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authorPaul Gilbert2013-09-24 22:02:12 -0400
committerPaul Gilbert2013-09-24 22:02:12 -0400
commit3e59990a8eaa2234375a6f6cacaa19c195cd6369 (patch)
treef8e98be0867bfe34569c16aae4b6c4a15d5b091a /engines/tsage/ringworld2
parent4fd203ce40f348afecc9ff401773d5d401c7636a (diff)
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TSAGE: Bugfixes and renaming for R2R Circular Walkways
Diffstat (limited to 'engines/tsage/ringworld2')
-rw-r--r--engines/tsage/ringworld2/ringworld2_logic.cpp2
-rw-r--r--engines/tsage/ringworld2/ringworld2_scenes3.cpp128
-rw-r--r--engines/tsage/ringworld2/ringworld2_scenes3.h8
3 files changed, 77 insertions, 61 deletions
diff --git a/engines/tsage/ringworld2/ringworld2_logic.cpp b/engines/tsage/ringworld2/ringworld2_logic.cpp
index 11a20247ef..4050c62a78 100644
--- a/engines/tsage/ringworld2/ringworld2_logic.cpp
+++ b/engines/tsage/ringworld2/ringworld2_logic.cpp
@@ -278,7 +278,7 @@ Scene *Ringworld2Game::createScene(int sceneNumber) {
// Cutscene - Ship landing
return new Scene3350();
case 3375:
- // Outer walkway
+ // Circular Walkway
return new Scene3375();
case 3385:
// Corridor
diff --git a/engines/tsage/ringworld2/ringworld2_scenes3.cpp b/engines/tsage/ringworld2/ringworld2_scenes3.cpp
index 4ae95d625b..2188a487e5 100644
--- a/engines/tsage/ringworld2/ringworld2_scenes3.cpp
+++ b/engines/tsage/ringworld2/ringworld2_scenes3.cpp
@@ -1716,26 +1716,20 @@ void Scene3350::signal() {
}
/*--------------------------------------------------------------------------
- * Scene 3375 - Outer Walkway
+ * Scene 3375 - Circular Walkway
*
*--------------------------------------------------------------------------*/
-Scene3375::Scene3375() {
- _field1488 = _field1492 = 0;
- for (int i = 0; i < 4; ++i)
- _field148A[i] = 0;
-}
-
void Scene3375::synchronize(Serializer &s) {
SceneExt::synchronize(s);
s.syncAsSint16LE(_field1488);
s.syncAsSint16LE(_field1492);
for (int i = 0; i < 4; ++i)
- s.syncAsSint16LE(_field148A[i]);
+ s.syncAsSint16LE(_sceneAreas[i]);
}
-void Scene3375::subFC696(int sceneMode) {
+void Scene3375::enterArea(int sceneMode) {
switch (sceneMode) {
case 3379:
R2_GLOBALS._player.setPosition(Common::Point(0, 155));
@@ -1744,11 +1738,11 @@ void Scene3375::subFC696(int sceneMode) {
_webbster.setPosition(Common::Point(-20, 152));
break;
case 3380:
- ++R2_GLOBALS._v56A9E;
- if (R2_GLOBALS._v56A9E >= 4)
- R2_GLOBALS._v56A9E = 0;
+ ++R2_GLOBALS._walkwaySceneNumber;
+ if (R2_GLOBALS._walkwaySceneNumber >= 4)
+ R2_GLOBALS._walkwaySceneNumber = 0;
- loadScene(_field148A[R2_GLOBALS._v56A9E]);
+ loadScene(_sceneAreas[R2_GLOBALS._walkwaySceneNumber]);
R2_GLOBALS._uiElements.show();
R2_GLOBALS._player.setStrip(4);
@@ -1762,11 +1756,11 @@ void Scene3375::subFC696(int sceneMode) {
_webbster._effect = 1;
break;
case 3381:
- --R2_GLOBALS._v56A9E;
- if (R2_GLOBALS._v56A9E < 0)
- R2_GLOBALS._v56A9E = 3;
+ --R2_GLOBALS._walkwaySceneNumber;
+ if (R2_GLOBALS._walkwaySceneNumber < 0)
+ R2_GLOBALS._walkwaySceneNumber = 3;
- loadScene(_field148A[R2_GLOBALS._v56A9E]);
+ loadScene(_sceneAreas[R2_GLOBALS._walkwaySceneNumber]);
R2_GLOBALS._uiElements.show();
R2_GLOBALS._player.setStrip(6);
@@ -1788,22 +1782,22 @@ void Scene3375::subFC696(int sceneMode) {
break;
}
- if (R2_GLOBALS._v56A9E == 2) {
- R2_GLOBALS._sceneItems.remove(&_actor4);
+ if (R2_GLOBALS._walkwaySceneNumber == 2) {
+ R2_GLOBALS._sceneItems.remove(&_door);
for (int i = 0; i <= 12; i++)
R2_GLOBALS._sceneItems.remove(&_itemArray[i]);
R2_GLOBALS._sceneItems.remove(&_background);
- _actor4.show();
- _actor4.setDetails(3375, 9, 10, -1, 1, (SceneItem *)NULL);
+ _door.show();
+ _door.setDetails(3375, 9, 10, -1, 1, (SceneItem *)NULL);
for (int i = 0; i <= 12; i++)
_itemArray[i].setDetails(3375, 3, -1, -1);
_background.setDetails(Rect(0, 0, 320, 200), 3375, 0, -1, -1, 1, NULL);
} else {
- _actor4.hide();
- R2_GLOBALS._sceneItems.remove(&_actor4);
+ _door.hide();
+ R2_GLOBALS._sceneItems.remove(&_door);
}
if (_sceneMode == 0)
@@ -1854,13 +1848,13 @@ bool Scene3375::Webbster::startAction(CursorType action, Event &event) {
return true;
}
-bool Scene3375::Actor4::startAction(CursorType action, Event &event) {
+bool Scene3375::Door::startAction(CursorType action, Event &event) {
Scene3375 *scene = (Scene3375 *)R2_GLOBALS._sceneManager._scene;
if (action != CURSOR_USE)
return SceneActor::startAction(action, event);
- if (R2_GLOBALS._v56A9E != 0) {
+ if (R2_GLOBALS._walkwaySceneNumber != 0) {
R2_GLOBALS._walkRegions.enableRegion(2);
R2_GLOBALS._walkRegions.enableRegion(3);
} else {
@@ -1876,7 +1870,7 @@ bool Scene3375::Actor4::startAction(CursorType action, Event &event) {
scene->_sceneMode = 3375;
scene->setAction(&scene->_sequenceManager, scene, 3375, &R2_GLOBALS._player,
- &scene->_companion1, &scene->_companion2, &scene->_webbster, &scene->_actor4, NULL);
+ &scene->_companion1, &scene->_companion2, &scene->_webbster, &scene->_door, NULL);
return true;
}
@@ -1887,7 +1881,7 @@ void Scene3375::LeftExit::changeScene() {
_moving = false;
R2_GLOBALS._player.disableControl(CURSOR_ARROW);
scene->_sceneMode = 3376;
- if (R2_GLOBALS._v56A9E != 0) {
+ if (R2_GLOBALS._walkwaySceneNumber != 0) {
R2_GLOBALS._walkRegions.enableRegion(2);
R2_GLOBALS._walkRegions.enableRegion(3);
} else {
@@ -1896,7 +1890,7 @@ void Scene3375::LeftExit::changeScene() {
R2_GLOBALS._walkRegions.enableRegion(4);
}
if (scene->_companion1._position.y != 163) {
- R2_GLOBALS._player.setStrip(-1);
+ R2_GLOBALS._player.setStrip2(-1);
scene->_companion1.setStrip2(-1);
scene->_companion2.setStrip2(-1);
scene->_webbster.setStrip2(-1);
@@ -1925,7 +1919,7 @@ void Scene3375::DownExit::changeScene() {
scene->_sceneMode = 3377;
scene->_field1488 = 3381;
- if (R2_GLOBALS._v56A9E != 0) {
+ if (R2_GLOBALS._walkwaySceneNumber != 0) {
R2_GLOBALS._walkRegions.enableRegion(2);
R2_GLOBALS._walkRegions.enableRegion(3);
} else {
@@ -1947,7 +1941,7 @@ void Scene3375::RightExit::changeScene() {
scene->_sceneMode = 3378;
scene->_field1488 = 3380;
- if (R2_GLOBALS._v56A9E != 0) {
+ if (R2_GLOBALS._walkwaySceneNumber != 0) {
R2_GLOBALS._walkRegions.enableRegion(2);
R2_GLOBALS._walkRegions.enableRegion(3);
} else {
@@ -1958,13 +1952,17 @@ void Scene3375::RightExit::changeScene() {
scene->setAction(&scene->_sequenceManager, scene, scene->_sceneMode, &R2_GLOBALS._player, &scene->_companion1, &scene->_companion2, &scene->_webbster, NULL);
}
-void Scene3375::postInit(SceneObjectList *OwnerList) {
- _field148A[0] = 3376;
- _field148A[1] = 3377;
- _field148A[2] = 3375;
- _field148A[3] = 3378;
+Scene3375::Scene3375() {
+ _field1488 = _field1492 = 0;
+
+ _sceneAreas[0] = 3376;
+ _sceneAreas[1] = 3377;
+ _sceneAreas[2] = 3375;
+ _sceneAreas[3] = 3378;
+}
- loadScene(_field148A[R2_GLOBALS._v56A9E]);
+void Scene3375::postInit(SceneObjectList *OwnerList) {
+ loadScene(_sceneAreas[R2_GLOBALS._walkwaySceneNumber]);
SceneExt::postInit();
R2_GLOBALS._sound1.play(313);
@@ -1983,7 +1981,7 @@ void Scene3375::postInit(SceneObjectList *OwnerList) {
setZoomPercents(126, 55, 200, 167);
R2_GLOBALS._player.postInit();
- if (R2_GLOBALS._player._characterIndex == 2) {
+ if (R2_GLOBALS._player._characterIndex == R2_SEEKER) {
R2_GLOBALS._player._moveDiff = Common::Point(5, 3);
} else {
R2_GLOBALS._player._moveDiff = Common::Point(3, 2);
@@ -1991,13 +1989,13 @@ void Scene3375::postInit(SceneObjectList *OwnerList) {
R2_GLOBALS._player.changeZoom(-1);
switch (R2_GLOBALS._player._characterIndex) {
- case 2:
+ case R2_SEEKER:
if (R2_GLOBALS._sceneManager._previousScene == 3385)
R2_GLOBALS._player.setup(20, 1, 1);
else
R2_GLOBALS._player.setup(20, 3, 1);
break;
- case 3:
+ case R2_MIRANDA:
if (R2_GLOBALS._sceneManager._previousScene == 3385)
R2_GLOBALS._player.setup(30, 1, 1);
else
@@ -2015,7 +2013,7 @@ void Scene3375::postInit(SceneObjectList *OwnerList) {
R2_GLOBALS._player.disableControl();
_companion1.postInit();
- if (R2_GLOBALS._player._characterIndex == 2) {
+ if (R2_GLOBALS._player._characterIndex == R2_SEEKER) {
_companion1._moveRate = 10;
_companion1._moveDiff = Common::Point(3, 2);
} else {
@@ -2031,7 +2029,7 @@ void Scene3375::postInit(SceneObjectList *OwnerList) {
else
tmpStrip = 4;
- if (R2_GLOBALS._player._characterIndex == 2)
+ if (R2_GLOBALS._player._characterIndex == R2_SEEKER)
tmpVisage = 10;
else
tmpVisage = 20;
@@ -2048,7 +2046,7 @@ void Scene3375::postInit(SceneObjectList *OwnerList) {
else
tmpStrip = 8;
- if (R2_GLOBALS._player._characterIndex == 3)
+ if (R2_GLOBALS._player._characterIndex == R2_MIRANDA)
tmpVisage = 10;
else
tmpVisage = 30;
@@ -2073,11 +2071,11 @@ void Scene3375::postInit(SceneObjectList *OwnerList) {
_webbster.setDetails(3375, 21, -1, -1, 1, (SceneItem *)NULL);
_companion1.setDetails(3375, -1, -1, -1, 1, (SceneItem *)NULL);
- _actor4.postInit();
- _actor4.setup(3375, 1, 1);
- _actor4.setPosition(Common::Point(254, 166));
- _actor4.fixPriority(140);
- _actor4.hide();
+ _door.postInit();
+ _door.setup(3375, 1, 1);
+ _door.setPosition(Common::Point(254, 166));
+ _door.fixPriority(140);
+ _door.hide();
_leftExit.setDetails(Rect(0, 84, 24, 167), EXITCURSOR_W, 3375);
_leftExit.setDest(Common::Point(65, 155));
@@ -2096,7 +2094,7 @@ void Scene3375::postInit(SceneObjectList *OwnerList) {
else
_sceneMode = 0;
- subFC696(_sceneMode);
+ enterArea(_sceneMode);
}
void Scene3375::remove() {
@@ -2105,17 +2103,30 @@ void Scene3375::remove() {
}
void Scene3375::signalCase3379() {
- switch (R2_GLOBALS._v56A9E) {
+ switch (R2_GLOBALS._walkwaySceneNumber) {
case 0:
_leftExit._enabled = true;
- if (R2_GLOBALS._sceneManager._previousScene == 3385)
- R2_GLOBALS._walkRegions.disableRegion(1);
- else {
+ if (R2_GLOBALS._sceneManager._previousScene == 3385) {
+ // WORKAROUND: The original disables the left entry region here for
+ // some reason. But there's also some walk issue even I leave it enabled.
+ // Instead, for now, add an extra walk into the properly enabled regions
+ _sceneMode = 1;
+ ADD_MOVER(R2_GLOBALS._player, 70, R2_GLOBALS._player._position.y);
+ R2_GLOBALS._sceneManager._previousScene = 3375;
+ R2_GLOBALS._player._effect = 1;
+ _companion1._effect = 1;
+ _companion2._effect = 1;
+ _webbster._effect = 1;
+
+ return;
+ //R2_GLOBALS._walkRegions.disableRegion(1);
+ } else {
R2_GLOBALS._walkRegions.disableRegion(3);
R2_GLOBALS._walkRegions.disableRegion(4);
}
R2_GLOBALS._walkRegions.disableRegion(6);
R2_GLOBALS._walkRegions.disableRegion(7);
+ break;
case 2:
_leftExit._enabled = false;
R2_GLOBALS._walkRegions.disableRegion(2);
@@ -2125,6 +2136,7 @@ void Scene3375::signalCase3379() {
R2_GLOBALS._walkRegions.disableRegion(7);
R2_GLOBALS._walkRegions.disableRegion(8);
R2_GLOBALS._walkRegions.disableRegion(9);
+ break;
default:
_leftExit._enabled = false;
R2_GLOBALS._walkRegions.disableRegion(2);
@@ -2143,6 +2155,9 @@ void Scene3375::signalCase3379() {
void Scene3375::signal() {
switch (_sceneMode) {
+ case 1:
+ R2_GLOBALS._player.enableControl();
+ break;
case 3375:
R2_GLOBALS._sceneManager.changeScene(3400);
break;
@@ -2160,7 +2175,7 @@ void Scene3375::signal() {
_companion2._shade = 4;
_webbster._effect = 6;
_webbster._shade = 4;
- subFC696(_sceneMode);
+ enterArea(_sceneMode);
break;
case 3379:
signalCase3379();
@@ -2412,7 +2427,7 @@ void Scene3385::postInit(SceneObjectList *OwnerList) {
}
_background.setDetails(Rect(0, 0, 320, 200), 3385, 0, -1, -1, 1, NULL);
- R2_GLOBALS._v56A9E = 0;
+ R2_GLOBALS._walkwaySceneNumber = 0;
}
void Scene3385::remove() {
@@ -2680,7 +2695,8 @@ void Scene3400::synchronize(Serializer &s) {
void Scene3400::postInit(SceneObjectList *OwnerList) {
R2_GLOBALS._scrollFollower = &R2_GLOBALS._player;
- g_globals->gfxManager()._bounds.moveTo(Common::Point(160, 0));
+ _sceneBounds = Rect(160, 0, 480, 200);
+
loadScene(3400);
_field157C = 0;
R2_GLOBALS._v558B6.set(60, 0, 260, 200);
@@ -4389,7 +4405,7 @@ void Scene3600::postInit(SceneObjectList *OwnerList) {
R2_GLOBALS._v558B6.set(60, 0, 260, 200);
} else {
R2_GLOBALS._scrollFollower = &_actor2;
- g_globals->gfxManager()._bounds.moveTo(Common::Point(160, 0));
+ _sceneBounds = Rect(160, 0, 480, 200);
R2_GLOBALS._v558B6.set(25, 0, 260, 200);
}
diff --git a/engines/tsage/ringworld2/ringworld2_scenes3.h b/engines/tsage/ringworld2/ringworld2_scenes3.h
index c37afa155d..82eafdcdc2 100644
--- a/engines/tsage/ringworld2/ringworld2_scenes3.h
+++ b/engines/tsage/ringworld2/ringworld2_scenes3.h
@@ -404,7 +404,7 @@ class Scene3375 : public SceneExt {
class Webbster : public SceneActor {
virtual bool startAction(CursorType action, Event &event);
};
- class Actor4 : public SceneActor {
+ class Door : public SceneActor {
virtual bool startAction(CursorType action, Event &event);
};
@@ -422,7 +422,7 @@ class Scene3375 : public SceneExt {
};
void signalCase3379();
- void subFC696(int sceneMode);
+ void enterArea(int sceneMode);
public:
SpeakerQuinn3375 _quinnSpeaker;
@@ -434,13 +434,13 @@ public:
Companion1 _companion1;
Companion2 _companion2;
Webbster _webbster;
- Actor4 _actor4;
+ Door _door;
LeftExit _leftExit;
DownExit _downExit;
RightExit _rightExit;
SequenceManager _sequenceManager;
int _field1488;
- int _field148A[4];
+ int _sceneAreas[4];
int _field1492;
Scene3375();