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authorPaul Gilbert2013-11-07 22:42:59 -0500
committerPaul Gilbert2013-11-07 22:42:59 -0500
commit6f1a4573f5bc6213c575354c711b5b6578f52524 (patch)
tree8da537176d6f81b1c66a4e93cb63f97e3e7c19a1 /engines/tsage/ringworld2
parent8e384fc384d7cfc31a3ee414ad5dbdb9f63fd9ad (diff)
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TSAGE: Further work on dish tower in R2R scene 1550
Diffstat (limited to 'engines/tsage/ringworld2')
-rw-r--r--engines/tsage/ringworld2/ringworld2_scenes1.cpp148
-rw-r--r--engines/tsage/ringworld2/ringworld2_scenes1.h12
2 files changed, 80 insertions, 80 deletions
diff --git a/engines/tsage/ringworld2/ringworld2_scenes1.cpp b/engines/tsage/ringworld2/ringworld2_scenes1.cpp
index 8af4e5c80a..067fd04970 100644
--- a/engines/tsage/ringworld2/ringworld2_scenes1.cpp
+++ b/engines/tsage/ringworld2/ringworld2_scenes1.cpp
@@ -7473,15 +7473,15 @@ bool Scene1550::DishControlsWindow::DishControl::startAction(CursorType action,
switch (_controlId) {
case 1:
// Button control
- if (scene->_actor13._frame == 5) {
+ if (scene->_dish._frame == 5) {
R2_GLOBALS._player.disableControl();
scene->_sceneMode = 25;
- if (scene->_actor4._frame == 1) {
- scene->setAction(&scene->_sequenceManager1, scene, 1560, &scene->_actor4, NULL);
+ if (scene->_walkway._frame == 1) {
+ scene->setAction(&scene->_sequenceManager1, scene, 1560, &scene->_walkway, NULL);
R2_GLOBALS.setFlag(20);
setFrame(2);
} else {
- scene->setAction(&scene->_sequenceManager1, scene, 1561, &scene->_actor4, NULL);
+ scene->setAction(&scene->_sequenceManager1, scene, 1561, &scene->_walkway, NULL);
R2_GLOBALS.clearFlag(20);
setFrame(1);
}
@@ -7491,11 +7491,11 @@ bool Scene1550::DishControlsWindow::DishControl::startAction(CursorType action,
case 2:
// Lever control
R2_GLOBALS._player.disableControl();
- if (scene->_actor13._frame == 1) {
+ if (scene->_dish._frame == 1) {
scene->_sceneMode = 23;
scene->setAction(&scene->_sequenceManager1, scene, 1560, this, NULL);
} else {
- if (scene->_actor4._frame == 1)
+ if (scene->_walkway._frame == 1)
scene->_sceneMode = 24;
else
scene->_sceneMode = 22;
@@ -7513,17 +7513,14 @@ void Scene1550::DishControlsWindow::remove() {
_button.remove();
_lever.remove();
- // sub201EA is a common part with UnkArea1200
- R2_GLOBALS._sceneItems.remove((SceneItem *)this);
- _areaActor.remove();
- SceneArea::remove();
- R2_GLOBALS._insetUp--;
- //
+
+ ModalWindow::remove();
+
if ((scene->_sceneMode >= 20) && (scene->_sceneMode <= 29))
return;
R2_GLOBALS._player.disableControl();
- if (scene->_actor4._frame == 1) {
+ if (scene->_walkway._frame == 1) {
scene->_sceneMode = 1559;
scene->setAction(&scene->_sequenceManager1, scene, 1559, &R2_GLOBALS._player, NULL);
} else {
@@ -7542,7 +7539,7 @@ void Scene1550::DishControlsWindow::setup2(int visage, int stripFrameNum, int fr
setup3(1550, 67, -1, -1);
_button.postInit();
_button._controlId = 1;
- if (scene->_actor4._frame == 1)
+ if (scene->_walkway._frame == 1)
_button.setup(1559, 3, 1);
else
_button.setup(1559, 3, 2);
@@ -7553,7 +7550,7 @@ void Scene1550::DishControlsWindow::setup2(int visage, int stripFrameNum, int fr
_lever.postInit();
_lever._numFrames = 5;
_lever._controlId = 2;
- if (scene->_actor13._frame == 1)
+ if (scene->_dish._frame == 1)
_lever.setup(1559, 2, 1);
else
_lever.setup(1559, 2, 2);
@@ -7666,7 +7663,7 @@ bool Scene1550::Actor11::startAction(CursorType action, Event &event) {
return true;
}
-bool Scene1550::Actor12::startAction(CursorType action, Event &event) {
+bool Scene1550::DishTower::startAction(CursorType action, Event &event) {
if (action != CURSOR_USE)
return SceneActor::startAction(action, event);
@@ -7680,8 +7677,8 @@ bool Scene1550::Actor12::startAction(CursorType action, Event &event) {
R2_GLOBALS._player.disableControl();
switch(scene->_field415) {
case 0:
- scene->_actor13.fixPriority(168);
- scene->_actor4.fixPriority(125);
+ scene->_dish.fixPriority(168);
+ scene->_walkway.fixPriority(125);
scene->_sceneMode = 1558;
scene->setAction(&scene->_sequenceManager1, scene, 1558, &R2_GLOBALS._player, NULL);
break;
@@ -7691,7 +7688,7 @@ bool Scene1550::Actor12::startAction(CursorType action, Event &event) {
case 2:
scene->_field415 = 1;
scene->_sceneMode = 1563;
- scene->setAction(&scene->_sequenceManager1, scene, 1563, &R2_GLOBALS._player, &scene->_actor4, NULL);
+ scene->setAction(&scene->_sequenceManager1, scene, 1563, &R2_GLOBALS._player, &scene->_walkway, NULL);
break;
default:
break;
@@ -7701,7 +7698,7 @@ bool Scene1550::Actor12::startAction(CursorType action, Event &event) {
}
-bool Scene1550::Actor13::startAction(CursorType action, Event &event) {
+bool Scene1550::Dish::startAction(CursorType action, Event &event) {
Scene1550 *scene = (Scene1550 *)R2_GLOBALS._sceneManager._scene;
switch (action) {
@@ -7733,6 +7730,8 @@ bool Scene1550::Actor13::startAction(CursorType action, Event &event) {
}
}
+/*--------------------------------------------------------------------------*/
+
Scene1550::Scene1550() {
_field412 = 0;
_field414 = 0;
@@ -7894,19 +7893,19 @@ void Scene1550::signal() {
case 22:
_dishControlsWindow.remove();
_sceneMode = 24;
- setAction(&_sequenceManager1, this, 1561, &_actor4, NULL);
+ setAction(&_sequenceManager1, this, 1561, &_walkway, NULL);
R2_GLOBALS.clearFlag(20);
break;
case 23:
_dishControlsWindow.remove();
_sceneMode = 20;
- setAction(&_sequenceManager1, this, 1566, &_actor13, &_actor5, NULL);
+ setAction(&_sequenceManager1, this, 1566, &_dish, &_dishTowerShadow, NULL);
R2_GLOBALS.setFlag(21);
break;
case 24:
_dishControlsWindow.remove();
_sceneMode = 21;
- setAction(&_sequenceManager1, this, 1567, &_actor13, &_actor5, NULL);
+ setAction(&_sequenceManager1, this, 1567, &_dish, &_dishTowerShadow, NULL);
R2_GLOBALS.clearFlag(19);
break;
case 30:
@@ -8086,14 +8085,14 @@ void Scene1550::signal() {
R2_GLOBALS._player.enableControl();
break;
case 1558:
- _actor13.fixPriority(124);
+ _dish.fixPriority(124);
_field415 = 1;
_dishControlsWindow.setup2(1559, 1, 1, 160, 125);
R2_GLOBALS._player.enableControl();
break;
case 1559:
- _actor13.fixPriority(168);
- _actor4.fixPriority(169);
+ _dish.fixPriority(168);
+ _walkway.fixPriority(169);
R2_GLOBALS._player.fixPriority(-1);
R2_GLOBALS._player.changeZoom(-1);
_field415 = 0;
@@ -8244,13 +8243,13 @@ void Scene1550::dispatch() {
case 144:
// No break on purpose
case 146:
- _actor13._frame = 5;
+ _dish._frame = 5;
R2_GLOBALS._player._shade = 3;
break;
case 148:
// No break on purpose
case 149:
- _actor13._frame = 1;
+ _dish._frame = 1;
// No break on purpose
case 147:
// No break on purpose
@@ -8607,10 +8606,10 @@ void Scene1550::enterArea() {
_actor2.remove();
_companion.remove();
- _actor13.remove();
- _actor5.remove();
- _actor12.remove();
- _actor4.remove();
+ _dish.remove();
+ _dishTowerShadow.remove();
+ _dishTower.remove();
+ _walkway.remove();
// Set up of special walk regions for certain areas
switch (R2_GLOBALS._s1550PlayerArea[R2_GLOBALS._player._characterIndex].y) {
@@ -9025,12 +9024,13 @@ void Scene1550::enterArea() {
}
}
- for (int i = 0; i < 15 * 3; i++) {
- if ((R2_GLOBALS._s1550PlayerArea[R2_GLOBALS._player._characterIndex].x == k5A79B[i])
- && (R2_GLOBALS._s1550PlayerArea[R2_GLOBALS._player._characterIndex].y == k5A79B[i + 1])) {
- tmpIdx = k5A79B[i + 2];
- switch (tmpIdx - 1) {
- case 0:
+ // Loop for detecting and setting up certain special areas within the map
+ for (int i = 0; i < 15 * 3; i += 3) {
+ if ((R2_GLOBALS._s1550PlayerArea[R2_GLOBALS._player._characterIndex].x == scene1550SpecialAreas[i])
+ && (R2_GLOBALS._s1550PlayerArea[R2_GLOBALS._player._characterIndex].y == scene1550SpecialAreas[i + 1])) {
+ int areaType = scene1550SpecialAreas[i + 2];
+ switch (areaType) {
+ case 1:
if (!R2_GLOBALS.getFlag(16)) {
_landingStrut.postInit();
if (R2_GLOBALS._s1550PlayerArea[R2_GLOBALS._player._characterIndex].y == 3)
@@ -9042,45 +9042,44 @@ void Scene1550::enterArea() {
_landingStrut.setDetails(1550, 73, -1, -1, 2, (SceneItem *) NULL);
}
break;
- case 1:
- _actor13.postInit();
- warning("_actor13._actorName = \"dish\";");
+ case 2:
+ _dish.postInit();
if (R2_GLOBALS.getFlag(19))
- _actor13.setup(1556, 3, 5);
+ _dish.setup(1556, 3, 5);
else
- _actor13.setup(1556, 3, 1);
- _actor13.changeZoom(95);
- _actor13.setPosition(Common::Point(165, 83));
- _actor13.fixPriority(168);
- _actor13.setDetails(1550, 17, -1, 19, 2, (SceneItem *) NULL);
-
- _actor12.postInit();
- _actor12.setup(1556, 4, 1);
- _actor12.setPosition(Common::Point(191, 123));
- _actor12.changeZoom(95);
- _actor12.setDetails(1550, 65, -1, 66, 2, (SceneItem *) NULL);
-
- _actor5.postInit();
- _actor5._numFrames = 5;
+ _dish.setup(1556, 3, 1);
+ _dish.changeZoom(95);
+ _dish.setPosition(Common::Point(165, 83));
+ _dish.fixPriority(168);
+ _dish.setDetails(1550, 17, -1, 19, 2, (SceneItem *) NULL);
+
+ _dishTower.postInit();
+ _dishTower.setup(1556, 4, 1);
+ _dishTower.setPosition(Common::Point(191, 123));
+ _dishTower.changeZoom(95);
+ _dishTower.setDetails(1550, 65, -1, 66, 2, (SceneItem *) NULL);
+
+ _dishTowerShadow.postInit();
+ _dishTowerShadow._numFrames = 5;
if (R2_GLOBALS.getFlag(19))
- _actor5.setup(1556, 8, 5);
+ _dishTowerShadow.setup(1556, 8, 5);
else
- _actor5.setup(1556, 8, 1);
+ _dishTowerShadow.setup(1556, 8, 1);
- _actor5.setPosition(Common::Point(156, 151));
- _actor5.fixPriority(10);
+ _dishTowerShadow.setPosition(Common::Point(156, 151));
+ _dishTowerShadow.fixPriority(10);
- _actor4.postInit();
+ _walkway.postInit();
if (R2_GLOBALS.getFlag(20))
- _actor4.setup(1558, 3, 10);
+ _walkway.setup(1558, 3, 10);
else
- _actor4.setup(1558, 3, 1);
+ _walkway.setup(1558, 3, 1);
- _actor4.setPosition(Common::Point(172, 48));
- _actor4.fixPriority(169);
+ _walkway.setPosition(Common::Point(172, 48));
+ _walkway.fixPriority(169);
R2_GLOBALS._walkRegions.disableRegion(scene1550JunkRegions[15]);
break;
- case 2:
+ case 3:
_wreckage.postInit();
_wreckage.setup(1550, 1, 1);
_wreckage.setPosition(Common::Point(259, 55));
@@ -9100,7 +9099,7 @@ void Scene1550::enterArea() {
_actor10.setDetails(1550, 29, -1, 63, 2, (SceneItem *) NULL);
}
break;
- case 3:
+ case 4:
_wreckage.postInit();
_wreckage.setup(1550, 1, 4);
_wreckage.setPosition(Common::Point(76, 131));
@@ -9128,7 +9127,7 @@ void Scene1550::enterArea() {
_actor8.setDetails(1550, 44, -1, 63, 2, (SceneItem *) NULL);
}
break;
- case 4:
+ case 5:
_wreckage.postInit();
_wreckage.setup(1550, 2, 4);
_wreckage.setPosition(Common::Point(243, 131));
@@ -9140,7 +9139,7 @@ void Scene1550::enterArea() {
_landingStrut.setPosition(Common::Point(243, 64));
_landingStrut.setDetails(1550, 9, -1, -1, 2, (SceneItem *) NULL);
break;
- case 5:
+ case 6:
_wreckage.postInit();
_wreckage.setup(1550, 2, 1);
_wreckage.setPosition(Common::Point(60, 55));
@@ -9153,13 +9152,13 @@ void Scene1550::enterArea() {
_landingStrut.fixPriority(106);
_landingStrut.setDetails(1550, 9, -1, -1, 2, (SceneItem *) NULL);
break;
- case 6:
+ case 7:
_wreckage.postInit();
_wreckage.setup(1550, 3, 1);
_wreckage.setPosition(Common::Point(281, 132));
_wreckage.setDetails(1550, 56, -1, -1, 2, (SceneItem *) NULL);
break;
- case 7:
+ case 8:
_wreckage.postInit();
_wreckage.setup(1550, 3, 2);
_wreckage.setPosition(Common::Point(57, 96));
@@ -9183,7 +9182,7 @@ void Scene1550::enterArea() {
_actor3.setPosition(Common::Point(60, 90));
_actor3.fixPriority(45);
break;
- case 8:
+ case 9:
_wreckage.postInit();
_wreckage.setup(1550, 4, 2);
_wreckage.setPosition(Common::Point(262, 96));
@@ -9207,13 +9206,13 @@ void Scene1550::enterArea() {
_actor3.setPosition(Common::Point(259, 90));
_actor3.fixPriority(45);
break;
- case 9:
+ case 10:
_wreckage.postInit();
_wreckage.setup(1550, 4, 1);
_wreckage.setPosition(Common::Point(38, 132));
_wreckage.setDetails(1550, 56, -1, -1, 2, (SceneItem *) NULL);
break;
- case 11:
+ case 12:
// Intact ship
_shipComponents[7].setupShipComponent(8);
_shipComponents[0].setupShipComponent(1);
@@ -9223,6 +9222,7 @@ void Scene1550::enterArea() {
_shipComponents[4].setupShipComponent(5);
_shipComponents[5].setupShipComponent(6);
_shipComponents[6].setupShipComponent(7);
+ break;
default:
break;
}
diff --git a/engines/tsage/ringworld2/ringworld2_scenes1.h b/engines/tsage/ringworld2/ringworld2_scenes1.h
index 2705d938c4..39deb1aacb 100644
--- a/engines/tsage/ringworld2/ringworld2_scenes1.h
+++ b/engines/tsage/ringworld2/ringworld2_scenes1.h
@@ -509,12 +509,12 @@ class Scene1550 : public SceneExt {
virtual bool startAction(CursorType action, Event &event);
};
- class Actor12 : public SceneActor {
+ class DishTower : public SceneActor {
public:
virtual bool startAction(CursorType action, Event &event);
};
- class Actor13 : public SceneActor {
+ class Dish : public SceneActor {
public:
virtual bool startAction(CursorType action, Event &event);
};
@@ -533,16 +533,16 @@ public:
SceneActor _landingStrut;
SceneActor _actor2;
SceneActor _actor3;
- SceneActor _actor4;
- SceneActor _actor5;
+ SceneActor _walkway;
+ SceneActor _dishTowerShadow;
Wreckage _wreckage;
Companion _companion;
Actor8 _actor8;
Actor9 _actor9;
Actor10 _actor10;
Actor11 _actor11;
- Actor12 _actor12;
- Actor13 _actor13;
+ DishTower _dishTower;
+ Dish _dish;
Junk _junk[8];
Wall _actor14;
Wall _northWall; // Is also reused for landing strip