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author | Strangerke | 2011-12-19 23:15:42 +0100 |
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committer | Strangerke | 2011-12-19 23:15:42 +0100 |
commit | 9a40cd8fd784bbb52186f8dc14bbea8198e1a239 (patch) | |
tree | fb5a6860330b5e3f43226f8f50ba2803a9ff3d2a /engines/tsage/ringworld2 | |
parent | 5a3deea58ebab2a443e48c91cfff7ca5ecab349c (diff) | |
download | scummvm-rg350-9a40cd8fd784bbb52186f8dc14bbea8198e1a239.tar.gz scummvm-rg350-9a40cd8fd784bbb52186f8dc14bbea8198e1a239.tar.bz2 scummvm-rg350-9a40cd8fd784bbb52186f8dc14bbea8198e1a239.zip |
TSAGE: R2R - Implement scene 3125
Diffstat (limited to 'engines/tsage/ringworld2')
-rw-r--r-- | engines/tsage/ringworld2/ringworld2_logic.cpp | 2 | ||||
-rw-r--r-- | engines/tsage/ringworld2/ringworld2_scenes3.cpp | 169 | ||||
-rw-r--r-- | engines/tsage/ringworld2/ringworld2_scenes3.h | 38 |
3 files changed, 209 insertions, 0 deletions
diff --git a/engines/tsage/ringworld2/ringworld2_logic.cpp b/engines/tsage/ringworld2/ringworld2_logic.cpp index 42f3b16d7f..e5a3919c05 100644 --- a/engines/tsage/ringworld2/ringworld2_logic.cpp +++ b/engines/tsage/ringworld2/ringworld2_logic.cpp @@ -175,6 +175,8 @@ Scene *Ringworld2Game::createScene(int sceneNumber) { case 3100: return new Scene3100(); case 3125: + // Ghouls dormitory + return new Scene3125(); case 3150: case 3175: case 3200: diff --git a/engines/tsage/ringworld2/ringworld2_scenes3.cpp b/engines/tsage/ringworld2/ringworld2_scenes3.cpp index 22e58b6d2b..488fda5d59 100644 --- a/engines/tsage/ringworld2/ringworld2_scenes3.cpp +++ b/engines/tsage/ringworld2/ringworld2_scenes3.cpp @@ -202,5 +202,174 @@ void Scene3100::dispatch() { Scene::dispatch(); } +/*-------------------------------------------------------------------------- + * Scene 3125 - Ghouls dormitory + * + *--------------------------------------------------------------------------*/ +Scene3125::Scene3125() { + _field412 = 0; +} + +void Scene3125::synchronize(Serializer &s) { + SceneExt::synchronize(s); + + s.syncAsSint16LE(_field412); +} + +bool Scene3125::Item1::startAction(CursorType action, Event &event) { + Scene3125 *scene = (Scene3125 *)R2_GLOBALS._sceneManager._scene; + + switch (action) { + case CURSOR_USE: + if (_useLineNum != -1) + SceneItem::display(_resNum, _useLineNum, 0, 280, 1, 160, 9, 1, 2, 20, 7, 154, -999); + break; + case CURSOR_LOOK: + if (_lookLineNum != -1) + SceneItem::display(_resNum, _lookLineNum, 0, 280, 1, 160, 9, 1, 2, 20, 7, 154, -999); + break; + case CURSOR_TALK: + if (_talkLineNum != -1) + SceneItem::display(_resNum, _talkLineNum, 0, 280, 1, 160, 9, 1, 2, 20, 7, 154, -999); + break; + default: + warning("scene->display() called with two parameters"); + return scene->display(action); + break; + } + + return true; +} + +bool Scene3125::Item2::startAction(CursorType action, Event &event) { + Scene3125 *scene = (Scene3125 *)R2_GLOBALS._sceneManager._scene; + + switch (action) { + case CURSOR_USE: + R2_GLOBALS._player.disableControl(); + scene->_sceneMode = 3125; + scene->setAction(&scene->_sequenceManager1, scene, 3125, &R2_GLOBALS._player, NULL); + break; + case CURSOR_LOOK: + SceneItem::display(3125, 15, 0, 280, 1, 160, 9, 1, 2, 20, 7, 154, -999); + break; + case CURSOR_TALK: + SceneItem::display(3125, 13, 0, 280, 1, 160, 9, 1, 2, 20, 7, 154, -999); + break; + default: + return SceneHotspot::startAction(action, event); + break; + } + + return true; +} + +bool Scene3125::Item3::startAction(CursorType action, Event &event) { + Scene3125 *scene = (Scene3125 *)R2_GLOBALS._sceneManager._scene; + + switch (action) { + case CURSOR_USE: + R2_GLOBALS._player.disableControl(); + scene->_actor5.postInit(); + scene->_sceneMode = 3126; + scene->setAction(&scene->_sequenceManager1, scene, 3126, &R2_GLOBALS._player, &scene->_actor2, &scene->_actor3, &scene->_actor4, &scene->_actor1, &scene->_actor5, NULL); + break; + case CURSOR_LOOK: + SceneItem::display(3125, 9, 0, 280, 1, 160, 9, 1, 2, 20, 7, 154, -999); + break; + case CURSOR_TALK: + SceneItem::display(3125, 13, 0, 280, 1, 160, 9, 1, 2, 20, 7, 154, -999); + break; + default: + return SceneHotspot::startAction(action, event); + break; + } + + return true; +} + +bool Scene3125::Actor1::startAction(CursorType action, Event &event) { + Scene3125 *scene = (Scene3125 *)R2_GLOBALS._sceneManager._scene; + + if (action != CURSOR_USE) + return SceneActor::startAction(action, event); + + R2_GLOBALS._player.disableControl(); + scene->_sceneMode = 3176; + scene->setAction(&scene->_sequenceManager1, scene, 3176, &R2_GLOBALS._player, &scene->_actor1, NULL); + return true; +} + +void Scene3125::postInit(SceneObjectList *OwnerList) { + loadScene(3125); + SceneExt::postInit(); + _field412 = 0; + + _actor1.postInit(); + _actor1.setup(3175, 1, 1); + _actor1.setPosition(Common::Point(35, 72)); + _actor1.setDetails(3125, 12, 13, -1, 1, NULL); + + _actor2.postInit(); + _actor2.setup(3126, 4, 1); + _actor2.setPosition(Common::Point(71, 110)); + _actor2._numFrames = 20; + + _actor3.postInit(); + _actor3.setup(3126, 1, 1); + _actor3.setPosition(Common::Point(215, 62)); + _actor3.fixPriority(71); + + _actor4.postInit(); + _actor4.setup(3126, 1, 1); + _actor4.setPosition(Common::Point(171, 160)); + _actor4.fixPriority(201); + + _item3.setDetails(12, 3125, 9, 13, -1); + _item2.setDetails(11, 3125, 15, 13, -1); + _item1.setDetails(Rect(0, 0, 320, 200), 3125, 0, 1, 2, 1, NULL); + + R2_GLOBALS._sound1.play(262); + R2_GLOBALS._player.postInit(); + + if (R2_GLOBALS._player._oldCharacterScene[3] == 3250) { + _sceneMode = 3175; + setAction(&_sequenceManager1, this, 3175, &R2_GLOBALS._player, &_actor1, NULL); + } else { + R2_GLOBALS._player.setup(30, 5, 1); + R2_GLOBALS._player.animate(ANIM_MODE_1, NULL); + R2_GLOBALS._player.setPosition(Common::Point(89, 76)); + R2_GLOBALS._player.enableControl(); + } + R2_GLOBALS._player._oldCharacterScene[3] = 3125; +} + +void Scene3125::signal() { + switch (_sceneMode) { + case 3125: + SceneItem::display(3125, 3, 0, 280, 1, 160, 9, 1, 2, 20, 7, 154, -999); + _sceneMode = 3127; + setAction(&_sequenceManager1, this, 3127, &R2_GLOBALS._player, NULL); + break; + case 3126: + R2_GLOBALS.setFlag(79); + // No break on purpose + case 3176: + R2_GLOBALS._sceneManager.changeScene(3250); + break; + default: + R2_GLOBALS._player.enableControl(); + break; + } +} + +void Scene3125::dispatch() { + if ((_sceneMode == 3126) && (_actor2._frame == 2) && (_field412 == 0)) { + _field412 = 1; + R2_GLOBALS._sound1.play(265); + } + Scene::dispatch(); +} + } // End of namespace Ringworld2 } // End of namespace TsAGE diff --git a/engines/tsage/ringworld2/ringworld2_scenes3.h b/engines/tsage/ringworld2/ringworld2_scenes3.h index fe00e2cf09..b135ddc0a3 100644 --- a/engines/tsage/ringworld2/ringworld2_scenes3.h +++ b/engines/tsage/ringworld2/ringworld2_scenes3.h @@ -67,6 +67,44 @@ public: virtual void synchronize(Serializer &s); }; +class Scene3125 : public SceneExt { + class Item1 : public NamedHotspot { + public: + virtual bool startAction(CursorType action, Event &event); + }; + class Item2 : public Item1 { + public: + virtual bool startAction(CursorType action, Event &event); + }; + class Item3 : public Item1 { + public: + virtual bool startAction(CursorType action, Event &event); + }; + + class Actor1 : public SceneActor { + virtual bool startAction(CursorType action, Event &event); + }; +public: + + int _field412; + Item1 _item1; + Actor1 _actor1; + Item2 _item2; + Item3 _item3; + SceneActor _actor2; + SceneActor _actor3; + SceneActor _actor4; + SceneActor _actor5; + SequenceManager _sequenceManager1; + // Second sequence manager... Unused? + SequenceManager _sequenceManager2; + + Scene3125(); + virtual void postInit(SceneObjectList *OwnerList = NULL); + virtual void signal(); + virtual void dispatch(); + virtual void synchronize(Serializer &s); +}; } // End of namespace Ringworld2 } // End of namespace TsAGE |