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authorStrangerke2013-11-08 23:55:14 +0100
committerStrangerke2013-11-08 23:55:14 +0100
commit4a5068580ad24d4bb880de831672d72f7a6bf1b5 (patch)
tree4914204391e35be4c46a0ec6aeee98ed1eeb839a /engines/tsage/ringworld2/ringworld2_scenes3.cpp
parent28bc0d079ca39e16d1110f82a81e6d1d41abc45c (diff)
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TSAGE: R2R - More renaming and refactoring in scene 3500. Still WIP.
Diffstat (limited to 'engines/tsage/ringworld2/ringworld2_scenes3.cpp')
-rw-r--r--engines/tsage/ringworld2/ringworld2_scenes3.cpp262
1 files changed, 128 insertions, 134 deletions
diff --git a/engines/tsage/ringworld2/ringworld2_scenes3.cpp b/engines/tsage/ringworld2/ringworld2_scenes3.cpp
index bcf231c8cb..67b6c88fd2 100644
--- a/engines/tsage/ringworld2/ringworld2_scenes3.cpp
+++ b/engines/tsage/ringworld2/ringworld2_scenes3.cpp
@@ -2972,8 +2972,8 @@ void Scene3500::Action1::handleHorzButton(int direction) {
_field20 = 1;
_field24 = true;
- scene->_actor9.setStrip(2);
- scene->_actor9.show();
+ scene->_tunnelHorzCircle.setStrip(2);
+ scene->_tunnelHorzCircle.show();
if (_direction == 1)
scene->_symbolRight.show();
@@ -3012,15 +3012,15 @@ void Scene3500::Action1::sub108732(int arg1) {
setDelay(0);
break;
case 5: {
- scene->_fieldAF8 = 160;
+ scene->_moverVertX = 160;
Common::Point pt(160, 73);
NpcMover *mover = new NpcMover();
- scene->_tunnelCircle.addMover(mover, &pt, NULL);
+ scene->_tunnelVertCircle.addMover(mover, &pt, NULL);
- scene->_fieldB9E = 160 - (_direction * 2 * 160);
- Common::Point pt2(scene->_fieldB9E, 73);
+ scene->_moverHorzX = 160 - (_direction * 2 * 160);
+ Common::Point pt2(scene->_moverHorzX, 73);
NpcMover *mover2 = new NpcMover();
- scene->_actor9.addMover(mover2, &pt2, this);
+ scene->_tunnelHorzCircle.addMover(mover2, &pt2, this);
_actionIndex = 11;
}
@@ -3031,7 +3031,7 @@ void Scene3500::Action1::sub108732(int arg1) {
setDelay(1);
// No break on purpose
case 8:
- scene->_actor9.setStrip(2);
+ scene->_tunnelHorzCircle.setStrip(2);
_actionIndex = 1;
break;
default:
@@ -3139,19 +3139,19 @@ void Scene3500::Action1::signal() {
}
// No break on purpose
case 2: {
- scene->_tunnelCircle.setPosition(Common::Point(160, 73));
- scene->_tunnelCircle._moveDiff.x = 160 - scene->_mazeChangeAmount;
- scene->_fieldAF8 = 160 - ((_direction * 2) * 160);
- Common::Point pt(scene->_fieldAF8, 73);
+ scene->_tunnelVertCircle.setPosition(Common::Point(160, 73));
+ scene->_tunnelVertCircle._moveDiff.x = 160 - scene->_mazeChangeAmount;
+ scene->_moverVertX = 160 - ((_direction * 2) * 160);
+ Common::Point pt(scene->_moverVertX, 73);
NpcMover *mover = new NpcMover();
- scene->_tunnelCircle.addMover(mover, &pt, this);
+ scene->_tunnelVertCircle.addMover(mover, &pt, this);
- scene->_actor9.setPosition(Common::Point(160 + ((_direction * 2) * 160), 73));
- scene->_actor9._moveDiff.x = 160 - scene->_mazeChangeAmount;
- scene->_fieldB9E = 160;
- Common::Point pt2(scene->_fieldB9E, 73);
+ scene->_tunnelHorzCircle.setPosition(Common::Point(160 + ((_direction * 2) * 160), 73));
+ scene->_tunnelHorzCircle._moveDiff.x = 160 - scene->_mazeChangeAmount;
+ scene->_moverHorzX = 160;
+ Common::Point pt2(scene->_moverHorzX, 73);
NpcMover *mover2 = new NpcMover();
- scene->_actor9.addMover(mover2, &pt2, NULL);
+ scene->_tunnelHorzCircle.addMover(mover2, &pt2, NULL);
}
break;
case 5:
@@ -3161,17 +3161,17 @@ void Scene3500::Action1::signal() {
setDelay(1);
break;
case 6:
- scene->_tunnelCircle.setPosition(Common::Point(160, 73));
+ scene->_tunnelVertCircle.setPosition(Common::Point(160, 73));
if (_field20 == 0)
- scene->_tunnelCircle.setStrip(1);
+ scene->_tunnelVertCircle.setStrip(1);
else
- scene->_tunnelCircle.setStrip(2);
- scene->_tunnelCircle.fixPriority(1);
+ scene->_tunnelVertCircle.setStrip(2);
+ scene->_tunnelVertCircle.fixPriority(1);
- scene->_actor9.setPosition(Common::Point(-160, 73));
- scene->_actor9.setStrip(9);
- scene->_actor9.fixPriority(11);
- scene->_actor9.hide();
+ scene->_tunnelHorzCircle.setPosition(Common::Point(-160, 73));
+ scene->_tunnelHorzCircle.setStrip(9);
+ scene->_tunnelHorzCircle.fixPriority(11);
+ scene->_tunnelHorzCircle.hide();
setDelay(1);
break;
case 7:
@@ -3226,36 +3226,36 @@ void Scene3500::Action1::signal() {
break;
}
case 10: {
- scene->_fieldAF8 = 160;
+ scene->_moverVertX = 160;
Common::Point pt(160, 73);
NpcMover *mover = new NpcMover();
- scene->_tunnelCircle.addMover(mover, &pt, NULL);
+ scene->_tunnelVertCircle.addMover(mover, &pt, NULL);
- scene->_fieldB9E = 160 - (_direction * 2 * 160);
- Common::Point pt2(scene->_fieldB9E, 73);
+ scene->_moverHorzX = 160 - (_direction * 2 * 160);
+ Common::Point pt2(scene->_moverHorzX, 73);
NpcMover *mover2 = new NpcMover();
- scene->_actor9.addMover(mover2, &pt2, this);
+ scene->_tunnelHorzCircle.addMover(mover2, &pt2, this);
_actionIndex = 6;
}
break;
case 11: {
- scene->_tunnelCircle.setStrip(2);
- scene->_tunnelCircle.setPosition(Common::Point(160, 73));
- scene->_fieldAF8 = 160 - (_direction * 2 * 160);
- Common::Point pt(scene->_fieldAF8, 73);
+ scene->_tunnelVertCircle.setStrip(2);
+ scene->_tunnelVertCircle.setPosition(Common::Point(160, 73));
+ scene->_moverVertX = 160 - (_direction * 2 * 160);
+ Common::Point pt(scene->_moverVertX, 73);
NpcMover *mover = new NpcMover();
- scene->_tunnelCircle.addMover(mover, &pt, NULL);
- scene->_tunnelCircle.fixPriority(11);
+ scene->_tunnelVertCircle.addMover(mover, &pt, NULL);
+ scene->_tunnelVertCircle.fixPriority(11);
if (_field20 == 0)
- scene->_actor9.setStrip(1);
+ scene->_tunnelHorzCircle.setStrip(1);
else
- scene->_actor9.setStrip(2);
- scene->_actor9.setPosition(Common::Point(160 - (_direction * 2 * 160), 73));
- scene->_fieldB9E = 160;
- Common::Point pt2(scene->_fieldB9E, 73);
+ scene->_tunnelHorzCircle.setStrip(2);
+ scene->_tunnelHorzCircle.setPosition(Common::Point(160 - (_direction * 2 * 160), 73));
+ scene->_moverHorzX = 160;
+ Common::Point pt2(scene->_moverHorzX, 73);
NpcMover *mover2 = new NpcMover();
- scene->_actor9.addMover(mover2, &pt2, this);
- scene->_actor9.fixPriority(1);
+ scene->_tunnelHorzCircle.addMover(mover2, &pt2, this);
+ scene->_tunnelHorzCircle.fixPriority(1);
_actionIndex = 5;
}
break;
@@ -3302,55 +3302,55 @@ void Scene3500::Action2::handleVertButton(int direction) {
void Scene3500::Action2::signal() {
Scene3500 *scene = (Scene3500 *)R2_GLOBALS._sceneManager._scene;
- int si;
- int di;
+ int vertX;
+ int horzX;
switch (_actionIndex++) {
case 0: {
- if (scene->_tunnelCircle._mover) {
- si = scene->_fieldAF8;
- di = scene->_fieldB9E;
+ if (scene->_tunnelVertCircle._mover) {
+ vertX = scene->_moverVertX;
+ horzX = scene->_moverHorzX;
} else {
- scene->_fieldAF8 = scene->_tunnelCircle._position.x;
- si = scene->_fieldAF8;
- scene->_fieldB9E = scene->_actor9._position.y;
- di = scene->_fieldB9E;
+ scene->_moverVertX = scene->_tunnelVertCircle._position.x;
+ vertX = scene->_moverVertX;
+ scene->_moverHorzX = scene->_tunnelHorzCircle._position.y;
+ horzX = scene->_moverHorzX;
}
- scene->_tunnelCircle._moveDiff.y = 9 - (scene->_mazeChangeAmount / 2);
- Common::Point pt(si, 73 - (_direction * 12));
+ scene->_tunnelVertCircle._moveDiff.y = 9 - (scene->_mazeChangeAmount / 2);
+ Common::Point pt(vertX, 73 - (_direction * 12));
NpcMover *mover = new NpcMover();
- scene->_tunnelCircle.addMover(mover, &pt, NULL);
+ scene->_tunnelVertCircle.addMover(mover, &pt, NULL);
- scene->_actor9._moveDiff.y = 9 - (scene->_mazeChangeAmount / 2);
- Common::Point pt2(di, 73 - (_direction * 12));
+ scene->_tunnelHorzCircle._moveDiff.y = 9 - (scene->_mazeChangeAmount / 2);
+ Common::Point pt2(horzX, 73 - (_direction * 12));
NpcMover *mover2 = new NpcMover();
- scene->_actor9.addMover(mover2, &pt2, NULL);
+ scene->_tunnelHorzCircle.addMover(mover2, &pt2, NULL);
scene->_mazeChangeAmount = (scene->_mazeChangeAmount / 2) + (scene->_mazeChangeAmount % 2);
setDelay(17 - scene->_mazeChangeAmount);
}
break;
case 1: {
R2_GLOBALS._sound2.play(339);
- if (scene->_tunnelCircle._mover) {
- si = scene->_fieldAF8;
- di = scene->_fieldB9E;
+ if (scene->_tunnelVertCircle._mover) {
+ vertX = scene->_moverVertX;
+ horzX = scene->_moverHorzX;
} else {
- si = scene->_tunnelCircle._position.x;
- di = scene->_actor9._position.x;
+ vertX = scene->_tunnelVertCircle._position.x;
+ horzX = scene->_tunnelHorzCircle._position.x;
}
scene->_throttle.sub1094ED();
- scene->_tunnelCircle._moveDiff.y = 9 - (scene->_mazeChangeAmount / 2);
- Common::Point pt(si, 73);
+ scene->_tunnelVertCircle._moveDiff.y = 9 - (scene->_mazeChangeAmount / 2);
+ Common::Point pt(vertX, 73);
NpcMover *mover = new NpcMover();
- scene->_tunnelCircle.addMover(mover, &pt, NULL);
+ scene->_tunnelVertCircle.addMover(mover, &pt, NULL);
- scene->_actor9._moveDiff.y = 9 - (scene->_mazeChangeAmount / 2);
- Common::Point pt2(di, 73);
+ scene->_tunnelHorzCircle._moveDiff.y = 9 - (scene->_mazeChangeAmount / 2);
+ Common::Point pt2(horzX, 73);
NpcMover *mover2 = new NpcMover();
- scene->_actor9.addMover(mover2, &pt2, NULL);
+ scene->_tunnelHorzCircle.addMover(mover2, &pt2, NULL);
scene->_horizontalSpeedDisplay.setFrame2(2);
}
@@ -3416,7 +3416,7 @@ void Scene3500::Throttle::init(int xp, int yp, int arg3, int arg4, int arg5) {
postInit();
setup(1050, 3, 1);
fixPriority(255);
- sub109663(arg5);
+ setSpeed(arg5);
}
void Scene3500::Throttle::sub1094ED() {
@@ -3425,7 +3425,7 @@ void Scene3500::Throttle::sub1094ED() {
scene->_speed = _position.x - _pos.x;
}
-void Scene3500::Throttle::sub109663(int arg1){
+void Scene3500::Throttle::setSpeed(int arg1){
changePosition(Common::Point(_pos.x + arg1, _pos.y - (_fieldAC * arg1)));
}
@@ -3510,13 +3510,12 @@ bool Scene3500::MazeUI3500::setMazePosition2(Common::Point &p) {
/*--------------------------------------------------------------------------*/
Scene3500::Scene3500() {
- _fieldAF8 = 0;
- _fieldB9E = 0;
+ _moverVertX = 0;
+ _moverHorzX = 0;
_rotation = NULL;
_mazeChangeAmount = 0;
_speed = 0;
_field1272 = false;
- _field1274 = 0;
_mazeDirection = MAZEDIR_NONE;
_nextMove = 0;
_mazePosition.x = 0;
@@ -3532,12 +3531,11 @@ void Scene3500::synchronize(Serializer &s) {
SceneExt::synchronize(s);
SYNC_POINTER(_rotation);
- s.syncAsSint16LE(_fieldAF8);
- s.syncAsSint16LE(_fieldB9E);
+ s.syncAsSint16LE(_moverVertX);
+ s.syncAsSint16LE(_moverHorzX);
s.syncAsSint16LE(_mazeChangeAmount);
s.syncAsSint16LE(_speed);
s.syncAsSint16LE(_field1272);
- s.syncAsSint16LE(_field1274);
s.syncAsSint16LE(_mazeDirection);
s.syncAsSint16LE(_nextMove);
s.syncAsSint16LE(_mazePosition.x);
@@ -3606,16 +3604,16 @@ void Scene3500::postInit(SceneObjectList *OwnerList) {
_turnRight._movementId = 96;
_turnRight.setDetails(96, 3500, 12, 10, -1);
- _tunnelCircle.postInit();
- _tunnelCircle.setup(1050, 1, 1);
- _tunnelCircle.setPosition(Common::Point(160, 73));
- _tunnelCircle.fixPriority(1);
+ _tunnelVertCircle.postInit();
+ _tunnelVertCircle.setup(1050, 1, 1);
+ _tunnelVertCircle.setPosition(Common::Point(160, 73));
+ _tunnelVertCircle.fixPriority(1);
- _actor9.postInit();
- _actor9.setup(1050, 2, 1);
- _actor9.setPosition(Common::Point(-160, 73));
- _actor9.fixPriority(11);
- _actor9.hide();
+ _tunnelHorzCircle.postInit();
+ _tunnelHorzCircle.setup(1050, 2, 1);
+ _tunnelHorzCircle.setPosition(Common::Point(-160, 73));
+ _tunnelHorzCircle.fixPriority(11);
+ _tunnelHorzCircle.hide();
_outsideView.setDetails(27, 3500, 21, -1, -1);
_mapScreen.setDetails(Rect(160, 89, 299, 182), 3500, 3, -1, -1, 1, NULL);
@@ -3676,7 +3674,7 @@ void Scene3500::doMovement(int id) {
_throttle.sub1094ED();
if (_speed != 0) {
_speed--;
- _throttle.sub109663(_speed);
+ _throttle.setSpeed(_speed);
}
if (_action1._field24)
_speed = 0;
@@ -3685,7 +3683,7 @@ void Scene3500::doMovement(int id) {
_throttle.sub1094ED();
if (_speed < 16) {
++_speed;
- _throttle.sub109663(_speed);
+ _throttle.setSpeed(_speed);
}
if (_action1._field24)
_speed = 0;
@@ -3698,7 +3696,7 @@ void Scene3500::doMovement(int id) {
if (_action && ((_action2.getActionIndex() != 0) || (_action2._direction != 2))) {
_action2.signal();
} else {
- _actor9.setAction(&_action2, &_actor9, NULL);
+ _tunnelHorzCircle.setAction(&_action2, &_tunnelHorzCircle, NULL);
}
}
break;
@@ -3729,7 +3727,7 @@ void Scene3500::doMovement(int id) {
if ((_action) && ((_action2.getActionIndex() != 0) || (_action2._direction != -1))) {
_action2.signal();
} else {
- _actor9.setAction(&_action2, &_actor9, NULL);
+ _tunnelHorzCircle.setAction(&_action2, &_tunnelHorzCircle, NULL);
}
}
break;
@@ -3755,7 +3753,7 @@ void Scene3500::doMovement(int id) {
break;
default:
_speed = id;
- _throttle.sub109663(id);
+ _throttle.setSpeed(id);
if (_action1._field24) {
_speed = 0;
}
@@ -3883,7 +3881,7 @@ void Scene3500::dispatch() {
int var_6 = 0;
int var_8 = 0;
int var_a = 0;
- int dx = 0;
+ int tmpCellId = 0;
int cellId = 0;
if ((_mazeChangeAmount == 0) && (_field1282 == 0)) {
@@ -3899,7 +3897,7 @@ void Scene3500::dispatch() {
var_6 = _mazeUI.cellFromY(_mazePosition.y + 46) - 46;
var_8 = abs(var_4 - newMazeX);
var_a = abs(var_6 - newMazeY);
- dx = 0;
+ tmpCellId = 0;
switch (_mazeDirection) {
case MAZEDIR_NORTH:
@@ -3912,12 +3910,12 @@ void Scene3500::dispatch() {
_mazeChangeAmount = 0;
_field1272 = false;
if (!_action1._field24)
- _tunnelCircle.hide();
+ _tunnelVertCircle.hide();
} else {
var_6 = _mazeUI.cellFromY(newMazeY + 46) - 46;
newMazeY = _mazePosition.y - _mazeChangeAmount;
- dx = _mazeUI.getCellFromMapXY(Common::Point(newMazeX + 70, newMazeY + 46));
- if (((cellId == 23) || (cellId == 24) || (cellId == 4)) && (cellId != dx)) {
+ tmpCellId = _mazeUI.getCellFromMapXY(Common::Point(newMazeX + 70, newMazeY + 46));
+ if (((cellId == 23) || (cellId == 24) || (cellId == 4)) && (cellId != tmpCellId)) {
newMazeY = var_6;
R2_GLOBALS._sound2.play(339);
_rotation->_idxChange = 0;
@@ -3925,8 +3923,8 @@ void Scene3500::dispatch() {
_mazeChangeAmount = 0;
_field1272 = false;
if (!_action1._field24)
- _tunnelCircle.hide();
- } else if ((cellId == 11) && (cellId != dx)) {
+ _tunnelVertCircle.hide();
+ } else if ((cellId == 11) && (cellId != tmpCellId)) {
newMazeY = var_6 + 3;
R2_GLOBALS._sound2.play(339);
_rotation->_idxChange = 0;
@@ -3934,7 +3932,7 @@ void Scene3500::dispatch() {
_mazeChangeAmount = 0;
_field1272 = false;
if (!_action1._field24)
- _tunnelCircle.hide();
+ _tunnelVertCircle.hide();
} else {
var_6 = _mazeUI.cellFromY(newMazeY + 46) - 46;
var_a = abs(var_6 - newMazeY);
@@ -3950,7 +3948,7 @@ void Scene3500::dispatch() {
_mazeChangeAmount = 0;
_field1272 = false;
if (!_action1._field24)
- _tunnelCircle.hide();
+ _tunnelVertCircle.hide();
} else if ((cellId == 11) && (var_6 + 3 >= newMazeY) && (_mazePosition.y >= var_6 + 3)) {
R2_GLOBALS._sound2.play(339);
_rotation->_idxChange = 0;
@@ -3958,7 +3956,7 @@ void Scene3500::dispatch() {
_mazeChangeAmount = 0;
_field1272 = false;
if (!_action1._field24)
- _tunnelCircle.hide();
+ _tunnelVertCircle.hide();
} else if (((cellId == 25) || (cellId == 26) || (cellId == 5) || (cellId == 14) || (cellId == 15)) && (var_8 != 0) && (var_8 <= 3)) {
newMazeX = var_4;
R2_GLOBALS._sound2.play(339);
@@ -3978,12 +3976,12 @@ void Scene3500::dispatch() {
_mazeChangeAmount = 0;
_field1272 = false;
if (!_action1._field24)
- _tunnelCircle.hide();
+ _tunnelVertCircle.hide();
} else {
var_4 = _mazeUI.cellFromX(newMazeX + 70) - 70;
newMazeX = _mazePosition.x + _mazeChangeAmount;
- dx = _mazeUI.getCellFromMapXY(Common::Point(newMazeX + 70, newMazeY + 46));
- if (((cellId == 26) || (cellId == 24) || (cellId == 15)) && (cellId != dx)) {
+ tmpCellId = _mazeUI.getCellFromMapXY(Common::Point(newMazeX + 70, newMazeY + 46));
+ if (((cellId == 26) || (cellId == 24) || (cellId == 15)) && (cellId != tmpCellId)) {
newMazeX = var_4;
R2_GLOBALS._sound2.play(339);
_rotation->_idxChange = 0;
@@ -3991,8 +3989,8 @@ void Scene3500::dispatch() {
_mazeChangeAmount = 0;
_field1272 = false;
if (!_action1._field24)
- _tunnelCircle.hide();
- } else if ((cellId == 6) && (cellId != dx)) {
+ _tunnelVertCircle.hide();
+ } else if ((cellId == 6) && (cellId != tmpCellId)) {
newMazeX = var_4 - 5;
R2_GLOBALS._sound2.play(339);
_rotation->_idxChange = 0;
@@ -4000,7 +3998,7 @@ void Scene3500::dispatch() {
_mazeChangeAmount = 0;
_field1272 = false;
if (!_action1._field24)
- _tunnelCircle.hide();
+ _tunnelVertCircle.hide();
} else {
var_4 = _mazeUI.cellFromX(newMazeX + 70) - 70;
var_8 = abs(newMazeX - var_4);
@@ -4015,7 +4013,7 @@ void Scene3500::dispatch() {
_mazeChangeAmount = 0;
_field1272 = false;
if (!_action1._field24)
- _tunnelCircle.hide();
+ _tunnelVertCircle.hide();
} else if ((cellId == 6) && (var_4 - 5 <= newMazeX) && (_mazePosition.x <= var_4 - 5)) {
newMazeX = var_4 - 5;
R2_GLOBALS._sound2.play(339);
@@ -4024,7 +4022,7 @@ void Scene3500::dispatch() {
_mazeChangeAmount = 0;
_field1272 = false;
if (!_action1._field24)
- _tunnelCircle.hide();
+ _tunnelVertCircle.hide();
} else if (((cellId == 25) || (cellId == 23) || (cellId == 14) || (cellId == 5) || (cellId == 4)) && (var_a != 0) && (var_a <= 3)) {
newMazeY = var_6;
R2_GLOBALS._sound2.play(339);
@@ -4044,21 +4042,21 @@ void Scene3500::dispatch() {
_mazeChangeAmount = 0;
_field1272 = false;
if (!_action1._field24)
- _tunnelCircle.hide();
+ _tunnelVertCircle.hide();
} else {
var_6 = _mazeUI.cellFromY(newMazeY + 46) - 46;
newMazeY = _mazePosition.y + _mazeChangeAmount;
- dx = _mazeUI.getCellFromMapXY(Common::Point(newMazeX + 70, newMazeY + 46));
+ tmpCellId = _mazeUI.getCellFromMapXY(Common::Point(newMazeX + 70, newMazeY + 46));
- if (((cellId == 25) || (cellId == 26) || (cellId == 5)) && (cellId != dx)) {
+ if (((cellId == 25) || (cellId == 26) || (cellId == 5)) && (cellId != tmpCellId)) {
R2_GLOBALS._sound2.play(339);
_rotation->_idxChange = 0;
_speed = 0;
_mazeChangeAmount = 0;
_field1272 = false;
if (!_action1._field24)
- _tunnelCircle.hide();
- } else if ((cellId == 16) && (cellId != dx)) {
+ _tunnelVertCircle.hide();
+ } else if ((cellId == 16) && (cellId != tmpCellId)) {
newMazeY = var_6 - 3;
R2_GLOBALS._sound2.play(339);
_rotation->_idxChange = 0;
@@ -4066,8 +4064,8 @@ void Scene3500::dispatch() {
_mazeChangeAmount = 0;
_field1272 = false;
if (!_action1._field24)
- _tunnelCircle.hide();
- } else if ((cellId == 31) && (cellId != dx)) {
+ _tunnelVertCircle.hide();
+ } else if ((cellId == 31) && (cellId != tmpCellId)) {
newMazeY = var_6 + 4;
R2_GLOBALS._sound2.play(339);
_rotation->_idxChange = 0;
@@ -4075,7 +4073,7 @@ void Scene3500::dispatch() {
_mazeChangeAmount = 0;
_field1272 = false;
if (!_action1._field24)
- _tunnelCircle.hide();
+ _tunnelVertCircle.hide();
} else {
var_6 = _mazeUI.cellFromY(newMazeY + 46) - 46;
var_a = abs(newMazeY - var_6);
@@ -4091,7 +4089,7 @@ void Scene3500::dispatch() {
_mazeChangeAmount = 0;
_field1272 = false;
if (!_action1._field24)
- _tunnelCircle.hide();
+ _tunnelVertCircle.hide();
} else if ((cellId == 16) && (var_6 - 3 <= newMazeY) && (_mazePosition.y <= var_6 - 3)) {
newMazeY = var_6 - 3;
R2_GLOBALS._sound2.play(339);
@@ -4100,7 +4098,7 @@ void Scene3500::dispatch() {
_mazeChangeAmount = 0;
_field1272 = false;
if (!_action1._field24)
- _tunnelCircle.hide();
+ _tunnelVertCircle.hide();
} else if ((cellId == 31) && (var_6 + 4 <= newMazeY) && (_mazePosition.y <= var_6 + 4)) {
newMazeY = var_6 + 4;
_rotation->_idxChange = 0;
@@ -4108,7 +4106,7 @@ void Scene3500::dispatch() {
_mazeChangeAmount = 0;
_field1272 = false;
if (!_action1._field24)
- _tunnelCircle.hide();
+ _tunnelVertCircle.hide();
if ((newMazeX == 660) && (_mazeChangeAmount + 306 <= newMazeY) && (newMazeY <= 307))
++_field1284;
else
@@ -4132,12 +4130,12 @@ void Scene3500::dispatch() {
_mazeChangeAmount = 0;
_field1272 = false;
if (!_action1._field24)
- _tunnelCircle.hide();
+ _tunnelVertCircle.hide();
} else {
var_4 = _mazeUI.cellFromX(newMazeX + 70) - 70;
newMazeX = _mazePosition.x - _mazeChangeAmount;
- dx = _mazeUI.getCellFromMapXY(Common::Point(newMazeX + 70, newMazeY + 46));
- if (((cellId == 25) || (cellId == 23) || (cellId == 14)) && (cellId != dx)) {
+ tmpCellId = _mazeUI.getCellFromMapXY(Common::Point(newMazeX + 70, newMazeY + 46));
+ if (((cellId == 25) || (cellId == 23) || (cellId == 14)) && (cellId != tmpCellId)) {
newMazeX = var_4;
R2_GLOBALS._sound2.play(339);
_rotation->_idxChange = 0;
@@ -4145,8 +4143,8 @@ void Scene3500::dispatch() {
_mazeChangeAmount = 0;
_field1272 = false;
if (!_action1._field24)
- _tunnelCircle.hide();
- } else if ((cellId == 1) && (cellId != dx)) {
+ _tunnelVertCircle.hide();
+ } else if ((cellId == 1) && (cellId != tmpCellId)) {
newMazeX = var_4 + 5;
R2_GLOBALS._sound2.play(339);
_rotation->_idxChange = 0;
@@ -4154,7 +4152,7 @@ void Scene3500::dispatch() {
_mazeChangeAmount = 0;
_field1272 = false;
if (!_action1._field24)
- _tunnelCircle.hide();
+ _tunnelVertCircle.hide();
} else {
var_4 = _mazeUI.cellFromX(newMazeX + 70) - 70;
var_8 = abs(var_4 - newMazeX);
@@ -4169,7 +4167,7 @@ void Scene3500::dispatch() {
_mazeChangeAmount = 0;
_field1272 = false;
if (!_action1._field24)
- _tunnelCircle.hide();
+ _tunnelVertCircle.hide();
} else if ((cellId == 1) && (newMazeX >= var_4 + 5) && (_mazePosition.x >= var_4 + 5)) {
newMazeX = var_4 + 5;
R2_GLOBALS._sound2.play(339);
@@ -4178,7 +4176,7 @@ void Scene3500::dispatch() {
_mazeChangeAmount = 0;
_field1272 = false;
if (!_action1._field24)
- _tunnelCircle.hide();
+ _tunnelVertCircle.hide();
} else if (((cellId == 26) || (cellId == 24) || (cellId == 15) || (cellId == 5) || (cellId == 4)) && (var_a != 0) && (var_a <= 3)) {
newMazeY = var_6;
R2_GLOBALS._sound2.play(339);
@@ -4239,10 +4237,9 @@ void Scene3500::dispatch() {
_rotation->_idxChange = 2;
else
_rotation->_idxChange = 1;
- }
- if (_field1272)
_field1272 = false;
+ }
if (_mazeChangeAmount != 0) {
R2_GLOBALS._player._uiEnabled = false;
@@ -4252,9 +4249,6 @@ void Scene3500::dispatch() {
R2_GLOBALS._player._uiEnabled = true;
_aSound1.fadeOut2(NULL);
}
-
- if (_rotation->_currIndex != _field1274)
- _field1274 = _rotation->_currIndex;
}
/*--------------------------------------------------------------------------