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authorStrangerke2013-12-16 21:47:54 +0100
committerStrangerke2013-12-16 21:48:28 +0100
commit9466f57978619ee96b00b57e927548b25d916074 (patch)
tree2e2b709b9352c7fd20adca32b4f58a59d72b14cc /engines/tsage/ringworld2
parent2c8476377149fa716b892d0e49b16656abe9769c (diff)
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TSAGE: R2R - Some more renaming and refactoring in scene 1337
Diffstat (limited to 'engines/tsage/ringworld2')
-rw-r--r--engines/tsage/ringworld2/ringworld2_scenes1.cpp58
-rw-r--r--engines/tsage/ringworld2/ringworld2_scenes1.h11
2 files changed, 33 insertions, 36 deletions
diff --git a/engines/tsage/ringworld2/ringworld2_scenes1.cpp b/engines/tsage/ringworld2/ringworld2_scenes1.cpp
index cb2938c3b4..ce5811bb2d 100644
--- a/engines/tsage/ringworld2/ringworld2_scenes1.cpp
+++ b/engines/tsage/ringworld2/ringworld2_scenes1.cpp
@@ -3538,7 +3538,7 @@ void Scene1337::Action4::signal() {
scene->handlePlayer1();
break;
case 2:
- scene->handlePlayer2();
+ scene->handleAutoplayPlayer2();
break;
case 3:
scene->handlePlayer3();
@@ -4569,10 +4569,6 @@ void Scene1337::setAnimationInfo(Card *card) {
R2_GLOBALS._sceneObjects->draw();
}
-void Scene1337::subC20E5() {
- subC2586();
-}
-
void Scene1337::handleNextTurn() {
switch (_winnerId) {
case -1:
@@ -4602,11 +4598,11 @@ void Scene1337::handleNextTurn() {
}
if (!_autoplay)
- _delayedFunction = &Scene1337::subC20E5;
+ _delayedFunction = &Scene1337::handlePlayerTurn;
else
- subC20E5();
+ handlePlayerTurn();
} else {
- subC20E5();
+ handlePlayerTurn();
}
break;
case 0:
@@ -4650,7 +4646,7 @@ void Scene1337::handleNextTurn() {
}
-void Scene1337::subC2586() {
+void Scene1337::handlePlayerTurn() {
if (_showPlayerTurn)
_currentPlayerArrow.hide();
@@ -4713,7 +4709,7 @@ bool Scene1337::isStopConstructionCard(int cardId) {
}
}
-int Scene1337::subC26CB(int playerId, int handCardId) {
+int Scene1337::getStationId(int playerId, int handCardId) {
if ((_gameBoardSide[playerId]._handCard[handCardId]._cardId > 1) && (_gameBoardSide[playerId]._handCard[handCardId]._cardId <= 9))
return handCardId;
@@ -4764,7 +4760,7 @@ int Scene1337::isDelayCard(int cardId) {
}
}
-int Scene1337::isSlowCard(int cardId) {
+int Scene1337::getStationCardId(int cardId) {
switch (cardId) {
case 10:
// No break on purpose
@@ -4791,7 +4787,7 @@ void Scene1337::handlePlayer01Discard(int playerId) {
switch (playerId) {
case 0:
for (int i = 0; i <= 3; i++) {
- if (isSlowCard(_gameBoardSide[playerId]._handCard[i]._cardId) != -1) {
+ if (getStationCardId(_gameBoardSide[playerId]._handCard[i]._cardId) != -1) {
discardCard(&_gameBoardSide[playerId]._handCard[i]);
return;
}
@@ -4862,7 +4858,7 @@ void Scene1337::handlePlayer01Discard(int playerId) {
}
for (int i = 0; i <= 3; i++) {
- if (isSlowCard(_gameBoardSide[playerId]._handCard[i]._cardId) != -1) {
+ if (getStationCardId(_gameBoardSide[playerId]._handCard[i]._cardId) != -1) {
discardCard(&_gameBoardSide[playerId]._handCard[i]);
return;
}
@@ -5044,10 +5040,11 @@ void Scene1337::playAntiDelayCard(Card *card, Card *dest) {
_item1.setAction(&_action8);
}
-Scene1337::Card *Scene1337::subC34EC(int arg1) {
+
+Scene1337::Card *Scene1337::getStationCard(int playerId) {
for (int i = 0; i <= 7; i++) {
- if ((_gameBoardSide[arg1]._outpostStation[i]._cardId > 0) && (_gameBoardSide[arg1]._outpostStation[i]._cardId < 10))
- return &_gameBoardSide[arg1]._outpostStation[i];
+ if ((_gameBoardSide[playerId]._outpostStation[i]._cardId >= 1) && (_gameBoardSide[playerId]._outpostStation[i]._cardId <= 9))
+ return &_gameBoardSide[playerId]._outpostStation[i];
}
return nullptr;
@@ -5055,7 +5052,7 @@ Scene1337::Card *Scene1337::subC34EC(int arg1) {
void Scene1337::playCounterTrickCard(Card *card, int playerId) {
_actionCard1 = card;
- _actionCard2 = subC34EC(playerId);
+ _actionCard2 = getStationCard(playerId);
_actionCard3 = &_gameBoardSide[playerId]._emptyStationPos;
_actionIdx1 = playerId;
_item1.setAction(&_action10);
@@ -5763,7 +5760,7 @@ void Scene1337::handlePlayer0() {
int tmpVal;
for (int i = 0; i <= 3; i++) {
- tmpVal = subC26CB(0, i);
+ tmpVal = getStationId(0, i);
if (tmpVal != -1) {
bool flag = false;
@@ -5840,7 +5837,7 @@ void Scene1337::handlePlayer0() {
}
for (int i = 0; i <= 3; i++) {
- if (isSlowCard(_gameBoardSide[0]._handCard[i]._cardId) != -1) {
+ if (getStationCardId(_gameBoardSide[0]._handCard[i]._cardId) != -1) {
// The variable 'j' is not used in the inner code of the loop. It's suspect
for (int j = 0; j <= 7; j++) {
if ((_gameBoardSide[2]._delayCard._cardId == 0) && isAttackPossible(2, _gameBoardSide[0]._handCard[i]._cardId)) {
@@ -5871,7 +5868,7 @@ void Scene1337::handlePlayer0() {
}
for (int i = 0; i <= 3; i++) {
- tmpVal = isSlowCard(_gameBoardSide[0]._handCard[i]._cardId);
+ tmpVal = getStationCardId(_gameBoardSide[0]._handCard[i]._cardId);
if (tmpVal != -1) {
// The variable 'j' is not used in the inner code of the loop. It's suspect.
for (int j = 0; j <= 7; j++) {
@@ -5947,7 +5944,7 @@ void Scene1337::handlePlayer1() {
}
for (int i = 0; i <= 3; i++) {
- int tmpIndx = subC26CB(1, i);
+ int tmpIndx = getStationId(1, i);
if (tmpIndx == -1)
break;
@@ -6057,7 +6054,7 @@ void Scene1337::handlePlayer1() {
int j;
for (j = 0; j <= 3; j++) {
- if (isSlowCard(_gameBoardSide[1]._handCard[j]._cardId) != -1) {
+ if (getStationCardId(_gameBoardSide[1]._handCard[j]._cardId) != -1) {
count = -1;
int rndVal = R2_GLOBALS._randomSource.getRandomNumber(3);
for (int l = 0; l <= 3; l++) {
@@ -6239,14 +6236,14 @@ void Scene1337::handlePlayer3() {
discardCard(&_gameBoardSide[3]._handCard[randIndx]);
}
-void Scene1337::handlePlayer2() {
- if (isSlowCard(this->_gameBoardSide[2]._delayCard._cardId) == -1)
- _delayedFunction = &Scene1337::subD02CA;
+void Scene1337::handleAutoplayPlayer2() {
+ if (getStationCardId(this->_gameBoardSide[2]._delayCard._cardId) == -1)
+ _delayedFunction = &Scene1337::handlePlayer2;
else
discardCard(&_gameBoardSide[2]._delayCard);
}
-void Scene1337::subD02CA() {
+void Scene1337::handlePlayer2() {
_selectedCard._stationPos = g_globals->_events._mousePos;
if (R2_GLOBALS._v57810 == 200) {
@@ -6317,7 +6314,7 @@ void Scene1337::subD02CA() {
if (i == 4) {
handleClick(1, _selectedCard._stationPos);
- handlePlayer2();
+ handleAutoplayPlayer2();
return;
} else {
setCursorData(1332, _selectedCard._card._strip, _selectedCard._card._frame);
@@ -6326,14 +6323,14 @@ void Scene1337::subD02CA() {
} else if (R2_GLOBALS._v57810 == 300) {
// Eye
handleClick(3, _selectedCard._stationPos);
- handlePlayer2();
+ handleAutoplayPlayer2();
return;
} else {
// The original code is calling a function full of dead code.
// Only this message remains after a cleanup.
MessageDialog::show(WRONG_ANSWER_MSG, OK_BTN_STRING);
//
- handlePlayer2();
+ handleAutoplayPlayer2();
return;
}
@@ -6434,6 +6431,7 @@ void Scene1337::subD02CA() {
actionDisplay(1330, 37, 159, 10, 1, 200, 0, 7, 0, 154, 154);
}
} else {
+ // Check anti-delay card
if ((_selectedCard._cardId == 26) || (_selectedCard._cardId == 30) ||(_selectedCard._cardId == 32) || (_selectedCard._cardId == 28)) {
if (_gameBoardSide[2]._delayCard.isIn(Common::Point(_selectedCard._stationPos.x + 12, _selectedCard._stationPos.y + 12))) {
actionDisplay(1330, 42, 159, 10, 1, 200, 0, 7, 0, 154, 154);
@@ -6463,7 +6461,7 @@ void Scene1337::subD02CA() {
return;
}
} else {
- if ((isSlowCard(_selectedCard._cardId) == -1) && (isDelayCard(_selectedCard._cardId) == -1)) {
+ if ((getStationCardId(_selectedCard._cardId) == -1) && (isDelayCard(_selectedCard._cardId) == -1)) {
if (_selectedCard._cardId == 13) {
if (_gameBoardSide[0]._emptyStationPos.isIn(Common::Point(_selectedCard._stationPos.x + 12, _selectedCard._stationPos.y + 12))) {
for (int k = 0; k <= 7; k++) {
diff --git a/engines/tsage/ringworld2/ringworld2_scenes1.h b/engines/tsage/ringworld2/ringworld2_scenes1.h
index 349048d840..571ea94f68 100644
--- a/engines/tsage/ringworld2/ringworld2_scenes1.h
+++ b/engines/tsage/ringworld2/ringworld2_scenes1.h
@@ -344,17 +344,16 @@ public:
void actionDisplay(int resNum, int lineNum, int x, int y, int keepOnScreen, int width, int textMode, int fontNum, int colFG, int colBGExt, int colFGExt);
void setAnimationInfo(Card *card);
- void subC20E5();
void handleNextTurn();
- void subC2586();
+ void handlePlayerTurn();
bool isStationCard(int cardId);
bool isStopConstructionCard(int cardId);
- int subC26CB(int playerId, int handCardId);
+ int getStationId(int playerId, int handCardId);
int findPlatformCardInHand(int playerId);
int findCard13InHand(int playerId);
int checkThieftCard(int playerId);
int isDelayCard(int cardId);
- int isSlowCard(int cardId);
+ int getStationCardId(int cardId);
void handlePlayer01Discard(int playerId);
void playThieftCard(int playerId, Card *card, int victimId);
int getPreventionCardId(int cardId);
@@ -365,7 +364,7 @@ public:
void playDelayCard(Card *card, Card *dest);
void playPlatformCard(Card *card, Card *dest);
void playAntiDelayCard(Card *card, Card *dest);
- Card *subC34EC(int arg1);
+ Card *getStationCard(int arg1);
void playCounterTrickCard(Card *card, int playerId);
int getFreeHandCard(int playerId);
void discardCard(Card *card);
@@ -384,7 +383,7 @@ public:
void handlePlayer1();
void handlePlayer2();
void handlePlayer3();
- void subD02CA();
+ void handleAutoplayPlayer2();
void updateCursorId(int arg1, bool arg2);
void setCursorData(int resNum, int rlbNum, int frameNum);
void subD18F5();