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author | Paul Gilbert | 2013-10-24 22:42:46 -0400 |
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committer | Paul Gilbert | 2013-10-24 22:42:46 -0400 |
commit | a59b4cbc9d1d308121250fa52eeafce8ef763ea9 (patch) | |
tree | 24aeab41cc976146c18362b8364699e445861106 /engines/tsage/ringworld2/ringworld2_logic.cpp | |
parent | 514f93b57fff606be8ccb2151199a5c3703b50a6 (diff) | |
download | scummvm-rg350-a59b4cbc9d1d308121250fa52eeafce8ef763ea9.tar.gz scummvm-rg350-a59b4cbc9d1d308121250fa52eeafce8ef763ea9.tar.bz2 scummvm-rg350-a59b4cbc9d1d308121250fa52eeafce8ef763ea9.zip |
TSAGE: Add in R2R screen border to scenes showing the user interface
Diffstat (limited to 'engines/tsage/ringworld2/ringworld2_logic.cpp')
-rw-r--r-- | engines/tsage/ringworld2/ringworld2_logic.cpp | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/engines/tsage/ringworld2/ringworld2_logic.cpp b/engines/tsage/ringworld2/ringworld2_logic.cpp index 8e5537f2d1..96a145a74a 100644 --- a/engines/tsage/ringworld2/ringworld2_logic.cpp +++ b/engines/tsage/ringworld2/ringworld2_logic.cpp @@ -342,6 +342,9 @@ SceneExt::SceneExt(): Scene() { _savedCanWalk = false; _preventSaving = false; + // Reset screen clipping area + R2_GLOBALS._screenSurface._clipRect = Rect(); + // WORKAROUND: In the original, playing animations don't reset the global _animationCtr // counter as scene changes unless the playing animation explicitly finishes. For now, // to make inter-scene debugging easier, I'm explicitly resetting the _animationCtr |