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authorPaul Gilbert2013-09-19 19:19:03 -0400
committerPaul Gilbert2013-09-19 19:19:03 -0400
commit5ea8e28d281f44d4f35edd7fbc4bc33a4ee7be90 (patch)
tree2ba8c970727bead8fdf2f85803449e5697fdd0f9 /engines/tsage/ringworld2
parent5b23a251ceefaecdd4d46e1b27835adaf7dd7f99 (diff)
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TSAGE: Reversed all R2R enableRegion/disableRegion calls
Diffstat (limited to 'engines/tsage/ringworld2')
-rw-r--r--engines/tsage/ringworld2/ringworld2_scenes0.cpp26
-rw-r--r--engines/tsage/ringworld2/ringworld2_scenes1.cpp152
-rw-r--r--engines/tsage/ringworld2/ringworld2_scenes2.cpp16
-rw-r--r--engines/tsage/ringworld2/ringworld2_scenes3.cpp142
4 files changed, 168 insertions, 168 deletions
diff --git a/engines/tsage/ringworld2/ringworld2_scenes0.cpp b/engines/tsage/ringworld2/ringworld2_scenes0.cpp
index 40e17b6ed9..3e5b230a05 100644
--- a/engines/tsage/ringworld2/ringworld2_scenes0.cpp
+++ b/engines/tsage/ringworld2/ringworld2_scenes0.cpp
@@ -5225,7 +5225,7 @@ void Scene500::postInit(SceneObjectList *OwnerList) {
R2_GLOBALS._player._characterScene[R2_SEEKER] = 500;
if (R2_GLOBALS._player._characterIndex == R2_QUINN) {
- R2_GLOBALS._walkRegions.disableRegion(1);
+ R2_GLOBALS._walkRegions.enableRegion(1);
_seeker.postInit();
_seeker._effect = 1;
@@ -5239,9 +5239,9 @@ void Scene500::postInit(SceneObjectList *OwnerList) {
_seeker.setup(R2_GLOBALS.getFlag(26) ? 1500 : 10, 1, 1);
_seeker.setPosition(Common::Point(42, 151));
- R2_GLOBALS._walkRegions.disableRegion(1);
- R2_GLOBALS._walkRegions.disableRegion(2);
- R2_GLOBALS._walkRegions.disableRegion(3);
+ R2_GLOBALS._walkRegions.enableRegion(1);
+ R2_GLOBALS._walkRegions.enableRegion(2);
+ R2_GLOBALS._walkRegions.enableRegion(3);
_seeker.setDetails(500, 37, 38, -1, 1, (SceneItem *)NULL);
}
@@ -5757,7 +5757,7 @@ void Scene600::postInit(SceneObjectList *OwnerList) {
loadScene(600);
SceneExt::postInit();
R2_GLOBALS.setFlag(39);
- R2_GLOBALS._walkRegions.enableRegion(3);
+ R2_GLOBALS._walkRegions.disableRegion(3);
_field412 = 0;
// Initialize pixel map for the obscuring effect
@@ -5907,10 +5907,10 @@ void Scene600::signal() {
case 605:
// After cloud is active
R2_GLOBALS._player.enableControl();
- R2_GLOBALS._walkRegions.enableRegion(6);
- R2_GLOBALS._walkRegions.enableRegion(7);
- R2_GLOBALS._walkRegions.enableRegion(9);
- R2_GLOBALS._walkRegions.enableRegion(10);
+ R2_GLOBALS._walkRegions.disableRegion(6);
+ R2_GLOBALS._walkRegions.disableRegion(7);
+ R2_GLOBALS._walkRegions.disableRegion(9);
+ R2_GLOBALS._walkRegions.disableRegion(10);
R2_INVENTORY.setObjectScene(R2_AEROSOL, 600);
R2_GLOBALS.setFlag(5);
@@ -5932,9 +5932,9 @@ void Scene600::signal() {
// deactivate cloud
R2_GLOBALS.setFlag(8);
_smoke.remove();
- R2_GLOBALS._walkRegions.disableRegion(6);
- R2_GLOBALS._walkRegions.disableRegion(9);
- R2_GLOBALS._walkRegions.disableRegion(10);
+ R2_GLOBALS._walkRegions.enableRegion(6);
+ R2_GLOBALS._walkRegions.enableRegion(9);
+ R2_GLOBALS._walkRegions.enableRegion(10);
R2_GLOBALS._player.enableControl();
break;
case 612:
@@ -5951,7 +5951,7 @@ void Scene600::signal() {
R2_GLOBALS._player.enableControl();
_aerosol.remove();
R2_INVENTORY.setObjectScene(R2_AEROSOL, 1);
- R2_GLOBALS._walkRegions.disableRegion(7);
+ R2_GLOBALS._walkRegions.enableRegion(7);
break;
case 615:
// Pick up Com Scanner
diff --git a/engines/tsage/ringworld2/ringworld2_scenes1.cpp b/engines/tsage/ringworld2/ringworld2_scenes1.cpp
index 35b4ba4545..f17310ec7b 100644
--- a/engines/tsage/ringworld2/ringworld2_scenes1.cpp
+++ b/engines/tsage/ringworld2/ringworld2_scenes1.cpp
@@ -7877,7 +7877,7 @@ void Scene1550::postInit(SceneObjectList *OwnerList) {
_companion.setDetails(1550, -1, -1, -1, 2, (SceneItem *) NULL);
assert(_field419 >= 1550);
- R2_GLOBALS._walkRegions.enableRegion(k5A750[_field419 - 1550]);
+ R2_GLOBALS._walkRegions.disableRegion(k5A750[_field419 - 1550]);
setAction(&_sequenceManager1, this, 1590, &_companion, NULL);
} else if ((_sceneMode != 1577) && (_sceneMode != 1578))
@@ -7955,7 +7955,7 @@ void Scene1550::signal() {
case 42: {
_sceneMode = 43;
int junkRegionIndex = R2_GLOBALS._scene1550JunkLocations[_junk[0]._junkNumber + 3];
- R2_GLOBALS._walkRegions.disableRegion(scene1550JunkRegions[junkRegionIndex]);
+ R2_GLOBALS._walkRegions.enableRegion(scene1550JunkRegions[junkRegionIndex]);
switch (_junk[0]._frame) {
case 1:
@@ -9011,10 +9011,10 @@ void Scene1550::enterArea() {
_junk[di].setPosition(Common::Point(150, 70));
_junk[di].setup(1562, 1, 1);
- R2_GLOBALS._walkRegions.enableRegion(scene1550JunkRegions[2]);
- R2_GLOBALS._walkRegions.enableRegion(scene1550JunkRegions[3]);
- R2_GLOBALS._walkRegions.enableRegion(scene1550JunkRegions[6]);
- R2_GLOBALS._walkRegions.enableRegion(scene1550JunkRegions[7]);
+ R2_GLOBALS._walkRegions.disableRegion(scene1550JunkRegions[2]);
+ R2_GLOBALS._walkRegions.disableRegion(scene1550JunkRegions[3]);
+ R2_GLOBALS._walkRegions.disableRegion(scene1550JunkRegions[6]);
+ R2_GLOBALS._walkRegions.disableRegion(scene1550JunkRegions[7]);
if (R2_INVENTORY.getObjectScene(R2_JOYSTICK) == 1550) {
_actor9.postInit();
@@ -9033,7 +9033,7 @@ void Scene1550::enterArea() {
}
_junk[di].setPosition(Common::Point(k5A72E[tmpIdx], k5A73F[tmpIdx]));
if (scene1550JunkRegions[tmpIdx] != 0)
- R2_GLOBALS._walkRegions.enableRegion(scene1550JunkRegions[tmpIdx]);
+ R2_GLOBALS._walkRegions.disableRegion(scene1550JunkRegions[tmpIdx]);
di++;
}
}
@@ -9092,7 +9092,7 @@ void Scene1550::enterArea() {
_actor4.setPosition(Common::Point(172, 48));
_actor4.fixPriority(169);
- R2_GLOBALS._walkRegions.enableRegion(scene1550JunkRegions[15]);
+ R2_GLOBALS._walkRegions.disableRegion(scene1550JunkRegions[15]);
break;
case 2:
_wreckage.postInit();
@@ -9249,7 +9249,7 @@ void Scene1550::enterArea() {
_companion.changeZoom(-1);
assert((_field419 >= 1550) && (_field419 <= 2008));
- R2_GLOBALS._walkRegions.enableRegion(k5A750[_field419 - 1550]);
+ R2_GLOBALS._walkRegions.disableRegion(k5A750[_field419 - 1550]);
_companion.setPosition(Common::Point(k5A72E[k5A76D[_field419 - 1550]], k5A73F[k5A76D[_field419 - 1550]] + 8));
if (R2_GLOBALS._player._characterIndex == R2_QUINN) {
if (R2_GLOBALS._player._characterScene[R2_SEEKER] == 1580) {
@@ -10403,8 +10403,8 @@ void Scene1700::enterArea() {
_ledgeHopper.setup(1701, 1, 1);
_ledgeHopper.setPosition(Common::Point(220, 137));
_ledgeHopper.setDetails(1700, 6, -1, -1, 2, (SceneItem *) NULL);
- R2_GLOBALS._walkRegions.enableRegion(2);
- R2_GLOBALS._walkRegions.enableRegion(12);
+ R2_GLOBALS._walkRegions.disableRegion(2);
+ R2_GLOBALS._walkRegions.disableRegion(12);
}
if ((R2_GLOBALS._rimLocation + 2) % 4 == 0) {
@@ -10428,7 +10428,7 @@ void Scene1700::enterArea() {
_slabEast.setup(1700, 1, 2);
_slabEast.setPosition(Common::Point(424, 84));
- R2_GLOBALS._walkRegions.enableRegion(11);
+ R2_GLOBALS._walkRegions.disableRegion(11);
}
if ((R2_GLOBALS._rimLocation + 399) % 800 == 0) {
@@ -10441,7 +10441,7 @@ void Scene1700::enterArea() {
_westExit._enabled = true;
} else {
- R2_GLOBALS._walkRegions.enableRegion(1);
+ R2_GLOBALS._walkRegions.disableRegion(1);
_westExit._enabled = false;
}
@@ -10587,11 +10587,11 @@ void Scene1700::postInit(SceneObjectList *OwnerList) {
if (R2_GLOBALS._player._characterIndex == R2_QUINN) {
R2_GLOBALS._player.setPosition(Common::Point(109, 160));
_actor12.setPosition(Common::Point(156, 160));
- R2_GLOBALS._walkRegions.enableRegion(15);
+ R2_GLOBALS._walkRegions.disableRegion(15);
} else {
R2_GLOBALS._player.setPosition(Common::Point(156, 160));
_actor12.setPosition(Common::Point(109, 160));
- R2_GLOBALS._walkRegions.enableRegion(17);
+ R2_GLOBALS._walkRegions.disableRegion(17);
}
_sceneMode = 50;
setAction(&_sequenceManager, this, 1, &R2_GLOBALS._player, NULL);
@@ -10630,13 +10630,13 @@ void Scene1700::signal() {
Common::Point pt2(156, 160);
NpcMover *mover2 = new NpcMover();
_actor12.addMover(mover2, &pt2, NULL);
- R2_GLOBALS._walkRegions.enableRegion(15);
+ R2_GLOBALS._walkRegions.disableRegion(15);
} else {
_actor12.setPosition(Common::Point(109, 170));
Common::Point pt3(109, 160);
NpcMover *mover3 = new NpcMover();
_actor12.addMover(mover3, &pt3, NULL);
- R2_GLOBALS._walkRegions.enableRegion(17);
+ R2_GLOBALS._walkRegions.disableRegion(17);
}
}
break;
@@ -10655,13 +10655,13 @@ void Scene1700::signal() {
Common::Point pt2(155, 10);
NpcMover *mover2 = new NpcMover();
_actor12.addMover(mover2, &pt2, NULL);
- R2_GLOBALS._walkRegions.enableRegion(15);
+ R2_GLOBALS._walkRegions.disableRegion(15);
} else {
_actor12.setPosition(Common::Point(188, 0));
Common::Point pt3(188, 10);
NpcMover *mover3 = new NpcMover();
_actor12.addMover(mover3, &pt3, NULL);
- R2_GLOBALS._walkRegions.enableRegion(17);
+ R2_GLOBALS._walkRegions.disableRegion(17);
}
}
break;
@@ -10702,13 +10702,13 @@ void Scene1700::signal() {
_actor12.setObjectWrapper(new SceneObjectWrapper());
_actor12._strip = 1;
R2_GLOBALS._player.enableControl(CURSOR_WALK);
- R2_GLOBALS._walkRegions.enableRegion(14);
+ R2_GLOBALS._walkRegions.disableRegion(14);
break;
case 8:
R2_GLOBALS._player._strip = 2;
_actor12._strip = 1;
R2_GLOBALS._player.enableControl(CURSOR_WALK);
- R2_GLOBALS._walkRegions.enableRegion(12);
+ R2_GLOBALS._walkRegions.disableRegion(12);
break;
case 30:
_sceneMode = 31;
@@ -10730,17 +10730,17 @@ void Scene1700::signal() {
break;
case 50:
if (R2_GLOBALS._player._characterIndex == R2_QUINN)
- R2_GLOBALS._walkRegions.enableRegion(15);
+ R2_GLOBALS._walkRegions.disableRegion(15);
else
- R2_GLOBALS._walkRegions.enableRegion(17);
+ R2_GLOBALS._walkRegions.disableRegion(17);
R2_GLOBALS._player.enableControl();
break;
case 1704:
R2_GLOBALS._sound1.play(134);
- R2_GLOBALS._walkRegions.enableRegion(15);
- R2_GLOBALS._walkRegions.enableRegion(2);
- R2_GLOBALS._walkRegions.enableRegion(12);
+ R2_GLOBALS._walkRegions.disableRegion(15);
+ R2_GLOBALS._walkRegions.disableRegion(2);
+ R2_GLOBALS._walkRegions.disableRegion(12);
R2_GLOBALS._player.fixPriority(-1);
R2_GLOBALS._player.enableControl(CURSOR_WALK);
break;
@@ -11390,7 +11390,7 @@ void Scene1800::postInit(SceneObjectList *OwnerList) {
R2_GLOBALS._player.setObjectWrapper(NULL);
R2_GLOBALS._player.setup(1801, 5, 12);
R2_GLOBALS._player.setPosition(Common::Point(160, 139));
- R2_GLOBALS._walkRegions.enableRegion(9);
+ R2_GLOBALS._walkRegions.disableRegion(9);
_doors.hide();
} else {
R2_GLOBALS._player.setVisage(1507);
@@ -11407,7 +11407,7 @@ void Scene1800::postInit(SceneObjectList *OwnerList) {
_companion.setObjectWrapper(NULL);
_companion.setup(1801, 5, 12);
- R2_GLOBALS._walkRegions.enableRegion(9);
+ R2_GLOBALS._walkRegions.disableRegion(9);
_doors.hide();
} else {
_companion.setup(1507, 1, 1);
@@ -11427,11 +11427,11 @@ void Scene1800::postInit(SceneObjectList *OwnerList) {
R2_GLOBALS._player.setStrip(5);
if (R2_GLOBALS.getFlag(14)) {
_companion.setPosition(Common::Point(160, 139));
- R2_GLOBALS._walkRegions.enableRegion(8);
+ R2_GLOBALS._walkRegions.disableRegion(8);
} else {
_companion.setPosition(Common::Point(209, 150));
_companion.setStrip(6);
- R2_GLOBALS._walkRegions.enableRegion(8);
+ R2_GLOBALS._walkRegions.disableRegion(8);
}
} else {
if (R2_GLOBALS.getFlag(14)) {
@@ -11443,8 +11443,8 @@ void Scene1800::postInit(SceneObjectList *OwnerList) {
}
_companion.setPosition(Common::Point(114, 150));
_companion.setStrip(5);
- R2_GLOBALS._walkRegions.enableRegion(10);
- R2_GLOBALS._walkRegions.enableRegion(11);
+ R2_GLOBALS._walkRegions.disableRegion(10);
+ R2_GLOBALS._walkRegions.disableRegion(11);
}
} else {
if (R2_GLOBALS._player._characterIndex == R2_QUINN) {
@@ -11586,7 +11586,7 @@ void Scene1800::signal() {
R2_GLOBALS._player.enableControl(CURSOR_USE);
break;
case 1800:
- R2_GLOBALS._walkRegions.enableRegion(8);
+ R2_GLOBALS._walkRegions.disableRegion(8);
if (R2_GLOBALS.getFlag(63))
R2_GLOBALS._player.enableControl(CURSOR_USE);
else {
@@ -11596,8 +11596,8 @@ void Scene1800::signal() {
}
break;
case 1801:
- R2_GLOBALS._walkRegions.enableRegion(10);
- R2_GLOBALS._walkRegions.enableRegion(11);
+ R2_GLOBALS._walkRegions.disableRegion(10);
+ R2_GLOBALS._walkRegions.disableRegion(11);
R2_GLOBALS.setFlag(63);
// The following check is completely dumb.
@@ -11636,14 +11636,14 @@ void Scene1800::signal() {
case 1814:
// No break on purpose
case 1815:
- R2_GLOBALS._walkRegions.enableRegion(10);
- R2_GLOBALS._walkRegions.enableRegion(11);
+ R2_GLOBALS._walkRegions.disableRegion(10);
+ R2_GLOBALS._walkRegions.disableRegion(11);
R2_GLOBALS._player.enableControl();
break;
case 1816:
// No break on purpose
case 1817:
- R2_GLOBALS._walkRegions.enableRegion(8);
+ R2_GLOBALS._walkRegions.disableRegion(8);
R2_GLOBALS._player.enableControl();
break;
default:
@@ -11908,19 +11908,19 @@ void Scene1850::postInit(SceneObjectList *OwnerList) {
_rightDoor.setPosition(Common::Point(253, 102));
_rightDoor.setDetails(1850, 22, -1, -1, 1, (SceneItem *) NULL);
- R2_GLOBALS._walkRegions.enableRegion(1);
+ R2_GLOBALS._walkRegions.disableRegion(1);
_robot.postInit();
if (R2_GLOBALS.getFlag(34)) {
- R2_GLOBALS._walkRegions.enableRegion(2);
+ R2_GLOBALS._walkRegions.disableRegion(2);
_robot.setup(1851, 4, 3);
} else if (R2_GLOBALS.getFlag(30)) {
_robot.setup(1851, 2, 2);
} else {
- R2_GLOBALS._walkRegions.enableRegion(5);
+ R2_GLOBALS._walkRegions.disableRegion(5);
if (R2_GLOBALS.getFlag(33)) {
- R2_GLOBALS._walkRegions.enableRegion(2);
+ R2_GLOBALS._walkRegions.disableRegion(2);
_robot.setup(1851, 1, 3);
} else {
_robot.setup(1851, 2, 1);
@@ -12167,7 +12167,7 @@ void Scene1850::signal() {
_companion._effect = 6;
_companion._shade = 6;
- R2_GLOBALS._walkRegions.enableRegion(5);
+ R2_GLOBALS._walkRegions.disableRegion(5);
if (R2_GLOBALS.getFlag(68)) {
R2_GLOBALS._player.enableControl();
@@ -12229,7 +12229,7 @@ void Scene1850::signal() {
} else if (R2_GLOBALS.getFlag(33)) {
R2_GLOBALS.setFlag(62);
R2_GLOBALS.setFlag(34);
- R2_GLOBALS._walkRegions.enableRegion(2);
+ R2_GLOBALS._walkRegions.disableRegion(2);
_actor2.postInit();
_actor2.setDetails(1850, 6, -1, -1, 5, &_robot);
@@ -12330,7 +12330,7 @@ void Scene1850::signal() {
_field41E = 0;
break;
case 1870:
- R2_GLOBALS._walkRegions.enableRegion(5);
+ R2_GLOBALS._walkRegions.disableRegion(5);
R2_INVENTORY.setObjectScene(R2_REBREATHER_TANK, 1);
R2_GLOBALS.setFlag(32);
R2_GLOBALS._player.enableControl(CURSOR_WALK);
@@ -12376,7 +12376,7 @@ void Scene1850::signal() {
case 1878:
R2_INVENTORY.setObjectScene(R2_REBREATHER_TANK, 1850);
R2_GLOBALS.setFlag(33);
- R2_GLOBALS._walkRegions.enableRegion(2);
+ R2_GLOBALS._walkRegions.disableRegion(2);
R2_GLOBALS._player.enableControl();
break;
case 1879:
@@ -12813,7 +12813,7 @@ void Scene1900::postInit(SceneObjectList *OwnerList) {
if (R2_GLOBALS._player._characterScene[R2_QUINN] == R2_GLOBALS._player._characterScene[R2_SEEKER]) {
_actor1.postInit();
_actor1.setPosition(Common::Point(30, 110));
- R2_GLOBALS._walkRegions.enableRegion(1);
+ R2_GLOBALS._walkRegions.disableRegion(1);
_actor1.setup(2008, 3, 1);
_actor1.setDetails(9001, 0, -1, -1, 1, (SceneItem *) NULL);
}
@@ -12822,7 +12822,7 @@ void Scene1900::postInit(SceneObjectList *OwnerList) {
if (R2_GLOBALS._player._characterScene[R2_QUINN] == R2_GLOBALS._player._characterScene[R2_SEEKER]) {
_actor1.postInit();
_actor1.setPosition(Common::Point(30, 110));
- R2_GLOBALS._walkRegions.enableRegion(1);
+ R2_GLOBALS._walkRegions.disableRegion(1);
if (R2_GLOBALS._player._characterIndex == R2_QUINN) {
_actor1.setup(20, 3, 1);
_actor1.setDetails(9002, 1, -1, -1, 1, (SceneItem *) NULL);
@@ -14349,11 +14349,11 @@ void Scene1950::initExits() {
_exit7._enabled = true;
if ((R2_INVENTORY.getObjectScene(R2_SCRITH_KEY) == 0) && (R2_INVENTORY.getObjectScene(R2_SAPPHIRE_BLUE) == 1950))
_exit8._enabled = true;
- R2_GLOBALS._walkRegions.enableRegion(2);
- R2_GLOBALS._walkRegions.enableRegion(3);
- R2_GLOBALS._walkRegions.enableRegion(4);
- R2_GLOBALS._walkRegions.enableRegion(5);
- R2_GLOBALS._walkRegions.enableRegion(6);
+ R2_GLOBALS._walkRegions.disableRegion(2);
+ R2_GLOBALS._walkRegions.disableRegion(3);
+ R2_GLOBALS._walkRegions.disableRegion(4);
+ R2_GLOBALS._walkRegions.disableRegion(5);
+ R2_GLOBALS._walkRegions.disableRegion(6);
break;
case 1:
// No break on purpose
@@ -14471,8 +14471,8 @@ void Scene1950::initExits() {
// No break on purpose
case 104:
_exit6._enabled = true;
- R2_GLOBALS._walkRegions.enableRegion(6);
- R2_GLOBALS._walkRegions.enableRegion(9);
+ R2_GLOBALS._walkRegions.disableRegion(6);
+ R2_GLOBALS._walkRegions.disableRegion(9);
break;
case 5:
// No break on purpose
@@ -14522,16 +14522,16 @@ void Scene1950::initExits() {
// No break on purpose
case 101:
_exit3._enabled = true;
- R2_GLOBALS._walkRegions.enableRegion(1);
- R2_GLOBALS._walkRegions.enableRegion(7);
- R2_GLOBALS._walkRegions.enableRegion(13);
+ R2_GLOBALS._walkRegions.disableRegion(1);
+ R2_GLOBALS._walkRegions.disableRegion(7);
+ R2_GLOBALS._walkRegions.disableRegion(13);
break;
default:
- R2_GLOBALS._walkRegions.enableRegion(1);
- R2_GLOBALS._walkRegions.enableRegion(6);
- R2_GLOBALS._walkRegions.enableRegion(7);
- R2_GLOBALS._walkRegions.enableRegion(9);
- R2_GLOBALS._walkRegions.enableRegion(13);
+ R2_GLOBALS._walkRegions.disableRegion(1);
+ R2_GLOBALS._walkRegions.disableRegion(6);
+ R2_GLOBALS._walkRegions.disableRegion(7);
+ R2_GLOBALS._walkRegions.disableRegion(9);
+ R2_GLOBALS._walkRegions.disableRegion(13);
break;
}
@@ -14586,8 +14586,8 @@ void Scene1950::initExits() {
_actor1.setFrame(2);
_actor1.setPosition(Common::Point(160, 167));
_actor1.fixPriority(220);
- R2_GLOBALS._walkRegions.enableRegion(3);
- R2_GLOBALS._walkRegions.enableRegion(4);
+ R2_GLOBALS._walkRegions.disableRegion(3);
+ R2_GLOBALS._walkRegions.disableRegion(4);
break;
case 7:
// No break on purpose
@@ -14650,8 +14650,8 @@ void Scene1950::initExits() {
_actor1.setFrame(3);
_actor1.setPosition(Common::Point(160, 167));
_actor1.fixPriority(220);
- R2_GLOBALS._walkRegions.enableRegion(3);
- R2_GLOBALS._walkRegions.enableRegion(4);
+ R2_GLOBALS._walkRegions.disableRegion(3);
+ R2_GLOBALS._walkRegions.disableRegion(4);
break;
default:
_actor1.postInit();
@@ -14761,11 +14761,11 @@ void Scene1950::initExits() {
// No break on purpose
case 100:
_exit4._enabled = true;
- R2_GLOBALS._walkRegions.enableRegion(4);
- R2_GLOBALS._walkRegions.enableRegion(5);
- R2_GLOBALS._walkRegions.enableRegion(6);
- R2_GLOBALS._walkRegions.enableRegion(10);
- R2_GLOBALS._walkRegions.enableRegion(11);
+ R2_GLOBALS._walkRegions.disableRegion(4);
+ R2_GLOBALS._walkRegions.disableRegion(5);
+ R2_GLOBALS._walkRegions.disableRegion(6);
+ R2_GLOBALS._walkRegions.disableRegion(10);
+ R2_GLOBALS._walkRegions.disableRegion(11);
default:
break;
}
@@ -14876,10 +14876,10 @@ void Scene1950::enterArea() {
if (R2_GLOBALS._v566A4 == 102) {
R2_GLOBALS._walkRegions.load(1951);
- R2_GLOBALS._walkRegions.enableRegion(1);
- R2_GLOBALS._walkRegions.enableRegion(5);
- R2_GLOBALS._walkRegions.enableRegion(6);
- R2_GLOBALS._walkRegions.enableRegion(7);
+ R2_GLOBALS._walkRegions.disableRegion(1);
+ R2_GLOBALS._walkRegions.disableRegion(5);
+ R2_GLOBALS._walkRegions.disableRegion(6);
+ R2_GLOBALS._walkRegions.disableRegion(7);
_actor6.postInit();
_actor6.setVisage(1970);
diff --git a/engines/tsage/ringworld2/ringworld2_scenes2.cpp b/engines/tsage/ringworld2/ringworld2_scenes2.cpp
index 9fa64b3ec1..01c5ae3fd6 100644
--- a/engines/tsage/ringworld2/ringworld2_scenes2.cpp
+++ b/engines/tsage/ringworld2/ringworld2_scenes2.cpp
@@ -1575,7 +1575,7 @@ void Scene2430::postInit(SceneObjectList *OwnerList) {
_actor1.setDetails(9001, 0, 5, 3, 1, (SceneItem *)NULL);
}
_actor1.setPosition(Common::Point(189, 137));
- R2_GLOBALS._walkRegions.enableRegion(4);
+ R2_GLOBALS._walkRegions.disableRegion(4);
}
_item2.setDetails(Rect(11, 30, 37, 45), 2430, 3, -1, 5, 1, NULL);
@@ -1720,7 +1720,7 @@ void Scene2435::postInit(SceneObjectList *OwnerList) {
_companion.setDetails(9001, 0, 5, 3, 1, (SceneItem *)NULL);
}
_companion.setPosition(Common::Point(107, 145));
- R2_GLOBALS._walkRegions.enableRegion(2);
+ R2_GLOBALS._walkRegions.disableRegion(2);
}
_leftWindow.setDetails(Rect(52, 44, 96, 82), 2430, 3, -1, 5, 1, NULL);
@@ -1778,7 +1778,7 @@ void Scene2435::signal() {
setAction(&_sequenceManager, this, 2436, &_companion, NULL);
break;
case 2436:
- R2_GLOBALS._walkRegions.enableRegion(2);
+ R2_GLOBALS._walkRegions.disableRegion(2);
_sceneMode = 20;
R2_GLOBALS._events.setCursor(CURSOR_ARROW);
_stripManager.start(709, this);
@@ -2587,7 +2587,7 @@ void Scene2525::postInit(SceneObjectList *OwnerList) {
}
_actor1.setPosition(Common::Point(209, 162));
- R2_GLOBALS._walkRegions.enableRegion(4);
+ R2_GLOBALS._walkRegions.disableRegion(4);
}
_item5.setDetails(Rect(125, 73, 140, 86), 2525, 6, -1, -1, 1, NULL);
@@ -2748,7 +2748,7 @@ void Scene2530::postInit(SceneObjectList *OwnerList) {
_actor1.setDetails(9001, 0, 5, 3, 1, (SceneItem *)NULL);
}
_actor1.setPosition(Common::Point(20, 130));
- R2_GLOBALS._walkRegions.enableRegion(1);
+ R2_GLOBALS._walkRegions.disableRegion(1);
}
_item2.setDetails(Rect(108, 90, 135, 205), 2530, 22, -1, -1, 1, NULL);
@@ -2872,7 +2872,7 @@ void Scene2535::postInit(SceneObjectList *OwnerList) {
_rebreatherTank.setup(2535, 3, 1);
_rebreatherTank.setPosition(Common::Point(203, 131));
_rebreatherTank.setDetails(3, 20, -1, -1, 1, (SceneItem *)NULL);
- R2_GLOBALS._walkRegions.enableRegion(6);
+ R2_GLOBALS._walkRegions.disableRegion(6);
}
if ((R2_INVENTORY.getObjectScene(R2_REBREATHER_TANK) == 0) && (R2_GLOBALS.getFlag(73))) {
@@ -2911,7 +2911,7 @@ void Scene2535::postInit(SceneObjectList *OwnerList) {
_companion.setDetails(9001, 0, 5, 3, 1, (SceneItem *)NULL);
}
_companion.setPosition(Common::Point(245, 115));
- R2_GLOBALS._walkRegions.enableRegion(2);
+ R2_GLOBALS._walkRegions.disableRegion(2);
}
_roof.setDetails(Rect(96, 3, 215, 33), 2535, 3, 6, 5, 1, NULL);
@@ -2947,7 +2947,7 @@ void Scene2535::signal() {
break;
case 2536:
R2_INVENTORY.setObjectScene(R2_REBREATHER_TANK, 0);
- R2_GLOBALS._walkRegions.disableRegion(6);
+ R2_GLOBALS._walkRegions.enableRegion(6);
if (!R2_GLOBALS.getFlag(73)) {
_rebreatherTank.remove();
R2_GLOBALS._player.enableControl();
diff --git a/engines/tsage/ringworld2/ringworld2_scenes3.cpp b/engines/tsage/ringworld2/ringworld2_scenes3.cpp
index 233e83effd..3b83e96b7b 100644
--- a/engines/tsage/ringworld2/ringworld2_scenes3.cpp
+++ b/engines/tsage/ringworld2/ringworld2_scenes3.cpp
@@ -588,10 +588,10 @@ void Scene3150::postInit(SceneObjectList *OwnerList) {
_actor4.postInit();
if (R2_GLOBALS.getFlag(75)) {
if (R2_GLOBALS.getFlag(76)) {
- R2_GLOBALS._walkRegions.enableRegion(1);
- R2_GLOBALS._walkRegions.enableRegion(4);
- R2_GLOBALS._walkRegions.enableRegion(5);
- R2_GLOBALS._walkRegions.enableRegion(6);
+ R2_GLOBALS._walkRegions.disableRegion(1);
+ R2_GLOBALS._walkRegions.disableRegion(4);
+ R2_GLOBALS._walkRegions.disableRegion(5);
+ R2_GLOBALS._walkRegions.disableRegion(6);
_actor4.setup(3152, 4, 10);
_actor4.setDetails(3150, 14, -1, -1, 1, (SceneItem *)NULL);
} else {
@@ -765,10 +765,10 @@ void Scene3150::signal() {
R2_GLOBALS._sceneItems.remove(&_actor2);
_exit1.setDetails(Rect(0, 135, 60, 168), EXITCURSOR_SW, 3275);
_exit1.setDest(Common::Point(70, 125));
- R2_GLOBALS._walkRegions.enableRegion(1);
- R2_GLOBALS._walkRegions.enableRegion(4);
- R2_GLOBALS._walkRegions.enableRegion(5);
- R2_GLOBALS._walkRegions.enableRegion(6);
+ R2_GLOBALS._walkRegions.disableRegion(1);
+ R2_GLOBALS._walkRegions.disableRegion(4);
+ R2_GLOBALS._walkRegions.disableRegion(5);
+ R2_GLOBALS._walkRegions.disableRegion(6);
R2_GLOBALS.setFlag(78);
R2_GLOBALS._player.enableControl();
break;
@@ -1844,16 +1844,16 @@ bool Scene3375::Actor4::startAction(CursorType action, Event &event) {
return SceneActor::startAction(action, event);
if (R2_GLOBALS._v56A9E != 0) {
- R2_GLOBALS._walkRegions.disableRegion(2);
- R2_GLOBALS._walkRegions.disableRegion(3);
+ R2_GLOBALS._walkRegions.enableRegion(2);
+ R2_GLOBALS._walkRegions.enableRegion(3);
} else {
- R2_GLOBALS._walkRegions.disableRegion(1);
- R2_GLOBALS._walkRegions.disableRegion(3);
- R2_GLOBALS._walkRegions.disableRegion(4);
+ R2_GLOBALS._walkRegions.enableRegion(1);
+ R2_GLOBALS._walkRegions.enableRegion(3);
+ R2_GLOBALS._walkRegions.enableRegion(4);
}
- R2_GLOBALS._walkRegions.disableRegion(6);
- R2_GLOBALS._walkRegions.disableRegion(7);
- R2_GLOBALS._walkRegions.disableRegion(8);
+ R2_GLOBALS._walkRegions.enableRegion(6);
+ R2_GLOBALS._walkRegions.enableRegion(7);
+ R2_GLOBALS._walkRegions.enableRegion(8);
R2_GLOBALS._player.disableControl(CURSOR_ARROW);
@@ -1870,12 +1870,12 @@ void Scene3375::Exit1::changeScene() {
R2_GLOBALS._player.disableControl(CURSOR_ARROW);
scene->_sceneMode = 3376;
if (R2_GLOBALS._v56A9E != 0) {
- R2_GLOBALS._walkRegions.disableRegion(2);
- R2_GLOBALS._walkRegions.disableRegion(3);
+ R2_GLOBALS._walkRegions.enableRegion(2);
+ R2_GLOBALS._walkRegions.enableRegion(3);
} else {
- R2_GLOBALS._walkRegions.disableRegion(1);
- R2_GLOBALS._walkRegions.disableRegion(3);
- R2_GLOBALS._walkRegions.disableRegion(4);
+ R2_GLOBALS._walkRegions.enableRegion(1);
+ R2_GLOBALS._walkRegions.enableRegion(3);
+ R2_GLOBALS._walkRegions.enableRegion(4);
}
if (scene->_actor1._position.y != 163) {
R2_GLOBALS._player.setStrip(-1);
@@ -1908,12 +1908,12 @@ void Scene3375::Exit2::changeScene() {
scene->_field1488 = 3381;
if (R2_GLOBALS._v56A9E != 0) {
- R2_GLOBALS._walkRegions.disableRegion(2);
- R2_GLOBALS._walkRegions.disableRegion(3);
+ R2_GLOBALS._walkRegions.enableRegion(2);
+ R2_GLOBALS._walkRegions.enableRegion(3);
} else {
- R2_GLOBALS._walkRegions.disableRegion(1);
- R2_GLOBALS._walkRegions.disableRegion(3);
- R2_GLOBALS._walkRegions.disableRegion(4);
+ R2_GLOBALS._walkRegions.enableRegion(1);
+ R2_GLOBALS._walkRegions.enableRegion(3);
+ R2_GLOBALS._walkRegions.enableRegion(4);
}
scene->setAction(&scene->_sequenceManager, scene, scene->_sceneMode, &R2_GLOBALS._player, &scene->_actor1, &scene->_actor2, &scene->_actor3, NULL);
}
@@ -1930,12 +1930,12 @@ void Scene3375::Exit3::changeScene() {
scene->_field1488 = 3380;
if (R2_GLOBALS._v56A9E != 0) {
- R2_GLOBALS._walkRegions.disableRegion(2);
- R2_GLOBALS._walkRegions.disableRegion(3);
+ R2_GLOBALS._walkRegions.enableRegion(2);
+ R2_GLOBALS._walkRegions.enableRegion(3);
} else {
- R2_GLOBALS._walkRegions.disableRegion(1);
- R2_GLOBALS._walkRegions.disableRegion(3);
- R2_GLOBALS._walkRegions.disableRegion(4);
+ R2_GLOBALS._walkRegions.enableRegion(1);
+ R2_GLOBALS._walkRegions.enableRegion(3);
+ R2_GLOBALS._walkRegions.enableRegion(4);
}
scene->setAction(&scene->_sequenceManager, scene, scene->_sceneMode, &R2_GLOBALS._player, &scene->_actor1, &scene->_actor2, &scene->_actor3, NULL);
}
@@ -2091,28 +2091,28 @@ void Scene3375::signalCase3379() {
case 0:
_exit1._enabled = true;
if (R2_GLOBALS._sceneManager._previousScene == 3385)
- R2_GLOBALS._walkRegions.enableRegion(1);
+ R2_GLOBALS._walkRegions.disableRegion(1);
else {
- R2_GLOBALS._walkRegions.enableRegion(3);
- R2_GLOBALS._walkRegions.enableRegion(4);
+ R2_GLOBALS._walkRegions.disableRegion(3);
+ R2_GLOBALS._walkRegions.disableRegion(4);
}
- R2_GLOBALS._walkRegions.enableRegion(6);
- R2_GLOBALS._walkRegions.enableRegion(7);
+ R2_GLOBALS._walkRegions.disableRegion(6);
+ R2_GLOBALS._walkRegions.disableRegion(7);
case 2:
_exit1._enabled = false;
- R2_GLOBALS._walkRegions.enableRegion(2);
- R2_GLOBALS._walkRegions.enableRegion(3);
- R2_GLOBALS._walkRegions.enableRegion(5);
- R2_GLOBALS._walkRegions.enableRegion(6);
- R2_GLOBALS._walkRegions.enableRegion(7);
- R2_GLOBALS._walkRegions.enableRegion(8);
- R2_GLOBALS._walkRegions.enableRegion(9);
+ R2_GLOBALS._walkRegions.disableRegion(2);
+ R2_GLOBALS._walkRegions.disableRegion(3);
+ R2_GLOBALS._walkRegions.disableRegion(5);
+ R2_GLOBALS._walkRegions.disableRegion(6);
+ R2_GLOBALS._walkRegions.disableRegion(7);
+ R2_GLOBALS._walkRegions.disableRegion(8);
+ R2_GLOBALS._walkRegions.disableRegion(9);
default:
_exit1._enabled = false;
- R2_GLOBALS._walkRegions.enableRegion(2);
- R2_GLOBALS._walkRegions.enableRegion(3);
- R2_GLOBALS._walkRegions.enableRegion(5);
- R2_GLOBALS._walkRegions.enableRegion(6);
+ R2_GLOBALS._walkRegions.disableRegion(2);
+ R2_GLOBALS._walkRegions.disableRegion(3);
+ R2_GLOBALS._walkRegions.disableRegion(5);
+ R2_GLOBALS._walkRegions.disableRegion(6);
break;
}
R2_GLOBALS._sceneManager._previousScene = 3375;
@@ -2602,7 +2602,7 @@ void Scene3395::postInit(SceneObjectList *OwnerList) {
_actor3.setPosition(Common::Point(155, 242));
_actor4.setup(3395, 1, 1);
- R2_GLOBALS._walkRegions.enableRegion(1);
+ R2_GLOBALS._walkRegions.disableRegion(1);
_sceneMode = 3395;
setAction(&_sequenceManager, this, _sceneMode, &R2_GLOBALS._player, &_actor1, &_actor2, &_actor3, NULL);
@@ -4283,8 +4283,8 @@ bool Scene3600::Item5::startAction(CursorType action, Event &event) {
if ((action != CURSOR_USE) || (scene->_action1._field1E == 0))
return SceneItem::startAction(action, event);
- R2_GLOBALS._walkRegions.disableRegion(2);
- R2_GLOBALS._walkRegions.disableRegion(7);
+ R2_GLOBALS._walkRegions.enableRegion(2);
+ R2_GLOBALS._walkRegions.enableRegion(7);
R2_GLOBALS._player.disableControl();
scene->_sceneMode = 3624;
@@ -4439,11 +4439,11 @@ void Scene3600::postInit(SceneObjectList *OwnerList) {
_field254A = 1;
_field2548 = 1;
- R2_GLOBALS._walkRegions.enableRegion(2);
- R2_GLOBALS._walkRegions.enableRegion(7);
- R2_GLOBALS._walkRegions.enableRegion(14);
- R2_GLOBALS._walkRegions.enableRegion(15);
- R2_GLOBALS._walkRegions.enableRegion(16);
+ R2_GLOBALS._walkRegions.disableRegion(2);
+ R2_GLOBALS._walkRegions.disableRegion(7);
+ R2_GLOBALS._walkRegions.disableRegion(14);
+ R2_GLOBALS._walkRegions.disableRegion(15);
+ R2_GLOBALS._walkRegions.disableRegion(16);
_actor10.setup(10, 5, 11);
_actor10.animate(ANIM_MODE_1, NULL);
@@ -4517,8 +4517,8 @@ void Scene3600::postInit(SceneObjectList *OwnerList) {
_field254A = 0;
_field2548 = 0;
- R2_GLOBALS._walkRegions.enableRegion(17);
- R2_GLOBALS._walkRegions.enableRegion(18);
+ R2_GLOBALS._walkRegions.disableRegion(17);
+ R2_GLOBALS._walkRegions.disableRegion(18);
_actor10.setPosition(Common::Point(393, 148));
_actor11.setPosition(Common::Point(364, 153));
@@ -4568,7 +4568,7 @@ void Scene3600::signal() {
switch (_sceneMode) {
case 3320:
warning("STUB: sub_1D227()");
- R2_GLOBALS._walkRegions.enableRegion(14);
+ R2_GLOBALS._walkRegions.disableRegion(14);
R2_GLOBALS._scrollFollower = &_actor11;
_tealSpeaker._object1.hide();
_actor5.show();
@@ -4617,13 +4617,13 @@ void Scene3600::signal() {
_quinnSpeaker._displayMode = 1;
_actor13.show();
R2_GLOBALS._scrollFollower = &R2_GLOBALS._player;
- R2_GLOBALS._walkRegions.disableRegion(17);
- R2_GLOBALS._walkRegions.disableRegion(18);
- R2_GLOBALS._walkRegions.enableRegion(2);
- R2_GLOBALS._walkRegions.enableRegion(7);
- R2_GLOBALS._walkRegions.enableRegion(14);
- R2_GLOBALS._walkRegions.enableRegion(15);
- R2_GLOBALS._walkRegions.enableRegion(16);
+ R2_GLOBALS._walkRegions.enableRegion(17);
+ R2_GLOBALS._walkRegions.enableRegion(18);
+ R2_GLOBALS._walkRegions.disableRegion(2);
+ R2_GLOBALS._walkRegions.disableRegion(7);
+ R2_GLOBALS._walkRegions.disableRegion(14);
+ R2_GLOBALS._walkRegions.disableRegion(15);
+ R2_GLOBALS._walkRegions.disableRegion(16);
_actor13.setAction(&_action1);
}
break;
@@ -4713,8 +4713,8 @@ void Scene3600::signal() {
case 3602:
// No break on purpose
case 3603:
- R2_GLOBALS._walkRegions.enableRegion(2);
- R2_GLOBALS._walkRegions.enableRegion(7);
+ R2_GLOBALS._walkRegions.disableRegion(2);
+ R2_GLOBALS._walkRegions.disableRegion(7);
R2_GLOBALS._v558B6.set(60, 0, 260, 200);
_tealSpeaker._displayMode = 1;
_sceneMode = 3321;
@@ -4723,8 +4723,8 @@ void Scene3600::signal() {
case 3604:
R2_GLOBALS._sound2.fadeOut2(NULL);
R2_GLOBALS._sound1.stop();
- R2_GLOBALS._walkRegions.disableRegion(2);
- R2_GLOBALS._walkRegions.disableRegion(7);
+ R2_GLOBALS._walkRegions.enableRegion(2);
+ R2_GLOBALS._walkRegions.enableRegion(7);
_actor2.hide();
_actor3.hide();
@@ -4826,8 +4826,8 @@ void Scene3600::dispatch() {
_field254C = 0;
_field254E = 1;
- R2_GLOBALS._walkRegions.disableRegion(2);
- R2_GLOBALS._walkRegions.disableRegion(7);
+ R2_GLOBALS._walkRegions.enableRegion(2);
+ R2_GLOBALS._walkRegions.enableRegion(7);
R2_GLOBALS._player.disableControl();
_sceneMode = 3624;