diff options
author | Strangerke | 2012-02-25 12:44:37 +0100 |
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committer | Strangerke | 2012-02-25 12:44:37 +0100 |
commit | 9279b25694f16a6166c7eaf677682caeeaed5d7e (patch) | |
tree | f827b5ad7e5ed2a89085ce2b261adbd46443a6fc /engines/tsage/ringworld2/ringworld2_scenes3.cpp | |
parent | 3a3c1eec5374a7d85a18ee55cab0891cd250529b (diff) | |
download | scummvm-rg350-9279b25694f16a6166c7eaf677682caeeaed5d7e.tar.gz scummvm-rg350-9279b25694f16a6166c7eaf677682caeeaed5d7e.tar.bz2 scummvm-rg350-9279b25694f16a6166c7eaf677682caeeaed5d7e.zip |
TSAGE: JANITORIAL: Remove trailing spaces
Diffstat (limited to 'engines/tsage/ringworld2/ringworld2_scenes3.cpp')
-rw-r--r-- | engines/tsage/ringworld2/ringworld2_scenes3.cpp | 230 |
1 files changed, 115 insertions, 115 deletions
diff --git a/engines/tsage/ringworld2/ringworld2_scenes3.cpp b/engines/tsage/ringworld2/ringworld2_scenes3.cpp index 2b97cba8e9..3dd566c900 100644 --- a/engines/tsage/ringworld2/ringworld2_scenes3.cpp +++ b/engines/tsage/ringworld2/ringworld2_scenes3.cpp @@ -30,7 +30,7 @@ namespace TsAGE { namespace Ringworld2 { /*-------------------------------------------------------------------------- - * Scene 3100 - + * Scene 3100 - * *--------------------------------------------------------------------------*/ Scene3100::Scene3100() { @@ -131,7 +131,7 @@ void Scene3100::postInit(SceneObjectList *OwnerList) { _guard.changeZoom(50); _guard.setPosition(Common::Point(10, 149)); _guard.setDetails(3100, 6, -1, -1, 2, (SceneItem *)NULL); - + _actor4.postInit(); _actor4.setup(3103, 1, 1); _actor4.setPosition(Common::Point(278, 113)); @@ -152,7 +152,7 @@ void Scene3100::postInit(SceneObjectList *OwnerList) { R2_GLOBALS._sound1.play(243); } - + R2_GLOBALS._player._oldCharacterScene[1] = 3100; } @@ -322,7 +322,7 @@ void Scene3125::postInit(SceneObjectList *OwnerList) { _actor4.setup(3126, 1, 1); _actor4.setPosition(Common::Point(171, 160)); _actor4.fixPriority(201); - + _item3.setDetails(12, 3125, 9, 13, -1); _item2.setDetails(11, 3125, 15, 13, -1); _item1.setDetails(Rect(0, 0, 320, 200), 3125, 0, 1, 2, 1, NULL); @@ -442,7 +442,7 @@ bool Scene3150::Actor4::startAction(CursorType action, Event &event) { case CURSOR_USE: if (R2_GLOBALS.getFlag(75)) return SceneActor::startAction(action, event); - + R2_GLOBALS._player.disableControl(); scene->_sceneMode = 3151; scene->setAction(&scene->_sequenceManager, scene, 3151, &R2_GLOBALS._player, &scene->_actor4, NULL); @@ -504,7 +504,7 @@ bool Scene3150::Actor7::startAction(CursorType action, Event &event) { scene->setAction(&scene->_sequenceManager, scene, 3160, &R2_GLOBALS._player, &scene->_actor7, NULL); return true; } - + return SceneActor::startAction(action, event); } @@ -554,7 +554,7 @@ void Scene3150::postInit(SceneObjectList *OwnerList) { R2_GLOBALS._player.postInit(); R2_GLOBALS._player.disableControl(); - + _actor2.postInit(); _actor2.setPosition(Common::Point(64, 139)); if (R2_GLOBALS.getFlag(78)) { @@ -686,7 +686,7 @@ void Scene3150::postInit(SceneObjectList *OwnerList) { _actor5.postInit(); _actor5._effect = 6; _actor5._shade = 3; - + setAction(&_sequenceManager, this, 3156, &R2_GLOBALS._player, &_actor1, &_actor2, &_actor5, NULL); } else { if (R2_GLOBALS._v56AA0 != 2) @@ -1699,7 +1699,7 @@ void Scene3350::signal() { } /*-------------------------------------------------------------------------- - * Scene 3375 - + * Scene 3375 - * *--------------------------------------------------------------------------*/ Scene3375::Scene3375() { @@ -1799,13 +1799,13 @@ bool Scene3375::Actor1::startAction(CursorType action, Event &event) { if (action != CURSOR_TALK) return SceneActor::startAction(action, event); - + scene->_sceneMode = 9999; if (R2_GLOBALS._player._characterIndex == 2) scene->_stripManager.start(3302, scene); else scene->_stripManager.start(3304, scene); - + return true; } @@ -1814,13 +1814,13 @@ bool Scene3375::Actor2::startAction(CursorType action, Event &event) { if (action != CURSOR_TALK) return SceneActor::startAction(action, event); - + scene->_sceneMode = 9999; if (R2_GLOBALS._player._characterIndex == 3) scene->_stripManager.start(3302, scene); else scene->_stripManager.start(3301, scene); - + return true; } @@ -1829,10 +1829,10 @@ bool Scene3375::Actor3::startAction(CursorType action, Event &event) { if (action != CURSOR_TALK) return SceneActor::startAction(action, event); - + scene->_sceneMode = 9999; scene->_stripManager.start(3303, scene); - + return true; } @@ -1841,7 +1841,7 @@ bool Scene3375::Actor4::startAction(CursorType action, Event &event) { if (action != CURSOR_USE) return SceneActor::startAction(action, event); - + if (R2_GLOBALS._v56A9E != 0) { R2_GLOBALS._walkRegions.disableRegion(2); R2_GLOBALS._walkRegions.disableRegion(3); @@ -1855,10 +1855,10 @@ bool Scene3375::Actor4::startAction(CursorType action, Event &event) { R2_GLOBALS._walkRegions.disableRegion(8); R2_GLOBALS._player.disableControl(CURSOR_ARROW); - + scene->_sceneMode = 3375; scene->setAction(&scene->_sequenceManager, scene, 3375, &R2_GLOBALS._player, &scene->_actor1, &scene->_actor2, &scene->_actor3, &scene->_actor4, NULL); - + return true; } @@ -1944,10 +1944,10 @@ void Scene3375::postInit(SceneObjectList *OwnerList) { _field148A[1] = 3377; _field148A[2] = 3375; _field148A[3] = 3378; - + loadScene(_field148A[R2_GLOBALS._v56A9E]); SceneExt::postInit(); - + R2_GLOBALS._sound1.play(313); _stripManager.setColors(60, 255); @@ -1963,14 +1963,14 @@ void Scene3375::postInit(SceneObjectList *OwnerList) { setZoomPercents(126, 55, 200, 167); R2_GLOBALS._player.postInit(); - + if (R2_GLOBALS._player._characterIndex == 2) { R2_GLOBALS._player._moveDiff = Common::Point(5, 3); } else { R2_GLOBALS._player._moveDiff = Common::Point(3, 2); } R2_GLOBALS._player.changeZoom(-1); - + switch (R2_GLOBALS._player._characterIndex) { case 2: if (R2_GLOBALS._sceneManager._previousScene == 3385) @@ -1991,7 +1991,7 @@ void Scene3375::postInit(SceneObjectList *OwnerList) { R2_GLOBALS._player.setup(10, 3, 1); break; } - + R2_GLOBALS._player.animate(ANIM_MODE_1, NULL); R2_GLOBALS._player.disableControl(); @@ -2005,21 +2005,21 @@ void Scene3375::postInit(SceneObjectList *OwnerList) { } _actor1.changeZoom(-1); _actor1._effect = 1; - + int tmpStrip, tmpVisage; if (R2_GLOBALS._sceneManager._previousScene == 3385) tmpStrip = 1; else tmpStrip = 4; - + if (R2_GLOBALS._player._characterIndex == 2) tmpVisage = 10; else tmpVisage = 20; - + _actor1.setup(tmpVisage, tmpStrip, 1); _actor1.animate(ANIM_MODE_1, NULL); - + _actor2.postInit(); _actor2._moveDiff = Common::Point(3, 2); _actor2.changeZoom(-1); @@ -2033,10 +2033,10 @@ void Scene3375::postInit(SceneObjectList *OwnerList) { tmpVisage = 10; else tmpVisage = 30; - + _actor2.setup(tmpVisage, tmpStrip, 1); _actor2.animate(ANIM_MODE_1, NULL); - + _actor3.postInit(); _actor3._moveRate = 7; _actor3._moveDiff = Common::Point(5, 3); @@ -2049,34 +2049,34 @@ void Scene3375::postInit(SceneObjectList *OwnerList) { _actor3.setup(40, tmpStrip, 1); _actor3.animate(ANIM_MODE_1, NULL); - + _actor2.setDetails(3375, -1, -1, -1, 1, (SceneItem *)NULL); _actor3.setDetails(3375, 21, -1, -1, 1, (SceneItem *)NULL); _actor1.setDetails(3375, -1, -1, -1, 1, (SceneItem *)NULL); - + _actor4.postInit(); _actor4.setup(3375, 1, 1); _actor4.setPosition(Common::Point(254, 166)); _actor4.fixPriority(140); _actor4.hide(); - + _exit1.setDetails(Rect(0, 84, 24, 167), EXITCURSOR_W, 3375); _exit1.setDest(Common::Point(65, 155)); _exit2.setDetails(Rect(103, 152, 183, 170), SHADECURSOR_DOWN, 3375); _exit2.setDest(Common::Point(158, 151)); _exit3.setDetails(Rect(180, 75, 213, 132), EXITCURSOR_E, 3375); _exit3.setDest(Common::Point(201, 131)); - + for (int i = 0; i <= 12; ++i) _itemArray[i].setDetails(i, 3375, 3, -1, -1); - + _item1.setDetails(Rect(0, 0, 320, 200), 3375, 0, -1, 1, 1, NULL); if (R2_GLOBALS._sceneManager._previousScene == 3385) _sceneMode = 3379; else _sceneMode = 0; - + subFC696(_sceneMode); } @@ -2186,7 +2186,7 @@ void Scene3375::dispatch() { } /*-------------------------------------------------------------------------- - * Scene 3385 - + * Scene 3385 - * *--------------------------------------------------------------------------*/ Scene3385::Scene3385() { @@ -2204,13 +2204,13 @@ bool Scene3385::Actor1::startAction(CursorType action, Event &event) { if (action != CURSOR_TALK) return SceneActor::startAction(action, event); - + scene->_sceneMode = 9999; if (R2_GLOBALS._player._characterIndex == 2) scene->_stripManager.start(3302, scene); else scene->_stripManager.start(3304, scene); - + return true; } @@ -2219,13 +2219,13 @@ bool Scene3385::Actor2::startAction(CursorType action, Event &event) { if (action != CURSOR_TALK) return SceneActor::startAction(action, event); - + scene->_sceneMode = 9999; if (R2_GLOBALS._player._characterIndex == 3) scene->_stripManager.start(3302, scene); else scene->_stripManager.start(3301, scene); - + return true; } @@ -2234,10 +2234,10 @@ bool Scene3385::Actor3::startAction(CursorType action, Event &event) { if (action != CURSOR_TALK) return SceneActor::startAction(action, event); - + scene->_sceneMode = 9999; scene->_stripManager.start(3303, scene); - + return true; } @@ -2253,7 +2253,7 @@ bool Scene3385::Actor4::startAction(CursorType action, Event &event) { scene->_sceneMode = 3386; scene->setAction(&scene->_sequenceManager, scene, 3386, &R2_GLOBALS._player, &scene->_actor1, &scene->_actor2, &scene->_actor3, &scene->_actor4, NULL); - + return true; } @@ -2303,21 +2303,21 @@ void Scene3385::postInit(SceneObjectList *OwnerList) { setZoomPercents(102, 40, 200, 160); R2_GLOBALS._player.postInit(); - + if (R2_GLOBALS._player._characterIndex == 2) R2_GLOBALS._player._moveDiff = Common::Point(5, 3); else R2_GLOBALS._player._moveDiff = Common::Point(3, 2); R2_GLOBALS._player.changeZoom(-1); - + if (R2_GLOBALS._player._characterIndex == 2) R2_GLOBALS._player.setup(20, _field11B2, 1); else if (R2_GLOBALS._player._characterIndex == 3) R2_GLOBALS._player.setup(30, _field11B2, 1); else R2_GLOBALS._player.setup(10, _field11B2, 1); - + R2_GLOBALS._player.animate(ANIM_MODE_1, NULL); R2_GLOBALS._player.disableControl(); @@ -2337,7 +2337,7 @@ void Scene3385::postInit(SceneObjectList *OwnerList) { _actor1.setup(20, _field11B2, 1); _actor1.animate(ANIM_MODE_1, NULL); _actor1.setDetails(3385, -1, -1, -1, 1, (SceneItem *) NULL); - + _actor2.postInit(); _actor2._moveDiff = Common::Point(3, 2); _actor2.changeZoom(-1); @@ -2356,15 +2356,15 @@ void Scene3385::postInit(SceneObjectList *OwnerList) { _actor3.setup(40, _field11B2, 1); _actor3.animate(ANIM_MODE_1, NULL); _actor3.setDetails(3385, 15, -1, -1, 1, (SceneItem *) NULL); - + _exit1.setDetails(Rect(103, 152, 217, 170), SHADECURSOR_DOWN, 3395); _exit1.setDest(Common::Point(158, 151)); - + _actor4.postInit(); _actor4.setPosition(Common::Point(160, 100)); _actor4.fixPriority(90); _actor4.setDetails(3385, 3, 4, -1, 1, (SceneItem *) NULL); - + if (R2_GLOBALS._sceneManager._previousScene == 3375) { R2_GLOBALS._player.setPosition(Common::Point(158, 102)); _actor1.setPosition(Common::Point(164, 100)); @@ -2385,7 +2385,7 @@ void Scene3385::postInit(SceneObjectList *OwnerList) { _actor4.setup(3385, 1, 1); _sceneMode = 3385; setAction(&_sequenceManager, this, _sceneMode, &R2_GLOBALS._player, &_actor1, &_actor2, &_actor3, NULL); - } + } _item1.setDetails(Rect(0, 0, 320, 200), 3385, 0, -1, -1, 1, NULL); R2_GLOBALS._v56A9E = 0; @@ -2418,7 +2418,7 @@ void Scene3385::signal() { } /*-------------------------------------------------------------------------- - * Scene 3395 - + * Scene 3395 - * *--------------------------------------------------------------------------*/ Scene3395::Scene3395() { @@ -2436,13 +2436,13 @@ bool Scene3395::Actor1::startAction(CursorType action, Event &event) { if (action != CURSOR_TALK) return SceneActor::startAction(action, event); - + scene->_sceneMode = 9999; if (R2_GLOBALS._player._characterIndex == 2) scene->_stripManager.start(3302, scene); else scene->_stripManager.start(3304, scene); - + return true; } @@ -2451,13 +2451,13 @@ bool Scene3395::Actor2::startAction(CursorType action, Event &event) { if (action != CURSOR_TALK) return SceneActor::startAction(action, event); - + scene->_sceneMode = 9999; if (R2_GLOBALS._player._characterIndex == 3) scene->_stripManager.start(3302, scene); else scene->_stripManager.start(3301, scene); - + return true; } @@ -2466,10 +2466,10 @@ bool Scene3395::Actor3::startAction(CursorType action, Event &event) { if (action != CURSOR_TALK) return SceneActor::startAction(action, event); - + scene->_sceneMode = 9999; scene->_stripManager.start(3303, scene); - + return true; } @@ -2485,7 +2485,7 @@ bool Scene3395::Actor4::startAction(CursorType action, Event &event) { scene->_sceneMode = 3396; scene->setAction(&scene->_sequenceManager, scene, 3396, &R2_GLOBALS._player, &scene->_actor1, &scene->_actor2, &scene->_actor3, &scene->_actor4, NULL); - + return true; } @@ -2523,21 +2523,21 @@ void Scene3395::postInit(SceneObjectList *OwnerList) { setZoomPercents(51, 40, 200, 137); R2_GLOBALS._player.postInit(); - + if (R2_GLOBALS._player._characterIndex == 2) R2_GLOBALS._player._moveDiff = Common::Point(5, 3); else R2_GLOBALS._player._moveDiff = Common::Point(3, 2); R2_GLOBALS._player.changeZoom(-1); - + if (R2_GLOBALS._player._characterIndex == 2) R2_GLOBALS._player.setup(20, _field142E, 1); else if (R2_GLOBALS._player._characterIndex == 3) R2_GLOBALS._player.setup(30, _field142E, 1); else R2_GLOBALS._player.setup(10, _field142E, 1); - + R2_GLOBALS._player.animate(ANIM_MODE_1, NULL); R2_GLOBALS._player.disableControl(); @@ -2576,7 +2576,7 @@ void Scene3395::postInit(SceneObjectList *OwnerList) { _actor3.setup(40, _field142E, 1); _actor3.animate(ANIM_MODE_1, NULL); _actor3.setDetails(3385, 18, -1, -1, 1, (SceneItem *) NULL); - + _actor4.postInit(); _actor4.setPosition(Common::Point(159, 50)); _actor4.fixPriority(40); @@ -2638,7 +2638,7 @@ void Scene3395::signal() { } /*-------------------------------------------------------------------------- - * Scene 3400 - + * Scene 3400 - * *--------------------------------------------------------------------------*/ Scene3400::Scene3400() { @@ -2802,7 +2802,7 @@ void Scene3400::signal() { _sceneMode = 3403; if (R2_GLOBALS._player._characterIndex == 2) setAction(&_sequenceManager, this, 3403, &R2_GLOBALS._player, &_actor3, &_actor7, NULL); - else + else setAction(&_sequenceManager, this, 3403, &_actor1, &_actor3, &_actor7, NULL); break; case 3309: @@ -2811,7 +2811,7 @@ void Scene3400::signal() { _sceneMode = 3405; if (R2_GLOBALS._player._characterIndex == 3) setAction(&_sequenceManager, this, 3405, &R2_GLOBALS._player, &_actor7, NULL); - else + else setAction(&_sequenceManager, this, 3405, &_actor2, &_actor7, NULL); break; case 3310: @@ -2885,7 +2885,7 @@ void Scene3400::signal() { } /*-------------------------------------------------------------------------- - * Scene 3500 - + * Scene 3500 - * *--------------------------------------------------------------------------*/ Scene3500::Action1::Action1() { @@ -2910,10 +2910,10 @@ void Scene3500::Action1::sub108670(int arg1) { _field1E = arg1; _field20 = 1; _field24 = 1; - + scene->_actor9.setStrip(2); scene->_actor9.show(); - + if (_field1E == 1) scene->_actor6.show(); else @@ -2954,7 +2954,7 @@ void Scene3500::Action1::sub108732(int arg1) { Common::Point pt(160, 73); NpcMover *mover = new NpcMover(); scene->_actor8.addMover(mover, &pt, NULL); - + scene->_fieldB9E = 160 - (_field1E * 2 * 160); Common::Point pt2(scene->_fieldB9E, 73); NpcMover *mover2 = new NpcMover(); @@ -3153,7 +3153,7 @@ void Scene3500::sub107F71(int arg1) { _action1.signal(); } else if (_action == 0) { _action1.sub108670(1); - setAction(&_action1, &_actor1, NULL); + setAction(&_action1, &_actor1, NULL); } break; case 104: @@ -3177,7 +3177,7 @@ void Scene3500::sub107F71(int arg1) { _action1.signal(); } else if (_action == 0) { _action1.sub108670(-1); - setAction(&_action1, &_actor1, NULL); + setAction(&_action1, &_actor1, NULL); } break; default: @@ -3221,16 +3221,16 @@ void Scene3500::Action1::signal() { int var4 = scene->_unkObj1.sub1097EF(scene->_field127C + 46) - 46; int di = abs(var2 - scene->_field127A); int var6 = abs(var4 - scene->_field127C); - + if ((scene->_actor1._frame % 2) != 0) { scene->_actor1._frameChange = _field1E; scene->_actor1.setFrame(scene->_actor1.changeFrame()); } int var8 = (scene->_action1._field1E * 2 + scene->_field1276); - if (var8 > 7) + if (var8 > 7) var8 = 1; - else if (var8 < 1) + else if (var8 < 1) var8 = 7; switch (var8) { @@ -3293,7 +3293,7 @@ void Scene3500::Action1::signal() { Common::Point pt(scene->_fieldAF8, 73); NpcMover *mover = new NpcMover(); scene->_actor8.addMover(mover, &pt, this); - + scene->_actor9.setPosition(Common::Point(160 + ((_field1E * 2) * 160), 73));; scene->_actor9._moveDiff.x = 160 - scene->_field126E; scene->_fieldB9E = 160; @@ -3315,7 +3315,7 @@ void Scene3500::Action1::signal() { else scene->_actor8.setStrip(2); scene->_actor8.fixPriority(1); - + scene->_actor9.setPosition(Common::Point(-160, 73)); scene->_actor9.setStrip(9); scene->_actor9.fixPriority(11); @@ -3343,12 +3343,12 @@ void Scene3500::Action1::signal() { // The following code allows the switch to work properly. warning("Checkme: fix for dead code"); int var_8 = (_field1E * 2 + scene->_field1276); - if (var_8 > 7) + if (var_8 > 7) var_8 = 1; - else if (var_8 < 1) + else if (var_8 < 1) var_8 = 7; // - + switch (var_8 - 1) { case 0: // No break on purpose @@ -3378,7 +3378,7 @@ void Scene3500::Action1::signal() { Common::Point pt(160, 73); NpcMover *mover = new NpcMover(); scene->_actor8.addMover(mover, &pt, NULL); - + scene->_fieldB9E = 160 - (_field1E * 2 * 160); Common::Point pt2(scene->_fieldB9E, 73); NpcMover *mover2 = new NpcMover(); @@ -3419,7 +3419,7 @@ void Scene3500::Action1::dispatch() { if ((_actionIndex == 1) && (scene->_field126E <= 4)) { scene->_rotation->_idxChange = 0; signal(); - } + } } void Scene3500::Action2::sub10831F(int arg1) { @@ -3451,12 +3451,12 @@ void Scene3500::Action2::signal() { scene->_fieldB9E = scene->_actor9._position.y; di = scene->_fieldB9E; } - + scene->_actor8._moveDiff.y = 9 - (scene->_field126E / 2); Common::Point pt(si, 73 - (_field1E * 12)); NpcMover *mover = new NpcMover(); scene->_actor8.addMover(mover, &pt, NULL); - + scene->_actor9._moveDiff.y = 9 - (scene->_field126E / 2); Common::Point pt2(di, 73 - (_field1E * 12)); NpcMover *mover2 = new NpcMover(); @@ -3474,7 +3474,7 @@ void Scene3500::Action2::signal() { si = scene->_actor8._position.x; di = scene->_actor9._position.x; } - + scene->_actor7.sub1094ED(); scene->_actor8._moveDiff.y = 9 - (scene->_field126E / 2); @@ -3486,7 +3486,7 @@ void Scene3500::Action2::signal() { Common::Point pt2(di, 73); NpcMover *mover2 = new NpcMover(); scene->_actor9.addMover(mover2, &pt2, NULL); - + scene->_actor3.setFrame2(2); } break; @@ -3500,13 +3500,13 @@ bool Scene3500::Item4::startAction(CursorType action, Event &event) { if (scene->_field1286 == 0) return true; - + if (scene->_field1286 != 4) return SceneHotspot::startAction(action, event); - + R2_GLOBALS._sound2.play(14); scene->sub107F71(_field34); - + return true; } @@ -3515,22 +3515,22 @@ void Scene3500::Actor7::process(Event &event) { if (scene->_field1286 == 0) return; - + if ((event.eventType == EVENT_BUTTON_DOWN) && (R2_GLOBALS._events.getCursor() == CURSOR_USE) && (_bounds.contains(event.mousePos))) { _fieldAE = 1 + event.mousePos.y - _position.y; event.eventType = EVENT_NONE; } - + if ((event.eventType == EVENT_BUTTON_UP) && (_fieldAE != 0)) { _fieldAE = 0; event.handled = true; if (scene->_action1._field24 == 0) sub1094ED(); } - + if (_fieldAE == 0) return; - + R2_GLOBALS._sound2.play(338); event.handled = true; @@ -3550,10 +3550,10 @@ bool Scene3500::Actor7::startAction(CursorType action, Event &event) { if (scene->_field1286 == 0) return true; - + if (scene->_field1286 == 4) return false; - + return SceneActor::startAction(action, event); } @@ -3586,7 +3586,7 @@ void Scene3500::postInit(SceneObjectList *OwnerList) { if (tmpIndex > 254) tmpIndex--; - + tmpPal[3 * i] = R2_GLOBALS._scenePalette._palette[3 * tmpIndex]; tmpPal[(3 * i) + 1] = R2_GLOBALS._scenePalette._palette[(3 * tmpIndex) + 1]; tmpPal[(3 * i) + 2] = R2_GLOBALS._scenePalette._palette[(3 * tmpIndex) + 2]; @@ -3597,7 +3597,7 @@ void Scene3500::postInit(SceneObjectList *OwnerList) { R2_GLOBALS._scenePalette._palette[(3 * i) + 1] = tmpPal[(3 * i) + 1]; R2_GLOBALS._scenePalette._palette[(3 * i) + 2] = tmpPal[(3 * i) + 2]; } - + _actor7.sub109466(38, 165, 16, 32, _field1270); _actor7.setDetails(3500, 6, 7, -1, 1, (SceneItem *)NULL); R2_GLOBALS._sound1.play(276); @@ -3696,7 +3696,7 @@ void Scene3500::signal() { void Scene3500::process(Event &event) { if (_field1286 == 0) return; - + if (event.eventType == EVENT_KEYPRESS) { switch (event.kbd.keycode) { case Common::KEYCODE_1: @@ -3765,7 +3765,7 @@ void Scene3500::process(Event &event) { break; } } - + if (!event.handled) _actor7.process(event); @@ -3864,7 +3864,7 @@ void Scene3500::dispatch() { var_a = abs(var_6 - di); tmpVar = _unkObj1.sub109C09(Common::Point(var_field127A + 70, di + 46)); - if ( (((tmpVar == 23) || (tmpVar == 24) || (tmpVar == 4)) && (di <= var_6) && (_field127C>= var_6)) + if ( (((tmpVar == 23) || (tmpVar == 24) || (tmpVar == 4)) && (di <= var_6) && (_field127C>= var_6)) || (((tmpVar == 25) || (tmpVar == 26) || (tmpVar == 5) || (tmpVar == 14) || (tmpVar == 15)) && (_field126E >= var_a) && (_field126E > 3) && (_action1._field24 != 0)) ) { di = var_6; if ((tmpVar != 25) && (tmpVar != 26) && (tmpVar != 5) && (tmpVar != 14) && (tmpVar == 15)) @@ -3894,7 +3894,7 @@ void Scene3500::dispatch() { break; case 2: tmpVar = _unkObj1.sub109C09(Common::Point(var_field127A + 70, di + 46)); - if ( ((tmpVar == 12) || (tmpVar == 13) || (tmpVar == 11) || (tmpVar == 16) || (tmpVar == 31)) + if ( ((tmpVar == 12) || (tmpVar == 13) || (tmpVar == 11) || (tmpVar == 16) || (tmpVar == 31)) || (((tmpVar == 25) || (tmpVar == 23) || (tmpVar == 14) || (tmpVar == 5) || (tmpVar == 4)) && (var_a > 3)) ) { R2_GLOBALS._sound2.play(339); _rotation->_idxChange = 0; @@ -4003,7 +4003,7 @@ void Scene3500::dispatch() { var_6 = _unkObj1.sub1097EF(di + 46) - 46; var_a = abs(di - var_6); tmpVar = _unkObj1.sub109C09(Common::Point(var_field127A + 70, di + 46)); - if ( (((tmpVar == 25) || (tmpVar == 26) || (tmpVar == 5)) && (di >= var_6) && (_field127C <= var_6)) + if ( (((tmpVar == 25) || (tmpVar == 26) || (tmpVar == 5)) && (di >= var_6) && (_field127C <= var_6)) || (((tmpVar == 23) || (tmpVar == 24) || (tmpVar == 4) || (tmpVar == 14) || (tmpVar == 15)) && (_field126E >= var_a) && (_field126E <= 3) && (_action1._field24 != 0)) ){ if ((tmpVar != 23) && (tmpVar != 24) && (tmpVar != 4) && (tmpVar != 14) && (tmpVar != 15)) R2_GLOBALS._sound2.play(339); @@ -4179,7 +4179,7 @@ void Scene3500::dispatch() { } /*-------------------------------------------------------------------------- - * Scene 3600 - + * Scene 3600 - * *--------------------------------------------------------------------------*/ Scene3600::Scene3600() { @@ -4227,7 +4227,7 @@ void Scene3600::Action3600::signal() { R2_GLOBALS._sound2.fade(127, 5, 10, false, NULL); } setDelay(1); - warning("TODO: Palette fader using parameter 2 = 256"); + warning("TODO: Palette fader using parameter 2 = 256"); R2_GLOBALS._scenePalette.fade((const byte *)&scene->_palette1._palette, true, _field20); if (_field20 > 0) _field20 -= 2; @@ -4359,7 +4359,7 @@ void Scene3600::postInit(SceneObjectList *OwnerList) { g_globals->gfxManager()._bounds.moveTo(Common::Point(160, 0)); R2_GLOBALS._v558B6.set(25, 0, 260, 200); } - + loadScene(3600); SceneExt::postInit(); _field254C = 0; @@ -4502,7 +4502,7 @@ void Scene3600::postInit(SceneObjectList *OwnerList) { _action1._field1E = 1; _action1._field20 = 0; _action1.setActionIndex(1); - + _actor3.setAction(&_action1); _sceneMode = 3623; @@ -4768,7 +4768,7 @@ void Scene3600::signal() { R2_GLOBALS.setFlag(71); _sceneMode = 3626; setAction(&_sequenceManager1, this, 3626, &_actor13, NULL); - } + } break; case 3624: R2_GLOBALS._player.disableControl(); @@ -4946,7 +4946,7 @@ void Scene3700::signal() { } /*-------------------------------------------------------------------------- - * Scene 3800 - + * Scene 3800 - * *--------------------------------------------------------------------------*/ Scene3800::Scene3800() { @@ -5227,7 +5227,7 @@ void Scene3800::postInit(SceneObjectList *OwnerList) { _field412 = 0; initScene3800(); - + SceneExt::postInit(); R2_GLOBALS._sound1.play(231); @@ -5338,7 +5338,7 @@ void Scene3800::process(Event &event) { } /*-------------------------------------------------------------------------- - * Scene 3900 - + * Scene 3900 - * *--------------------------------------------------------------------------*/ void Scene3900::Exit1::changeScene() { @@ -5350,7 +5350,7 @@ void Scene3900::Exit1::changeScene() { R2_GLOBALS._v566AA = 1; R2_GLOBALS._v566A8 = 1; scene->_sceneMode = 14; - + Common::Point pt(160, 115); NpcMover *mover = new NpcMover(); R2_GLOBALS._player.addMover(mover, &pt, scene); @@ -5365,7 +5365,7 @@ void Scene3900::Exit2::changeScene() { R2_GLOBALS._v566AA = 2; R2_GLOBALS._v566A8 = 1; scene->_sceneMode = 14; - + Common::Point pt(330, 145); NpcMover *mover = new NpcMover(); R2_GLOBALS._player.addMover(mover, &pt, scene); @@ -5380,7 +5380,7 @@ void Scene3900::Exit3::changeScene() { R2_GLOBALS._v566AA = 3; R2_GLOBALS._v566A8 = 1; scene->_sceneMode = 14; - + Common::Point pt(160, 220); NpcMover *mover = new NpcMover(); R2_GLOBALS._player.addMover(mover, &pt, scene); @@ -5395,7 +5395,7 @@ void Scene3900::Exit4::changeScene() { R2_GLOBALS._v566AA = 4; R2_GLOBALS._v566A8 = 1; scene->_sceneMode = 14; - + Common::Point pt(-10, 145); NpcMover *mover = new NpcMover(); R2_GLOBALS._player.addMover(mover, &pt, scene); @@ -5407,7 +5407,7 @@ void Scene3900::Exit5::changeScene() { _enabled = false; R2_GLOBALS._player.disableControl(CURSOR_ARROW); scene->_sceneMode = 13; - + if (R2_GLOBALS._v566A9 == 4) { Common::Point pt(-10, 135); NpcMover *mover = new NpcMover(); |