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author | Paul Gilbert | 2013-10-01 22:13:43 -0400 |
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committer | Paul Gilbert | 2013-10-01 22:13:43 -0400 |
commit | 71420a658e01097f62e20a861f1b2204e6224a86 (patch) | |
tree | 0d46a2809452047fef2717090426c7943d24b0f3 /engines/tsage/ringworld2 | |
parent | 92bd22b1d54b60d432dc148615eaea61503f8605 (diff) | |
download | scummvm-rg350-71420a658e01097f62e20a861f1b2204e6224a86.tar.gz scummvm-rg350-71420a658e01097f62e20a861f1b2204e6224a86.tar.bz2 scummvm-rg350-71420a658e01097f62e20a861f1b2204e6224a86.zip |
TSAGE: Shading fix when restoring a game from the title screen
Diffstat (limited to 'engines/tsage/ringworld2')
-rw-r--r-- | engines/tsage/ringworld2/ringworld2_logic.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/tsage/ringworld2/ringworld2_logic.cpp b/engines/tsage/ringworld2/ringworld2_logic.cpp index b86b8283ed..597ddf3f87 100644 --- a/engines/tsage/ringworld2/ringworld2_logic.cpp +++ b/engines/tsage/ringworld2/ringworld2_logic.cpp @@ -615,7 +615,7 @@ void SceneHandlerExt::process(Event &event) { void SceneHandlerExt::postLoad(int priorSceneBeforeLoad, int currentSceneBeforeLoad) { if (priorSceneBeforeLoad == -1 || priorSceneBeforeLoad == 50 - || priorSceneBeforeLoad == 180 || priorSceneBeforeLoad == 205) + || currentSceneBeforeLoad == 180 || priorSceneBeforeLoad == 205) setupPaletteMaps(); if (currentSceneBeforeLoad == 2900) { |