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authorStrangerke2013-11-10 23:00:15 +0100
committerStrangerke2013-11-10 23:00:15 +0100
commit784796779893f5fa280f634139aceff7324514df (patch)
tree90ca4e73418a3b9a9c770ed0d68b2a30bd9695ee /engines/tsage/ringworld2
parent6e04e148590e4ac5da7b328373897357622951a8 (diff)
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TSAGE: Janitorial - Remove trailing spaces and tabs
Diffstat (limited to 'engines/tsage/ringworld2')
-rw-r--r--engines/tsage/ringworld2/ringworld2_dialogs.cpp2
-rw-r--r--engines/tsage/ringworld2/ringworld2_logic.cpp18
-rw-r--r--engines/tsage/ringworld2/ringworld2_scenes0.cpp40
-rw-r--r--engines/tsage/ringworld2/ringworld2_scenes0.h2
-rw-r--r--engines/tsage/ringworld2/ringworld2_scenes1.cpp82
-rw-r--r--engines/tsage/ringworld2/ringworld2_scenes1.h2
-rw-r--r--engines/tsage/ringworld2/ringworld2_scenes2.cpp30
-rw-r--r--engines/tsage/ringworld2/ringworld2_scenes3.cpp50
-rw-r--r--engines/tsage/ringworld2/ringworld2_speakers.cpp4
9 files changed, 115 insertions, 115 deletions
diff --git a/engines/tsage/ringworld2/ringworld2_dialogs.cpp b/engines/tsage/ringworld2/ringworld2_dialogs.cpp
index 7c97aa041c..12147f7ee5 100644
--- a/engines/tsage/ringworld2/ringworld2_dialogs.cpp
+++ b/engines/tsage/ringworld2/ringworld2_dialogs.cpp
@@ -234,7 +234,7 @@ void CharacterDialog::show() {
SceneExt *scene = (SceneExt *)R2_GLOBALS._sceneManager._scene;
scene->saveCharacter(oldCharacter);
- // Play the correctfrequency, if any, of the character being switched to's scanner device
+ // Play the correctfrequency, if any, of the character being switched to's scanner device
if (R2_GLOBALS._player._characterScene[R2_NONE] != 300) {
switch (R2_GLOBALS._scannerFrequencies[R2_GLOBALS._player._characterIndex] - 1) {
case 0:
diff --git a/engines/tsage/ringworld2/ringworld2_logic.cpp b/engines/tsage/ringworld2/ringworld2_logic.cpp
index b495a7e052..75aeb9e34e 100644
--- a/engines/tsage/ringworld2/ringworld2_logic.cpp
+++ b/engines/tsage/ringworld2/ringworld2_logic.cpp
@@ -389,7 +389,7 @@ void SceneExt::remove() {
Scene::remove();
R2_GLOBALS._uiElements._active = true;
- if (R2_GLOBALS._events.getCursor() >= EXITCURSOR_N &&
+ if (R2_GLOBALS._events.getCursor() >= EXITCURSOR_N &&
R2_GLOBALS._events.getCursor() <= SHADECURSOR_DOWN)
R2_GLOBALS._events.setCursor(CURSOR_WALK);
}
@@ -437,9 +437,9 @@ bool SceneExt::display(CursorType action, Event &event) {
SceneItem::display2(5, 0);
break;
case R2_SONIC_STUNNER:
- if ((R2_GLOBALS._scannerFrequencies[R2_QUINN] == 2)
+ if ((R2_GLOBALS._scannerFrequencies[R2_QUINN] == 2)
|| ((R2_GLOBALS._scannerFrequencies[R2_QUINN] == 1) &&
- (R2_GLOBALS._scannerFrequencies[R2_SEEKER] == 2) &&
+ (R2_GLOBALS._scannerFrequencies[R2_SEEKER] == 2) &&
(R2_GLOBALS._sceneManager._previousScene == 300))) {
R2_GLOBALS._sound4.stop();
R2_GLOBALS._sound3.play(46);
@@ -1099,7 +1099,7 @@ void Ringworld2InvObjectList::selectDefault(int objectNumber) {
Common::String line = Common::String::format("%.5s%.5s%.5s%.5s%s %s %s %s.",
msg1.c_str(), msg2.c_str(), msg3.c_str(), msg4.c_str(),
msg1.c_str() + 5, msg2.c_str() + 5, msg3.c_str() + 5, msg4.c_str() + 5);
-
+
SceneItem::display(-1, -1, line.c_str(),
SET_WIDTH, 280,
SET_X, 160,
@@ -1465,7 +1465,7 @@ void SceneAreaObject::process(Event &event) {
_savedCursorNum = R2_GLOBALS._events.getCursor();
R2_GLOBALS._events.setCursor(CURSOR_INVALID);
}
-
+
if (event.eventType == EVENT_BUTTON_DOWN) {
event.handled = true;
R2_GLOBALS._events.setCursor(_savedCursorNum);
@@ -1800,9 +1800,9 @@ AnimationPlayer::~AnimationPlayer() {
void AnimationPlayer::synchronize(Serializer &s) {
EventHandler::synchronize(s);
-
- // TODO: Implement saving for animation player state. Currently, I disable saving
- // when an animation is active, so saving it's state would a "nice to have".
+
+ // TODO: Implement saving for animation player state. Currently, I disable saving
+ // when an animation is active, so saving it's state would a "nice to have".
}
void AnimationPlayer::remove() {
@@ -2267,7 +2267,7 @@ void ScannerDialog::Button::process(Event &event) {
setFrame(2);
_buttonDown = false;
event.handled = true;
-
+
reset();
}
}
diff --git a/engines/tsage/ringworld2/ringworld2_scenes0.cpp b/engines/tsage/ringworld2/ringworld2_scenes0.cpp
index 6a438d7fb3..bd4ad73ddc 100644
--- a/engines/tsage/ringworld2/ringworld2_scenes0.cpp
+++ b/engines/tsage/ringworld2/ringworld2_scenes0.cpp
@@ -723,7 +723,7 @@ void Scene125::signal() {
&_starchart3, &_starchart4, NULL);
} else {
// Show starchart without Ringworld
- setAction(&_sequenceManager, this, 129, &R2_GLOBALS._player, &_starchart1, &_starchart2,
+ setAction(&_sequenceManager, this, 129, &R2_GLOBALS._player, &_starchart1, &_starchart2,
&_starchart3, NULL);
}
break;
@@ -1885,7 +1885,7 @@ void Scene180::signal() {
R2_GLOBALS._scene180Mode = 0;
_helpEnabled = false;
- // WORKAROUND: The original changed to scene 100 here, Quinn's Bedroom,
+ // WORKAROUND: The original changed to scene 100 here, Quinn's Bedroom,
// but instead we're changing to the previously unused scene 50, which shows
// a closeup of Quinn in the floatation bed first
R2_GLOBALS._sceneManager.changeScene(50);
@@ -2350,7 +2350,7 @@ Scene205::Scene205(): SceneExt() {
GfxFont font;
font.setFontNumber(4);
_fontHeight = font.getHeight();
-
+
for (int i = 0; i < 3; i++) {
_starList1[i] = nullptr;
_starList2[i] = nullptr;
@@ -2702,7 +2702,7 @@ void Scene250::signal() {
case 2:
if (_destButtonY - 12 == _currButtonY)
_sceneMode = 4;
- else
+ else
_sceneMode = 3;
signal();
@@ -5153,7 +5153,7 @@ bool Scene500::Locker2::startAction(CursorType action, Event &event) {
/*--------------------------------------------------------------------------*/
-void Scene500::PanelDialog::setDetails(int visage, int strip, int frameNumber,
+void Scene500::PanelDialog::setDetails(int visage, int strip, int frameNumber,
const Common::Point &pt) {
SceneAreaObject::setDetails(visage, strip, frameNumber, pt);
SceneAreaObject::setDetails(500, 43, 32, 45);
@@ -5221,7 +5221,7 @@ void Scene500::PanelDialog::Button::synchronize(Serializer &s) {
}
void Scene500::PanelDialog::Button::process(Event &event) {
- if ((event.eventType == EVENT_BUTTON_DOWN) &&
+ if ((event.eventType == EVENT_BUTTON_DOWN) &&
(R2_GLOBALS._events.getCursor() == CURSOR_USE) &&
_bounds.contains(event.mousePos) && !_buttonDown) {
_buttonDown = true;
@@ -5277,7 +5277,7 @@ void Scene500::PanelDialog::Button::doButtonPress() {
scene->_suits.animate(ANIM_MODE_6, scene);
}
break;
-
+
case 3:
if (R2_GLOBALS.getFlag(35)) {
scene->_sceneMode = 509;
@@ -5291,7 +5291,7 @@ void Scene500::PanelDialog::Button::doButtonPress() {
scene->_suit.setup(502, R2_GLOBALS._landerSuitNumber + 2, 1);
scene->setAction(&scene->_sequenceManager1, scene, 508,
- &R2_GLOBALS._player, &scene->_suits, &scene->_suit,
+ &R2_GLOBALS._player, &scene->_suits, &scene->_suit,
&scene->_transparentDoor, NULL);
R2_GLOBALS.setFlag(35);
}
@@ -5612,7 +5612,7 @@ bool Scene600::CompartmentHotspot::startAction(CursorType action, Event &event)
if ((action != R2_NEGATOR_GUN) || (!R2_GLOBALS.getFlag(5)) || (R2_GLOBALS.getFlag(8)))
return SceneHotspot::startAction(action, event);
- SceneItem::display(600, 32, SET_WIDTH, 280, SET_X, 160, SET_POS_MODE, ALIGN_CENTER,
+ SceneItem::display(600, 32, SET_WIDTH, 280, SET_X, 160, SET_POS_MODE, ALIGN_CENTER,
SET_Y, 20, SET_EXT_BGCOLOR, 7, LIST_END);
return true;
}
@@ -5622,13 +5622,13 @@ bool Scene600::EngineCompartment::startAction(CursorType action, Event &event) {
return SceneHotspot::startAction(action, event);
if ((R2_GLOBALS.getFlag(5)) && (!R2_GLOBALS.getFlag(8))) {
- SceneItem::display(600, 32, SET_WIDTH, 280, SET_X, 160, SET_POS_MODE, ALIGN_CENTER,
+ SceneItem::display(600, 32, SET_WIDTH, 280, SET_X, 160, SET_POS_MODE, ALIGN_CENTER,
SET_Y, 20, SET_EXT_BGCOLOR, 7, LIST_END);
return true;
}
if (!R2_GLOBALS.getFlag(5)) {
- SceneItem::display(600, 30, SET_WIDTH, 280, SET_X, 160, SET_POS_MODE, ALIGN_CENTER,
+ SceneItem::display(600, 30, SET_WIDTH, 280, SET_X, 160, SET_POS_MODE, ALIGN_CENTER,
SET_Y, 20, SET_EXT_BGCOLOR, 7, LIST_END);
return true;
}
@@ -5639,19 +5639,19 @@ bool Scene600::EngineCompartment::startAction(CursorType action, Event &event) {
R2_GLOBALS._player.disableControl();
Scene600 *scene = (Scene600 *)R2_GLOBALS._sceneManager._scene;
-
+
scene->_stasisArea.setup(603, 3, 1, 239, 54, 10);
scene->_stasisField.postInit();
scene->_computer.postInit();
scene->_sceneMode = 612;
scene->setAction(&scene->_sequenceManager1, scene, 612, &scene->_stasisField, &scene->_computer, &R2_GLOBALS._player, NULL);
-
+
// WORKAROUND: For ScummVM, we use a SceneActor rather than BackgroundSceneObject
// for the stasis field since it doesn't work properly. We override the priority for
// the stasis field here so that the stasis field dissolve will show up
scene->_stasisField.fixPriority(12);
-
+
return true;
}
@@ -6068,7 +6068,7 @@ void Scene600::signal() {
}
void Scene600::process(Event &event) {
- if (R2_GLOBALS._player._canWalk && (!R2_GLOBALS.getFlag(6)) && (event.eventType == EVENT_BUTTON_DOWN)
+ if (R2_GLOBALS._player._canWalk && (!R2_GLOBALS.getFlag(6)) && (event.eventType == EVENT_BUTTON_DOWN)
&& (R2_GLOBALS._events.getCursor() == CURSOR_WALK)) {
if (!_doorway.contains(event.mousePos) || (_doorway._frame <= 1)) {
if (R2_GLOBALS.getFlag(5)) {
@@ -6124,7 +6124,7 @@ void Scene600::dispatch() {
*--------------------------------------------------------------------------*/
#define CABLE700_X 26
-#define CABLE700_Y -5
+#define CABLE700_Y -5
Scene700::Scene700() {
_rotation = NULL;
@@ -6643,10 +6643,10 @@ bool Scene800::DeviceSlot::startAction(CursorType action, Event &event) {
scene->_sceneMode = 804;
if (R2_INVENTORY.getObjectScene(R2_OPTICAL_FIBRE) == 800) {
- scene->setAction(&scene->_sequenceManager1, scene, 814, &R2_GLOBALS._player,
+ scene->setAction(&scene->_sequenceManager1, scene, 814, &R2_GLOBALS._player,
&scene->_reader, &scene->_opticalFibre, NULL);
} else {
- scene->setAction(&scene->_sequenceManager1, scene, 804, &R2_GLOBALS._player,
+ scene->setAction(&scene->_sequenceManager1, scene, 804, &R2_GLOBALS._player,
&scene->_reader, NULL);
}
return true;
@@ -7310,7 +7310,7 @@ bool Scene850::Clamp::startAction(CursorType action, Event &event) {
R2_GLOBALS._player.disableControl();
scene->_spark.postInit();
scene->_sceneMode = 850;
- scene->setAction(&scene->_sequenceManager1, scene, 850, &R2_GLOBALS._player, this,
+ scene->setAction(&scene->_sequenceManager1, scene, 850, &R2_GLOBALS._player, this,
&scene->_spark, NULL);
return true;
}
@@ -7324,7 +7324,7 @@ bool Scene850::Panel::startAction(CursorType action, Event &event) {
else {
R2_GLOBALS._player.disableControl();
scene->_sceneMode = 852;
- scene->setAction(&scene->_sequenceManager1, scene, 852, &R2_GLOBALS._player,
+ scene->setAction(&scene->_sequenceManager1, scene, 852, &R2_GLOBALS._player,
this, &scene->_spark, NULL);
return true;
}
diff --git a/engines/tsage/ringworld2/ringworld2_scenes0.h b/engines/tsage/ringworld2/ringworld2_scenes0.h
index aa3182c08d..0e68b67ee7 100644
--- a/engines/tsage/ringworld2/ringworld2_scenes0.h
+++ b/engines/tsage/ringworld2/ringworld2_scenes0.h
@@ -529,7 +529,7 @@ class Scene500: public SceneExt {
int _buttonId;
bool _buttonDown;
- void doButtonPress();
+ void doButtonPress();
public:
Button();
virtual Common::String getClassName() { return "Scene500_Button"; }
diff --git a/engines/tsage/ringworld2/ringworld2_scenes1.cpp b/engines/tsage/ringworld2/ringworld2_scenes1.cpp
index 59bc5936f8..f88e1703a3 100644
--- a/engines/tsage/ringworld2/ringworld2_scenes1.cpp
+++ b/engines/tsage/ringworld2/ringworld2_scenes1.cpp
@@ -100,7 +100,7 @@ void Scene1000::remove() {
void Scene1000::signal() {
ScenePalette scenePalette1, scenePalette2;
uint32 black = 0;
-
+
switch (_sceneMode++) {
case 0:
// TODO: Sort out values
@@ -117,7 +117,7 @@ void Scene1000::signal() {
_animationPlayer.dispatch();
_forceCheckAnimationFl = true;
-
+
R2_GLOBALS._scenePalette.fade((const byte *)&black, true, 0);
for (int percent = 0; percent < 100; percent += 5)
R2_GLOBALS._scenePalette.fade((const byte *)&black, true, percent);
@@ -334,7 +334,7 @@ void Scene1000::signal() {
case 60:
R2_GLOBALS._sound1.play(333);
-
+
for (int percent = 100; percent >= 0; percent -= 5)
R2_GLOBALS._scenePalette.fade((const byte *)&black, true, percent);
@@ -443,7 +443,7 @@ void Scene1000::signal() {
R2_GLOBALS._scenePalette.fade((const byte *)&black, 1, 0);
for (int percent = 0; percent < 100; percent += 5)
R2_GLOBALS._scenePalette.fade((const byte *)&black, true, percent);
- break;
+ break;
case 101:
R2_GLOBALS._sound1.fadeOut2(NULL);
@@ -5987,7 +5987,7 @@ void Scene1337::subCF31D() {
subC340B(&_arrunkObj1337[1]._arr1[tmpVal], &_arrunkObj1337[1]._arr2[i]);
found = true;
break;
- }
+ }
}
}
@@ -7513,7 +7513,7 @@ void Scene1550::DishControlsWindow::remove() {
}
}
-void Scene1550::DishControlsWindow::setup2(int visage, int stripFrameNum, int frameNum,
+void Scene1550::DishControlsWindow::setup2(int visage, int stripFrameNum, int frameNum,
int posX, int posY) {
// Call inherited setup
ModalWindow::setup2(visage, stripFrameNum, frameNum, posX, posY);
@@ -7612,7 +7612,7 @@ bool Scene1550::Gyroscope::startAction(CursorType action, Event &event) {
else
scene->_sceneMode = 1589;
- scene->setAction(&scene->_sequenceManager1, scene, scene->_sceneMode, &R2_GLOBALS._player,
+ scene->setAction(&scene->_sequenceManager1, scene, scene->_sceneMode, &R2_GLOBALS._player,
&scene->_gyroscope, NULL);
return true;
}
@@ -7629,7 +7629,7 @@ bool Scene1550::DiagnosticsDisplay::startAction(CursorType action, Event &event)
else
scene->_sceneMode = 1587;
- scene->setAction(&scene->_sequenceManager1, scene, scene->_sceneMode, &R2_GLOBALS._player,
+ scene->setAction(&scene->_sequenceManager1, scene, scene->_sceneMode, &R2_GLOBALS._player,
&scene->_diagnosticsDisplay, NULL);
return true;
}
@@ -7722,7 +7722,7 @@ void Scene1550::synchronize(Serializer &s) {
}
void Scene1550::postInit(SceneObjectList *OwnerList) {
- if ((R2_GLOBALS._s1550PlayerArea[R2_GLOBALS._player._characterIndex].x == 9) &&
+ if ((R2_GLOBALS._s1550PlayerArea[R2_GLOBALS._player._characterIndex].x == 9) &&
(R2_GLOBALS._s1550PlayerArea[R2_GLOBALS._player._characterIndex].y == 11))
// Exiting the intact spaceship
loadScene(1234);
@@ -7759,7 +7759,7 @@ void Scene1550::postInit(SceneObjectList *OwnerList) {
R2_GLOBALS._player._moveDiff = Common::Point(5, 3);
- if ((R2_GLOBALS._s1550PlayerArea[R2_GLOBALS._player._characterIndex].x == 9) &&
+ if ((R2_GLOBALS._s1550PlayerArea[R2_GLOBALS._player._characterIndex].x == 9) &&
(R2_GLOBALS._s1550PlayerArea[R2_GLOBALS._player._characterIndex].y == 11))
R2_GLOBALS._player.setPosition(Common::Point(157, 135));
else
@@ -7972,10 +7972,10 @@ void Scene1550::signal() {
_companion.changeZoom(-1);
_sceneMode = 1592;
if (R2_GLOBALS._player._characterIndex == R2_QUINN)
- setAction(&_sequenceManager1, this, 1592, &R2_GLOBALS._player, &_companion,
+ setAction(&_sequenceManager1, this, 1592, &R2_GLOBALS._player, &_companion,
&_junk[0], &_joystick, NULL);
else
- setAction(&_sequenceManager1, this, 1593, &R2_GLOBALS._player, &_companion,
+ setAction(&_sequenceManager1, this, 1593, &R2_GLOBALS._player, &_companion,
&_junk[0], &_joystick, NULL);
break;
case 61:
@@ -8208,7 +8208,7 @@ void Scene1550::dispatch() {
R2_GLOBALS._player._shade = 0;
// NOTE: Original game contains a switch based on an uninitialized variable.
- // We're leaving this code here, but ifdef'ed out, in case we can ever figure out
+ // We're leaving this code here, but ifdef'ed out, in case we can ever figure out
// what the original programmers intended the value to come from
#if 0
int missingVariable = 0;
@@ -8756,7 +8756,7 @@ void Scene1550::enterArea() {
}
}
- if ((R2_GLOBALS._s1550PlayerArea[R2_GLOBALS._player._characterIndex].x == 9) &&
+ if ((R2_GLOBALS._s1550PlayerArea[R2_GLOBALS._player._characterIndex].x == 9) &&
(R2_GLOBALS._s1550PlayerArea[R2_GLOBALS._player._characterIndex].y == 11)) {
if (_screenNumber != 1234) {
R2_GLOBALS._sceneManager._fadeMode = FADEMODE_IMMEDIATE;
@@ -8814,7 +8814,7 @@ void Scene1550::enterArea() {
}
// Scene setup dependent on the type of cell specified in the scene map
- switch (scene1550AreaMap[(R2_GLOBALS._s1550PlayerArea[R2_GLOBALS._player._characterIndex].y * 30) +
+ switch (scene1550AreaMap[(R2_GLOBALS._s1550PlayerArea[R2_GLOBALS._player._characterIndex].y * 30) +
R2_GLOBALS._s1550PlayerArea[R2_GLOBALS._player._characterIndex].x]) {
case 0:
// Standard cell
@@ -8951,8 +8951,8 @@ void Scene1550::enterArea() {
int di = 0;
int tmpIdx = 0;
for (int i = 0; i < 127 * 4; i += 4) {
- if ((R2_GLOBALS._s1550PlayerArea[R2_GLOBALS._player._characterIndex].x == R2_GLOBALS._scene1550JunkLocations[i]) &&
- (R2_GLOBALS._s1550PlayerArea[R2_GLOBALS._player._characterIndex].y == R2_GLOBALS._scene1550JunkLocations[i + 1]) &&
+ if ((R2_GLOBALS._s1550PlayerArea[R2_GLOBALS._player._characterIndex].x == R2_GLOBALS._scene1550JunkLocations[i]) &&
+ (R2_GLOBALS._s1550PlayerArea[R2_GLOBALS._player._characterIndex].y == R2_GLOBALS._scene1550JunkLocations[i + 1]) &&
(R2_GLOBALS._scene1550JunkLocations[i + 2] != 0)) {
tmpIdx = R2_GLOBALS._scene1550JunkLocations[i + 3];
_junk[di].postInit();
@@ -8996,7 +8996,7 @@ void Scene1550::enterArea() {
// Loop for detecting and setting up certain special areas within the map
for (int i = 0; i < 15 * 3; i += 3) {
- if ((R2_GLOBALS._s1550PlayerArea[R2_GLOBALS._player._characterIndex].x == scene1550SpecialAreas[i])
+ if ((R2_GLOBALS._s1550PlayerArea[R2_GLOBALS._player._characterIndex].x == scene1550SpecialAreas[i])
&& (R2_GLOBALS._s1550PlayerArea[R2_GLOBALS._player._characterIndex].y == scene1550SpecialAreas[i + 1])) {
int areaType = scene1550SpecialAreas[i + 2];
switch (areaType) {
@@ -9427,8 +9427,8 @@ void Scene1575::synchronize(Serializer &s) {
}
// TODO: Remove this method stub with proper sub-method call
-double unk(double v1, double v2) {
- return sqrt(v1 * v1 + v2 * v2);
+double unk(double v1, double v2) {
+ return sqrt(v1 * v1 + v2 * v2);
}
void Scene1575::postInit(SceneObjectList *OwnerList) {
@@ -9908,7 +9908,7 @@ void Scene1580::postInit(SceneObjectList *OwnerList) {
_hatchButton.setPosition(Common::Point(291, 147));
_hatchButton.fixPriority(100);
_hatchButton.setDetails(1550, 81, -1, -1, 1, (SceneItem *) NULL);
-
+
if (R2_INVENTORY.getObjectScene(R2_THRUSTER_VALVE) == 1580) {
_thrusterValve.postInit();
_thrusterValve.setup(1580, 6, 2);
@@ -10359,7 +10359,7 @@ void Scene1700::enterArea() {
_westPlatform.remove();
_rimTransportDoor.remove();
_rimTransport.remove();
-
+
if (_sceneMode != 40) {
_ledgeHopper.remove();
_hatch.remove();
@@ -10695,7 +10695,7 @@ void Scene1700::signal() {
case 40:
R2_GLOBALS._player.disableControl();
_sceneMode = 1704;
- setAction(&_sequenceManager, this, 1704, &R2_GLOBALS._player, &_companion,
+ setAction(&_sequenceManager, this, 1704, &R2_GLOBALS._player, &_companion,
&_hatch, &_ledgeHopper, &_playerShadow, &_companionShadow, NULL);
break;
case 50:
@@ -10830,7 +10830,7 @@ void Scene1750::SpeedSlider::remove() {
}
void Scene1750::SpeedSlider::process(Event &event) {
- if ((event.eventType == EVENT_BUTTON_DOWN) && (R2_GLOBALS._events.getCursor() == CURSOR_USE) &&
+ if ((event.eventType == EVENT_BUTTON_DOWN) && (R2_GLOBALS._events.getCursor() == CURSOR_USE) &&
(_bounds.contains(event.mousePos))) {
_mouseDown = true;
event.eventType = EVENT_NONE;
@@ -11060,7 +11060,7 @@ void Scene1750::dispatch() {
_rotation->setDelay(15 - _speedCurrent);
_rotation->_idxChange = 2;
}
- }
+ }
}
if (_speedDelta)
@@ -11716,10 +11716,10 @@ bool Scene1850::Robot::startAction(CursorType action, Event &event) {
scene->_airbag.postInit();
if (R2_GLOBALS.getFlag(32))
- scene->setAction(&scene->_sequenceManager1, scene, 1876,
+ scene->setAction(&scene->_sequenceManager1, scene, 1876,
&R2_GLOBALS._player, &scene->_airbag, NULL);
else
- scene->setAction(&scene->_sequenceManager1, scene, 1875,
+ scene->setAction(&scene->_sequenceManager1, scene, 1875,
&R2_GLOBALS._player, &scene->_airbag, NULL);
return true;
@@ -11742,7 +11742,7 @@ bool Scene1850::Robot::startAction(CursorType action, Event &event) {
R2_GLOBALS._player.disableControl();
scene->_sceneMode = 1878;
- scene->setAction(&scene->_sequenceManager1, scene, 1878, &R2_GLOBALS._player,
+ scene->setAction(&scene->_sequenceManager1, scene, 1878, &R2_GLOBALS._player,
&scene->_robot, &scene->_airbag, NULL);
}
@@ -12161,7 +12161,7 @@ void Scene1850::signal() {
break;
case 16:
_sceneMode = 1870;
- setAction(&_sequenceManager1, this, 1870, &R2_GLOBALS._player, &_companion,
+ setAction(&_sequenceManager1, this, 1870, &R2_GLOBALS._player, &_companion,
&_screen, &_helmet, NULL);
break;
case 20:
@@ -12170,7 +12170,7 @@ void Scene1850::signal() {
case 21:
R2_GLOBALS._player.disableControl();
_sceneMode = 1877;
- setAction(&_sequenceManager1, this, 1877, &R2_GLOBALS._player, &_companion,
+ setAction(&_sequenceManager1, this, 1877, &R2_GLOBALS._player, &_companion,
&_robot, NULL);
break;
case 30:
@@ -12212,7 +12212,7 @@ void Scene1850::signal() {
_sceneMode = 1879;
- _displayScreen.setAction(&_sequenceManager2, this, 1879, &_robot,
+ _displayScreen.setAction(&_sequenceManager2, this, 1879, &_robot,
&_displayScreen, &_airbag, NULL);
} else {
_displayScreen.setAction(&_sequenceManager2, NULL, 1867, &_displayScreen, NULL);
@@ -12520,7 +12520,7 @@ void Scene1875::Button::process(Event &event) {
Scene1875 *scene = (Scene1875 *)R2_GLOBALS._sceneManager._scene;
- if ((event.eventType == EVENT_BUTTON_DOWN) && (R2_GLOBALS._events.getCursor() == CURSOR_USE)
+ if ((event.eventType == EVENT_BUTTON_DOWN) && (R2_GLOBALS._events.getCursor() == CURSOR_USE)
&& (_bounds.contains(event.mousePos)) && !_buttonDown) {
setStrip(2);
switch (_buttonId) {
@@ -12581,7 +12581,7 @@ void Scene1875::postInit(SceneObjectList *OwnerList) {
} else {
if (R2_GLOBALS._sceneManager._previousScene == 3150) {
R2_GLOBALS._sound1.play(116);
- }
+ }
R2_GLOBALS._player.enableControl();
R2_GLOBALS._player._canWalk = false;
@@ -12929,7 +12929,7 @@ bool Scene1925::Button::startAction(CursorType action, Event &event) {
scene->_sceneMode = 1930;
R2_GLOBALS._player.disableControl(CURSOR_WALK);
- scene->setAction(&scene->_sequenceManager, scene, scene->_sceneMode, &R2_GLOBALS._player,
+ scene->setAction(&scene->_sequenceManager, scene, scene->_sceneMode, &R2_GLOBALS._player,
&scene->_door, NULL);
return true;
}
@@ -12946,7 +12946,7 @@ bool Scene1925::Ladder::startAction(CursorType action, Event &event) {
if ((R2_GLOBALS._player._position.x == 110) && (R2_GLOBALS._player._position.y == 100)) {
scene->_westExit._enabled = false;
scene->_sceneMode = 1925;
- scene->setAction(&scene->_sequenceManager, scene, scene->_sceneMode,
+ scene->setAction(&scene->_sequenceManager, scene, scene->_sceneMode,
&R2_GLOBALS._player, &scene->_door, NULL);
return true;
}
@@ -12985,7 +12985,7 @@ void Scene1925::ExitUp::changeScene() {
scene->_westExit._enabled = false;
scene->_newSceneMode = 1927;
scene->_sceneMode = 1925;
- scene->setAction(&scene->_sequenceManager, scene, scene->_sceneMode,
+ scene->setAction(&scene->_sequenceManager, scene, scene->_sceneMode,
&R2_GLOBALS._player, &scene->_door, NULL);
return;
}
@@ -13016,7 +13016,7 @@ void Scene1925::ExitDown::changeScene() {
scene->_westExit._enabled = false;
scene->_newSceneMode = 1926;
scene->_sceneMode = 1925;
- scene->setAction(&scene->_sequenceManager, scene, scene->_sceneMode,
+ scene->setAction(&scene->_sequenceManager, scene, scene->_sceneMode,
&R2_GLOBALS._player, &scene->_door, NULL);
return;
}
@@ -13576,7 +13576,7 @@ void Scene1950::KeypadWindow::KeypadButton::init(int indx) {
}
void Scene1950::KeypadWindow::KeypadButton::process(Event &event) {
- if ((event.eventType == EVENT_BUTTON_DOWN) && (R2_GLOBALS._events.getCursor() == CURSOR_USE)
+ if ((event.eventType == EVENT_BUTTON_DOWN) && (R2_GLOBALS._events.getCursor() == CURSOR_USE)
&& (_bounds.contains(event.mousePos)) && !_pressed) {
R2_GLOBALS._sound2.play(227);
if (!_toggled) {
@@ -13849,7 +13849,7 @@ void Scene1950::Vampire::signal() {
bool Scene1950::Vampire::startAction(CursorType action, Event &event) {
Scene1950 *scene = (Scene1950 *)R2_GLOBALS._sceneManager._scene;
- if (!R2_GLOBALS._vampireData[scene->_vampireIndex - 1]._isAlive ||
+ if (!R2_GLOBALS._vampireData[scene->_vampireIndex - 1]._isAlive ||
(action != R2_PHOTON_STUNNER))
return SceneActor::startAction(action, event);
@@ -14744,7 +14744,7 @@ void Scene1950::enterArea() {
_vampireIndex = 1;
break;
case 13:
- _vampireIndex = 2;
+ _vampireIndex = 2;
break;
case 16:
_vampireIndex = 3;
@@ -15165,7 +15165,7 @@ void Scene1950::signal() {
enterArea();
break;
case 1975:
- SceneItem::display(1950, 21, SET_WIDTH, 280, SET_X, 160, SET_POS_MODE, 1,
+ SceneItem::display(1950, 21, SET_WIDTH, 280, SET_X, 160, SET_POS_MODE, 1,
SET_Y, 20, SET_EXT_BGCOLOR, 7, LIST_END);
// No break on purpose
case 13:
diff --git a/engines/tsage/ringworld2/ringworld2_scenes1.h b/engines/tsage/ringworld2/ringworld2_scenes1.h
index 0a379002f9..98cd172142 100644
--- a/engines/tsage/ringworld2/ringworld2_scenes1.h
+++ b/engines/tsage/ringworld2/ringworld2_scenes1.h
@@ -111,7 +111,7 @@ public:
SceneActor _shotImpact4;
SceneActor _shotImpact5;
SceneActor _laserShot;
- SceneActor _animation; // Used for cliff collapse and ship theft
+ SceneActor _animation; // Used for cliff collapse and ship theft
SceneActor _leftImpacts;
SceneActor _runningGuy1;
SceneActor _runningGuy2;
diff --git a/engines/tsage/ringworld2/ringworld2_scenes2.cpp b/engines/tsage/ringworld2/ringworld2_scenes2.cpp
index f9e5b096c6..4022e1fc09 100644
--- a/engines/tsage/ringworld2/ringworld2_scenes2.cpp
+++ b/engines/tsage/ringworld2/ringworld2_scenes2.cpp
@@ -135,7 +135,7 @@ void Scene2000::initPlayer() {
_persons[i].show();
}
- if ((R2_GLOBALS._player._characterScene[R2_QUINN] == R2_GLOBALS._player._characterScene[R2_SEEKER])
+ if ((R2_GLOBALS._player._characterScene[R2_QUINN] == R2_GLOBALS._player._characterScene[R2_SEEKER])
&& (R2_GLOBALS._spillLocation[R2_QUINN] == R2_GLOBALS._spillLocation[R2_SEEKER])) {
_companion.postInit();
if (R2_GLOBALS._player._characterIndex == R2_QUINN) {
@@ -2313,7 +2313,7 @@ void Scene2455::postInit(SceneObjectList *OwnerList) {
_scrithKey.setup(2456, 3, 1);
_scrithKey.setPosition(Common::Point(176, 165));
_scrithKey.setDetails(2455, 16, 1, -1, 1, (SceneItem *)NULL);
- } else if ((R2_INVENTORY.getObjectScene(R2_ALCOHOL_LAMP_3) == 2455) ||
+ } else if ((R2_INVENTORY.getObjectScene(R2_ALCOHOL_LAMP_3) == 2455) ||
(R2_INVENTORY.getObjectScene(R2_ALCOHOL_LAMP_2) == 2455)) {
_lamp.postInit();
_lamp.setup(2456, 3, 3);
@@ -2811,9 +2811,9 @@ bool Scene2535::RebreatherTank::startAction(CursorType action, Event &event) {
if (R2_GLOBALS._player._characterIndex == R2_QUINN) {
R2_GLOBALS._player.disableControl();
-
+
scene->_sceneMode = (R2_INVENTORY.getObjectScene(R2_REBREATHER_TANK) == 2535) ? 2536 : 2537;
- scene->setAction(&scene->_sequenceManager, scene, scene->_sceneMode,
+ scene->setAction(&scene->_sequenceManager, scene, scene->_sceneMode,
&R2_GLOBALS._player, &scene->_rebreatherTank, NULL);
} else {
SceneItem::display(2530, 33, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, LIST_END);
@@ -4105,7 +4105,7 @@ void Scene2750::signal() {
}
void Scene2750::process(Event &event) {
- if ((R2_GLOBALS._player._canWalk) && (event.eventType == EVENT_BUTTON_DOWN)
+ if ((R2_GLOBALS._player._canWalk) && (event.eventType == EVENT_BUTTON_DOWN)
&& (R2_GLOBALS._events.getCursor() == R2_NEGATOR_GUN)) {
if (_walkRect1.contains(event.mousePos)) {
if (!_walkRect1.contains(R2_GLOBALS._player._position)) {
@@ -4498,7 +4498,7 @@ void Scene2800::postInit(SceneObjectList *OwnerList) {
R2_GLOBALS._player.enableControl();
} else {
_sceneMode = 2801;
- R2_GLOBALS._player.setAction(&_sequenceManager, this, 2801, &R2_GLOBALS._player,
+ R2_GLOBALS._player.setAction(&_sequenceManager, this, 2801, &R2_GLOBALS._player,
&_nej, &_guard, NULL);
}
}
@@ -4617,7 +4617,7 @@ bool Scene2900::KnobLeft::startAction(CursorType action, Event &event) {
switch (action) {
case CURSOR_USE:
- if (scene->_majorMinorFlag || scene->_altitudeChanging ||
+ if (scene->_majorMinorFlag || scene->_altitudeChanging ||
scene->_xAmount != scene->_xComparison) {
// Let your altitude stablize first
SceneItem::display2(2900, 17);
@@ -4654,7 +4654,7 @@ bool Scene2900::KnobRight::startAction(CursorType action, Event &event) {
switch (action) {
case CURSOR_USE:
- if (scene->_majorMinorFlag || scene->_altitudeChanging ||
+ if (scene->_majorMinorFlag || scene->_altitudeChanging ||
scene->_xAmount != scene->_xComparison) {
// Let your altitude stablize first
SceneItem::display2(2900, 17);
@@ -4848,7 +4848,7 @@ int Scene2900::Map::adjustRect(Common::Rect &r1, const Common::Rect &r2) {
return -1;
}
-void Scene2900::Map::drawBlock(const byte *data, int xp, int yp,
+void Scene2900::Map::drawBlock(const byte *data, int xp, int yp,
const Rect &bounds, const Rect &updateRect) {
Rect blockRect(xp, yp, xp + 160, yp + 100);
const byte *src = data;
@@ -4973,7 +4973,7 @@ void Scene2900::postInit(SceneObjectList *OwnerList) {
R2_GLOBALS._gfxColors.foreground = 228;
R2_GLOBALS._fontColors.background = 12;
R2_GLOBALS._fontColors.foreground = 22;
-
+
_map.load(2950);
loadScene(2900);
@@ -4983,7 +4983,7 @@ void Scene2900::postInit(SceneObjectList *OwnerList) {
_leftEdge.setup(2900, 6, 1, 22, 0, 25);
_rightEdge.setup(2900, 6, 1, 280, 0, 25);
_knob.setup(2900, 1, 3, 228, 199, 25);
-
+
_altimeterContent.postInit();
_altimeterContent.setVisage(2900);
_altimeterContent.setStrip(2);
@@ -4996,7 +4996,7 @@ void Scene2900::postInit(SceneObjectList *OwnerList) {
_knobLeftContent.setFrame(1);
_knobLeftContent.setPosition(Common::Point(209, 199));
_knobLeftContent.fixPriority(200);
-
+
_knobRightContent.postInit();
_knobRightContent.setVisage(2900);
_knobRightContent.setStrip(1);
@@ -5029,7 +5029,7 @@ void Scene2900::postInit(SceneObjectList *OwnerList) {
R2_GLOBALS._player._moveDiff = Common::Point(2, 2);
R2_GLOBALS._player.disableControl();
- if (R2_GLOBALS._sceneManager._previousScene == 2350 &&
+ if (R2_GLOBALS._sceneManager._previousScene == 2350 &&
R2_GLOBALS._balloonPosition.x == 0 && R2_GLOBALS._balloonPosition.y == 0) {
R2_GLOBALS._balloonAltitude = 5;
_map.setPosition(Common::Point(_balloonLocation.x - 120, _balloonLocation.y - 100));
@@ -5048,7 +5048,7 @@ void Scene2900::postInit(SceneObjectList *OwnerList) {
_balloonLocation.x -= 70;
else if ((R2_GLOBALS._balloonAltitude % 8) == 7)
_balloonLocation.x += 70;
-
+
if (_balloonLocation.x <= 120)
_balloonScreenPos.x = _balloonLocation.x + 40;
else if (_balloonLocation.x >= 680)
@@ -5085,7 +5085,7 @@ void Scene2900::remove() {
R2_GLOBALS._sound1.fadeOut2(NULL);
R2_GLOBALS._sound2.stop();
-
+
R2_GLOBALS._interfaceY = UI_INTERFACE_Y;
SceneExt::remove();
}
diff --git a/engines/tsage/ringworld2/ringworld2_scenes3.cpp b/engines/tsage/ringworld2/ringworld2_scenes3.cpp
index 208e94d2b5..0f553a6dd8 100644
--- a/engines/tsage/ringworld2/ringworld2_scenes3.cpp
+++ b/engines/tsage/ringworld2/ringworld2_scenes3.cpp
@@ -97,7 +97,7 @@ void Scene3100::postInit(SceneObjectList *OwnerList) {
_deadBodies.postInit();
R2_GLOBALS._sound1.play(274);
_sound1.fadeSound(130);
- setAction(&_sequenceManager, this, 3102, &_hammerHead, &R2_GLOBALS._player,
+ setAction(&_sequenceManager, this, 3102, &_hammerHead, &R2_GLOBALS._player,
&_ghoul, &_technicians, &_deadBodies, NULL);
} else {
_guard.postInit();
@@ -126,7 +126,7 @@ void Scene3100::postInit(SceneObjectList *OwnerList) {
_ghoul.postInit();
_fadeSound = true;
- setAction(&_sequenceManager, this, 3101, &R2_GLOBALS._player, &_hammerHead,
+ setAction(&_sequenceManager, this, 3101, &R2_GLOBALS._player, &_hammerHead,
&_miranda, &_ghoul, NULL);
} else {
_guard.postInit();
@@ -274,8 +274,8 @@ bool Scene3125::Computer::startAction(CursorType action, Event &event) {
R2_GLOBALS._player.disableControl();
scene->_ghoul4.postInit();
scene->_sceneMode = 3126;
- scene->setAction(&scene->_sequenceManager, scene, 3126, &R2_GLOBALS._player,
- &scene->_ghoul1, &scene->_ghoul2, &scene->_ghoul3, &scene->_door,
+ scene->setAction(&scene->_sequenceManager, scene, 3126, &R2_GLOBALS._player,
+ &scene->_ghoul1, &scene->_ghoul2, &scene->_ghoul3, &scene->_door,
&scene->_ghoul4, NULL);
break;
case CURSOR_LOOK:
@@ -424,8 +424,8 @@ bool Scene3150::Toilet::startAction(CursorType action, Event &event) {
scene->setAction(&scene->_sequenceManager, scene, 3158, &R2_GLOBALS._player, &scene->_water, NULL);
return true;
case R2_FOOD_TRAY:
- if ((R2_INVENTORY.getObjectScene(R2_LIGHT_BULB) != 3150) &&
- (R2_INVENTORY.getObjectScene(R2_SUPERCONDUCTOR_WIRE) == 3150)
+ if ((R2_INVENTORY.getObjectScene(R2_LIGHT_BULB) != 3150) &&
+ (R2_INVENTORY.getObjectScene(R2_SUPERCONDUCTOR_WIRE) == 3150)
&& (R2_GLOBALS.getFlag(75))) {
scene->_foodTray.postInit();
scene->_foodTray._effect = EFFECT_SHADED2;
@@ -685,7 +685,7 @@ void Scene3150::postInit(SceneObjectList *OwnerList) {
break;
}
default:
- if ((R2_GLOBALS._mirandaJailState == 1) && (R2_INVENTORY.getObjectScene(R2_ANCIENT_SCROLLS) == 2000)
+ if ((R2_GLOBALS._mirandaJailState == 1) && (R2_INVENTORY.getObjectScene(R2_ANCIENT_SCROLLS) == 2000)
&& (R2_GLOBALS._player._oldCharacterScene[R2_QUINN] == 3100)) {
// Moving story on to Miranda getting food delivered
++R2_GLOBALS._mirandaJailState;
@@ -1105,7 +1105,7 @@ void Scene3245::postInit(SceneObjectList *OwnerList) {
SceneItem::display(1200, 7, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, LIST_END);
signal();
} else {
- setAction(&_sequenceManager, this, 3244 + R2_GLOBALS._scientistConvIndex,
+ setAction(&_sequenceManager, this, 3244 + R2_GLOBALS._scientistConvIndex,
&_ralf, &_tomko, NULL);
}
}
@@ -1225,7 +1225,7 @@ void Scene3250::postInit(SceneObjectList *OwnerList) {
_ghoul2._effect = EFFECT_SHADED;
_ghoul3.postInit();
_ghoul3._effect = EFFECT_SHADED;
- setAction(&_sequenceManager, this, 3254, &R2_GLOBALS._player, &_rightDoor,
+ setAction(&_sequenceManager, this, 3254, &R2_GLOBALS._player, &_rightDoor,
&_ghoul1, &_ghoul2, &_ghoul3, &_leftDoor, NULL);
} else {
_sceneMode = 3252;
@@ -1329,7 +1329,7 @@ void Scene3255::signal() {
_ghoul1.postInit();
_ghoul2.postInit();
_ghoul3.postInit();
- setAction(&_sequenceManager, this, 3258, &R2_GLOBALS._player, &_quinn,
+ setAction(&_sequenceManager, this, 3258, &R2_GLOBALS._player, &_quinn,
&_door, &_ghoul1, &_ghoul2, &_ghoul3, NULL);
break;
case 3256:
@@ -1719,7 +1719,7 @@ void Scene3350::signal() {
break;
case 3351:
_sceneMode = 3352;
- setAction(&_sequenceManager, this, 3352, &_seeker, &R2_GLOBALS._player,
+ setAction(&_sequenceManager, this, 3352, &_seeker, &R2_GLOBALS._player,
&_miranda, &_seeker, &_webbster, NULL);
break;
case 3352:
@@ -1884,7 +1884,7 @@ bool Scene3375::Door::startAction(CursorType action, Event &event) {
R2_GLOBALS._player.disableControl(CURSOR_ARROW);
scene->_sceneMode = 3375;
- scene->setAction(&scene->_sequenceManager, scene, 3375, &R2_GLOBALS._player,
+ scene->setAction(&scene->_sequenceManager, scene, 3375, &R2_GLOBALS._player,
&scene->_companion1, &scene->_companion2, &scene->_webbster, &scene->_door, NULL);
return true;
@@ -2304,8 +2304,8 @@ bool Scene3385::Door::startAction(CursorType action, Event &event) {
R2_GLOBALS._sound2.play(314);
scene->_sceneMode = 3386;
- scene->setAction(&scene->_sequenceManager, scene, 3386, &R2_GLOBALS._player,
- &scene->_companion1, &scene->_companion2, &scene->_webbster, &scene->_door,
+ scene->setAction(&scene->_sequenceManager, scene, 3386, &R2_GLOBALS._player,
+ &scene->_companion1, &scene->_companion2, &scene->_webbster, &scene->_door,
NULL);
return true;
@@ -2318,8 +2318,8 @@ void Scene3385::SouthExit::changeScene() {
scene->_sceneMode = 3387;
if (R2_GLOBALS._sceneManager._previousScene == 3375)
- scene->setAction(&scene->_sequenceManager, scene, scene->_sceneMode,
- &R2_GLOBALS._player, &scene->_companion1, &scene->_companion2,
+ scene->setAction(&scene->_sequenceManager, scene, scene->_sceneMode,
+ &R2_GLOBALS._player, &scene->_companion1, &scene->_companion2,
&scene->_webbster, NULL);
else
scene->signal();
@@ -2541,8 +2541,8 @@ bool Scene3395::Door::startAction(CursorType action, Event &event) {
R2_GLOBALS._sound2.play(314);
scene->_sceneMode = 3396;
- scene->setAction(&scene->_sequenceManager, scene, 3396, &R2_GLOBALS._player,
- &scene->_companion1, &scene->_companion2, &scene->_webbster, &scene->_door,
+ scene->setAction(&scene->_sequenceManager, scene, 3396, &R2_GLOBALS._player,
+ &scene->_companion1, &scene->_companion2, &scene->_webbster, &scene->_door,
NULL);
return true;
@@ -4635,7 +4635,7 @@ void Scene3600::signal() {
_sceneMode = 3603;
else
_sceneMode = 3601;
- setAction(&_sequenceManager1, this, _sceneMode, &_seeker, &_quinn,
+ setAction(&_sequenceManager1, this, _sceneMode, &_seeker, &_quinn,
&_miranda, &_webbster, &_teal, NULL);
break;
case 3321:
@@ -4646,7 +4646,7 @@ void Scene3600::signal() {
_teal.setStrip(1);
_consoleLights.postInit();
_sceneMode = 3604;
- setAction(&_sequenceManager1, this, _sceneMode, &_teal, &_consoleLights,
+ setAction(&_sequenceManager1, this, _sceneMode, &_teal, &_consoleLights,
&_quinn, &_seeker, &_miranda, &_webbster, NULL);
break;
case 3322:
@@ -4828,7 +4828,7 @@ void Scene3600::signal() {
case 3620:
// No break on purpose
case 3623:
- if ((_protector._position.x == 226) && (_protector._position.y == 152)
+ if ((_protector._position.x == 226) && (_protector._position.y == 152)
&& _action1._field1E && (_protector._visage == 3127) && (!R2_GLOBALS.getFlag(71))) {
R2_GLOBALS._sound2.stop();
R2_GLOBALS._sound2.play(331);
@@ -4979,7 +4979,7 @@ void Scene3700::postInit(SceneObjectList *OwnerList) {
R2_GLOBALS._sound1.play(332);
_sceneMode = 3700;
- setAction(&_sequenceManager, this, 3700, &_quinn, &_seeker, &_miranda,
+ setAction(&_sequenceManager, this, 3700, &_quinn, &_seeker, &_miranda,
&_webbster, &_teleportPad, NULL);
}
@@ -5221,7 +5221,7 @@ void Scene3800::enterArea() {
_harness.postInit();
_quinnShadow.hide();
_sceneMode = 3800;
- setAction(&_sequenceManager1, this, 3800, &R2_GLOBALS._player,
+ setAction(&_sequenceManager1, this, 3800, &R2_GLOBALS._player,
&_balloon, &_harness, NULL);
break;
case 3900:
@@ -5391,7 +5391,7 @@ void Scene3800::signal() {
}
void Scene3800::process(Event &event) {
- if ((R2_GLOBALS._player._uiEnabled) && (event.eventType == EVENT_BUTTON_DOWN)
+ if ((R2_GLOBALS._player._uiEnabled) && (event.eventType == EVENT_BUTTON_DOWN)
&& (_skylineRect.contains(event.mousePos))) {
event.handled = true;
switch (R2_GLOBALS._events.getCursor()) {
@@ -5500,7 +5500,7 @@ void Scene3900::Exit5::changeScene() {
}
void Scene3900::postInit(SceneObjectList *OwnerList) {
- if ((R2_GLOBALS._desertPreviousDirection == 2)
+ if ((R2_GLOBALS._desertPreviousDirection == 2)
&& (R2_GLOBALS._sceneManager._previousScene != 2700))
loadScene(3825);
else
diff --git a/engines/tsage/ringworld2/ringworld2_speakers.cpp b/engines/tsage/ringworld2/ringworld2_speakers.cpp
index 45c00785d3..5fd935f8cd 100644
--- a/engines/tsage/ringworld2/ringworld2_speakers.cpp
+++ b/engines/tsage/ringworld2/ringworld2_speakers.cpp
@@ -221,7 +221,7 @@ void VisualSpeaker::setText(const Common::String &msg) {
_sceneText.fixPriority(256);
// If subtitles are turned off, don't show the text
- if ((R2_GLOBALS._speechSubtitles & SPEECH_VOICE) &&
+ if ((R2_GLOBALS._speechSubtitles & SPEECH_VOICE) &&
!(R2_GLOBALS._speechSubtitles & SPEECH_TEXT)) {
_sceneText.hide();
}
@@ -1220,7 +1220,7 @@ void SpeakerQuinn300::animateSpeaker() {
((SceneItem *)_action)->_sceneRegionId = 0;
switch (_object2->_visage) {
- case 10:
+ case 10:
_object1.setup((v - 1) / 4 + 4010, ((v - ((v - 1) / 4 * 4) - 1) % 8) * 2 + 1, 1);
break;
case 302: