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authorStrangerke2013-12-03 07:02:16 +0100
committerStrangerke2013-12-03 07:02:16 +0100
commitae949ae973a8bd231a79bb494613e4fd74d1718e (patch)
tree1b29cf2e131efbe796634068fc610803f0127c14 /engines/tsage/ringworld2
parent4d923c3123bd77d94ce4acf7d5ff44901cf1e277 (diff)
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TSAGE: R2R - Fix comments in scene 1337, some renaming
Diffstat (limited to 'engines/tsage/ringworld2')
-rw-r--r--engines/tsage/ringworld2/ringworld2_scenes1.cpp122
1 files changed, 61 insertions, 61 deletions
diff --git a/engines/tsage/ringworld2/ringworld2_scenes1.cpp b/engines/tsage/ringworld2/ringworld2_scenes1.cpp
index a7c66cac06..08711d051b 100644
--- a/engines/tsage/ringworld2/ringworld2_scenes1.cpp
+++ b/engines/tsage/ringworld2/ringworld2_scenes1.cpp
@@ -2218,7 +2218,7 @@ Scene1337::Card::Card() {
}
void Scene1337::Card::synchronize(Serializer &s) {
- warning("STUBBED: unkObj1337sub1::synchronize()");
+ warning("STUBBED: Card::synchronize()");
}
Scene1337::GameBoardSide::GameBoardSide() {
@@ -2230,7 +2230,7 @@ Scene1337::GameBoardSide::GameBoardSide() {
}
void Scene1337::GameBoardSide::synchronize(Serializer &s) {
- warning("STUBBED: unkObj1337_1::synchronize()");
+ warning("STUBBED: GameBoardSide::synchronize()");
}
Scene1337::Scene1337() {
@@ -6396,67 +6396,67 @@ void Scene1337::subD02CA() {
_item6._stationPos = g_globals->_events._mousePos;
if (R2_GLOBALS._v57810 == 200) {
- int di;
- for (di = 0; di < 4; di++) {
- if ((subC2BF8(&_gameBoardSide[2]._handCard[di], _item6._stationPos) != 0) && (_gameBoardSide[2]._handCard[di]._cardId != 0)) {
- _item6._cardId = _gameBoardSide[2]._handCard[di]._cardId;
- _item6._stationPos = _gameBoardSide[2]._handCard[di]._stationPos;
- // _item6._actorName = _arrunkObj1337[2]._arr1[di]._actorName;
- _item6._fieldE = _gameBoardSide[2]._handCard[di]._fieldE;
- _item6._field10 = _gameBoardSide[2]._handCard[di]._field10;
- warning("_item6._field12 = _arrunkObj1337[2]._arr1[di]._field12;");
- warning("_item6._field14 = _arrunkObj1337[2]._arr1[di]._field14;");
- warning("_item6._field16 = _arrunkObj1337[2]._arr1[di]._field16;");
- _item6._sceneRegionId = _gameBoardSide[2]._handCard[di]._sceneRegionId;
- _item6._position = _gameBoardSide[2]._handCard[di]._position;
- _item6._yDiff = _gameBoardSide[2]._handCard[di]._yDiff;
- _item6._bounds = _gameBoardSide[2]._handCard[di]._bounds;
- _item6._resNum = _gameBoardSide[2]._handCard[di]._resNum;
- _item6._lookLineNum = _gameBoardSide[2]._handCard[di]._lookLineNum;
- _item6._talkLineNum = _gameBoardSide[2]._handCard[di]._talkLineNum;
- _item6._useLineNum = _gameBoardSide[2]._handCard[di]._useLineNum;
- _item6._action = _gameBoardSide[2]._handCard[di]._action;
- warning("_item6._field0 = _arrunkObj1337[2]._arr1[di]._field0;");
- _item6._card._updateStartFrame = _gameBoardSide[2]._handCard[di]._card._updateStartFrame;
- _item6._card._walkStartFrame = _gameBoardSide[2]._handCard[di]._card._walkStartFrame;
+ int i;
+ for (i = 0; i < 4; i++) {
+ if ((subC2BF8(&_gameBoardSide[2]._handCard[i], _item6._stationPos) != 0) && (_gameBoardSide[2]._handCard[i]._cardId != 0)) {
+ _item6._cardId = _gameBoardSide[2]._handCard[i]._cardId;
+ _item6._stationPos = _gameBoardSide[2]._handCard[i]._stationPos;
+ // _item6._actorName = _gameBoardSide[2]._handCard[di]._actorName;
+ _item6._fieldE = _gameBoardSide[2]._handCard[i]._fieldE;
+ _item6._field10 = _gameBoardSide[2]._handCard[i]._field10;
+ warning("_item6._field12 = _gameBoardSide[2]._handCard[di]._field12;");
+ warning("_item6._field14 = _gameBoardSide[2]._handCard[di]._field14;");
+ warning("_item6._field16 = _gameBoardSide[2]._handCard[di]._field16;");
+ _item6._sceneRegionId = _gameBoardSide[2]._handCard[i]._sceneRegionId;
+ _item6._position = _gameBoardSide[2]._handCard[i]._position;
+ _item6._yDiff = _gameBoardSide[2]._handCard[i]._yDiff;
+ _item6._bounds = _gameBoardSide[2]._handCard[i]._bounds;
+ _item6._resNum = _gameBoardSide[2]._handCard[i]._resNum;
+ _item6._lookLineNum = _gameBoardSide[2]._handCard[i]._lookLineNum;
+ _item6._talkLineNum = _gameBoardSide[2]._handCard[i]._talkLineNum;
+ _item6._useLineNum = _gameBoardSide[2]._handCard[i]._useLineNum;
+ _item6._action = _gameBoardSide[2]._handCard[i]._action;
+ warning("_item6._field0 = _gameBoardSide[2]._handCard[di]._field0;");
+ _item6._card._updateStartFrame = _gameBoardSide[2]._handCard[i]._card._updateStartFrame;
+ _item6._card._walkStartFrame = _gameBoardSide[2]._handCard[i]._card._walkStartFrame;
// _field2E is named _field3C in R2R
- _item6._card._field2E = _gameBoardSide[2]._handCard[di]._card._field2E;
- _item6._card._percent = _gameBoardSide[2]._handCard[di]._card._percent;
- _item6._card._priority = _gameBoardSide[2]._handCard[di]._card._priority;
- _item6._card._angle = _gameBoardSide[2]._handCard[di]._card._angle;
- _item6._card._flags = _gameBoardSide[2]._handCard[di]._card._flags;
- _item6._card._xe = _gameBoardSide[2]._handCard[di]._card._xe;
- _item6._card._xs = _gameBoardSide[2]._handCard[di]._card._xs;
- _item6._card._paneRects[0] = _gameBoardSide[2]._handCard[di]._card._paneRects[0];
- _item6._card._paneRects[1] = _gameBoardSide[2]._handCard[di]._card._paneRects[1];
- _item6._card._visage = _gameBoardSide[2]._handCard[di]._card._visage;
- _item6._card._objectWrapper = _gameBoardSide[2]._handCard[di]._card._objectWrapper;
- _item6._card._strip = _gameBoardSide[2]._handCard[di]._card._strip;
- _item6._card._animateMode = _gameBoardSide[2]._handCard[di]._card._animateMode;
- _item6._card._frame = _gameBoardSide[2]._handCard[di]._card._frame;
- _item6._card._endFrame = _gameBoardSide[2]._handCard[di]._card._endFrame;
+ _item6._card._field2E = _gameBoardSide[2]._handCard[i]._card._field2E;
+ _item6._card._percent = _gameBoardSide[2]._handCard[i]._card._percent;
+ _item6._card._priority = _gameBoardSide[2]._handCard[i]._card._priority;
+ _item6._card._angle = _gameBoardSide[2]._handCard[i]._card._angle;
+ _item6._card._flags = _gameBoardSide[2]._handCard[i]._card._flags;
+ _item6._card._xe = _gameBoardSide[2]._handCard[i]._card._xe;
+ _item6._card._xs = _gameBoardSide[2]._handCard[i]._card._xs;
+ _item6._card._paneRects[0] = _gameBoardSide[2]._handCard[i]._card._paneRects[0];
+ _item6._card._paneRects[1] = _gameBoardSide[2]._handCard[i]._card._paneRects[1];
+ _item6._card._visage = _gameBoardSide[2]._handCard[i]._card._visage;
+ _item6._card._objectWrapper = _gameBoardSide[2]._handCard[i]._card._objectWrapper;
+ _item6._card._strip = _gameBoardSide[2]._handCard[i]._card._strip;
+ _item6._card._animateMode = _gameBoardSide[2]._handCard[i]._card._animateMode;
+ _item6._card._frame = _gameBoardSide[2]._handCard[i]._card._frame;
+ _item6._card._endFrame = _gameBoardSide[2]._handCard[i]._card._endFrame;
// _field68 is named _field76 in R2R
- _item6._card._field68 = _gameBoardSide[2]._handCard[di]._card._field68;
- _item6._card._frameChange = _gameBoardSide[2]._handCard[di]._card._frameChange;
- _item6._card._numFrames = _gameBoardSide[2]._handCard[di]._card._numFrames;
- _item6._card._regionIndex = _gameBoardSide[2]._handCard[di]._card._regionIndex;
- _item6._card._mover = _gameBoardSide[2]._handCard[di]._card._mover;
- _item6._card._moveDiff = _gameBoardSide[2]._handCard[di]._card._moveDiff;
- _item6._card._moveRate = _gameBoardSide[2]._handCard[di]._card._moveRate;
- _item6._card._actorDestPos = _gameBoardSide[2]._handCard[di]._card._actorDestPos;
- _item6._card._endAction = _gameBoardSide[2]._handCard[di]._card._endAction;
- _item6._card._regionBitList = _gameBoardSide[2]._handCard[di]._card._regionBitList;
- // _item6._object1._actorName = _arrunkObj1337[2]._arr1[di]._object1._actorName;
- _item6._card._fieldE = _gameBoardSide[2]._handCard[di]._card._fieldE;
- _item6._card._field10 = _gameBoardSide[2]._handCard[di]._card._field10;
- warning("_item6._object1._field12 = _arrunkObj1337[2]._arr1[di]._object1._field12;");
- warning("_item6._object1._field14 = _arrunkObj1337[2]._arr1[di]._object1._field14;");
- warning("_item6._object1._field16 = _arrunkObj1337[2]._arr1[di]._object1._field16;");
- _item6._card = _gameBoardSide[2]._handCard[di]._card;
- }
- }
-
- if (di == 4) {
+ _item6._card._field68 = _gameBoardSide[2]._handCard[i]._card._field68;
+ _item6._card._frameChange = _gameBoardSide[2]._handCard[i]._card._frameChange;
+ _item6._card._numFrames = _gameBoardSide[2]._handCard[i]._card._numFrames;
+ _item6._card._regionIndex = _gameBoardSide[2]._handCard[i]._card._regionIndex;
+ _item6._card._mover = _gameBoardSide[2]._handCard[i]._card._mover;
+ _item6._card._moveDiff = _gameBoardSide[2]._handCard[i]._card._moveDiff;
+ _item6._card._moveRate = _gameBoardSide[2]._handCard[i]._card._moveRate;
+ _item6._card._actorDestPos = _gameBoardSide[2]._handCard[i]._card._actorDestPos;
+ _item6._card._endAction = _gameBoardSide[2]._handCard[i]._card._endAction;
+ _item6._card._regionBitList = _gameBoardSide[2]._handCard[i]._card._regionBitList;
+ // _item6._object1._actorName = _gameBoardSide[2]._handCard[di]._object1._actorName;
+ _item6._card._fieldE = _gameBoardSide[2]._handCard[i]._card._fieldE;
+ _item6._card._field10 = _gameBoardSide[2]._handCard[i]._card._field10;
+ warning("_item6._object1._field12 = _gameBoardSide[2]._handCard[di]._object1._field12;");
+ warning("_item6._object1._field14 = _gameBoardSide[2]._handCard[di]._object1._field14;");
+ warning("_item6._object1._field16 = _gameBoardSide[2]._handCard[di]._object1._field16;");
+ _item6._card = _gameBoardSide[2]._handCard[i]._card;
+ }
+ }
+
+ if (i == 4) {
subCDB90(1, _item6._stationPos);
subD0281();
return;