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authorPaul Gilbert2011-12-27 20:13:50 +1100
committerPaul Gilbert2011-12-27 20:13:50 +1100
commit5c6e1f168ca9ce975cf1bd321d3dfcc75334751f (patch)
treeeac00f91f66ab13826ed0806f827bb44a4133c91 /engines/tsage/ringworld2/ringworld2_logic.h
parent4c9a6006180c5fc8df1887b96cea2eacc321bc73 (diff)
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TSAGE: Centralised all the setDetails methods in the various games
This puts them all in the common SceneHotspot class, rather than each game having their own repeated implementations of them.
Diffstat (limited to 'engines/tsage/ringworld2/ringworld2_logic.h')
-rw-r--r--engines/tsage/ringworld2/ringworld2_logic.h3
1 files changed, 0 insertions, 3 deletions
diff --git a/engines/tsage/ringworld2/ringworld2_logic.h b/engines/tsage/ringworld2/ringworld2_logic.h
index 67346bcc80..2d7a81cd2f 100644
--- a/engines/tsage/ringworld2/ringworld2_logic.h
+++ b/engines/tsage/ringworld2/ringworld2_logic.h
@@ -260,9 +260,6 @@ public:
virtual void synchronize(Serializer &s);
virtual void postInit(SceneObjectList *OwnerList = NULL);
virtual bool startAction(CursorType action, Event &event);
-
- void setDetails(int resNum, int lookLineNum, int talkLineNum, int useLineNum, int mode, SceneItem *item);
- void setDetails(int resNum, int lookLineNum, int talkLineNum, int useLineNum);
};
class SceneActorExt: public SceneActor {