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author | Paul Gilbert | 2013-09-09 22:59:01 -0400 |
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committer | Paul Gilbert | 2013-09-09 22:59:01 -0400 |
commit | 5770ae175e1cb9fb81d88c04dd7d1c1697830389 (patch) | |
tree | 06d6ad23cd6aabcdad3a5688b9c1d1653c762802 /engines/tsage/ringworld2/ringworld2_speakers.cpp | |
parent | c839b4f327ab05f8b4862140a740d7410260feec (diff) | |
download | scummvm-rg350-5770ae175e1cb9fb81d88c04dd7d1c1697830389.tar.gz scummvm-rg350-5770ae175e1cb9fb81d88c04dd7d1c1697830389.tar.bz2 scummvm-rg350-5770ae175e1cb9fb81d88c04dd7d1c1697830389.zip |
TSAGE: Renaming for R2R Spill Mountain throne room
Diffstat (limited to 'engines/tsage/ringworld2/ringworld2_speakers.cpp')
-rw-r--r-- | engines/tsage/ringworld2/ringworld2_speakers.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/engines/tsage/ringworld2/ringworld2_speakers.cpp b/engines/tsage/ringworld2/ringworld2_speakers.cpp index 6882886bff..e908fb4412 100644 --- a/engines/tsage/ringworld2/ringworld2_speakers.cpp +++ b/engines/tsage/ringworld2/ringworld2_speakers.cpp @@ -1041,7 +1041,7 @@ void SpeakerPharisha2435::proc15() { Scene2435 *scene = (Scene2435 *)R2_GLOBALS._sceneManager._scene; if (!_object2) { - _object2 = &scene->_actor2; + _object2 = &scene->_astor; _object2->hide(); _object1.postInit(); _object1.setPosition(_object2->_position); @@ -1323,7 +1323,7 @@ void SpeakerQuinn2435::proc15() { } else { assert(R2_GLOBALS._sceneManager._sceneNumber == 2435); Scene2435 *scene = (Scene2435 *)R2_GLOBALS._sceneManager._scene; - _object2 = &scene->_actor1; + _object2 = &scene->_companion; } _object2->hide(); @@ -1350,7 +1350,7 @@ void SpeakerQuinn2450::proc15() { } else { assert(R2_GLOBALS._sceneManager._sceneNumber == 2435); Scene2435 *scene = (Scene2435 *)R2_GLOBALS._sceneManager._scene; - _object2 = &scene->_actor1; + _object2 = &scene->_companion; } _object2->hide(); @@ -2165,7 +2165,7 @@ void SpeakerSeeker2435::proc15() { } else { assert(R2_GLOBALS._sceneManager._sceneNumber == 2435); Scene2435 *scene = (Scene2435 *)R2_GLOBALS._sceneManager._scene; - _object2 = &scene->_actor1; + _object2 = &scene->_companion; } _object2->hide(); |