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authorStrangerke2013-11-08 08:12:29 +0100
committerStrangerke2013-11-08 08:13:23 +0100
commitafb23e8a2a2929c2f426a23b7a442f15750ccf70 (patch)
tree32d7f59f60e32bdf972ec66b75ebeecda8681ee6 /engines/tsage/ringworld2
parent1e6a37394fea3213f3896311a709f45c04b7854b (diff)
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TSAGE: More rework on scene 3500
Diffstat (limited to 'engines/tsage/ringworld2')
-rw-r--r--engines/tsage/ringworld2/ringworld2_scenes3.cpp170
-rw-r--r--engines/tsage/ringworld2/ringworld2_scenes3.h4
2 files changed, 92 insertions, 82 deletions
diff --git a/engines/tsage/ringworld2/ringworld2_scenes3.cpp b/engines/tsage/ringworld2/ringworld2_scenes3.cpp
index 14639f5bdd..a8cc208741 100644
--- a/engines/tsage/ringworld2/ringworld2_scenes3.cpp
+++ b/engines/tsage/ringworld2/ringworld2_scenes3.cpp
@@ -2949,16 +2949,16 @@ void Scene3400::signal() {
*--------------------------------------------------------------------------*/
Scene3500::Action1::Action1() {
- _field1E = 0;
+ _direction = 0;
_field20 = 0;
_field22 = 0;
- _field24 = 0;
+ _field24 = false;
}
void Scene3500::Action1::synchronize(Serializer &s) {
Action::synchronize(s);
- s.syncAsSint16LE(_field1E);
+ s.syncAsSint16LE(_direction);
s.syncAsSint16LE(_field20);
s.syncAsSint16LE(_field22);
s.syncAsSint16LE(_field24);
@@ -2968,20 +2968,20 @@ void Scene3500::Action1::handleHorzButton(int direction) {
Scene3500 *scene = (Scene3500 *)R2_GLOBALS._sceneManager._scene;
// Direction: -1 == Left, 1 == Right
- _field1E = direction;
+ _direction = direction;
_field20 = 1;
- _field24 = 1;
+ _field24 = true;
scene->_actor9.setStrip(2);
scene->_actor9.show();
- if (_field1E == 1)
+ if (_direction == 1)
scene->_symbolRight.show();
else
scene->_symbolLeft.show();
if (scene->_shuttle._frame % 2 == 0) {
- scene->_shuttle._frameChange = _field1E;
+ scene->_shuttle._frameChange = _direction;
scene->_shuttle.setFrame(scene->_shuttle.changeFrame());
}
@@ -2992,9 +2992,9 @@ void Scene3500::Action1::sub108732(int arg1) {
Scene3500 *scene = (Scene3500 *)R2_GLOBALS._sceneManager._scene;
_field20 = arg1;
- _field1E = -_field1E;
+ _direction = -_direction;
- if (_field1E == 1) {
+ if (_direction == 1) {
scene->_symbolRight.show();
scene->_symbolLeft.hide();
} else {
@@ -3004,7 +3004,7 @@ void Scene3500::Action1::sub108732(int arg1) {
switch (_actionIndex) {
case 4:
- scene->_shuttle._frameChange = _field1E;
+ scene->_shuttle._frameChange = _direction;
scene->_shuttle.setFrame(scene->_shuttle.changeFrame());
// No break on purpose
case 3:
@@ -3017,7 +3017,7 @@ void Scene3500::Action1::sub108732(int arg1) {
NpcMover *mover = new NpcMover();
scene->_tunnelCircle.addMover(mover, &pt, NULL);
- scene->_fieldB9E = 160 - (_field1E * 2 * 160);
+ scene->_fieldB9E = 160 - (_direction * 2 * 160);
Common::Point pt2(scene->_fieldB9E, 73);
NpcMover *mover2 = new NpcMover();
scene->_actor9.addMover(mover2, &pt2, this);
@@ -3026,7 +3026,7 @@ void Scene3500::Action1::sub108732(int arg1) {
}
break;
case 6:
- scene->_shuttle._frameChange = _field1E;
+ scene->_shuttle._frameChange = _direction;
scene->_shuttle.setFrame(scene->_shuttle.changeFrame());
setDelay(1);
// No break on purpose
@@ -3060,7 +3060,7 @@ void Scene3500::Action1::signal() {
}
// No break on purpose
case 3:
- scene->_shuttle._frameChange = _field1E;
+ scene->_shuttle._frameChange = _direction;
scene->_shuttle.setFrame(scene->_shuttle.changeFrame());
setDelay(1);
break;
@@ -3072,12 +3072,12 @@ void Scene3500::Action1::signal() {
int var6 = abs(var4 - scene->_mazePosition.y);
if ((scene->_shuttle._frame % 2) != 0) {
- scene->_shuttle._frameChange = _field1E;
+ scene->_shuttle._frameChange = _direction;
scene->_shuttle.setFrame(scene->_shuttle.changeFrame());
}
// Get the new direction starting on
- int var8 = (scene->_action1._field1E * 2 + scene->_mazeDirection);
+ int var8 = (scene->_action1._direction * 2 + scene->_mazeDirection);
if (var8 > MAZEDIR_NORTHWEST)
var8 = MAZEDIR_NORTH;
else if (var8 < MAZEDIR_NORTH)
@@ -3141,12 +3141,12 @@ void Scene3500::Action1::signal() {
case 2: {
scene->_tunnelCircle.setPosition(Common::Point(160, 73));
scene->_tunnelCircle._moveDiff.x = 160 - scene->_mazeChangeAmount;
- scene->_fieldAF8 = 160 - ((_field1E * 2) * 160);
+ scene->_fieldAF8 = 160 - ((_direction * 2) * 160);
Common::Point pt(scene->_fieldAF8, 73);
NpcMover *mover = new NpcMover();
scene->_tunnelCircle.addMover(mover, &pt, this);
- scene->_actor9.setPosition(Common::Point(160 + ((_field1E * 2) * 160), 73));
+ scene->_actor9.setPosition(Common::Point(160 + ((_direction * 2) * 160), 73));
scene->_actor9._moveDiff.x = 160 - scene->_mazeChangeAmount;
scene->_fieldB9E = 160;
Common::Point pt2(scene->_fieldB9E, 73);
@@ -3155,7 +3155,7 @@ void Scene3500::Action1::signal() {
}
break;
case 5:
- scene->_shuttle._frameChange = _field1E;
+ scene->_shuttle._frameChange = _direction;
scene->_mazeDirection = scene->_shuttle.changeFrame();
scene->_shuttle.setFrame(scene->_mazeDirection);
setDelay(1);
@@ -3176,7 +3176,7 @@ void Scene3500::Action1::signal() {
break;
case 7:
if ((scene->_shuttle._frame % 2) == 0) {
- scene->_shuttle._frameChange = _field1E;
+ scene->_shuttle._frameChange = _direction;
scene->_mazeDirection = scene->_shuttle.changeFrame();
scene->_shuttle.setFrame(scene->_mazeDirection);
}
@@ -3187,14 +3187,14 @@ void Scene3500::Action1::signal() {
R2_GLOBALS._player._canWalk = false;
scene->_directionChangesEnabled = true;
if ((scene->_shuttle._frame % 2) == 0) {
- scene->_shuttle._frameChange = _field1E;
+ scene->_shuttle._frameChange = _direction;
scene->_shuttle.setFrame(scene->_shuttle.changeFrame());
}
// All the var_8 initialization was missing in the original
// but it's clearly a cut and paste error from case 4.
// The following code allows the switch to work properly.
warning("Checkme: fix for dead code");
- int var_8 = (_field1E * 2 + scene->_mazeDirection);
+ int var_8 = (_direction * 2 + scene->_mazeDirection);
if (var_8 > 7)
var_8 = 1;
else if (var_8 < 1)
@@ -3217,7 +3217,7 @@ void Scene3500::Action1::signal() {
}
scene->_symbolLeft.hide();
scene->_symbolRight.hide();
- _field24 = 0;
+ _field24 = false;
if (_field20 == 0) {
scene->_throttle.sub1094ED();
if (scene->_mazeChangeAmount == scene->_field1270)
@@ -3231,7 +3231,7 @@ void Scene3500::Action1::signal() {
NpcMover *mover = new NpcMover();
scene->_tunnelCircle.addMover(mover, &pt, NULL);
- scene->_fieldB9E = 160 - (_field1E * 2 * 160);
+ scene->_fieldB9E = 160 - (_direction * 2 * 160);
Common::Point pt2(scene->_fieldB9E, 73);
NpcMover *mover2 = new NpcMover();
scene->_actor9.addMover(mover2, &pt2, this);
@@ -3241,7 +3241,7 @@ void Scene3500::Action1::signal() {
case 11: {
scene->_tunnelCircle.setStrip(2);
scene->_tunnelCircle.setPosition(Common::Point(160, 73));
- scene->_fieldAF8 = 160 - (_field1E * 2 * 160);
+ scene->_fieldAF8 = 160 - (_direction * 2 * 160);
Common::Point pt(scene->_fieldAF8, 73);
NpcMover *mover = new NpcMover();
scene->_tunnelCircle.addMover(mover, &pt, NULL);
@@ -3250,7 +3250,7 @@ void Scene3500::Action1::signal() {
scene->_actor9.setStrip(1);
else
scene->_actor9.setStrip(2);
- scene->_actor9.setPosition(Common::Point(160 - (_field1E * 2 * 160), 73));
+ scene->_actor9.setPosition(Common::Point(160 - (_direction * 2 * 160), 73));
scene->_fieldB9E = 160;
Common::Point pt2(scene->_fieldB9E, 73);
NpcMover *mover2 = new NpcMover();
@@ -3447,7 +3447,7 @@ void Scene3500::Throttle::process(Event &event) {
if ((event.eventType == EVENT_BUTTON_UP) && (_deltaY != 0)) {
_deltaY = 0;
event.handled = true;
- if (scene->_action1._field24 == 0)
+ if (!scene->_action1._field24)
sub1094ED();
}
@@ -3659,7 +3659,7 @@ void Scene3500::postInit(SceneObjectList *OwnerList) {
_mazeUI.load(2);
_mazeUI.setMazePosition(_mazePosition);
- _action1._field24 = 0;
+ _action1._field24 = false;
_mazeUI.draw();
_directionChangesEnabled = true;
@@ -3678,7 +3678,7 @@ void Scene3500::doMovement(int id) {
_field1270--;
_throttle.sub109663(_field1270);
}
- if (_action1._field24 != 0)
+ if (_action1._field24)
_field1270 = 0;
break;
case 1:
@@ -3687,13 +3687,13 @@ void Scene3500::doMovement(int id) {
++_field1270;
_throttle.sub109663(_field1270);
}
- if (_action1._field24 != 0)
+ if (_action1._field24)
_field1270 = 0;
break;
case 88:
// Up button has been pressed
// The original was doing a double check on action, only one is here.
- if (!_action || (_action1._field24 == 0)) {
+ if (!_action || (!_action1._field24)) {
_action2.handleVertButton(2);
if (_action && ((_action2.getActionIndex() != 0) || (_action2._direction != 2))) {
_action2.signal();
@@ -3704,22 +3704,27 @@ void Scene3500::doMovement(int id) {
break;
case 96:
// Right button has been pressed
- if (!_action) {
- _action1.handleHorzButton(1);
- setAction(&_action1, &_shuttle, NULL);
- } else if (_action1._field24 == 0) {
- _action1.handleHorzButton(1);
- _action1.signal();
- }else if (_action2._direction != 1) {
- _field1278 = 0;
+ if (!_action || !_action1._field24 || (_action1._direction == 1)) {
+ if (_action && (_field1278 == 0) && (_action1._field24 != 0)) {
+ _field1278 = id;
+ } else if (_action && (_action1._field24 == 0)) {
+ _action1.handleHorzButton(1);
+ _action1.signal();
+ } else if (!_action) {
+ _action1.handleHorzButton(1);
+ setAction(&_action1, &_shuttle, NULL);
+ }
+
+ } else {
+ if (_field1278 != 0)
+ _field1278 = 0;
+
_action1.sub108732(0);
- } else if (_field1278 == 0) {
- _field1278 = id;
}
break;
case 104:
// Down button has been pressed
- if (!_action || (_action1._field24 == 0)) {
+ if (!_action || (!_action1._field24)) {
_action2.handleVertButton(-1);
if ((_action) && ((_action2.getActionIndex() != 0) || (_action2._direction != -1))) {
_action2.signal();
@@ -3730,23 +3735,28 @@ void Scene3500::doMovement(int id) {
break;
case 112:
// Left button has been pressed
- if (!_action) {
- _action1.handleHorzButton(-1);
- setAction(&_action1, &_shuttle, NULL);
- } else if (_action1._field24 == 0) {
- _action1.handleHorzButton(-1);
- _action1.signal();
- }else if (_action2._direction != -1) {
- _field1278 = 0;
+ if (!_action || !_action1._field24 || (_action1._direction == 1)) {
+ if (_action && (_field1278 == 0) && (_action1._field24 != 0)) {
+ _field1278 = id;
+ } else if (_action && (_action1._field24 == 0)) {
+ _action1.handleHorzButton(-1);
+ _action1.signal();
+ } else if (!_action) {
+ _action1.handleHorzButton(-1);
+ setAction(&_action1, &_shuttle, NULL);
+ }
+
+ } else {
+ if (_field1278 != 0)
+ _field1278 = 0;
+
_action1.sub108732(0);
- } else if (_field1278 == 0) {
- _field1278 = id;
}
break;
default:
_field1270 = id;
_throttle.sub109663(id);
- if (_action1._field24 != 0) {
+ if (_action1._field24) {
_field1270 = 0;
}
break;
@@ -3853,13 +3863,13 @@ void Scene3500::dispatch() {
Rect tmpRect;
Scene::dispatch();
- if (((_shuttle._frame % 2) == 0) && (_action1._field24 == 0)) {
+ if (((_shuttle._frame % 2) == 0) && (!_action1._field24)) {
_shuttle.setFrame(_shuttle.changeFrame());
_mazeDirection = _shuttle._frame;
}
- int oldField1278;
- if ((_field1278 != 0) && (_action1._field24 == 0)) {
- oldField1278 = _field1278;
+
+ if ((_field1278 != 0) && (!_action1._field24)) {
+ int oldField1278 = _field1278;
_field1278 = 0;
doMovement(oldField1278);
}
@@ -3901,7 +3911,7 @@ void Scene3500::dispatch() {
_field1270 = 0;
_mazeChangeAmount = 0;
_field1272 = 0;
- if (_action1._field24 == 0)
+ if (!_action1._field24)
_tunnelCircle.hide();
} else {
var_6 = _mazeUI.cellFromY(newMazeY + 46) - 46;
@@ -3914,7 +3924,7 @@ void Scene3500::dispatch() {
_field1270 = 0;
_mazeChangeAmount = 0;
_field1272 = 0;
- if (_action1._field24 == 0)
+ if (!_action1._field24)
_tunnelCircle.hide();
} else if ((cellId == 11) && (cellId != dx)) {
newMazeY = var_6 + 3;
@@ -3923,7 +3933,7 @@ void Scene3500::dispatch() {
_field1270 = 0;
_mazeChangeAmount = 0;
_field1272 = 0;
- if (_action1._field24 == 0)
+ if (!_action1._field24)
_tunnelCircle.hide();
} else {
var_6 = _mazeUI.cellFromY(newMazeY + 46) - 46;
@@ -3939,7 +3949,7 @@ void Scene3500::dispatch() {
_field1270 = 0;
_mazeChangeAmount = 0;
_field1272 = 0;
- if (_action1._field24 == 0)
+ if (!_action1._field24)
_tunnelCircle.hide();
} else if ((cellId == 11) && (var_6 + 3 >= newMazeY) && (_mazePosition.y >= var_6 + 3)) {
R2_GLOBALS._sound2.play(339);
@@ -3947,7 +3957,7 @@ void Scene3500::dispatch() {
_field1270 = 0;
_mazeChangeAmount = 0;
_field1272 = 0;
- if (_action1._field24 == 0)
+ if (!_action1._field24)
_tunnelCircle.hide();
} else if (((cellId == 25) || (cellId == 26) || (cellId == 5) || (cellId == 14) || (cellId == 15)) && (var_8 != 0) && (var_8 <= 3)) {
newMazeX = var_4;
@@ -3967,7 +3977,7 @@ void Scene3500::dispatch() {
_field1270 = 0;
_mazeChangeAmount = 0;
_field1272 = 0;
- if (_action1._field24 == 0)
+ if (!_action1._field24)
_tunnelCircle.hide();
} else {
var_4 = _mazeUI.cellFromX(newMazeX + 70) - 70;
@@ -3980,7 +3990,7 @@ void Scene3500::dispatch() {
_field1270 = 0;
_mazeChangeAmount = 0;
_field1272 = 0;
- if (_action1._field24 == 0)
+ if (!_action1._field24)
_tunnelCircle.hide();
} else if ((cellId == 6) && (cellId != dx)) {
newMazeX = var_4 - 5;
@@ -3989,7 +3999,7 @@ void Scene3500::dispatch() {
_field1270 = 0;
_mazeChangeAmount = 0;
_field1272 = 0;
- if (_action1._field24 == 0)
+ if (!_action1._field24)
_tunnelCircle.hide();
} else {
var_4 = _mazeUI.cellFromX(newMazeX + 70) - 70;
@@ -4004,7 +4014,7 @@ void Scene3500::dispatch() {
_field1270 = 0;
_mazeChangeAmount = 0;
_field1272 = 0;
- if (_action1._field24 == 0)
+ if (!_action1._field24)
_tunnelCircle.hide();
} else if ((cellId == 6) && (var_4 - 5 <= newMazeX) && (_mazePosition.x <= var_4 - 5)) {
newMazeX = var_4 - 5;
@@ -4013,7 +4023,7 @@ void Scene3500::dispatch() {
_field1270 = 0;
_mazeChangeAmount = 0;
_field1272 = 0;
- if (_action1._field24 == 0)
+ if (!_action1._field24)
_tunnelCircle.hide();
} else if (((cellId == 25) || (cellId == 23) || (cellId == 14) || (cellId == 5) || (cellId == 4)) && (var_a != 0) && (var_a <= 3)) {
newMazeY = var_6;
@@ -4033,7 +4043,7 @@ void Scene3500::dispatch() {
_field1270 = 0;
_mazeChangeAmount = 0;
_field1272 = 0;
- if (_action1._field24 == 0)
+ if (!_action1._field24)
_tunnelCircle.hide();
} else {
var_6 = _mazeUI.cellFromY(newMazeY + 46) - 46;
@@ -4046,7 +4056,7 @@ void Scene3500::dispatch() {
_field1270 = 0;
_mazeChangeAmount = 0;
_field1272 = 0;
- if (_action1._field24 == 0)
+ if (!_action1._field24)
_tunnelCircle.hide();
} else if ((cellId == 16) && (cellId != dx)) {
newMazeY = var_6 - 3;
@@ -4055,7 +4065,7 @@ void Scene3500::dispatch() {
_field1270 = 0;
_mazeChangeAmount = 0;
_field1272 = 0;
- if (_action1._field24 == 0)
+ if (!_action1._field24)
_tunnelCircle.hide();
} else if ((cellId == 31) && (cellId != dx)) {
newMazeY = var_6 + 4;
@@ -4064,7 +4074,7 @@ void Scene3500::dispatch() {
_field1270 = 0;
_mazeChangeAmount = 0;
_field1272 = 0;
- if (_action1._field24 == 0)
+ if (!_action1._field24)
_tunnelCircle.hide();
} else {
var_6 = _mazeUI.cellFromY(newMazeY + 46) - 46;
@@ -4080,7 +4090,7 @@ void Scene3500::dispatch() {
_field1270 = 0;
_mazeChangeAmount = 0;
_field1272 = 0;
- if (_action1._field24 == 0)
+ if (!_action1._field24)
_tunnelCircle.hide();
} else if ((cellId == 16) && (var_6 - 3 <= newMazeY) && (_mazePosition.y <= var_6 - 3)) {
newMazeY = var_6 - 3;
@@ -4089,7 +4099,7 @@ void Scene3500::dispatch() {
_field1270 = 0;
_mazeChangeAmount = 0;
_field1272 = 0;
- if (_action1._field24 == 0)
+ if (!_action1._field24)
_tunnelCircle.hide();
} else if ((cellId == 31) && (var_6 + 4 <= newMazeY) && (_mazePosition.y <= var_6 + 4)) {
newMazeY = var_6 + 4;
@@ -4097,7 +4107,7 @@ void Scene3500::dispatch() {
_field1270 = 0;
_mazeChangeAmount = 0;
_field1272 = 0;
- if (_action1._field24 == 0)
+ if (!_action1._field24)
_tunnelCircle.hide();
if ((newMazeX == 660) && (_mazeChangeAmount + 306 <= newMazeY) && (newMazeY <= 307))
++_field1284;
@@ -4121,7 +4131,7 @@ void Scene3500::dispatch() {
_field1270 = 0;
_mazeChangeAmount = 0;
_field1272 = 0;
- if (_action1._field24 == 0)
+ if (!_action1._field24)
_tunnelCircle.hide();
} else {
var_4 = _mazeUI.cellFromX(newMazeX + 70) - 70;
@@ -4134,7 +4144,7 @@ void Scene3500::dispatch() {
_field1270 = 0;
_mazeChangeAmount = 0;
_field1272 = 0;
- if (_action1._field24 == 0)
+ if (!_action1._field24)
_tunnelCircle.hide();
} else if ((cellId == 1) && (cellId != dx)) {
newMazeX = var_4 + 5;
@@ -4143,14 +4153,14 @@ void Scene3500::dispatch() {
_field1270 = 0;
_mazeChangeAmount = 0;
_field1272 = 0;
- if (_action1._field24 == 0)
+ if (!_action1._field24)
_tunnelCircle.hide();
} else {
var_4 = _mazeUI.cellFromX(newMazeX + 70) - 70;
var_8 = abs(var_4 - newMazeX);
cellId = _mazeUI.getCellFromMapXY(Common::Point(newMazeX + 70, newMazeY + 46));
if ( (((cellId == 25) || (cellId == 23) || (cellId == 14)) && (newMazeX <= var_4) && (_mazePosition.x >= var_4))
- || (((cellId == 26) || (cellId == 24) || (cellId == 15) || (cellId == 5) || (cellId == 4)) && (_mazeChangeAmount >= var_8) && (_mazeChangeAmount <= 3) && (_action1._field24 != 0)) ) {
+ || (((cellId == 26) || (cellId == 24) || (cellId == 15) || (cellId == 5) || (cellId == 4)) && (_mazeChangeAmount >= var_8) && (_mazeChangeAmount <= 3) && (_action1._field24)) ) {
newMazeX = var_4;
if ((cellId == 26) || (cellId == 24) || (cellId == 15) || (cellId == 5) || (cellId == 4))
R2_GLOBALS._sound2.play(339);
@@ -4158,7 +4168,7 @@ void Scene3500::dispatch() {
_field1270 = 0;
_mazeChangeAmount = 0;
_field1272 = 0;
- if (_action1._field24 == 0)
+ if (!_action1._field24)
_tunnelCircle.hide();
} else if ((cellId == 1) && (newMazeX >= var_4 + 5) && (_mazePosition.x >= var_4 + 5)) {
newMazeX = var_4 + 5;
@@ -4167,7 +4177,7 @@ void Scene3500::dispatch() {
_field1270 = 0;
_mazeChangeAmount = 0;
_field1272 = 0;
- if (_action1._field24 == 0)
+ if (!_action1._field24)
_tunnelCircle.hide();
} else if (((cellId == 26) || (cellId == 24) || (cellId == 15) || (cellId == 5) || (cellId == 4)) && (var_a != 0) && (var_a <= 3)) {
newMazeY = var_6;
@@ -4203,7 +4213,7 @@ void Scene3500::dispatch() {
if (_mazeChangeAmount != _field1270) {
if (_mazeChangeAmount >= _field1270) {
if (_mazeChangeAmount == 1) {
- if (_action1._field24 != 0) {
+ if (_action1._field24) {
if ( ((_mazeDirection == 1) && (var_8 == 0) && (var_a != 0) && (var_a <= 3) && ((cellId == 25) || (cellId == 26) || (cellId == 5) || (cellId == 14) || (cellId == 15)))
|| ((_mazeDirection == 3) && (var_a == 0) && (var_8 != 0) && (var_8 <= 3) && ((cellId == 25) || (cellId == 23) || (cellId == 14) || (cellId == 5) || (cellId == 4)))
|| ((_mazeDirection == 5) && (var_8 == 0) && (var_a != 0) && (var_a <= 3) && ((cellId == 23) || (cellId == 24) || (cellId == 4) || (cellId == 14) || (cellId == 15)))
diff --git a/engines/tsage/ringworld2/ringworld2_scenes3.h b/engines/tsage/ringworld2/ringworld2_scenes3.h
index 705a9d6130..22b10b0c7e 100644
--- a/engines/tsage/ringworld2/ringworld2_scenes3.h
+++ b/engines/tsage/ringworld2/ringworld2_scenes3.h
@@ -564,10 +564,10 @@ public:
class Scene3500 : public SceneExt {
class Action1: public Action {
public:
- int _field1E;
+ int _direction;
int _field20;
int _field22;
- int _field24;
+ bool _field24;
Action1();
virtual void synchronize(Serializer &s);