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author | Colin Snover | 2017-09-24 21:52:47 -0500 |
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committer | Colin Snover | 2017-09-24 22:56:58 -0500 |
commit | d935ea80c3cafb185c307f082a73d5fa4685df25 (patch) | |
tree | e607ab19345582800ae44f156a784a3a9975d7be /engines/tsage/ringworld2/ringworld2_scenes2.cpp | |
parent | 663d845d631ccd9d970e03fa7504daa55efd4a12 (diff) | |
download | scummvm-rg350-d935ea80c3cafb185c307f082a73d5fa4685df25.tar.gz scummvm-rg350-d935ea80c3cafb185c307f082a73d5fa4685df25.tar.bz2 scummvm-rg350-d935ea80c3cafb185c307f082a73d5fa4685df25.zip |
SCI32: Correct RAMA detection table entries
There seems to be no difference between DOS and Windows versions
of the game from what I could see in the game code (it checks
platform but only seems to just set a global which is never used),
and from what I could tell online they are all DOS/Windows hybrids,
so just simplify life and make them all DOS platform versions.
Diffstat (limited to 'engines/tsage/ringworld2/ringworld2_scenes2.cpp')
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