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author | Kamil Zbrog | 2014-03-29 22:13:07 +0100 |
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committer | Kamil Zbrog | 2014-03-29 22:13:07 +0100 |
commit | 5ffa58dba7a941249af9ca8c1bd229c310fb296b (patch) | |
tree | 49faae8eb3424c32d890b4d3cd1eefeb11fc3cd9 /engines/tsage/ringworld2/ringworld2_scenes3.cpp | |
parent | 8eac80cfc59c34299899ebe18a3b0582ef76e0d2 (diff) | |
parent | 620411bfebe72fb0f60c4d8f64558be088cff58d (diff) | |
download | scummvm-rg350-5ffa58dba7a941249af9ca8c1bd229c310fb296b.tar.gz scummvm-rg350-5ffa58dba7a941249af9ca8c1bd229c310fb296b.tar.bz2 scummvm-rg350-5ffa58dba7a941249af9ca8c1bd229c310fb296b.zip |
Merge remote-tracking branch 'sync/master' into prince-malik
Diffstat (limited to 'engines/tsage/ringworld2/ringworld2_scenes3.cpp')
-rw-r--r-- | engines/tsage/ringworld2/ringworld2_scenes3.cpp | 29 |
1 files changed, 14 insertions, 15 deletions
diff --git a/engines/tsage/ringworld2/ringworld2_scenes3.cpp b/engines/tsage/ringworld2/ringworld2_scenes3.cpp index e55ae8ff70..95f8c85efe 100644 --- a/engines/tsage/ringworld2/ringworld2_scenes3.cpp +++ b/engines/tsage/ringworld2/ringworld2_scenes3.cpp @@ -8,12 +8,12 @@ * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. - + * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. - + * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. @@ -1275,7 +1275,7 @@ void Scene3250::signal() { } void Scene3250::dispatch() { - if ((R2_GLOBALS._player._visage == 3250) && (R2_GLOBALS._player._strip == 3) && (R2_GLOBALS._player._effect == 0)) { + if ((R2_GLOBALS._player._visage == 3250) && (R2_GLOBALS._player._strip == 3) && (R2_GLOBALS._player._effect == EFFECT_NONE)) { R2_GLOBALS._player._effect = EFFECT_SHADED2; R2_GLOBALS._player._shade = 6; } @@ -2221,24 +2221,24 @@ void Scene3375::signal() { } void Scene3375::dispatch() { - if ((R2_GLOBALS._player._position.y >= 168) && (R2_GLOBALS._player._effect == 1)) + if ((R2_GLOBALS._player._position.y >= 168) && (R2_GLOBALS._player._effect == EFFECT_SHADED)) R2_GLOBALS._player._effect = EFFECT_SHADED2; - else if ((R2_GLOBALS._player._position.y < 168) && (R2_GLOBALS._player._effect == 6)) + else if ((R2_GLOBALS._player._position.y < 168) && (R2_GLOBALS._player._effect == EFFECT_SHADED2)) R2_GLOBALS._player._effect = EFFECT_SHADED; - if ((_companion1._position.y >= 168) && (_companion1._effect == 1)) + if ((_companion1._position.y >= 168) && (_companion1._effect == EFFECT_SHADED)) _companion1._effect = EFFECT_SHADED2; - else if ((_companion1._position.y < 168) && (_companion1._effect == 6)) + else if ((_companion1._position.y < 168) && (_companion1._effect == EFFECT_SHADED2)) _companion1._effect = EFFECT_SHADED; - if ((_companion2._position.y >= 168) && (_companion2._effect == 1)) + if ((_companion2._position.y >= 168) && (_companion2._effect == EFFECT_SHADED)) _companion2._effect = EFFECT_SHADED2; - else if ((_companion2._position.y < 168) && (_companion2._effect == 6)) + else if ((_companion2._position.y < 168) && (_companion2._effect == EFFECT_SHADED2)) _companion2._effect = EFFECT_SHADED; - if ((_webbster._position.y >= 168) && (_webbster._effect == 1)) + if ((_webbster._position.y >= 168) && (_webbster._effect == EFFECT_SHADED)) _webbster._effect = EFFECT_SHADED2; - else if ((_webbster._position.y < 168) && (_webbster._effect == 6)) + else if ((_webbster._position.y < 168) && (_webbster._effect == EFFECT_SHADED2)) _webbster._effect = EFFECT_SHADED; Scene::dispatch(); @@ -3896,7 +3896,6 @@ void Scene3500::dispatch() { int16 mazePosY = 0; int deltaX = 0; int deltaY = 0; - int tmpCellId = 0; int cellId = 0; if ((_mazeChangeAmount == 0) && !_postFixupFl) { @@ -3912,7 +3911,7 @@ void Scene3500::dispatch() { mazePosY = _mazeUI.cellFromY(_mazePosition.y + 46) - 46; deltaX = abs(mazePosX - newMazeX); deltaY = abs(mazePosY - newMazeY); - tmpCellId = 0; + int tmpCellId = 0; switch (_mazeDirection) { case MAZEDIR_NORTH: @@ -3956,7 +3955,7 @@ void Scene3500::dispatch() { if ( (((cellId == 23) || (cellId == 24) || (cellId == 4)) && (newMazeY <= mazePosY) && (_mazePosition.y>= mazePosY)) || (((cellId == 25) || (cellId == 26) || (cellId == 5) || (cellId == 14) || (cellId == 15)) && (_mazeChangeAmount >= deltaY) && (_mazeChangeAmount > 3) && (_action1._turningFl != 0)) ) { newMazeY = mazePosY; - if ((cellId != 25) && (cellId != 26) && (cellId != 5) && (cellId != 14) && (cellId == 15)) + if ((cellId != 25) && (cellId != 26) && (cellId != 5) && (cellId != 14) && (cellId != 15)) R2_GLOBALS._sound2.play(339); _rotation->_idxChange = 0; _speed = 0; |