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author | Paul Gilbert | 2013-11-02 22:49:47 -0400 |
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committer | Paul Gilbert | 2013-11-02 22:49:47 -0400 |
commit | b7f4da4de66c73ed3904ae27a790fac4cf41fff1 (patch) | |
tree | 0859a8f6aca21b591427a60fdb7813e228ba1788 /engines/tsage/ringworld2/ringworld2_scenes3.h | |
parent | 4b1f426103497f2bf6d1e9fd002dfb14ff1a3c31 (diff) | |
download | scummvm-rg350-b7f4da4de66c73ed3904ae27a790fac4cf41fff1.tar.gz scummvm-rg350-b7f4da4de66c73ed3904ae27a790fac4cf41fff1.tar.bz2 scummvm-rg350-b7f4da4de66c73ed3904ae27a790fac4cf41fff1.zip |
TSAGE: In progress renaming for R2R Flub Maze
Diffstat (limited to 'engines/tsage/ringworld2/ringworld2_scenes3.h')
-rw-r--r-- | engines/tsage/ringworld2/ringworld2_scenes3.h | 25 |
1 files changed, 12 insertions, 13 deletions
diff --git a/engines/tsage/ringworld2/ringworld2_scenes3.h b/engines/tsage/ringworld2/ringworld2_scenes3.h index 886fb1b014..fdc83ba982 100644 --- a/engines/tsage/ringworld2/ringworld2_scenes3.h +++ b/engines/tsage/ringworld2/ringworld2_scenes3.h @@ -588,11 +588,11 @@ class Scene3500 : public SceneExt { virtual void signal(); }; - class Item4 : public NamedHotspot { + class DirectionButton : public NamedHotspot { public: - int _field34; + int _movementId; - Item4(); + DirectionButton(); virtual void synchronize(Serializer &s); virtual bool startAction(CursorType action, Event &event); @@ -600,8 +600,7 @@ class Scene3500 : public SceneExt { class Actor7 : public SceneActor { public: - int _fieldA4; - int _fieldA6; + Common::Point _pos; int _fieldA8; int _fieldAA; int _fieldAC; @@ -610,10 +609,10 @@ class Scene3500 : public SceneExt { Actor7(); virtual void synchronize(Serializer &s); - void sub109466(int arg1, int arg2, int arg3, int arg4, int arg5); + void sub109466(int xp, int yp, int arg3, int arg4, int arg5); void sub1094ED(); void sub109663(int arg1); - void sub109693(Common::Point Pt); + void changePosition(const Common::Point &pt); virtual void process(Event &event); virtual bool startAction(CursorType action, Event &event); @@ -637,10 +636,10 @@ public: NamedHotspot _item1; NamedHotspot _item2; NamedHotspot _item3; - Item4 _item4; - Item4 _item5; - Item4 _item6; - Item4 _item7; + DirectionButton _pitchDown; + DirectionButton _turnLeft; + DirectionButton _pitchUp; + DirectionButton _turnRight; // Glyph of vessel on top of the maze ui SceneActor _actor1; SceneActor _actor2; @@ -669,10 +668,10 @@ public: int _field1280; int _field1282; int _field1284; - int _field1286; + bool _directionChangesEnabled; Scene3500(); - void sub107F71(int arg1); + void doMovement(int id); virtual void postInit(SceneObjectList *OwnerList = NULL); virtual void remove(); |