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authorPaul Gilbert2011-11-23 17:56:20 +1100
committerPaul Gilbert2011-11-23 17:56:20 +1100
commitd92650294fce75da6f2d8840250d3084540700db (patch)
treeba8fdc2d7504b70ab04b8d0ca3412c96e399de79 /engines/tsage/ringworld2/ringworld2_scenes0.cpp
parentafc92983bea4c060917a2388e89d405df388d522 (diff)
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TSAGE: Implemented R2RW Scene 325 - Ship Corridor
Diffstat (limited to 'engines/tsage/ringworld2/ringworld2_scenes0.cpp')
-rw-r--r--engines/tsage/ringworld2/ringworld2_scenes0.cpp154
1 files changed, 154 insertions, 0 deletions
diff --git a/engines/tsage/ringworld2/ringworld2_scenes0.cpp b/engines/tsage/ringworld2/ringworld2_scenes0.cpp
index 4df081d0cb..5db5ee011c 100644
--- a/engines/tsage/ringworld2/ringworld2_scenes0.cpp
+++ b/engines/tsage/ringworld2/ringworld2_scenes0.cpp
@@ -1199,6 +1199,160 @@ Common::String Scene125::parseMessage(const Common::String &msg) {
}
/*--------------------------------------------------------------------------
+ * Scene 200 - Ship Corridor
+ *
+ *--------------------------------------------------------------------------*/
+
+bool Scene200::NorthDoor::startAction(CursorType action, Event &event) {
+ Scene200 *scene = (Scene200 *)R2_GLOBALS._sceneManager._scene;
+
+ if (action == CURSOR_USE) {
+ R2_GLOBALS._player.disableControl();
+ scene->_sceneMode = 202;
+ scene->setAction(&scene->_sequenceManager, scene, 202, &R2_GLOBALS._player, this, NULL);
+ return true;
+ } else {
+ return SceneActor::startAction(action, event);
+ }
+}
+
+bool Scene200::EastDoor::startAction(CursorType action, Event &event) {
+ Scene200 *scene = (Scene200 *)R2_GLOBALS._sceneManager._scene;
+
+ if (action == CURSOR_USE) {
+ R2_GLOBALS._player.disableControl();
+ scene->_sceneMode = 200;
+ scene->setAction(&scene->_sequenceManager, scene, 200, &R2_GLOBALS._player, this, NULL);
+ return true;
+ } else {
+ return SceneActor::startAction(action, event);
+ }
+}
+
+bool Scene200::WestDoor::startAction(CursorType action, Event &event) {
+ Scene200 *scene = (Scene200 *)R2_GLOBALS._sceneManager._scene;
+
+ if (action == CURSOR_USE) {
+ R2_GLOBALS._player.disableControl();
+ scene->_sceneMode = 204;
+ scene->setAction(&scene->_sequenceManager, scene, 204, &R2_GLOBALS._player, this, NULL);
+ return true;
+ } else {
+ return SceneActor::startAction(action, event);
+ }
+}
+
+/*--------------------------------------------------------------------------*/
+
+void Scene200::EastExit::changeScene() {
+ Scene200 *scene = (Scene200 *)R2_GLOBALS._sceneManager._scene;
+
+ _enabled = false;
+ R2_GLOBALS._player.disableControl();
+ scene->_sceneMode = 206;
+ scene->setAction(&scene->_sequenceManager, scene, 206, &R2_GLOBALS._player, NULL);
+}
+
+void Scene200::WestExit::changeScene() {
+ Scene200 *scene = (Scene200 *)R2_GLOBALS._sceneManager._scene;
+
+ _enabled = false;
+ R2_GLOBALS._player.disableControl();
+ scene->_sceneMode = 208;
+ scene->setAction(&scene->_sequenceManager, scene, 208, &R2_GLOBALS._player, NULL);
+}
+
+/*--------------------------------------------------------------------------*/
+
+void Scene200::postInit(SceneObjectList *OwnerList) {
+ SceneExt::postInit();
+ loadScene(200);
+
+ _westExit.setDetails(Rect(94, 0, 123, 58), CURSOR_9, 175);
+ _westExit.setDest(Common::Point(125, 52));
+ _eastExit.setDetails(Rect(133, 0, 167, 58), CURSOR_10, 150);
+ _eastExit.setDest(Common::Point(135, 52));
+
+ _northDoor.postInit();
+ _northDoor.setVisage(200);
+ _northDoor.setPosition(Common::Point(188, 79));
+ _northDoor.setDetails(200, 3, -1, -1, 1, NULL);
+
+ _eastDoor.postInit();
+ _eastDoor.setVisage(200);
+ _eastDoor.setStrip(2);
+ _eastDoor.setPosition(Common::Point(305, 124));
+ _eastDoor.setDetails(200, 6, -1, -1, 1, NULL);
+
+ _westDoor.postInit();
+ _westDoor.setVisage(200);
+ _westDoor.setStrip(3);
+ _westDoor.setPosition(Common::Point(62, 84));
+ _westDoor.setDetails(200, 9, -1, -1, 1, NULL);
+
+ R2_GLOBALS._player.postInit();
+ R2_GLOBALS._player.setVisage(10);
+ R2_GLOBALS._player.animate(ANIM_MODE_1, NULL);
+ R2_GLOBALS._player.disableControl();
+
+ _compartment.setDetails(Rect(4, 88, 153, 167), 200, 12, -1, -1, 1, NULL);
+ _westDoorDisplay.setDetails(Rect(41, 51, 48, 61), 200, 15, -1, -1, 1, NULL);
+ _eastDoorDisplay.setDetails(Rect(279, 67, 286, 78), 200, 18, -1, -1, 1, NULL);
+ _background.setDetails(Rect(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT), 200, 0, -1, -1, 1, NULL);
+
+ switch (R2_GLOBALS._sceneManager._previousScene) {
+ case 100:
+ _sceneMode = 201;
+ setAction(&_sequenceManager, this, 201, &R2_GLOBALS._player, &_eastDoor, NULL);
+ break;
+ case 150:
+ _sceneMode = 207;
+ setAction(&_sequenceManager, this, 207, &R2_GLOBALS._player, NULL);
+ break;
+ case 175:
+ _sceneMode = 209;
+ setAction(&_sequenceManager, this, 209, &R2_GLOBALS._player, NULL);
+ break;
+ case 250:
+ _sceneMode = 203;
+ setAction(&_sequenceManager, this, 203, &R2_GLOBALS._player, &_northDoor, NULL);
+ break;
+ case 400:
+ _sceneMode = 205;
+ setAction(&_sequenceManager, this, 205, &R2_GLOBALS._player, &_westDoor, NULL);
+ break;
+ default:
+ R2_GLOBALS._player.setStrip(3);
+ R2_GLOBALS._player.setPosition(Common::Point(215, 115));
+ R2_GLOBALS._player.enableControl();
+ break;
+ }
+}
+
+void Scene200::signal() {
+ switch (_sceneMode) {
+ case 200:
+ R2_GLOBALS._sceneManager.changeScene(100);
+ break;
+ case 202:
+ R2_GLOBALS._sceneManager.changeScene(250);
+ break;
+ case 204:
+ R2_GLOBALS._sceneManager.changeScene(400);
+ break;
+ case 206:
+ R2_GLOBALS._sceneManager.changeScene(150);
+ break;
+ case 208:
+ R2_GLOBALS._sceneManager.changeScene(175);
+ break;
+ default:
+ R2_GLOBALS._player.enableControl();
+ break;
+ }
+}
+
+/*--------------------------------------------------------------------------
* Scene 300 - Bridge
*
*--------------------------------------------------------------------------*/