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author | Strangerke | 2012-01-20 23:39:37 +0100 |
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committer | Strangerke | 2012-01-20 23:39:37 +0100 |
commit | 1c84ef47381fff19c45fb2f9f9a186d16b21b4ab (patch) | |
tree | 817736803a590ae18f62cc31d45beacc37705a82 /engines/tsage/ringworld2 | |
parent | 0f6750945651b6213fd47a7a84e3afc8e65b2afd (diff) | |
download | scummvm-rg350-1c84ef47381fff19c45fb2f9f9a186d16b21b4ab.tar.gz scummvm-rg350-1c84ef47381fff19c45fb2f9f9a186d16b21b4ab.tar.bz2 scummvm-rg350-1c84ef47381fff19c45fb2f9f9a186d16b21b4ab.zip |
TSAGE: R2R - Implement scene 1900
Diffstat (limited to 'engines/tsage/ringworld2')
-rw-r--r-- | engines/tsage/ringworld2/ringworld2_logic.cpp | 1 | ||||
-rw-r--r-- | engines/tsage/ringworld2/ringworld2_scenes1.cpp | 251 | ||||
-rw-r--r-- | engines/tsage/ringworld2/ringworld2_scenes1.h | 32 | ||||
-rw-r--r-- | engines/tsage/ringworld2/ringworld2_speakers.cpp | 30 | ||||
-rw-r--r-- | engines/tsage/ringworld2/ringworld2_speakers.h | 6 |
5 files changed, 320 insertions, 0 deletions
diff --git a/engines/tsage/ringworld2/ringworld2_logic.cpp b/engines/tsage/ringworld2/ringworld2_logic.cpp index 7e4cbd88ad..ad1835b386 100644 --- a/engines/tsage/ringworld2/ringworld2_logic.cpp +++ b/engines/tsage/ringworld2/ringworld2_logic.cpp @@ -137,6 +137,7 @@ Scene *Ringworld2Game::createScene(int sceneNumber) { case 1875: return new Scene1875(); case 1900: + return new Scene1900(); case 1925: case 1945: case 1950: diff --git a/engines/tsage/ringworld2/ringworld2_scenes1.cpp b/engines/tsage/ringworld2/ringworld2_scenes1.cpp index 18d27b3c49..eb374b3d50 100644 --- a/engines/tsage/ringworld2/ringworld2_scenes1.cpp +++ b/engines/tsage/ringworld2/ringworld2_scenes1.cpp @@ -6372,5 +6372,256 @@ void Scene1875::process(Event &event) { _actor8.process(event); } +/*-------------------------------------------------------------------------- + * Scene 1900 - + * + *--------------------------------------------------------------------------*/ +bool Scene1900::Actor2::startAction(CursorType action, Event &event) { + Scene1900 *scene = (Scene1900 *)R2_GLOBALS._sceneManager._scene; + + if (action != CURSOR_USE) + return SceneActor::startAction(action, event); + + if ((_frame != 1) || (R2_GLOBALS._player._characterIndex != R2_SEEKER)) { + if (R2_GLOBALS._player._characterIndex == R2_QUINN) + return SceneActor::startAction(action, event); + else + return true; + } + + R2_GLOBALS._player.enableControl(CURSOR_USE); + + if (_position.x >= 160) { + scene->_sceneMode = 1905; + scene->setAction(&scene->_sequenceManager1, scene, 1905, &R2_GLOBALS._player, &scene->_actor3, NULL); + } else { + R2_GLOBALS.setFlag(29); + scene->_sceneMode = 1904; + scene->setAction(&scene->_sequenceManager1, scene, 1904, &R2_GLOBALS._player, &scene->_actor2, NULL); + } + + return true; +} + +void Scene1900::Exit1::changeScene() { + Scene1900 *scene = (Scene1900 *)R2_GLOBALS._sceneManager._scene; + + R2_GLOBALS._player.disableControl(CURSOR_ARROW); + scene->_sceneMode = 10; + + Common::Point pt(-10, 135); + NpcMover *mover = new NpcMover(); + R2_GLOBALS._player.addMover(mover, &pt, scene); +} + +void Scene1900::Exit2::changeScene() { + Scene1900 *scene = (Scene1900 *)R2_GLOBALS._sceneManager._scene; + + R2_GLOBALS._player.disableControl(CURSOR_ARROW); + scene->_sceneMode = 11; + + Common::Point pt(330, 135); + NpcMover *mover = new NpcMover(); + R2_GLOBALS._player.addMover(mover, &pt, scene); +} + +void Scene1900::postInit(SceneObjectList *OwnerList) { + loadScene(1900); + SceneExt::postInit(); + + // Debug message, skipped + + if (R2_GLOBALS._sceneManager._previousScene == -1) { + R2_GLOBALS._sceneManager._previousScene = 1925; + R2_GLOBALS._player._characterIndex = R2_SEEKER; + R2_GLOBALS._player._oldCharacterScene[2] = 1925; + } + + if (R2_GLOBALS._sceneManager._previousScene != 1875) + R2_GLOBALS._sound1.play(200); + + _stripManager.setColors(60, 255); + _stripManager.setFontNumber(3); + _stripManager.addSpeaker(&_seekerSpeaker); + + _exit1.setDetails(Rect(0, 105, 14, 145), R2_9, 2000); + _exit1.setDest(Common::Point(14, 135)); + + _exit2.setDetails(Rect(305, 105, 320, 145), R2_10, 2000); + _exit2.setDest(Common::Point(315, 135)); + + R2_GLOBALS._player.postInit(); + if (R2_GLOBALS._player._characterIndex == R2_QUINN) + R2_GLOBALS._player.setup(2008, 3, 1); + else + R2_GLOBALS._player.setup(20, 3, 1); + R2_GLOBALS._player.animate(ANIM_MODE_1, NULL); + if (R2_GLOBALS._player._characterIndex == R2_QUINN) + R2_GLOBALS._player._moveDiff = Common::Point(3, 2); + else + R2_GLOBALS._player._moveDiff = Common::Point(5, 3); + R2_GLOBALS._player.disableControl(); + + if (R2_GLOBALS._sceneManager._previousScene != 1925) + R2_GLOBALS.clearFlag(29); + + _actor2.postInit(); + _actor2.setup(1901, 1, 1); + _actor2.setPosition(Common::Point(95, 109)); + _actor2.fixPriority(100); + + if (R2_GLOBALS._player._characterIndex == R2_QUINN) + _actor2.setDetails(1900, 0, 1, 2, 1, (SceneItem *) NULL); + else + _actor2.setDetails(1900, 0, 1, -1, 1, (SceneItem *) NULL); + + _actor3.postInit(); + _actor3.setup(1901, 2, 1); + _actor3.setPosition(Common::Point(225, 109)); + _actor3.fixPriority(100); + if (R2_GLOBALS._player._characterIndex == R2_QUINN) + _actor3.setDetails(1900, 0, 1, 2, 1, (SceneItem *) NULL); + else + _actor3.setDetails(1900, 0, 1, -1, 1, (SceneItem *) NULL); + + if (R2_GLOBALS._sceneManager._previousScene != 1875) { + _object1.postInit(); + _object1.setup(1945, 6, 1); + _object1.setPosition(Common::Point(96, 109)); + _object1.fixPriority(80); + + _object2.postInit(); + _object2.setup(1945, 6, 2); + _object2.setPosition(Common::Point(223, 109)); + _object2.fixPriority(80); + } + + if (R2_GLOBALS._player._oldCharacterScene[R2_GLOBALS._player._characterIndex] == 1875) { + R2_GLOBALS._player._characterIndex = R2_QUINN; + _actor1.postInit(); + _sceneMode = 20; + R2_GLOBALS._player.setAction(&_sequenceManager1, NULL, 1901, &R2_GLOBALS._player, &_actor2, NULL); + _actor1.setAction(&_sequenceManager2, this, 1900, &_actor1, &_actor3, NULL); + } else if (R2_GLOBALS._player._oldCharacterScene[R2_GLOBALS._player._characterIndex] == 1925) { + if (R2_GLOBALS.getFlag(29)) { + R2_GLOBALS.clearFlag(29); + _actor2.hide(); + + R2_GLOBALS._player.setStrip(6); + R2_GLOBALS._player.setPosition(Common::Point(90, 106)); + _sceneMode = 1906; + setAction(&_sequenceManager1, this, 1906, &R2_GLOBALS._player, &_actor2, NULL); + } else { + _actor3.hide(); + R2_GLOBALS._player.setStrip(5); + R2_GLOBALS._player.setPosition(Common::Point(230, 106)); + _sceneMode = 1907; + setAction(&_sequenceManager1, this, 1907, &R2_GLOBALS._player, &_actor3, NULL); + } + + if (R2_GLOBALS._player._characterScene[1] == R2_GLOBALS._player._characterScene[2]) { + _actor1.postInit(); + _actor1.setPosition(Common::Point(30, 110)); + R2_GLOBALS._walkRegions.enableRegion(1); + _actor1.setup(2008, 3, 1); + _actor1.setDetails(9001, 0, -1, -1, 1, (SceneItem *) NULL); + } + R2_GLOBALS._player._oldCharacterScene[R2_GLOBALS._player._characterIndex] = 1900; + } else if (R2_GLOBALS._player._characterScene[1] == R2_GLOBALS._player._characterScene[2]) { + _actor1.postInit(); + _actor1.setPosition(Common::Point(30, 110)); + R2_GLOBALS._walkRegions.enableRegion(1); + if (R2_GLOBALS._player._characterIndex == R2_QUINN) { + _actor1.setup(20, 3, 1); + _actor1.setDetails(9002, 1, -1, -1, 1, (SceneItem *) NULL); + } else { + _actor1.setup(2008, 3, 1); + _actor1.setDetails(9001, 0, -1, -1, 1, (SceneItem *) NULL); + } + + if (R2_GLOBALS._player._oldCharacterScene[R2_GLOBALS._player._characterIndex] == 2000) { + if (R2_GLOBALS._player._characterIndex == R2_QUINN) { + if (R2_GLOBALS._v56605[1] == 5) { + _sceneMode = 1902; + setAction(&_sequenceManager1, this, 1902, &R2_GLOBALS._player, NULL); + } else { + _sceneMode = 1903; + setAction(&_sequenceManager1, this, 1903, &R2_GLOBALS._player, NULL); + } + } else { + if (R2_GLOBALS._v56605[2] == 5) { + _sceneMode = 1908; + setAction(&_sequenceManager1, this, 1908, &R2_GLOBALS._player, NULL); + } else { + _sceneMode = 1909; + setAction(&_sequenceManager1, this, 1909, &R2_GLOBALS._player, NULL); + } + } + } else { + R2_GLOBALS._player.setPosition(Common::Point(160, 135)); + R2_GLOBALS._player.enableControl(); + } + R2_GLOBALS._player._oldCharacterScene[R2_GLOBALS._player._characterIndex] = 1900; + } + + _item2.setDetails(Rect(77, 2, 240, 103), 1900, 6, -1, -1, 1, NULL); + _item1.setDetails(Rect(0, 0, 320, 200), 1900, 3, -1, -1, 1, NULL); +} + +void Scene1900::remove() { + R2_GLOBALS._sound1.fadeOut(NULL); + SceneExt::remove(); +} + +void Scene1900::signal() { + switch (_sceneMode) { + case 10: + R2_GLOBALS._v56605[R2_GLOBALS._player._characterIndex] = 5; + R2_GLOBALS._sceneManager.changeScene(2000); + break; + case 11: + R2_GLOBALS._v56605[R2_GLOBALS._player._characterIndex] = 6; + R2_GLOBALS._sceneManager.changeScene(2000); + break; + case 20: + ++_sceneMode; + R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS); + _stripManager.start(1300, this); + break; + case 21: + ++_sceneMode; + R2_GLOBALS._player.disableControl(); + if (R2_GLOBALS._player._action) + R2_GLOBALS._player._action->_endHandler = this; + else + signal(); + break; + case 22: + _sceneMode = 1910; + _actor1.setAction(&_sequenceManager2, this, 1910, &_actor1, NULL); + break; + case 1904: + R2_GLOBALS._v56A9C = -3; + // No break on purpose + case 1905: + R2_GLOBALS._player.disableControl(CURSOR_ARROW); + R2_GLOBALS._sceneManager.changeScene(1925); + break; + case 1910: + R2_INVENTORY.setObjectScene(22, 2535); + R2_GLOBALS._player.disableControl(CURSOR_ARROW); + R2_GLOBALS._player._oldCharacterScene[1] = 1900; + R2_GLOBALS._player._oldCharacterScene[2] = 1900; + R2_GLOBALS._sceneManager.changeScene(2450); + break; + case 1906: + R2_GLOBALS._v56A9C = -3; + // No break on purpose + default: + R2_GLOBALS._player.enableControl(); + break; + } +} + } // End of namespace Ringworld2 } // End of namespace TsAGE diff --git a/engines/tsage/ringworld2/ringworld2_scenes1.h b/engines/tsage/ringworld2/ringworld2_scenes1.h index e6ea196cee..66c3371410 100644 --- a/engines/tsage/ringworld2/ringworld2_scenes1.h +++ b/engines/tsage/ringworld2/ringworld2_scenes1.h @@ -667,6 +667,38 @@ public: virtual void process(Event &event); }; +class Scene1900 : public SceneExt { + class Actor2 : public SceneActor { + public: + virtual bool startAction(CursorType action, Event &event); + }; + + class Exit1 : public SceneExit { + public: + virtual void changeScene(); + }; + class Exit2 : public SceneExit { + public: + virtual void changeScene(); + }; +public: + SpeakerSeeker1900 _seekerSpeaker; + NamedHotspot _item1; + NamedHotspot _item2; + SceneActor _actor1; + BackgroundSceneObject _object1; + BackgroundSceneObject _object2; + Actor2 _actor2; + Actor2 _actor3; + Exit1 _exit1; + Exit2 _exit2; + SequenceManager _sequenceManager1; + SequenceManager _sequenceManager2; + + virtual void postInit(SceneObjectList *OwnerList = NULL); + virtual void remove(); + virtual void signal(); +}; } // End of namespace Ringworld2 } // End of namespace TsAGE diff --git a/engines/tsage/ringworld2/ringworld2_speakers.cpp b/engines/tsage/ringworld2/ringworld2_speakers.cpp index d86429493a..01db39de2f 100644 --- a/engines/tsage/ringworld2/ringworld2_speakers.cpp +++ b/engines/tsage/ringworld2/ringworld2_speakers.cpp @@ -1947,6 +1947,36 @@ void SpeakerSeeker1100::proc15() { } } +void SpeakerSeeker1900::proc15() { + int v = _fieldF6; + + if (!_object2) { + if (R2_GLOBALS._player._characterIndex == 2) { + _object2 = &R2_GLOBALS._player; + } else { + Scene1900 *scene = (Scene1900 *)R2_GLOBALS._sceneManager._scene; + _object2 = &scene->_actor1; + } + + _object2->hide(); + _object1.postInit(); + _object1.setPosition(_object2->_position); + _object1._numFrames = 7; + + if (_object2->_mover) + _object2->addMover(NULL); + } + + if (v == 0) { + _object1.animate(ANIM_MODE_2, NULL); + } else if (v == 1) { + _object1.setup(4032, 1, 1); + _object1.animate(ANIM_MODE_5, this); + } else { + signal(); + } +} + void SpeakerSeeker2435::proc15() { int v = _fieldF6; diff --git a/engines/tsage/ringworld2/ringworld2_speakers.h b/engines/tsage/ringworld2/ringworld2_speakers.h index e795981164..a229ace16a 100644 --- a/engines/tsage/ringworld2/ringworld2_speakers.h +++ b/engines/tsage/ringworld2/ringworld2_speakers.h @@ -413,6 +413,12 @@ public: virtual void proc15(); }; +class SpeakerSeeker1900 : public SpeakerSeeker { +public: + virtual Common::String getClassName() { return "SpeakerSeeker1900"; } + virtual void proc15(); +}; + class SpeakerSeeker2435 : public SpeakerSeeker { public: virtual Common::String getClassName() { return "SpeakerSeeker2435"; } |