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author | Matthew Hoops | 2012-03-20 14:18:57 -0400 |
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committer | Matthew Hoops | 2012-03-20 14:49:16 -0400 |
commit | 71756bdf4eae5ba9cc3f329b85e894f04640aaef (patch) | |
tree | 40d464262da107ab5eed82f198685209161ebac1 /engines/tsage/ringworld2/ringworld2_scenes1.h | |
parent | 03eba05b09e5c9e5a351f8111185934b92a3fed3 (diff) | |
parent | 3c3576a224b92c703b4e8ea20008ac8a069980dd (diff) | |
download | scummvm-rg350-71756bdf4eae5ba9cc3f329b85e894f04640aaef.tar.gz scummvm-rg350-71756bdf4eae5ba9cc3f329b85e894f04640aaef.tar.bz2 scummvm-rg350-71756bdf4eae5ba9cc3f329b85e894f04640aaef.zip |
Merge remote branch 'upstream/master' into pegasus
Diffstat (limited to 'engines/tsage/ringworld2/ringworld2_scenes1.h')
-rw-r--r-- | engines/tsage/ringworld2/ringworld2_scenes1.h | 1242 |
1 files changed, 1242 insertions, 0 deletions
diff --git a/engines/tsage/ringworld2/ringworld2_scenes1.h b/engines/tsage/ringworld2/ringworld2_scenes1.h new file mode 100644 index 0000000000..f65a89972d --- /dev/null +++ b/engines/tsage/ringworld2/ringworld2_scenes1.h @@ -0,0 +1,1242 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef TSAGE_RINGWORLD2_SCENES1_H +#define TSAGE_RINGWORLD2_SCENES1_H + +#include "common/scummsys.h" +#include "tsage/converse.h" +#include "tsage/events.h" +#include "tsage/core.h" +#include "tsage/scenes.h" +#include "tsage/globals.h" +#include "tsage/sound.h" +#include "tsage/ringworld2/ringworld2_logic.h" +#include "tsage/ringworld2/ringworld2_speakers.h" + +namespace TsAGE { + +namespace Ringworld2 { + +using namespace TsAGE; + +class Scene1010 : public SceneExt { +public: + SequenceManager _sequenceManager; + + virtual void postInit(SceneObjectList *OwnerList = NULL); + virtual void signal(); +}; + +class Scene1020 : public SceneExt { +public: + SequenceManager _sequenceManager; + + virtual void postInit(SceneObjectList *OwnerList = NULL); + virtual void signal(); + virtual void dispatch(); +}; + +class Scene1100 : public SceneExt { + class Actor16 : public SceneActor { + public: + virtual bool startAction(CursorType action, Event &event); + }; + class Actor17 : public SceneActor { + public: + virtual bool startAction(CursorType action, Event &event); + }; + class Actor18 : public SceneActor { + public: + virtual bool startAction(CursorType action, Event &event); + }; + +public: + int _field412, _field414; + SpeakerSeeker1100 _seekerSpeaker; + SpeakerQuinn1100 _quinnSpeaker; + SpeakerChief1100 _chiefSpeaker; + ScenePalette _palette1; + NamedHotspot _item1; + NamedHotspot _item2; + NamedHotspot _item3; + NamedHotspot _item4; + NamedHotspot _item5; + NamedHotspot _item6; + NamedHotspot _item7; + SceneActor _actor1; + SceneActor _actor2; + SceneActor _actor3; + SceneActor _actor4; + SceneActor _actor5; + SceneActor _actor6; + SceneActor _actor7; + SceneActor _actor8; + SceneActor _actor9; + SceneActor _actor10; + SceneActor _actor11; + SceneActor _actor12; + SceneActor _actor13; + SceneActor _actor14; + SceneActor _actor15; + BackgroundSceneObject _object1; + BackgroundSceneObject _object2; + Actor16 _actor16; + Actor17 _actor17; + Actor18 _actor18; + SequenceManager _sequenceManager1; + SequenceManager _sequenceManager2; + SequenceManager _sequenceManager3; + + Scene1100(); + void synchronize(Serializer &s); + + virtual void postInit(SceneObjectList *OwnerList = NULL); + virtual void remove(); + virtual void signal(); + virtual void dispatch(); + virtual void saveCharacter(int characterIndex); +}; + +class Scene1200 : public SceneExt { + class Area1: public SceneArea { + public: + class Actor3 : public SceneActorExt { + public: + void init(int state); + virtual bool startAction(CursorType action, Event &event); + }; + + SceneActor _actor2; + Actor3 _actor3; + Actor3 _actor4; + Actor3 _actor5; + + byte _field20; + + Area1(); + void synchronize(Serializer &s); + + virtual void postInit(SceneObjectList *OwnerList = NULL); + virtual void remove(); + virtual void process(Event &event); + virtual void proc12(int visage, int stripFrameNum, int frameNum, int posX, int posY); + virtual void proc13(int resNum, int lookLineNum, int talkLineNum, int useLineNum); + }; + +public: + NamedHotspot _item1; + SceneActor _actor1; + Area1 _area1; + UnkObject1200 _object1; + SequenceManager _sequenceManager; + + int _field412; + int _field414; + int _field416; + int _field418; + int _field41A; + int _field41C; + + Scene1200(); + void synchronize(Serializer &s); + + void sub9DAD6(int indx); + + virtual void postInit(SceneObjectList *OwnerList = NULL); + virtual void signal(); + virtual void process(Event &event); + virtual void dispatch(); + virtual void saveCharacter(int characterIndex); +}; + +class Scene1337 : public SceneExt { + class unkObj1337sub1: public SceneHotspot { + public: + SceneObject _object1; + + int _field34; + Common::Point _field36; + + unkObj1337sub1(); + void synchronize(Serializer &s); + }; + + class unkObj1337_1: public SceneHotspot { + public: + unkObj1337sub1 _arr1[4]; + unkObj1337sub1 _arr2[8]; + unkObj1337sub1 _arr3[1]; + unkObj1337sub1 _arr4[1]; + + Common::Point _fieldB94; + Common::Point _fieldB98; + Common::Point _fieldB9C; + Common::Point _fieldBA0; + int _fieldBA4; + + unkObj1337_1(); + void synchronize(Serializer &s); + }; + + class Action1337: public Action { + public: + void subD18B5(int resNum, int stripNum, int frameNum); + void skipFrames(int32 skipCount); + }; + + class Action1: public Action1337 { + public: + void signal(); + }; + class Action2: public Action1337 { + public: + void signal(); + }; + class Action3: public Action1337 { + public: + void signal(); + }; + class Action4: public Action1337 { + public: + void signal(); + }; + class Action5: public Action1337 { + public: + void signal(); + }; + class Action6: public Action1337 { + public: + void signal(); + }; + class Action7: public Action1337 { + public: + void signal(); + }; + class Action8: public Action1337 { + public: + void signal(); + }; + class Action9: public Action1337 { + public: + void signal(); + }; + class Action10: public Action1337 { + public: + void signal(); + }; + class Action11: public Action1337 { + public: + void signal(); + }; + class Action12: public Action1337 { + public: + void signal(); + }; + class Action13: public Action1337 { + public: + void signal(); + }; +public: + typedef void (Scene1337::*FunctionPtrType)(); + FunctionPtrType _unkFctPtr412; + + ASound _aSound1; + ASound _aSound2; + BackgroundSceneObject _background1; + bool _autoplay; + unkObj1337_1 _arrunkObj1337[4]; + SceneItem _item1; + SceneObject _object1; + Action1 _action1; + Action2 _action2; + Action3 _action3; + Action4 _action4; + Action5 _action5; + Action6 _action6; + Action7 _action7; + Action8 _action8; + Action9 _action9; + Action10 _action10; + Action11 _action11; + Action12 _action12; + Action13 _action13; + unkObj1337sub1 _item2; + unkObj1337sub1 _item3; + unkObj1337sub1 _item4; + BackgroundSceneObject _background2; + int _field3E24; + int _field3E26; + int _field3E28[100]; + unkObj1337sub1 *_field3EF0; + unkObj1337sub1 *_field3EF4; + unkObj1337sub1 *_field3EF8; + unkObj1337sub1 _item5; + unkObj1337sub1 _item6; + unkObj1337sub1 _item7; + unkObj1337sub1 _item8; + int _field423C; + int _field423E; + int _field4240; + int _field4242; + int _field4244; + int _field4246; + int _field4248; + int _field424A; + int _field424C; + int _field424E; + + SceneObject _arrObject1[8]; + SceneObject _arrObject2[8]; + + Scene1337(); + virtual void synchronize(Serializer &s); + + void actionDisplay(int resNum, int lineNum, int x, int y, int arg5, int width, int textMode, int fontNum, int colFG, int colBGExt, int colFGExt); + void setAnimationInfo(unkObj1337sub1 *subObj); + void subC20E5(); + void subC20F9(); + void subC2586(); + bool subC264B(int arg1); + bool subC2687(int arg1); + int subC26CB(int arg1, int arg2); + int subC2719(int arg1); + int subC274D(int arg1); + int subC2781(int arg1); + int subC27B5(int arg1); + int subC27F9(int arg1); + void subC2835(int arg1); + bool subC2BF8(unkObj1337sub1 *subObj1, Common::Point pt); + void subC2C2F(); + void subC318B(int arg1, unkObj1337sub1 *subObj2, int arg3); + int subC3257(int arg1); + bool subC32B1(int arg1, int arg2); + int subC331B(int arg1); + bool subC3386(int arg1, int arg2); + void subC33C0(unkObj1337sub1 *subObj1, unkObj1337sub1 *subObj2); + void subC3456(unkObj1337sub1 *subObj1, unkObj1337sub1 *subObj2); + void subC340B(unkObj1337sub1 *subObj1, unkObj1337sub1 *subObj2); + void subC34A1(unkObj1337sub1 *subObj1, unkObj1337sub1 *subObj2); + unkObj1337sub1 *subC34EC(int arg1); + void subC358E(unkObj1337sub1 *subObj1, int arg2); + int subC3E92(int arg1); + void subC4A39(unkObj1337sub1 *subObj); + void subC4CD2(); + void subC4CEC(); + void subC51A0(unkObj1337sub1 *subObj1, unkObj1337sub1 *subObj2); + void displayDialog(int dialogNumb); + void subPostInit(); + void subCB59B(); + void suggestInstructions(); + void shuffleCards(); + void subCCF26(); + void subCD193(); + void subCDB90(int arg1, Common::Point pt); + void subCF31D(); + void subCF979(); + void subD026D(); + void subD0281(); + void subD02CA(); + void subD183F(int arg1, int arg2); + void subD18B5(int resNum, int rlbNum, int arg3); + int subD18F5(); + int subD1917(); + int subD1940(bool flag); + void subD195F(int arg1, int arg2); + void subD1975(int arg1, int arg2); + void subD1A48(int arg1); + + virtual void postInit(SceneObjectList *OwnerList = NULL); + virtual void remove(); + virtual void process(Event &event); + virtual void dispatch(); +}; + +class Scene1500 : public SceneExt { +public: + SceneActor _actor1; + SceneActor _actor2; + SceneActor _actor3; + SceneActor _actor4; + SequenceManager _sequenceManager; + + virtual void postInit(SceneObjectList *OwnerList = NULL); + virtual void remove(); + virtual void signal(); + virtual void dispatch(); +}; + +class Scene1525 : public SceneExt { +public: + SequenceManager _sequenceManager; + + virtual void postInit(SceneObjectList *OwnerList = NULL); + virtual void signal(); +}; + +class Scene1530 : public SceneExt { +public: + SpeakerQuinn _quinnSpeaker; + SpeakerSeeker _seekerSpeaker; + SceneActor _actor1; + SceneActor _actor2; + SceneActor _actor3; + + SequenceManager _sequenceManager; + + virtual void postInit(SceneObjectList *OwnerList = NULL); + virtual void signal(); + virtual void dispatch(); +}; + +class Scene1550 : public SceneExt { + class SceneActor1550 : public SceneActor { + public: + void subA4D14(int frameNumber, int strip); + }; + + class UnkObj15501 : public SceneActor { + public: + int _fieldA4; + int _fieldA6; + + UnkObj15501(); + void synchronize(Serializer &s); + + virtual bool startAction(CursorType action, Event &event); + }; + + class UnkObj15502 : public SceneActor { + public: + int _fieldA4; + + UnkObj15502(); + void synchronize(Serializer &s); + + virtual bool startAction(CursorType action, Event &event); + void subA5CDF(int strip); + }; + + class UnkObj15503 : public SceneActor { + public: + int _fieldA4; + + UnkObj15503(); + void synchronize(Serializer &s); + + virtual bool startAction(CursorType action, Event &event); + }; + + class UnkArea1550 : public SceneArea { + public: + byte _field20; + SceneActor _areaActor; + UnkObj15503 _unkObj155031; + UnkObj15503 _unkObj155032; + + virtual void remove(); + virtual void process(Event &event); + virtual void proc12(int visage, int stripFrameNum, int frameNum, int posX, int posY); + virtual void proc13(int resNum, int lookLineNum, int talkLineNum, int useLineNum); + }; + + class Hotspot1 : public NamedHotspot { + public: + virtual bool startAction(CursorType action, Event &event); + }; + + class Hotspot3 : public NamedHotspot { + public: + virtual bool startAction(CursorType action, Event &event); + }; + + class Actor6 : public SceneActor { + public: + virtual bool startAction(CursorType action, Event &event); + }; + + class Actor7 : public SceneActor { + public: + virtual bool startAction(CursorType action, Event &event); + }; + + class Actor8 : public SceneActor { + public: + virtual bool startAction(CursorType action, Event &event); + }; + + class Actor9 : public SceneActor { + public: + virtual bool startAction(CursorType action, Event &event); + }; + + class Actor10 : public SceneActor { + public: + virtual bool startAction(CursorType action, Event &event); + }; + + class Actor11 : public SceneActor { + public: + virtual bool startAction(CursorType action, Event &event); + }; + + class Actor12 : public SceneActor { + public: + virtual bool startAction(CursorType action, Event &event); + }; + + class Actor13 : public SceneActor { + public: + virtual bool startAction(CursorType action, Event &event); + }; + + class Actor14 : public SceneActor1550 { + // Nothing specific found in the original + // TODO: check if it's an useless class + }; + +public: + SpeakerQuinn _quinnSpeaker; + SpeakerSeeker _seekerSpeaker; + Hotspot1 _item1; + Hotspot1 _item2; + Hotspot3 _item3; + SceneActor _actor1; + SceneActor _actor2; + SceneActor _actor3; + SceneActor _actor4; + SceneActor _actor5; + Actor6 _actor6; + Actor7 _actor7; + Actor8 _actor8; + Actor9 _actor9; + Actor10 _actor10; + Actor11 _actor11; + Actor12 _actor12; + Actor13 _actor13; + UnkObj15501 _arrUnkObj15501[8]; + Actor14 _actor14; + Actor14 _actor15; + Actor14 _actor16; + Actor14 _actor17; + Actor14 _actor18; + Actor14 _actor19; + UnkObj15502 _arrUnkObj15502[8]; + UnkArea1550 _unkArea1; + SequenceManager _sequenceManager1; + SequenceManager _sequenceManager2; + + int _field412; + byte _field414; + int _field415; + int _field417; + int _field419; + + Scene1550(); + void synchronize(Serializer &s); + void subA2B2F(); + + virtual void postInit(SceneObjectList *OwnerList = NULL); + virtual void signal(); + virtual void process(Event &event); + virtual void dispatch(); + virtual void saveCharacter(int characterIndex); +}; + +class Scene1575 : public SceneExt { + class Hotspot1 : public NamedHotspot { + public: + int _field34; + int _field36; + + Hotspot1(); + void synchronize(Serializer &s); + void subA910D(int indx); + + virtual void process(Event &event); + virtual bool startAction(CursorType action, Event &event); + }; +public: + int _field412; + int _field414; + int _field416; + int _field418; + int _field41A; + Hotspot1 _item1; + Hotspot1 _item2; + Hotspot1 _item3; + Hotspot1 _item4; + Hotspot1 _item5; + Hotspot1 _item6; + SceneActor _actor1; + SceneActor _actor2; + SceneActor _actor3; + SceneActor _actor4; + SceneActor _actor5; + SceneActor _actor6; + SceneActor _actor7; + SceneActor _actor8; + SceneActor _actor9; + SceneActor _actor10; + SceneActor _actor11; + SceneActor _actor12; + SceneActor _actor13; + SceneActor _actor14; + SceneActor _actor15; + SceneActor _arrActor[17]; + SequenceManager _sequenceManager1; + + Scene1575(); + void synchronize(Serializer &s); + + virtual void postInit(SceneObjectList *OwnerList = NULL); + virtual void remove(); + virtual void signal(); + virtual void process(Event &event); + virtual void dispatch(); +}; + +class Scene1580 : public SceneExt { + class Hotspot1 : public NamedHotspot { + public: + virtual bool startAction(CursorType action, Event &event); + }; + class Hotspot2 : public NamedHotspot { + public: + virtual bool startAction(CursorType action, Event &event); + }; + + class Actor2 : public SceneActor { + public: + virtual bool startAction(CursorType action, Event &event); + }; + class Actor3 : public SceneActor { + public: + virtual bool startAction(CursorType action, Event &event); + }; + class Actor4 : public SceneActor { + public: + virtual bool startAction(CursorType action, Event &event); + }; + class Actor5 : public SceneActor { + public: + virtual bool startAction(CursorType action, Event &event); + }; + class Actor6 : public SceneActor { + public: + virtual bool startAction(CursorType action, Event &event); + }; + class Actor7 : public SceneActor { + public: + virtual bool startAction(CursorType action, Event &event); + }; +public: + int _field412; + SpeakerQuinn _quinnSpeaker; + SpeakerSeeker _seekerSpeaker; + Hotspot1 _item1; + Hotspot2 _item2; + NamedHotspot _item3; + SceneActor _actor1; + SceneActor _arrActor[8]; + Actor2 _actor2; + Actor3 _actor3; + Actor4 _actor4; + Actor5 _actor5; + Actor6 _actor6; + Actor7 _actor7; + SequenceManager _sequenceManager; + + Scene1580(); + void synchronize(Serializer &s); + + virtual void postInit(SceneObjectList *OwnerList = NULL); + virtual void signal(); +}; + +class Scene1625 : public SceneExt { + class Actor7 : public SceneActor { + public: + virtual bool startAction(CursorType action, Event &event); + }; +public: + int _field412; + SpeakerMiranda1625 _mirandaSpeaker; + SpeakerTeal1625 _tealSpeaker; + SpeakerSoldier1625 _soldierSpeaker; + NamedHotspot _item1; + SceneActor _actor1; + SceneActor _actor2; + SceneActor _actor3; + SceneActor _actor4; + SceneActor _actor5; + SceneActor _actor6; + Actor7 _actor7; + SequenceManager _sequenceManager; + + Scene1625(); + void synchronize(Serializer &s); + + virtual void postInit(SceneObjectList *OwnerList = NULL); + virtual void remove(); + virtual void signal(); + virtual void process(Event &event); +}; + +class Scene1700 : public SceneExt { + class Item2 : public NamedHotspot { + public: + virtual bool startAction(CursorType action, Event &event); + }; + + class Actor11 : public SceneActor { + public: + virtual bool startAction(CursorType action, Event &event); + }; + class Actor12 : public SceneActor { + public: + virtual bool startAction(CursorType action, Event &event); + }; + + class Exit1 : public SceneExit { + public: + virtual void changeScene(); + }; + class Exit2 : public SceneExit { + public: + virtual void changeScene(); + }; + class Exit3 : public SceneExit { + public: + virtual void changeScene(); + }; +public: + SpeakerQuinn _quinnSpeaker; + SpeakerSeeker _seekerSpeaker; + NamedHotspot _item1; + Item2 _item2; + SceneActor _actor1; + SceneActor _actor2; + SceneActor _actor3; + SceneActor _actor4; + SceneActor _actor5; + SceneActor _actor6; + SceneActor _actor7; + SceneActor _actor8; + SceneActor _actor9; + SceneActor _actor10; + Actor11 _actor11; + Actor12 _actor12; + Exit1 _exit1; + Exit2 _exit2; + Exit3 _exit3; + SequenceManager _sequenceManager; + + int _field77A; + int _field77C; + + Scene1700(); + void synchronize(Serializer &s); + void subAF3F8(); + + virtual void postInit(SceneObjectList *OwnerList = NULL); + virtual void remove(); + virtual void signal(); +}; + +class Scene1750 : public SceneExt { + class Actor4 : public SceneActor { + public: + int _fieldA4; + int _fieldA6; + int _fieldA8; + int _fieldAA; + int _fieldAC; + int _fieldAE; + + Actor4(); + virtual void synchronize(Serializer &s); + void subB1A76(int arg1, int arg2, int arg3, int arg4, int arg5); + void subB1B27(); + + virtual void remove(); + virtual void process(Event &event); + virtual bool startAction(CursorType action, Event &event); + }; + + class Actor5 : public SceneActor { + public: + int _fieldA4; + + Actor5(); + virtual void synchronize(Serializer &s); + + virtual bool startAction(CursorType action, Event &event); + }; + +public: + NamedHotspot _item1; + NamedHotspot _item2; + NamedHotspot _item3; + NamedHotspot _item4; + NamedHotspot _item5; + SceneActor _actor1; + SceneActor _actor2; + SceneActor _actor3; + Actor4 _actor4; + Actor5 _actor5; + Actor5 _actor6; + Actor5 _actor7; + SequenceManager _sequenceManager; + PaletteRotation *_rotation; + + int _field412; + int _field413; + int _field415; + int _field417; + int _field419; + int _field41B; + int _field41D; + + Scene1750(); + virtual void synchronize(Serializer &s); + + virtual void postInit(SceneObjectList *OwnerList = NULL); + virtual void remove(); + virtual void signal(); + virtual void process(Event &event); + virtual void dispatch(); +}; + +class Scene1800 : public SceneExt { + class Hotspot5 : public NamedHotspot { + public: + virtual bool startAction(CursorType action, Event &event); + }; + + class Actor6 : public SceneActor { + public: + virtual bool startAction(CursorType action, Event &event); + }; + class Actor7 : public SceneActor { + public: + virtual bool startAction(CursorType action, Event &event); + }; + class Actor8 : public SceneActor { + public: + virtual bool startAction(CursorType action, Event &event); + }; + + class Exit1 : public SceneExit { + public: + virtual void changeScene(); + }; +public: + int _field412; + SpeakerQuinn _quinnSpeaker; + SpeakerSeeker _seekerSpeaker; + NamedHotspot _item1; + NamedHotspot _item2; + NamedHotspot _item3; + NamedHotspot _item4; + Hotspot5 _item5; + SceneActor _actor1; + SceneActor _actor2; + SceneActor _actor3; + SceneActor _actor4; + SceneActor _actor5; + Actor6 _actor6; + Actor7 _actor7; + Actor8 _actor8; + Actor8 _actor9; + Exit1 _exit1; + SequenceManager _sequenceManager; + + Scene1800(); + void synchronize(Serializer &s); + + virtual void postInit(SceneObjectList *OwnerList = NULL); + virtual void signal(); + virtual void saveCharacter(int characterIndex); +}; + +class Scene1850 : public SceneExt { + class Hotspot2 : public NamedHotspot { + public: + virtual bool startAction(CursorType action, Event &event); + }; + + class Actor5 : public SceneActor { + public: + virtual bool startAction(CursorType action, Event &event); + }; + class Actor6 : public SceneActor { + public: + virtual bool startAction(CursorType action, Event &event); + }; + class Actor8 : public SceneActor { + public: + virtual bool startAction(CursorType action, Event &event); + }; + +public: + int _field412; + int _field414; + int _field416; + int _field418; + Common::Point _field41A; + int _field41E; + ScenePalette _palette1; + SpeakerQuinn _quinnSpeaker; + SpeakerSeeker _seekerSpeaker; + NamedHotspot _item1; + Hotspot2 _item2; + SceneActor _actor1; + SceneActor _actor2; + SceneActor _actor3; + SceneActor _actor4; + Actor5 _actor5; + Actor6 _actor6; + Actor6 _actor7; + Actor8 _actor8; + SequenceManager _sequenceManager1; + SequenceManager _sequenceManager2; + + Scene1850(); + void synchronize(Serializer &s); + + virtual void postInit(SceneObjectList *OwnerList = NULL); + virtual void remove(); + virtual void signal(); + virtual void process(Event &event); + virtual void dispatch(); +}; + +class Scene1875 : public SceneExt { + class Actor1875 : public SceneActor { + public: + int _fieldA4; + int _fieldA6; + + Actor1875(); + void subB84AB(); + void subB8271(int indx); + + void synchronize(Serializer &s); + virtual void process(Event &event); + }; +public: + SpeakerQuinn _quinnSpeaker; + SpeakerSeeker _seekerSpeaker; + NamedHotspot _item1; + NamedHotspot _item2; + SceneActor _actor1; + SceneActor _actor2; + SceneActor _actor3; + Actor1875 _actor4; + Actor1875 _actor5; + Actor1875 _actor6; + Actor1875 _actor7; + Actor1875 _actor8; + SequenceManager _sequenceManager; + + virtual void postInit(SceneObjectList *OwnerList = NULL); + virtual void signal(); + virtual void process(Event &event); +}; + +class Scene1900 : public SceneExt { + class Actor2 : public SceneActor { + public: + virtual bool startAction(CursorType action, Event &event); + }; + + class Exit1 : public SceneExit { + public: + virtual void changeScene(); + }; + class Exit2 : public SceneExit { + public: + virtual void changeScene(); + }; +public: + SpeakerSeeker1900 _seekerSpeaker; + NamedHotspot _item1; + NamedHotspot _item2; + SceneActor _actor1; + BackgroundSceneObject _object1; + BackgroundSceneObject _object2; + Actor2 _actor2; + Actor2 _actor3; + Exit1 _exit1; + Exit2 _exit2; + SequenceManager _sequenceManager1; + SequenceManager _sequenceManager2; + + virtual void postInit(SceneObjectList *OwnerList = NULL); + virtual void remove(); + virtual void signal(); +}; + +class Scene1925 : public SceneExt { + class Hotspot2 : public NamedHotspot { + public: + virtual bool startAction(CursorType action, Event &event); + }; + class Hotspot3 : public NamedHotspot { + public: + virtual bool startAction(CursorType action, Event &event); + }; + + class ExitUp : public SceneExit { + public: + virtual void changeScene(); + }; + class Exit2 : public SceneExit { + public: + virtual void changeScene(); + }; + class Exit3 : public SceneExit { + public: + virtual void changeScene(); + }; + class Exit4 : public SceneExit { + public: + virtual void changeScene(); + }; +public: + NamedHotspot _item1; + Hotspot2 _item2; + Hotspot3 _item3; + SceneActor _actor1; + ExitUp _exitUp; + Exit2 _exit2; + Exit3 _exit3; + Exit4 _exit4; + SequenceManager _sequenceManager; + + int _field9B8; + int _levelResNum[5]; + + Scene1925(); + void synchronize(Serializer &s); + + void changeLevel(bool upFlag); + virtual void postInit(SceneObjectList *OwnerList = NULL); + virtual void remove(); + virtual void signal(); +}; + +class Scene1945 : public SceneExt { + class Hotspot3 : public NamedHotspot { + public: + virtual bool startAction(CursorType action, Event &event); + }; + class Hotspot4 : public NamedHotspot { + public: + virtual bool startAction(CursorType action, Event &event); + }; + + class Actor3 : public SceneActor { + public: + virtual bool startAction(CursorType action, Event &event); + }; + + class ExitUp : public SceneExit { + public: + virtual void changeScene(); + }; + class Exit2 : public SceneExit { + public: + virtual void changeScene(); + }; +public: + NamedHotspot _item1; + NamedHotspot _item2; + Hotspot3 _item3; + Hotspot4 _item4; + SceneActor _actor1; + SceneActor _actor2; + Actor3 _actor3; + ExitUp _exitUp; + Exit2 _exit2; + SequenceManager _sequenceManager1; + SequenceManager _sequenceManager2; + + int _fieldEAA; + int _fieldEAC; + CursorType _fieldEAE; + + Scene1945(); + void synchronize(Serializer &s); + + virtual void postInit(SceneObjectList *OwnerList = NULL); + virtual void remove(); + virtual void signal(); +}; + +class Scene1950 : public SceneExt { + class Area1: public SceneArea { + public: + class Actor10 : public SceneActor { + public: + int _fieldA4; + int _fieldA6; + int _fieldA8; + + Actor10(); + void synchronize(Serializer &s); + + void init(int indx); + virtual void process(Event &event); + virtual bool startAction(CursorType action, Event &event); + }; + + SceneActor _areaActor; + Actor10 _arrActor1[16]; + + byte _field20; + int _fieldB65; + + Area1(); + void synchronize(Serializer &s); + + virtual void remove(); + virtual void process(Event &event); + virtual void proc12(int visage, int stripFrameNum, int frameNum, int posX, int posY); + virtual void proc13(int resNum, int lookLineNum, int talkLineNum, int useLineNum); + }; + + class Hotspot2 : public NamedHotspot { + public: + virtual bool startAction(CursorType action, Event &event); + }; + + class Actor2 : public SceneActor { + public: + virtual bool startAction(CursorType action, Event &event); + }; + class Actor3 : public SceneActor { + public: + virtual bool startAction(CursorType action, Event &event); + }; + class Actor4 : public SceneActor { + public: + virtual bool startAction(CursorType action, Event &event); + }; + class Actor5 : public SceneActor { + public: + virtual bool startAction(CursorType action, Event &event); + }; + class Actor8 : public SceneActor { + public: + int _fieldA4; + int _fieldA6; + int _fieldA8; + int _fieldAA; + int _fieldAC; + byte _fieldAE; + byte _fieldAF; + + Actor8(); + void synchronize(Serializer &s); + + virtual void signal(); + virtual bool startAction(CursorType action, Event &event); + }; + + class Exit1 : public SceneExit { + public: + virtual void changeScene(); + }; + class Exit2 : public SceneExit { + public: + virtual void changeScene(); + }; + class Exit3 : public SceneExit { + public: + virtual void changeScene(); + }; + class Exit4 : public SceneExit { + public: + virtual void changeScene(); + }; + class Exit5 : public SceneExit { + public: + virtual void changeScene(); + }; + class Exit6 : public SceneExit { + public: + virtual void changeScene(); + }; + class Exit7 : public SceneExit { + public: + virtual void changeScene(); + }; + class Exit8 : public SceneExit { + public: + virtual void changeScene(); + }; +public: + NamedHotspot _item1; + Hotspot2 _item2; + SceneActor _actor1; + BackgroundSceneObject _object1; + Actor2 _actor2; + Actor3 _actor3; + SceneActor _actor4; + Actor5 _actor5; + SceneActor _actor6; + SceneActor _actor7; + Actor8 _actor8; + Area1 _area1; + Exit1 _exit1; + Exit2 _exit2; + Exit3 _exit3; + Exit4 _exit4; + Exit5 _exit5; + Exit6 _exit6; + Exit7 _exit7; + Exit8 _exit8; + SequenceManager _sequenceManager; + + int _field412; + int _field414; + int _field416; + Common::Point _field418; + int _field41C; + + Scene1950(); + void synchronize(Serializer &s); + + void subBDC1E(); + void subBE59B(); + void subBF4B4(int indx); + virtual void postInit(SceneObjectList *OwnerList = NULL); + virtual void remove(); + virtual void signal(); + virtual void process(Event &event); +}; +} // End of namespace Ringworld2 +} // End of namespace TsAGE + +#endif |