_sceneManager._scene;
+ switch (_actionIndex++) {
+ case 2:
+ scene->_object13.remove();
+ // No break on purpose!
+ case 0:
+ setDelay(3);
+ break;
+ case 1:
+ CursorMan.showMouse(false);
+ scene->_object13.postInit();
+ scene->_object13.setVisage(7700);
+ scene->_object13.setStrip2(7);
+ scene->_object13.setPosition(Common::Point(151, 33));
+ scene->_object13.animate(ANIM_MODE_5, this);
+ break;
+ case 3:
+ CursorMan.showMouse(true);
+ SceneItem::display2(7700, 11);
+ _globals->_player.enableControl();
+ remove();
+ break;
+ }
+}
+
+void Scene7700::Action5::signal() {
+ Scene7700 *scene = (Scene7700 *)_globals->_sceneManager._scene;
+ switch (_actionIndex++) {
+ case 0:
+ setDelay(_globals->_randomSource.getRandomNumber(240));
+ break;
+ case 1: {
+ scene->_cloud.setFrame(_globals->_randomSource.getRandomNumber(1) + 1);
+ scene->_cloud.setPosition(Common::Point(133, 145 + _globals->_randomSource.getRandomNumber(54)));
+
+ Common::Point pt(360, scene->_cloud._position.y);
+ NpcMover *mover = new NpcMover();
+ scene->_cloud.addMover(mover, &pt, this);
+ _actionIndex = 0;
+ break;
+ }
+ }
+}
+
+void Scene7700::Action6::signal() {
+ Scene7700 *scene = (Scene7700 *)_globals->_sceneManager._scene;
+ switch (_actionIndex++) {
+ case 0:
+ setDelay(5);
+ break;
+ case 1: {
+ Common::Point pt(2, 66);
+ NpcMover *mover = new NpcMover();
+ scene->_easterEgg1.addMover(mover, &pt, this);
+ break;
+ }
+ case 2:
+ scene->_easterEgg1.setStrip(2);
+ scene->_easterEgg1.setPosition(Common::Point(43, 65));
+
+ scene->_easterEgg2.postInit();
+ scene->_easterEgg2.setVisage(7708);
+ scene->_easterEgg2.setStrip(3);
+ scene->_easterEgg2.setPosition(Common::Point(116, 54));
+ scene->_easterEgg2.animate(ANIM_MODE_2, NULL);
+
+ setDelay(120);
+ break;
+ case 3:
+ scene->_easterEgg1.remove();
+ scene->_easterEgg2.remove();
+ remove();
+ break;
+ }
+}
+
+void Scene7700::SceneHotspot1::doAction(int action) {
+ if (action == CURSOR_LOOK)
+ SceneItem::display2(7700, 4);
+ else
+ SceneHotspot::doAction(action);
+}
+
+void Scene7700::SceneHotspot2::doAction(int action) {
+ if (action == CURSOR_LOOK)
+ SceneItem::display2(7700, 6);
+ else
+ SceneHotspot::doAction(action);
+}
+
+void Scene7700::SceneHotspot3::doAction(int action) {
+ Scene7700 *scene = (Scene7700 *)_globals->_sceneManager._scene;
+
+ switch (action) {
+ case OBJECT_KEY:
+ SceneItem::display2(7702, 3);
+ RING_INVENTORY._key._sceneNumber = 7700;
+ break;
+ case CURSOR_LOOK:
+ if (RING_INVENTORY._key._sceneNumber == 7700)
+ scene->setAction(&scene->_action4, NULL);
+ else
+ SceneItem::display2(7700, 53);
+ break;
+ case CURSOR_USE:
+ if (!_globals->getFlag(78)) {
+ scene->_sceneMode = 7712;
+ scene->setAction(&scene->_sequenceManager, scene, 7715, NULL);
+ } else if (RING_INVENTORY._key._sceneNumber == 7700) {
+ _globals->_player.disableControl();
+ scene->_sceneMode = 7705;
+ scene->setAction(&scene->_sequenceManager, scene, 7705, &_globals->_player, NULL);
+ }
+ break;
+ default:
+ SceneHotspot::doAction(action);
+ break;
+ }
+}
+
+void Scene7700::SceneHotspot4::doAction(int action) {
+ Scene7700 *scene = (Scene7700 *)_globals->_sceneManager._scene;
+
+ switch (action) {
+ case CURSOR_LOOK:
+ SceneItem::display2(7700, 12);
+ break;
+ case CURSOR_USE:
+ if (!_globals->getFlag(78)) {
+ scene->_sceneMode = 7712;
+ scene->setAction(&scene->_sequenceManager, scene, 7715, NULL);
+ } else {
+ SceneItem::display2(7700, 12);
+ }
+ break;
+ default:
+ SceneHotspot::doAction(action);
+ break;
+ }
+}
+
+void Scene7700::SceneHotspot5::doAction(int action) {
+ Scene7700 *scene = (Scene7700 *)_globals->_sceneManager._scene;
+
+ switch (action) {
+ case CURSOR_LOOK:
+ SceneItem::display2(7700, 28);
+ break;
+ case CURSOR_USE:
+ if (_globals->getFlag(78)) {
+ if (RING_INVENTORY._paper._sceneNumber == 7700) {
+ _globals->_player.disableControl();
+ scene->_sceneMode = 7708;
+ scene->setAction(&scene->_sequenceManager, scene, 7708, &_globals->_player, NULL);
+ }
+ } else {
+ scene->_sceneMode = 7712;
+ scene->setAction(&scene->_sequenceManager, scene, 7715, NULL);
+ }
+ break;
+ default:
+ SceneHotspot::doAction(action);
+ break;
+ }
+}
+
+void Scene7700::SceneHotspot6::doAction(int action) {
+ switch (action) {
+ case CURSOR_LOOK:
+ SceneItem::display2(7700, 43);
+ break;
+ case CURSOR_USE:
+ SceneItem::display2(7700, 56);
+ break;
+ default:
+ SceneHotspot::doAction(action);
+ break;
+ }
+}
+
+void Scene7700::SceneItem7::doAction(int action) {
+ if (action == CURSOR_LOOK)
+ SceneItem::display2(7700, 51);
+}
+
+void Scene7700::SceneHotspot8::doAction(int action) {
+ Scene7700 *scene = (Scene7700 *)_globals->_sceneManager._scene;
+
+ switch (action) {
+ case CURSOR_LOOK:
+ SceneItem::display2(7700, 48);
+ break;
+ case CURSOR_USE:
+ scene->_sceneMode = 7709;
+ scene->_soundHandler.play(259);
+ scene->_object15.setFrame(scene->_object15.getFrameCount());
+ scene->_object15.animate(ANIM_MODE_6, scene);
+ if ((scene->_field977 == 2) && (scene->_field97B == 0)) {
+ scene->_field979++;
+ } else {
+ scene->_field97B = 0;
+ scene->_field979 = 0;
+ scene->_field977 = 0;
+ }
+ break;
+ default:
+ SceneHotspot::doAction(action);
+ break;
+ }
+}
+
+void Scene7700::SceneHotspot9::doAction(int action) {
+ Scene7700 *scene = (Scene7700 *)_globals->_sceneManager._scene;
+
+ switch (action) {
+ case CURSOR_LOOK:
+ SceneItem::display2(7700, 48);
+ break;
+ case CURSOR_USE:
+ scene->_sceneMode = 7709;
+ scene->_soundHandler.play(259);
+ scene->_object15.setFrame(1);
+ scene->_object15.animate(ANIM_MODE_5, scene);
+ if (scene->_field977 > 2) {
+ scene->_field97B = 0;
+ scene->_field979 = 0;
+ scene->_field977 = 0;
+ }
+
+ if (scene->_field979 != 0) {
+ if (scene->_field979 != 4) {
+ scene->_field97B = 0;
+ scene->_field979 = 0;
+ scene->_field977 = 0;
+ } else {
+ scene->_field97B++;
+ if (scene->_field97B == 3) {
+ _globals->_player.disableControl();
+ scene->setAction(&scene->_action3);
+ }
+ }
+ } else {
+ scene->_field977++;
+ }
+ break;
+ default:
+ SceneHotspot::doAction(action);
+ break;
+ }
+}
+
+void Scene7700::SceneItem10::doAction(int action) {
+}
+
+void Scene7700::Object1::doAction(int action) {
+ Scene7700 *scene = (Scene7700 *)_globals->_sceneManager._scene;
+
+ if (action == CURSOR_LOOK) {
+ SceneItem::display2(7700, _lookLineNum);
+ } else if (action == CURSOR_USE) {
+ if (_globals->getFlag(78)) {
+ _globals->_player.disableControl();
+ scene->setAction(&scene->_action1, this);
+ } else {
+ scene->_sceneMode = 7712;
+ scene->setAction(&scene->_sequenceManager, scene, 7715, NULL);
+ }
+ } else {
+ SceneHotspot::doAction(action);
+ }
+}
+
+void Scene7700::SceneHotspot11::doAction(int action) {
+ switch (action) {
+ case CURSOR_LOOK:
+ SceneItem::display2(7700, _lookLineNum);
+ break;
+ case CURSOR_USE:
+ SceneItem::display2(7701, _useLineNum);
+ break;
+ default:
+ SceneHotspot::doAction(action);
+ break;
+ }
+}
+
+void Scene7700::Object1::signal() {
+ if (_state == 0) {
+ _state = 1;
+ SceneItem::display2(7701, _defltLineNum);
+ } else {
+ _state = 0;
+ }
+ _globals->_player.enableControl();
+}
+
+void Scene7700::Object3::doAction(int action) {
+ Scene7700 *scene = (Scene7700 *)_globals->_sceneManager._scene;
+
+ if (action == CURSOR_LOOK) {
+ SceneItem::display2(7700, 34);
+ } else if (action == CURSOR_USE) {
+ if (_globals->getFlag(78)) {
+ if (scene->_object3._frame == 1) {
+ _globals->_player.disableControl();
+ scene->_sceneMode = 7707;
+ scene->setAction(&scene->_sequenceManager, scene, 7707, &_globals->_player, this, NULL);
+ } else {
+ SceneItem::display2(7700, 60);
+ }
+ } else {
+ scene->_sceneMode = 7712;
+ scene->setAction(&scene->_sequenceManager, scene, 7715, NULL);
+ }
+ } else {
+ SceneHotspot::doAction(action);
+ }
+}
+
+void Scene7700::Object7::doAction(int action) {
+ Scene7700 *scene = (Scene7700 *)_globals->_sceneManager._scene;
+
+ switch (action) {
+ case CURSOR_LOOK:
+ if (_globals->getFlag(78))
+ SceneItem::display2(7700, 45);
+ else
+ SceneItem::display2(7700, 44);
+ break;
+ case CURSOR_USE:
+ if (_globals->getFlag(78)) {
+ SceneItem::display2(7701, 41);
+ } else {
+ scene->_sceneMode = 7712;
+ scene->setAction(&scene->_sequenceManager, scene, 7714, NULL);
+ }
+ break;
+ case CURSOR_TALK:
+ if (_globals->getFlag(78)) {
+ SceneItem::display2(7702, 1);
+ } else {
+ _globals->_player.disableControl();
+ if (_state == 0) {
+ _state = 1;
+ scene->_sceneMode = 7703;
+ scene->setAction(&scene->_sequenceManager, scene, 7703, NULL);
+ } else {
+ scene->_sceneMode = 7712;
+ scene->setAction(&scene->_sequenceManager, scene, 7712, NULL);
+ }
+ }
+ break;
+ case OBJECT_STUNNER:
+ if (!_globals->getFlag(78)) {
+ _globals->_soundHandler.stop();
+ _globals->setFlag(78);
+ setAction(NULL);
+ _globals->_player.disableControl();
+ scene->_sceneMode = 7704;
+ scene->setAction(&scene->_sequenceManager, scene, 7704, &_globals->_player, this, NULL);
+ }
+ break;
+ default:
+ SceneHotspot::doAction(action);
+ break;
+ }
+}
+
+void Scene7700::Object8::doAction(int action) {
+ Scene7700 *scene = (Scene7700 *)_globals->_sceneManager._scene;
+
+ if ((action == CURSOR_LOOK) || (action == CURSOR_USE)) {
+ if (_strip == 3) {
+ scene->_object9.postInit();
+ scene->_object9.setVisage(7701);
+ scene->_object9.setStrip2(3);
+ scene->_object9.setPosition(Common::Point(91, 166));
+ scene->_object9.fixPriority(200);
+
+ scene->_object14.postInit();
+ scene->_object14.setVisage(7701);
+ scene->_object14.setStrip(2);
+ scene->_object14.fixPriority(250);
+ scene->_object14.setPosition(Common::Point(139, 151));
+
+ scene->_gfxButton.setText(EXIT_MSG);
+ scene->_gfxButton._bounds.center(140, 189);
+ scene->_gfxButton.draw();
+
+ _globals->_sceneItems.push_front(&scene->_sceneItem10);
+ _globals->_sceneItems.push_front(&scene->_object9);
+ _globals->_player._canWalk = false;
+ } else if (_globals->getFlag(78)) {
+ scene->_object15.postInit();
+ scene->_object15.setVisage(7701);
+ scene->_object15.setPosition(Common::Point(140, 165));
+ scene->_object15.fixPriority(200);
+
+ scene->_gfxButton.setText(EXIT_MSG);
+ scene->_gfxButton._bounds.center(140, 186);
+ scene->_gfxButton.draw();
+ scene->_gfxButton._bounds.expandPanes();
+
+ scene->_object19.postInit();
+ scene->_object19.setVisage(7700);
+ scene->_object19.setStrip(6);
+ scene->_object19.setPosition(Common::Point(140, 192));
+
+ _globals->_sceneItems.push_front(&scene->_sceneItem10);
+ _globals->_sceneItems.push_front(&scene->_sceneHotspot8);
+ _globals->_sceneItems.push_front(&scene->_sceneHotspot9);
+ _globals->_events.setCursor(CURSOR_WALK);
+ _globals->_player._canWalk = false;
+ } else {
+ scene->setAction(&scene->_sequenceManager, scene, 7715, NULL);
+ }
+ } else {
+ SceneHotspot::doAction(action);
+ }
+}
+
+void Scene7700::Object9::doAction(int action) {
+ Scene7700 *scene = (Scene7700 *)_globals->_sceneManager._scene;
+
+ switch (action) {
+ case CURSOR_LOOK:
+ SceneItem::display2(7700, 49);
+ break;
+ case CURSOR_USE:
+ SceneItem::display2(7701, 42);
+ break;
+ case CURSOR_TALK:
+ SceneItem::display2(7702, 4);
+ break;
+ case OBJECT_KEY:
+ if (_frame == 1) {
+ if (!_globals->getFlag(80)) {
+ scene->_object10.postInit();
+ scene->_object10.setVisage(7701);
+ scene->_object10.setStrip(4);
+ scene->_object10.setPosition(Common::Point(159, 136));
+ _globals->_sceneItems.push_front(&scene->_object10);
+ scene->_object10.fixPriority(240);
+ }
+
+ scene->_soundHandler.play(262);
+ scene->_object14.animate(ANIM_MODE_5, NULL);
+ }
+ _globals->_events.setCursor(CURSOR_WALK);
+ break;
+ default:
+ SceneHotspot::doAction(action);
+ }
+}
+
+void Scene7700::Object10::doAction(int action) {
+ Scene7700 *scene = (Scene7700 *)_globals->_sceneManager._scene;
+
+ if (action == CURSOR_LOOK) {
+ SceneItem::display2(7700, 50);
+ } else if (action == CURSOR_USE) {
+ _globals->_player._canWalk = true;
+ RING_INVENTORY._translator._sceneNumber = 1;
+ _globals->setFlag(80);
+ scene->_sceneItem10.remove();
+ scene->_gfxButton._bounds.expandPanes();
+ scene->_object14.remove();
+ scene->_object9.remove();
+ remove();
+ } else {
+ SceneHotspot::doAction(action);
+ }
+}
+
+void Scene7700::Object11::doAction(int action) {
+ Scene7700 *scene = (Scene7700 *)_globals->_sceneManager._scene;
+
+ switch (action) {
+ case OBJECT_SCANNER:
+ if (_frame != 1)
+ SceneItem::display2(7701, 44);
+ else
+ SceneItem::doAction(action);
+ break;
+ case CURSOR_LOOK:
+ if (_frame != 1)
+ SceneItem::display2(7700, 9);
+ else
+ SceneItem::display2(7700, 52);
+ break;
+ case CURSOR_USE:
+ if (_frame != 1) {
+ SceneItem::display2(7701, 8);
+ } else {
+ _globals->setFlag(49);
+ _globals->_player.disableControl();
+ scene->_sceneMode = 7706;
+ scene->setAction(&scene->_sequenceManager, scene, 7706, &_globals->_player, this, NULL);
+ }
+ break;
+ case OBJECT_EMPTY_JAR:
+ RING_INVENTORY._emptyJar._sceneNumber = 0;
+ RING_INVENTORY._jar._sceneNumber = 1;
+ _globals->_player.disableControl();
+ scene->_sceneMode = 7710;
+ scene->setAction(&scene->_sequenceManager, scene, 7710, &_globals->_player, NULL);
+ break;
+ default:
+ SceneHotspot::doAction(action);
+ }
+}
+
+void Scene7700::Object12::doAction(int action) {
+ Scene7700 *scene = (Scene7700 *)_globals->_sceneManager._scene;
+
+ if (action == CURSOR_LOOK) {
+ SceneItem::display2(7700, 15);
+ } else if (action == CURSOR_USE) {
+ if (_globals->getFlag(78)) {
+ scene->_sceneMode = 7713;
+ scene->setAction(&scene->_sequenceManager, scene, 7713, &_globals->_player, NULL);
+ } else {
+ scene->_sceneMode = 7712;
+ scene->setAction(&scene->_sequenceManager, scene, 7715, NULL);
+ }
+ } else {
+ SceneHotspot::doAction(action);
+ }
+}
+
+void Scene7700::signal() {
+ switch (_sceneMode) {
+ case 7701:
+ _globals->_player.fixPriority(-1);
+ _globals->_player.setStrip2(-1);
+ if (_globals->getFlag(78)) {
+ _globals->_player.enableControl();
+ } else {
+ _sceneMode = 7711;
+ setAction(&_sequenceManager, this, 7711, NULL);
+ }
+ break;
+ case 7702:
+ _globals->_soundHandler.fadeOut(NULL);
+ _globals->_sceneManager.changeScene(7600);
+ break;
+ case 7703:
+ case 7706:
+ case 7707:
+ case 7711:
+ case 7712:
+ _globals->_player.enableControl();
+ break;
+ case 7704:
+ _globals->_soundHandler.play(256);
+ _prof.setStrip2(4);
+ _prof.setFrame2(1);
+ _prof.setPosition(Common::Point(159, 87));
+ _globals->_player.enableControl();
+ break;
+ case 7705:
+ RING_INVENTORY._key._sceneNumber = 1;
+ _globals->_player.enableControl();
+ break;
+ case 7708:
+ RING_INVENTORY._paper._sceneNumber = 1;
+ _globals->_player.enableControl();
+ break;
+ case 7709:
+ _globals->_events.setCursor(CURSOR_USE);
+ break;
+ case 7710:
+ _globals->_player.enableControl();
+ SceneItem::display2(7700, 62);
+ break;
+ case 7713:
+ _emptyJar.remove();
+ RING_INVENTORY._emptyJar._sceneNumber = 1;
+ break;
+ default:
+ break;
+ }
+}
+
+void Scene7700::process(Event &event) {
+ Scene::process(event);
+
+ if (contains<SceneItem *>(_globals->_sceneItems, &_sceneItem10)) {
+ if (_gfxButton.process(event)) {
+ _sceneItem10.remove();
+ _object15.remove();
+ _object9.remove();
+ if (_globals->_sceneObjects->contains(&_object10))
+ _object10.remove();
+ if (_globals->_sceneObjects->contains(&_object14))
+ _object14.remove();
+ _object19.remove();
+ _gfxButton._bounds.expandPanes();
+ _globals->_player._canWalk = true;
+ }
+ }
+ if ((event.eventType == EVENT_KEYPRESS) && (event.kbd.keycode == Common::KEYCODE_p)) {
+ event.handled = true;
+ if (!_globals->_sceneObjects->contains(&_easterEgg1)) {
+ _easterEgg1.postInit();
+ _easterEgg1.setVisage(7708);
+ _easterEgg1.setPosition(Common::Point(163, 50));
+ _easterEgg1.fixPriority(1);
+ _easterEgg1.animate(ANIM_MODE_2, NULL);
+ _easterEgg1.setAction(&_action6);
+ }
+ }
+}
+
+void Scene7700::dispatch() {
+ if ((_globals->_sceneRegions.indexOf(_globals->_player._position) == 6) || (_globals->_player._position.x < 10))
+ _globals->_player.changeZoom(100 - ((_globals->_player._position.y - 68) / 2));
+ else
+ _globals->_player.changeZoom(-1);
+
+ if ((_action == 0) && (_globals->_sceneRegions.indexOf(_globals->_player._position) == 30)) {
+ _globals->_player.disableControl();
+ _sceneMode = 7702;
+ setAction(&_sequenceManager, this, 7702, &_globals->_player, NULL);
+ }
+ Scene::dispatch();
+}
+
+void Scene7700::postInit(SceneObjectList *OwnerList) {
+ loadScene(7700);
+ Scene::postInit();
+ setZoomPercents(100, 80, 200, 100);
+ _globals->setFlag(53);
+ _field97B = 0;
+ _field979 = 0;
+ _field977 = 0;
+
+ _stripManager.addSpeaker(&_speakerEText);
+ _stripManager.addSpeaker(&_speakerQText);
+ _speakerQText._npc = &_globals->_player;
+ _speakerEText._npc = &_prof;
+
+ _globals->_player.postInit();
+ _globals->_player.setVisage(4201);
+ _globals->_player.animate(ANIM_MODE_1, NULL);
+ SceneObjectWrapper *wrapper = new SceneObjectWrapper();
+ _globals->_player.setObjectWrapper(wrapper);
+ _globals->_player.setPosition(Common::Point(-19, 68));
+ _globals->_player.setStrip2(7);
+ _globals->_player.fixPriority(95);
+ _globals->_player.changeZoom(80);
+ _globals->_player._moveDiff.x = 6;
+ _globals->_player._moveDiff.y = 3;
+ _globals->_player.disableControl();
+
+ _prof.postInit();
+ _prof.setVisage(7706);
+
+ if (_globals->getFlag(78)) {
+ _prof.setStrip2(4);
+ _prof.fixPriority(80);
+ _prof.setPosition(Common::Point(159, 87));
+ } else {
+ _prof.setPosition(Common::Point(203, 87));
+ _prof.setStrip2(2);
+ _prof._numFrames = 6;
+ _prof.setAction(&_action2);
+ }
+
+ _cloud.postInit();
+ _cloud.setVisage(7700);
+ _cloud.setStrip2(5);
+ _cloud.fixPriority(1);
+ _cloud.setPosition(Common::Point(133, 160));
+ _cloud._moveDiff.x = 1;
+ _cloud._moveRate = 7;
+ _cloud.setAction(&_action5);
+
+ _object1.postInit();
+ _object1.setVisage(7700);
+ _object1.setPosition(Common::Point(184, 61));
+ _object1._lookLineNum = 18;
+ _object1._defltLineNum = 16;
+
+ _object2.postInit();
+ _object2.setVisage(7700);
+ _object2.setPosition(Common::Point(184, 70));
+ _object2.fixPriority(60);
+ _object2._lookLineNum = 19;
+ _object2._defltLineNum = 17;
+
+ _object3.postInit();
+ _object3.setVisage(7703);
+ _object3.setPosition(Common::Point(288, 36));
+ _object3.setStrip(2);
+
+ _object4.postInit();
+ _object4.setVisage(7700);
+ _object4.setPosition(Common::Point(268, 59));
+ _object4.setStrip(2);
+ _object4._lookLineNum = 37;
+ _object4._defltLineNum = 35;
+
+ _object5.postInit();
+ _object5.setVisage(7700);
+ _object5.setPosition(Common::Point(268, 67));
+ _object5.fixPriority(58);
+ _object5.setStrip2(3);
+ _object5._lookLineNum = 38;
+ _object5._defltLineNum = 36;
+
+ _object6.postInit();
+ _object6.setVisage(7700);
+ _object6.setPosition(Common::Point(268, 75));
+ _object6.fixPriority(57);
+ _object6.setStrip2(4);
+ _object6._lookLineNum = 40;
+ _object6._defltLineNum = 43;
+
+ _object8.postInit();
+ _object8.setVisage(7703);
+ _object8.setPosition(Common::Point(203, 91));
+ _object8.setStrip2(4);
+ _object8.fixPriority(86);
+
+ _sceneHotspot8.setBounds(82, 141, 161, 92);
+ _sceneHotspot9.setBounds(82, 187, 161, 141);
+
+ _cork.postInit();
+ _cork.setVisage(7703);
+ _cork.setPosition(Common::Point(32, 128));
+
+ if (_globals->getFlag(49))
+ _cork.setFrame(_cork.getFrameCount());
+
+ if (RING_INVENTORY._emptyJar._sceneNumber == 7700) {
+ _emptyJar.postInit();
+ _emptyJar.setVisage(7700);
+ _emptyJar.setStrip(8);
+ _emptyJar.setPosition(Common::Point(189, 48));
+ _globals->_sceneItems.addItems(&_emptyJar, NULL);
+ }
+ _sceneHotspot1._sceneRegionId = 28;
+ _sceneHotspot2._sceneRegionId = 6;
+ _sceneHotspot3._sceneRegionId = 10;
+ _sceneHotspot4._sceneRegionId = 11;
+ _sceneHotspot5._sceneRegionId = 9;
+ _sceneHotspot6._sceneRegionId = 7;
+
+ _sceneItem7.setBounds(0, 320, 200, 0);
+ _sceneItem10.setBounds(0, 320, 200, 0);
+
+ _sceneHotspot11._sceneRegionId = 57;
+ _sceneHotspot11._useLineNum = 0;
+ _sceneHotspot11._lookLineNum = 0;
+ _sceneHotspot12._sceneRegionId = 2;
+ _sceneHotspot12._useLineNum = 2;
+ _sceneHotspot12._lookLineNum = 2;
+ _sceneHotspot13._sceneRegionId = 12;
+ _sceneHotspot13._useLineNum = 3;
+ _sceneHotspot13._lookLineNum = 3;
+ _sceneHotspot14._sceneRegionId = 18;
+ _sceneHotspot14._useLineNum = 4;
+ _sceneHotspot14._lookLineNum = 5;
+ _sceneHotspot15.setBounds(0, 55, 50, 8);
+ _sceneHotspot15._useLineNum = 6;
+ _sceneHotspot15._lookLineNum = 7;
+ _sceneHotspot16.setBounds(0, 130, 34, 103);
+ _sceneHotspot16._useLineNum = 7;
+ _sceneHotspot16._lookLineNum = 8;
+ _sceneHotspot17.setBounds(41, 180, 46, 170);
+ _sceneHotspot17._useLineNum = 11;
+ _sceneHotspot17._lookLineNum = 13;
+ _sceneHotspot18.setBounds(38, 187, 46, 180);
+ _sceneHotspot18._useLineNum = 12;
+ _sceneHotspot18._lookLineNum = 14;
+ _sceneHotspot19._sceneRegionId = 3;
+ _sceneHotspot19._useLineNum = 14;
+ _sceneHotspot19._lookLineNum = 16;
+ _sceneHotspot20._sceneRegionId = 14;
+ _sceneHotspot20._useLineNum = 15;
+ _sceneHotspot20._lookLineNum = 17;
+ _sceneHotspot21.setBounds(9, 215, 26, 210);
+ _sceneHotspot21._useLineNum = 18;
+ _sceneHotspot21._lookLineNum = 20;
+ _sceneHotspot22.setBounds(10, 221, 26, 215);
+ _sceneHotspot22._useLineNum = 19;
+ _sceneHotspot22._lookLineNum = 21;
+ _sceneHotspot23.setBounds(6, 230, 26, 225);
+ _sceneHotspot23._useLineNum = 20;
+ _sceneHotspot23._lookLineNum = 22;
+ _sceneHotspot24._sceneRegionId = 13;
+ _sceneHotspot24._useLineNum = 21;
+ _sceneHotspot24._lookLineNum = 23;
+ _sceneHotspot25._sceneRegionId = 21;
+ _sceneHotspot25._useLineNum = 22;
+ _sceneHotspot25._lookLineNum = 24;
+ _sceneHotspot26._sceneRegionId = 19;
+ _sceneHotspot26._useLineNum = 23;
+ _sceneHotspot26._lookLineNum = 25;
+ _sceneHotspot27._sceneRegionId = 27;
+ _sceneHotspot27._useLineNum = 24;
+ _sceneHotspot27._lookLineNum = 26;
+ _sceneHotspot28._sceneRegionId = 15;
+ _sceneHotspot28._useLineNum = 25;
+ _sceneHotspot28._lookLineNum = 27;
+ _sceneHotspot29._sceneRegionId = 26;
+ _sceneHotspot29._useLineNum = 27;
+ _sceneHotspot29._lookLineNum = 29;
+ _sceneHotspot30.setBounds(0, 317, 34, 310);
+ _sceneHotspot30._useLineNum = 28;
+ _sceneHotspot30._lookLineNum = 30;
+ _sceneHotspot31._sceneRegionId = 17;
+ _sceneHotspot31._useLineNum = 29;
+ _sceneHotspot31._lookLineNum = 31;
+ _sceneHotspot32._sceneRegionId = 25;
+ _sceneHotspot32._useLineNum = 30;
+ _sceneHotspot32._lookLineNum = 32;
+ _sceneHotspot33._sceneRegionId = 5;
+ _sceneHotspot33._useLineNum = 31;
+ _sceneHotspot33._lookLineNum = 33;
+ _sceneHotspot34.setBounds(42, 292, 48, 281);
+ _sceneHotspot34._useLineNum = 32;
+ _sceneHotspot34._lookLineNum = 35;
+ _sceneHotspot35._sceneRegionId = 24;
+ _sceneHotspot35._useLineNum = 38;
+ _sceneHotspot35._lookLineNum = 41;
+ _sceneHotspot36._sceneRegionId = 1;
+ _sceneHotspot36._useLineNum = 39;
+ _sceneHotspot36._lookLineNum = 42;
+
+ _globals->_sceneItems.addItems(&_prof, &_sceneHotspot35, &_object8, &_sceneHotspot34, &_sceneHotspot33, &_sceneHotspot32, NULL);
+ _globals->_sceneItems.addItems(&_sceneHotspot31, &_sceneHotspot30, &_sceneHotspot29, &_sceneHotspot5, &_sceneHotspot28, &_sceneHotspot27, NULL);
+ _globals->_sceneItems.addItems(&_sceneHotspot26, &_sceneHotspot25, &_sceneHotspot24, &_sceneHotspot23, &_sceneHotspot22, &_sceneHotspot21, NULL);
+ _globals->_sceneItems.addItems(&_sceneHotspot20, &_sceneHotspot19, &_sceneHotspot18, &_sceneHotspot17, &_sceneHotspot4, &_sceneHotspot3, NULL);
+ _globals->_sceneItems.addItems(&_sceneHotspot16, &_sceneHotspot15, &_sceneHotspot2, &_sceneHotspot14, &_cork, &_sceneHotspot1, NULL);
+ _globals->_sceneItems.addItems(&_sceneHotspot13, &_sceneHotspot12, &_sceneHotspot11, &_object2, &_object1, &_object3, NULL);
+ _globals->_sceneItems.addItems(&_object6, &_object5, &_object4, &_sceneHotspot6, &_sceneHotspot36, &_sceneItem7, NULL);
+
+ _sceneMode = 7701;
+ setAction(&_sequenceManager, this, 7701, &_globals->_player, NULL);
+ _soundHandler.play(256);
+}
+
+Scene7700::Scene7700() {
+ _object1._state = 0;
+ _object2._state = 0;
+ _object4._state = 0;
+ _object5._state = 0;
+ _object6._state = 0;
+ _prof._state = 0;
+}
+
+void Scene7700::synchronize(Serializer &s) {
+ Scene::synchronize(s);
+ if (s.getVersion() >= 3) {
+ s.syncAsSint16LE(_field977);
+ s.syncAsSint16LE(_field979);
+ s.syncAsSint16LE(_field97B);
+ }
+}
+
+} // End of namespace tSage