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authorStrangerke2012-02-25 12:44:37 +0100
committerStrangerke2012-02-25 12:44:37 +0100
commit9279b25694f16a6166c7eaf677682caeeaed5d7e (patch)
treef827b5ad7e5ed2a89085ce2b261adbd46443a6fc /engines/tsage/ringworld2/ringworld2_scenes3.cpp
parent3a3c1eec5374a7d85a18ee55cab0891cd250529b (diff)
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TSAGE: JANITORIAL: Remove trailing spaces
Diffstat (limited to 'engines/tsage/ringworld2/ringworld2_scenes3.cpp')
-rw-r--r--engines/tsage/ringworld2/ringworld2_scenes3.cpp230
1 files changed, 115 insertions, 115 deletions
diff --git a/engines/tsage/ringworld2/ringworld2_scenes3.cpp b/engines/tsage/ringworld2/ringworld2_scenes3.cpp
index 2b97cba8e9..3dd566c900 100644
--- a/engines/tsage/ringworld2/ringworld2_scenes3.cpp
+++ b/engines/tsage/ringworld2/ringworld2_scenes3.cpp
@@ -30,7 +30,7 @@ namespace TsAGE {
namespace Ringworld2 {
/*--------------------------------------------------------------------------
- * Scene 3100 -
+ * Scene 3100 -
*
*--------------------------------------------------------------------------*/
Scene3100::Scene3100() {
@@ -131,7 +131,7 @@ void Scene3100::postInit(SceneObjectList *OwnerList) {
_guard.changeZoom(50);
_guard.setPosition(Common::Point(10, 149));
_guard.setDetails(3100, 6, -1, -1, 2, (SceneItem *)NULL);
-
+
_actor4.postInit();
_actor4.setup(3103, 1, 1);
_actor4.setPosition(Common::Point(278, 113));
@@ -152,7 +152,7 @@ void Scene3100::postInit(SceneObjectList *OwnerList) {
R2_GLOBALS._sound1.play(243);
}
-
+
R2_GLOBALS._player._oldCharacterScene[1] = 3100;
}
@@ -322,7 +322,7 @@ void Scene3125::postInit(SceneObjectList *OwnerList) {
_actor4.setup(3126, 1, 1);
_actor4.setPosition(Common::Point(171, 160));
_actor4.fixPriority(201);
-
+
_item3.setDetails(12, 3125, 9, 13, -1);
_item2.setDetails(11, 3125, 15, 13, -1);
_item1.setDetails(Rect(0, 0, 320, 200), 3125, 0, 1, 2, 1, NULL);
@@ -442,7 +442,7 @@ bool Scene3150::Actor4::startAction(CursorType action, Event &event) {
case CURSOR_USE:
if (R2_GLOBALS.getFlag(75))
return SceneActor::startAction(action, event);
-
+
R2_GLOBALS._player.disableControl();
scene->_sceneMode = 3151;
scene->setAction(&scene->_sequenceManager, scene, 3151, &R2_GLOBALS._player, &scene->_actor4, NULL);
@@ -504,7 +504,7 @@ bool Scene3150::Actor7::startAction(CursorType action, Event &event) {
scene->setAction(&scene->_sequenceManager, scene, 3160, &R2_GLOBALS._player, &scene->_actor7, NULL);
return true;
}
-
+
return SceneActor::startAction(action, event);
}
@@ -554,7 +554,7 @@ void Scene3150::postInit(SceneObjectList *OwnerList) {
R2_GLOBALS._player.postInit();
R2_GLOBALS._player.disableControl();
-
+
_actor2.postInit();
_actor2.setPosition(Common::Point(64, 139));
if (R2_GLOBALS.getFlag(78)) {
@@ -686,7 +686,7 @@ void Scene3150::postInit(SceneObjectList *OwnerList) {
_actor5.postInit();
_actor5._effect = 6;
_actor5._shade = 3;
-
+
setAction(&_sequenceManager, this, 3156, &R2_GLOBALS._player, &_actor1, &_actor2, &_actor5, NULL);
} else {
if (R2_GLOBALS._v56AA0 != 2)
@@ -1699,7 +1699,7 @@ void Scene3350::signal() {
}
/*--------------------------------------------------------------------------
- * Scene 3375 -
+ * Scene 3375 -
*
*--------------------------------------------------------------------------*/
Scene3375::Scene3375() {
@@ -1799,13 +1799,13 @@ bool Scene3375::Actor1::startAction(CursorType action, Event &event) {
if (action != CURSOR_TALK)
return SceneActor::startAction(action, event);
-
+
scene->_sceneMode = 9999;
if (R2_GLOBALS._player._characterIndex == 2)
scene->_stripManager.start(3302, scene);
else
scene->_stripManager.start(3304, scene);
-
+
return true;
}
@@ -1814,13 +1814,13 @@ bool Scene3375::Actor2::startAction(CursorType action, Event &event) {
if (action != CURSOR_TALK)
return SceneActor::startAction(action, event);
-
+
scene->_sceneMode = 9999;
if (R2_GLOBALS._player._characterIndex == 3)
scene->_stripManager.start(3302, scene);
else
scene->_stripManager.start(3301, scene);
-
+
return true;
}
@@ -1829,10 +1829,10 @@ bool Scene3375::Actor3::startAction(CursorType action, Event &event) {
if (action != CURSOR_TALK)
return SceneActor::startAction(action, event);
-
+
scene->_sceneMode = 9999;
scene->_stripManager.start(3303, scene);
-
+
return true;
}
@@ -1841,7 +1841,7 @@ bool Scene3375::Actor4::startAction(CursorType action, Event &event) {
if (action != CURSOR_USE)
return SceneActor::startAction(action, event);
-
+
if (R2_GLOBALS._v56A9E != 0) {
R2_GLOBALS._walkRegions.disableRegion(2);
R2_GLOBALS._walkRegions.disableRegion(3);
@@ -1855,10 +1855,10 @@ bool Scene3375::Actor4::startAction(CursorType action, Event &event) {
R2_GLOBALS._walkRegions.disableRegion(8);
R2_GLOBALS._player.disableControl(CURSOR_ARROW);
-
+
scene->_sceneMode = 3375;
scene->setAction(&scene->_sequenceManager, scene, 3375, &R2_GLOBALS._player, &scene->_actor1, &scene->_actor2, &scene->_actor3, &scene->_actor4, NULL);
-
+
return true;
}
@@ -1944,10 +1944,10 @@ void Scene3375::postInit(SceneObjectList *OwnerList) {
_field148A[1] = 3377;
_field148A[2] = 3375;
_field148A[3] = 3378;
-
+
loadScene(_field148A[R2_GLOBALS._v56A9E]);
SceneExt::postInit();
-
+
R2_GLOBALS._sound1.play(313);
_stripManager.setColors(60, 255);
@@ -1963,14 +1963,14 @@ void Scene3375::postInit(SceneObjectList *OwnerList) {
setZoomPercents(126, 55, 200, 167);
R2_GLOBALS._player.postInit();
-
+
if (R2_GLOBALS._player._characterIndex == 2) {
R2_GLOBALS._player._moveDiff = Common::Point(5, 3);
} else {
R2_GLOBALS._player._moveDiff = Common::Point(3, 2);
}
R2_GLOBALS._player.changeZoom(-1);
-
+
switch (R2_GLOBALS._player._characterIndex) {
case 2:
if (R2_GLOBALS._sceneManager._previousScene == 3385)
@@ -1991,7 +1991,7 @@ void Scene3375::postInit(SceneObjectList *OwnerList) {
R2_GLOBALS._player.setup(10, 3, 1);
break;
}
-
+
R2_GLOBALS._player.animate(ANIM_MODE_1, NULL);
R2_GLOBALS._player.disableControl();
@@ -2005,21 +2005,21 @@ void Scene3375::postInit(SceneObjectList *OwnerList) {
}
_actor1.changeZoom(-1);
_actor1._effect = 1;
-
+
int tmpStrip, tmpVisage;
if (R2_GLOBALS._sceneManager._previousScene == 3385)
tmpStrip = 1;
else
tmpStrip = 4;
-
+
if (R2_GLOBALS._player._characterIndex == 2)
tmpVisage = 10;
else
tmpVisage = 20;
-
+
_actor1.setup(tmpVisage, tmpStrip, 1);
_actor1.animate(ANIM_MODE_1, NULL);
-
+
_actor2.postInit();
_actor2._moveDiff = Common::Point(3, 2);
_actor2.changeZoom(-1);
@@ -2033,10 +2033,10 @@ void Scene3375::postInit(SceneObjectList *OwnerList) {
tmpVisage = 10;
else
tmpVisage = 30;
-
+
_actor2.setup(tmpVisage, tmpStrip, 1);
_actor2.animate(ANIM_MODE_1, NULL);
-
+
_actor3.postInit();
_actor3._moveRate = 7;
_actor3._moveDiff = Common::Point(5, 3);
@@ -2049,34 +2049,34 @@ void Scene3375::postInit(SceneObjectList *OwnerList) {
_actor3.setup(40, tmpStrip, 1);
_actor3.animate(ANIM_MODE_1, NULL);
-
+
_actor2.setDetails(3375, -1, -1, -1, 1, (SceneItem *)NULL);
_actor3.setDetails(3375, 21, -1, -1, 1, (SceneItem *)NULL);
_actor1.setDetails(3375, -1, -1, -1, 1, (SceneItem *)NULL);
-
+
_actor4.postInit();
_actor4.setup(3375, 1, 1);
_actor4.setPosition(Common::Point(254, 166));
_actor4.fixPriority(140);
_actor4.hide();
-
+
_exit1.setDetails(Rect(0, 84, 24, 167), EXITCURSOR_W, 3375);
_exit1.setDest(Common::Point(65, 155));
_exit2.setDetails(Rect(103, 152, 183, 170), SHADECURSOR_DOWN, 3375);
_exit2.setDest(Common::Point(158, 151));
_exit3.setDetails(Rect(180, 75, 213, 132), EXITCURSOR_E, 3375);
_exit3.setDest(Common::Point(201, 131));
-
+
for (int i = 0; i <= 12; ++i)
_itemArray[i].setDetails(i, 3375, 3, -1, -1);
-
+
_item1.setDetails(Rect(0, 0, 320, 200), 3375, 0, -1, 1, 1, NULL);
if (R2_GLOBALS._sceneManager._previousScene == 3385)
_sceneMode = 3379;
else
_sceneMode = 0;
-
+
subFC696(_sceneMode);
}
@@ -2186,7 +2186,7 @@ void Scene3375::dispatch() {
}
/*--------------------------------------------------------------------------
- * Scene 3385 -
+ * Scene 3385 -
*
*--------------------------------------------------------------------------*/
Scene3385::Scene3385() {
@@ -2204,13 +2204,13 @@ bool Scene3385::Actor1::startAction(CursorType action, Event &event) {
if (action != CURSOR_TALK)
return SceneActor::startAction(action, event);
-
+
scene->_sceneMode = 9999;
if (R2_GLOBALS._player._characterIndex == 2)
scene->_stripManager.start(3302, scene);
else
scene->_stripManager.start(3304, scene);
-
+
return true;
}
@@ -2219,13 +2219,13 @@ bool Scene3385::Actor2::startAction(CursorType action, Event &event) {
if (action != CURSOR_TALK)
return SceneActor::startAction(action, event);
-
+
scene->_sceneMode = 9999;
if (R2_GLOBALS._player._characterIndex == 3)
scene->_stripManager.start(3302, scene);
else
scene->_stripManager.start(3301, scene);
-
+
return true;
}
@@ -2234,10 +2234,10 @@ bool Scene3385::Actor3::startAction(CursorType action, Event &event) {
if (action != CURSOR_TALK)
return SceneActor::startAction(action, event);
-
+
scene->_sceneMode = 9999;
scene->_stripManager.start(3303, scene);
-
+
return true;
}
@@ -2253,7 +2253,7 @@ bool Scene3385::Actor4::startAction(CursorType action, Event &event) {
scene->_sceneMode = 3386;
scene->setAction(&scene->_sequenceManager, scene, 3386, &R2_GLOBALS._player, &scene->_actor1, &scene->_actor2, &scene->_actor3, &scene->_actor4, NULL);
-
+
return true;
}
@@ -2303,21 +2303,21 @@ void Scene3385::postInit(SceneObjectList *OwnerList) {
setZoomPercents(102, 40, 200, 160);
R2_GLOBALS._player.postInit();
-
+
if (R2_GLOBALS._player._characterIndex == 2)
R2_GLOBALS._player._moveDiff = Common::Point(5, 3);
else
R2_GLOBALS._player._moveDiff = Common::Point(3, 2);
R2_GLOBALS._player.changeZoom(-1);
-
+
if (R2_GLOBALS._player._characterIndex == 2)
R2_GLOBALS._player.setup(20, _field11B2, 1);
else if (R2_GLOBALS._player._characterIndex == 3)
R2_GLOBALS._player.setup(30, _field11B2, 1);
else
R2_GLOBALS._player.setup(10, _field11B2, 1);
-
+
R2_GLOBALS._player.animate(ANIM_MODE_1, NULL);
R2_GLOBALS._player.disableControl();
@@ -2337,7 +2337,7 @@ void Scene3385::postInit(SceneObjectList *OwnerList) {
_actor1.setup(20, _field11B2, 1);
_actor1.animate(ANIM_MODE_1, NULL);
_actor1.setDetails(3385, -1, -1, -1, 1, (SceneItem *) NULL);
-
+
_actor2.postInit();
_actor2._moveDiff = Common::Point(3, 2);
_actor2.changeZoom(-1);
@@ -2356,15 +2356,15 @@ void Scene3385::postInit(SceneObjectList *OwnerList) {
_actor3.setup(40, _field11B2, 1);
_actor3.animate(ANIM_MODE_1, NULL);
_actor3.setDetails(3385, 15, -1, -1, 1, (SceneItem *) NULL);
-
+
_exit1.setDetails(Rect(103, 152, 217, 170), SHADECURSOR_DOWN, 3395);
_exit1.setDest(Common::Point(158, 151));
-
+
_actor4.postInit();
_actor4.setPosition(Common::Point(160, 100));
_actor4.fixPriority(90);
_actor4.setDetails(3385, 3, 4, -1, 1, (SceneItem *) NULL);
-
+
if (R2_GLOBALS._sceneManager._previousScene == 3375) {
R2_GLOBALS._player.setPosition(Common::Point(158, 102));
_actor1.setPosition(Common::Point(164, 100));
@@ -2385,7 +2385,7 @@ void Scene3385::postInit(SceneObjectList *OwnerList) {
_actor4.setup(3385, 1, 1);
_sceneMode = 3385;
setAction(&_sequenceManager, this, _sceneMode, &R2_GLOBALS._player, &_actor1, &_actor2, &_actor3, NULL);
- }
+ }
_item1.setDetails(Rect(0, 0, 320, 200), 3385, 0, -1, -1, 1, NULL);
R2_GLOBALS._v56A9E = 0;
@@ -2418,7 +2418,7 @@ void Scene3385::signal() {
}
/*--------------------------------------------------------------------------
- * Scene 3395 -
+ * Scene 3395 -
*
*--------------------------------------------------------------------------*/
Scene3395::Scene3395() {
@@ -2436,13 +2436,13 @@ bool Scene3395::Actor1::startAction(CursorType action, Event &event) {
if (action != CURSOR_TALK)
return SceneActor::startAction(action, event);
-
+
scene->_sceneMode = 9999;
if (R2_GLOBALS._player._characterIndex == 2)
scene->_stripManager.start(3302, scene);
else
scene->_stripManager.start(3304, scene);
-
+
return true;
}
@@ -2451,13 +2451,13 @@ bool Scene3395::Actor2::startAction(CursorType action, Event &event) {
if (action != CURSOR_TALK)
return SceneActor::startAction(action, event);
-
+
scene->_sceneMode = 9999;
if (R2_GLOBALS._player._characterIndex == 3)
scene->_stripManager.start(3302, scene);
else
scene->_stripManager.start(3301, scene);
-
+
return true;
}
@@ -2466,10 +2466,10 @@ bool Scene3395::Actor3::startAction(CursorType action, Event &event) {
if (action != CURSOR_TALK)
return SceneActor::startAction(action, event);
-
+
scene->_sceneMode = 9999;
scene->_stripManager.start(3303, scene);
-
+
return true;
}
@@ -2485,7 +2485,7 @@ bool Scene3395::Actor4::startAction(CursorType action, Event &event) {
scene->_sceneMode = 3396;
scene->setAction(&scene->_sequenceManager, scene, 3396, &R2_GLOBALS._player, &scene->_actor1, &scene->_actor2, &scene->_actor3, &scene->_actor4, NULL);
-
+
return true;
}
@@ -2523,21 +2523,21 @@ void Scene3395::postInit(SceneObjectList *OwnerList) {
setZoomPercents(51, 40, 200, 137);
R2_GLOBALS._player.postInit();
-
+
if (R2_GLOBALS._player._characterIndex == 2)
R2_GLOBALS._player._moveDiff = Common::Point(5, 3);
else
R2_GLOBALS._player._moveDiff = Common::Point(3, 2);
R2_GLOBALS._player.changeZoom(-1);
-
+
if (R2_GLOBALS._player._characterIndex == 2)
R2_GLOBALS._player.setup(20, _field142E, 1);
else if (R2_GLOBALS._player._characterIndex == 3)
R2_GLOBALS._player.setup(30, _field142E, 1);
else
R2_GLOBALS._player.setup(10, _field142E, 1);
-
+
R2_GLOBALS._player.animate(ANIM_MODE_1, NULL);
R2_GLOBALS._player.disableControl();
@@ -2576,7 +2576,7 @@ void Scene3395::postInit(SceneObjectList *OwnerList) {
_actor3.setup(40, _field142E, 1);
_actor3.animate(ANIM_MODE_1, NULL);
_actor3.setDetails(3385, 18, -1, -1, 1, (SceneItem *) NULL);
-
+
_actor4.postInit();
_actor4.setPosition(Common::Point(159, 50));
_actor4.fixPriority(40);
@@ -2638,7 +2638,7 @@ void Scene3395::signal() {
}
/*--------------------------------------------------------------------------
- * Scene 3400 -
+ * Scene 3400 -
*
*--------------------------------------------------------------------------*/
Scene3400::Scene3400() {
@@ -2802,7 +2802,7 @@ void Scene3400::signal() {
_sceneMode = 3403;
if (R2_GLOBALS._player._characterIndex == 2)
setAction(&_sequenceManager, this, 3403, &R2_GLOBALS._player, &_actor3, &_actor7, NULL);
- else
+ else
setAction(&_sequenceManager, this, 3403, &_actor1, &_actor3, &_actor7, NULL);
break;
case 3309:
@@ -2811,7 +2811,7 @@ void Scene3400::signal() {
_sceneMode = 3405;
if (R2_GLOBALS._player._characterIndex == 3)
setAction(&_sequenceManager, this, 3405, &R2_GLOBALS._player, &_actor7, NULL);
- else
+ else
setAction(&_sequenceManager, this, 3405, &_actor2, &_actor7, NULL);
break;
case 3310:
@@ -2885,7 +2885,7 @@ void Scene3400::signal() {
}
/*--------------------------------------------------------------------------
- * Scene 3500 -
+ * Scene 3500 -
*
*--------------------------------------------------------------------------*/
Scene3500::Action1::Action1() {
@@ -2910,10 +2910,10 @@ void Scene3500::Action1::sub108670(int arg1) {
_field1E = arg1;
_field20 = 1;
_field24 = 1;
-
+
scene->_actor9.setStrip(2);
scene->_actor9.show();
-
+
if (_field1E == 1)
scene->_actor6.show();
else
@@ -2954,7 +2954,7 @@ void Scene3500::Action1::sub108732(int arg1) {
Common::Point pt(160, 73);
NpcMover *mover = new NpcMover();
scene->_actor8.addMover(mover, &pt, NULL);
-
+
scene->_fieldB9E = 160 - (_field1E * 2 * 160);
Common::Point pt2(scene->_fieldB9E, 73);
NpcMover *mover2 = new NpcMover();
@@ -3153,7 +3153,7 @@ void Scene3500::sub107F71(int arg1) {
_action1.signal();
} else if (_action == 0) {
_action1.sub108670(1);
- setAction(&_action1, &_actor1, NULL);
+ setAction(&_action1, &_actor1, NULL);
}
break;
case 104:
@@ -3177,7 +3177,7 @@ void Scene3500::sub107F71(int arg1) {
_action1.signal();
} else if (_action == 0) {
_action1.sub108670(-1);
- setAction(&_action1, &_actor1, NULL);
+ setAction(&_action1, &_actor1, NULL);
}
break;
default:
@@ -3221,16 +3221,16 @@ void Scene3500::Action1::signal() {
int var4 = scene->_unkObj1.sub1097EF(scene->_field127C + 46) - 46;
int di = abs(var2 - scene->_field127A);
int var6 = abs(var4 - scene->_field127C);
-
+
if ((scene->_actor1._frame % 2) != 0) {
scene->_actor1._frameChange = _field1E;
scene->_actor1.setFrame(scene->_actor1.changeFrame());
}
int var8 = (scene->_action1._field1E * 2 + scene->_field1276);
- if (var8 > 7)
+ if (var8 > 7)
var8 = 1;
- else if (var8 < 1)
+ else if (var8 < 1)
var8 = 7;
switch (var8) {
@@ -3293,7 +3293,7 @@ void Scene3500::Action1::signal() {
Common::Point pt(scene->_fieldAF8, 73);
NpcMover *mover = new NpcMover();
scene->_actor8.addMover(mover, &pt, this);
-
+
scene->_actor9.setPosition(Common::Point(160 + ((_field1E * 2) * 160), 73));;
scene->_actor9._moveDiff.x = 160 - scene->_field126E;
scene->_fieldB9E = 160;
@@ -3315,7 +3315,7 @@ void Scene3500::Action1::signal() {
else
scene->_actor8.setStrip(2);
scene->_actor8.fixPriority(1);
-
+
scene->_actor9.setPosition(Common::Point(-160, 73));
scene->_actor9.setStrip(9);
scene->_actor9.fixPriority(11);
@@ -3343,12 +3343,12 @@ void Scene3500::Action1::signal() {
// The following code allows the switch to work properly.
warning("Checkme: fix for dead code");
int var_8 = (_field1E * 2 + scene->_field1276);
- if (var_8 > 7)
+ if (var_8 > 7)
var_8 = 1;
- else if (var_8 < 1)
+ else if (var_8 < 1)
var_8 = 7;
//
-
+
switch (var_8 - 1) {
case 0:
// No break on purpose
@@ -3378,7 +3378,7 @@ void Scene3500::Action1::signal() {
Common::Point pt(160, 73);
NpcMover *mover = new NpcMover();
scene->_actor8.addMover(mover, &pt, NULL);
-
+
scene->_fieldB9E = 160 - (_field1E * 2 * 160);
Common::Point pt2(scene->_fieldB9E, 73);
NpcMover *mover2 = new NpcMover();
@@ -3419,7 +3419,7 @@ void Scene3500::Action1::dispatch() {
if ((_actionIndex == 1) && (scene->_field126E <= 4)) {
scene->_rotation->_idxChange = 0;
signal();
- }
+ }
}
void Scene3500::Action2::sub10831F(int arg1) {
@@ -3451,12 +3451,12 @@ void Scene3500::Action2::signal() {
scene->_fieldB9E = scene->_actor9._position.y;
di = scene->_fieldB9E;
}
-
+
scene->_actor8._moveDiff.y = 9 - (scene->_field126E / 2);
Common::Point pt(si, 73 - (_field1E * 12));
NpcMover *mover = new NpcMover();
scene->_actor8.addMover(mover, &pt, NULL);
-
+
scene->_actor9._moveDiff.y = 9 - (scene->_field126E / 2);
Common::Point pt2(di, 73 - (_field1E * 12));
NpcMover *mover2 = new NpcMover();
@@ -3474,7 +3474,7 @@ void Scene3500::Action2::signal() {
si = scene->_actor8._position.x;
di = scene->_actor9._position.x;
}
-
+
scene->_actor7.sub1094ED();
scene->_actor8._moveDiff.y = 9 - (scene->_field126E / 2);
@@ -3486,7 +3486,7 @@ void Scene3500::Action2::signal() {
Common::Point pt2(di, 73);
NpcMover *mover2 = new NpcMover();
scene->_actor9.addMover(mover2, &pt2, NULL);
-
+
scene->_actor3.setFrame2(2);
}
break;
@@ -3500,13 +3500,13 @@ bool Scene3500::Item4::startAction(CursorType action, Event &event) {
if (scene->_field1286 == 0)
return true;
-
+
if (scene->_field1286 != 4)
return SceneHotspot::startAction(action, event);
-
+
R2_GLOBALS._sound2.play(14);
scene->sub107F71(_field34);
-
+
return true;
}
@@ -3515,22 +3515,22 @@ void Scene3500::Actor7::process(Event &event) {
if (scene->_field1286 == 0)
return;
-
+
if ((event.eventType == EVENT_BUTTON_DOWN) && (R2_GLOBALS._events.getCursor() == CURSOR_USE) && (_bounds.contains(event.mousePos))) {
_fieldAE = 1 + event.mousePos.y - _position.y;
event.eventType = EVENT_NONE;
}
-
+
if ((event.eventType == EVENT_BUTTON_UP) && (_fieldAE != 0)) {
_fieldAE = 0;
event.handled = true;
if (scene->_action1._field24 == 0)
sub1094ED();
}
-
+
if (_fieldAE == 0)
return;
-
+
R2_GLOBALS._sound2.play(338);
event.handled = true;
@@ -3550,10 +3550,10 @@ bool Scene3500::Actor7::startAction(CursorType action, Event &event) {
if (scene->_field1286 == 0)
return true;
-
+
if (scene->_field1286 == 4)
return false;
-
+
return SceneActor::startAction(action, event);
}
@@ -3586,7 +3586,7 @@ void Scene3500::postInit(SceneObjectList *OwnerList) {
if (tmpIndex > 254)
tmpIndex--;
-
+
tmpPal[3 * i] = R2_GLOBALS._scenePalette._palette[3 * tmpIndex];
tmpPal[(3 * i) + 1] = R2_GLOBALS._scenePalette._palette[(3 * tmpIndex) + 1];
tmpPal[(3 * i) + 2] = R2_GLOBALS._scenePalette._palette[(3 * tmpIndex) + 2];
@@ -3597,7 +3597,7 @@ void Scene3500::postInit(SceneObjectList *OwnerList) {
R2_GLOBALS._scenePalette._palette[(3 * i) + 1] = tmpPal[(3 * i) + 1];
R2_GLOBALS._scenePalette._palette[(3 * i) + 2] = tmpPal[(3 * i) + 2];
}
-
+
_actor7.sub109466(38, 165, 16, 32, _field1270);
_actor7.setDetails(3500, 6, 7, -1, 1, (SceneItem *)NULL);
R2_GLOBALS._sound1.play(276);
@@ -3696,7 +3696,7 @@ void Scene3500::signal() {
void Scene3500::process(Event &event) {
if (_field1286 == 0)
return;
-
+
if (event.eventType == EVENT_KEYPRESS) {
switch (event.kbd.keycode) {
case Common::KEYCODE_1:
@@ -3765,7 +3765,7 @@ void Scene3500::process(Event &event) {
break;
}
}
-
+
if (!event.handled)
_actor7.process(event);
@@ -3864,7 +3864,7 @@ void Scene3500::dispatch() {
var_a = abs(var_6 - di);
tmpVar = _unkObj1.sub109C09(Common::Point(var_field127A + 70, di + 46));
- if ( (((tmpVar == 23) || (tmpVar == 24) || (tmpVar == 4)) && (di <= var_6) && (_field127C>= var_6))
+ if ( (((tmpVar == 23) || (tmpVar == 24) || (tmpVar == 4)) && (di <= var_6) && (_field127C>= var_6))
|| (((tmpVar == 25) || (tmpVar == 26) || (tmpVar == 5) || (tmpVar == 14) || (tmpVar == 15)) && (_field126E >= var_a) && (_field126E > 3) && (_action1._field24 != 0)) ) {
di = var_6;
if ((tmpVar != 25) && (tmpVar != 26) && (tmpVar != 5) && (tmpVar != 14) && (tmpVar == 15))
@@ -3894,7 +3894,7 @@ void Scene3500::dispatch() {
break;
case 2:
tmpVar = _unkObj1.sub109C09(Common::Point(var_field127A + 70, di + 46));
- if ( ((tmpVar == 12) || (tmpVar == 13) || (tmpVar == 11) || (tmpVar == 16) || (tmpVar == 31))
+ if ( ((tmpVar == 12) || (tmpVar == 13) || (tmpVar == 11) || (tmpVar == 16) || (tmpVar == 31))
|| (((tmpVar == 25) || (tmpVar == 23) || (tmpVar == 14) || (tmpVar == 5) || (tmpVar == 4)) && (var_a > 3)) ) {
R2_GLOBALS._sound2.play(339);
_rotation->_idxChange = 0;
@@ -4003,7 +4003,7 @@ void Scene3500::dispatch() {
var_6 = _unkObj1.sub1097EF(di + 46) - 46;
var_a = abs(di - var_6);
tmpVar = _unkObj1.sub109C09(Common::Point(var_field127A + 70, di + 46));
- if ( (((tmpVar == 25) || (tmpVar == 26) || (tmpVar == 5)) && (di >= var_6) && (_field127C <= var_6))
+ if ( (((tmpVar == 25) || (tmpVar == 26) || (tmpVar == 5)) && (di >= var_6) && (_field127C <= var_6))
|| (((tmpVar == 23) || (tmpVar == 24) || (tmpVar == 4) || (tmpVar == 14) || (tmpVar == 15)) && (_field126E >= var_a) && (_field126E <= 3) && (_action1._field24 != 0)) ){
if ((tmpVar != 23) && (tmpVar != 24) && (tmpVar != 4) && (tmpVar != 14) && (tmpVar != 15))
R2_GLOBALS._sound2.play(339);
@@ -4179,7 +4179,7 @@ void Scene3500::dispatch() {
}
/*--------------------------------------------------------------------------
- * Scene 3600 -
+ * Scene 3600 -
*
*--------------------------------------------------------------------------*/
Scene3600::Scene3600() {
@@ -4227,7 +4227,7 @@ void Scene3600::Action3600::signal() {
R2_GLOBALS._sound2.fade(127, 5, 10, false, NULL);
}
setDelay(1);
- warning("TODO: Palette fader using parameter 2 = 256");
+ warning("TODO: Palette fader using parameter 2 = 256");
R2_GLOBALS._scenePalette.fade((const byte *)&scene->_palette1._palette, true, _field20);
if (_field20 > 0)
_field20 -= 2;
@@ -4359,7 +4359,7 @@ void Scene3600::postInit(SceneObjectList *OwnerList) {
g_globals->gfxManager()._bounds.moveTo(Common::Point(160, 0));
R2_GLOBALS._v558B6.set(25, 0, 260, 200);
}
-
+
loadScene(3600);
SceneExt::postInit();
_field254C = 0;
@@ -4502,7 +4502,7 @@ void Scene3600::postInit(SceneObjectList *OwnerList) {
_action1._field1E = 1;
_action1._field20 = 0;
_action1.setActionIndex(1);
-
+
_actor3.setAction(&_action1);
_sceneMode = 3623;
@@ -4768,7 +4768,7 @@ void Scene3600::signal() {
R2_GLOBALS.setFlag(71);
_sceneMode = 3626;
setAction(&_sequenceManager1, this, 3626, &_actor13, NULL);
- }
+ }
break;
case 3624:
R2_GLOBALS._player.disableControl();
@@ -4946,7 +4946,7 @@ void Scene3700::signal() {
}
/*--------------------------------------------------------------------------
- * Scene 3800 -
+ * Scene 3800 -
*
*--------------------------------------------------------------------------*/
Scene3800::Scene3800() {
@@ -5227,7 +5227,7 @@ void Scene3800::postInit(SceneObjectList *OwnerList) {
_field412 = 0;
initScene3800();
-
+
SceneExt::postInit();
R2_GLOBALS._sound1.play(231);
@@ -5338,7 +5338,7 @@ void Scene3800::process(Event &event) {
}
/*--------------------------------------------------------------------------
- * Scene 3900 -
+ * Scene 3900 -
*
*--------------------------------------------------------------------------*/
void Scene3900::Exit1::changeScene() {
@@ -5350,7 +5350,7 @@ void Scene3900::Exit1::changeScene() {
R2_GLOBALS._v566AA = 1;
R2_GLOBALS._v566A8 = 1;
scene->_sceneMode = 14;
-
+
Common::Point pt(160, 115);
NpcMover *mover = new NpcMover();
R2_GLOBALS._player.addMover(mover, &pt, scene);
@@ -5365,7 +5365,7 @@ void Scene3900::Exit2::changeScene() {
R2_GLOBALS._v566AA = 2;
R2_GLOBALS._v566A8 = 1;
scene->_sceneMode = 14;
-
+
Common::Point pt(330, 145);
NpcMover *mover = new NpcMover();
R2_GLOBALS._player.addMover(mover, &pt, scene);
@@ -5380,7 +5380,7 @@ void Scene3900::Exit3::changeScene() {
R2_GLOBALS._v566AA = 3;
R2_GLOBALS._v566A8 = 1;
scene->_sceneMode = 14;
-
+
Common::Point pt(160, 220);
NpcMover *mover = new NpcMover();
R2_GLOBALS._player.addMover(mover, &pt, scene);
@@ -5395,7 +5395,7 @@ void Scene3900::Exit4::changeScene() {
R2_GLOBALS._v566AA = 4;
R2_GLOBALS._v566A8 = 1;
scene->_sceneMode = 14;
-
+
Common::Point pt(-10, 145);
NpcMover *mover = new NpcMover();
R2_GLOBALS._player.addMover(mover, &pt, scene);
@@ -5407,7 +5407,7 @@ void Scene3900::Exit5::changeScene() {
_enabled = false;
R2_GLOBALS._player.disableControl(CURSOR_ARROW);
scene->_sceneMode = 13;
-
+
if (R2_GLOBALS._v566A9 == 4) {
Common::Point pt(-10, 135);
NpcMover *mover = new NpcMover();