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authorStrangerke2013-12-15 10:53:04 +0100
committerStrangerke2013-12-15 10:55:29 +0100
commitcb218434a45866026cec4eeeda282fc67b821f18 (patch)
tree14e895c2ac118b3cef98f7dd1f56dcbe0bae34e9 /engines/tsage/ringworld2
parent9aaa7d742fa2d33e8f87d12828dd1d0248e19854 (diff)
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TSAGE: R2R - Some renaming in Scene 1337
Diffstat (limited to 'engines/tsage/ringworld2')
-rw-r--r--engines/tsage/ringworld2/ringworld2_scenes1.cpp62
-rw-r--r--engines/tsage/ringworld2/ringworld2_scenes1.h6
2 files changed, 34 insertions, 34 deletions
diff --git a/engines/tsage/ringworld2/ringworld2_scenes1.cpp b/engines/tsage/ringworld2/ringworld2_scenes1.cpp
index 1b2a62c36c..2049a3e0b4 100644
--- a/engines/tsage/ringworld2/ringworld2_scenes1.cpp
+++ b/engines/tsage/ringworld2/ringworld2_scenes1.cpp
@@ -3388,7 +3388,7 @@ void Scene1337::Action4::signal() {
switch (_actionIndex++) {
case 0:
- if ((scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[0]._cardId == 0) && (!scene->subC264B(scene->_gameBoardSide[scene->_currentPlayerNumb]._delayCard._cardId))) {
+ if ((scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[0]._cardId == 0) && (!scene->isStationCard(scene->_gameBoardSide[scene->_currentPlayerNumb]._delayCard._cardId))) {
if (scene->_cardsAvailableNumb < 0)
scene->shuffleCards();
scene->_animatedCard._card.setPosition(Common::Point(162, 95), 0);
@@ -3425,7 +3425,7 @@ void Scene1337::Action4::signal() {
scene->setAnimationInfo(&scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[0]);
scene->_animatedCard._card.hide();
- if ((scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[0]._cardId == 0) && (!scene->subC264B(scene->_gameBoardSide[scene->_currentPlayerNumb]._delayCard._cardId))) {
+ if ((scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[0]._cardId == 0) && (!scene->isStationCard(scene->_gameBoardSide[scene->_currentPlayerNumb]._delayCard._cardId))) {
if (scene->_cardsAvailableNumb < 0)
scene->shuffleCards();
scene->_animatedCard._card.setPosition(Common::Point(162, 95));
@@ -3460,7 +3460,7 @@ void Scene1337::Action4::signal() {
scene->setAnimationInfo(&scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[1]);
scene->_animatedCard._card.hide();
- if ((scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[2]._cardId == 0) && (!scene->subC264B(scene->_gameBoardSide[scene->_currentPlayerNumb]._delayCard._cardId))) {
+ if ((scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[2]._cardId == 0) && (!scene->isStationCard(scene->_gameBoardSide[scene->_currentPlayerNumb]._delayCard._cardId))) {
if (scene->_cardsAvailableNumb < 0)
scene->shuffleCards();
scene->_animatedCard._card.setPosition(Common::Point(162, 95));
@@ -3495,7 +3495,7 @@ void Scene1337::Action4::signal() {
scene->setAnimationInfo(&scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[2]);
scene->_animatedCard._card.hide();
- if ((scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[3]._cardId == 0) && (!scene->subC264B(scene->_gameBoardSide[scene->_currentPlayerNumb]._delayCard._cardId))) {
+ if ((scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[3]._cardId == 0) && (!scene->isStationCard(scene->_gameBoardSide[scene->_currentPlayerNumb]._delayCard._cardId))) {
if (scene->_cardsAvailableNumb < 0)
scene->shuffleCards();
scene->_animatedCard._card.setPosition(Common::Point(162, 95));
@@ -4674,7 +4674,7 @@ void Scene1337::subC2586() {
}
-bool Scene1337::subC264B(int cardId) {
+bool Scene1337::isStationCard(int cardId) {
switch (cardId) {
case 10:
// No break on purpose
@@ -4953,7 +4953,7 @@ void Scene1337::playThieftCard(int playerId, Card *card, int victimId) {
_item1.setAction(&_action11);
}
-int Scene1337::subC3257(int cardId) {
+int Scene1337::getPreventionCardId(int cardId) {
int retVal;
switch (cardId) {
@@ -4988,10 +4988,10 @@ int Scene1337::subC3257(int cardId) {
return retVal;
}
-bool Scene1337::subC32B1(int victimId, int cardId) {
+bool Scene1337::isAttackPossible(int victimId, int cardId) {
for (int i = 0; i <= 7; i++) {
if (_gameBoardSide[victimId]._outpostStation[i]._cardId != 0) {
- if (subC3257(cardId) == _gameBoardSide[victimId]._outpostStation[i]._cardId)
+ if (getPreventionCardId(cardId) == _gameBoardSide[victimId]._outpostStation[i]._cardId)
return false;
}
}
@@ -5869,7 +5869,7 @@ void Scene1337::handlePlayer0() {
if (subC27B5(_gameBoardSide[0]._handCard[i]._cardId) != -1) {
// The variable 'j' is not used in the inner code of the loop. It's suspect
for (int j = 0; j <= 7; j++) {
- if ((_gameBoardSide[2]._delayCard._cardId == 0) && subC32B1(2, _gameBoardSide[0]._handCard[i]._cardId)) {
+ if ((_gameBoardSide[2]._delayCard._cardId == 0) && isAttackPossible(2, _gameBoardSide[0]._handCard[i]._cardId)) {
playDelayCard(&_gameBoardSide[0]._handCard[i], &_gameBoardSide[2]._delayCard);
return;
}
@@ -5881,7 +5881,7 @@ void Scene1337::handlePlayer0() {
if (isSlowCard(_gameBoardSide[0]._handCard[i]._cardId) != -1) {
// The variable 'j' is not used in the inner code of the loop. It's suspect
for (int j = 0; j <= 7; j++) {
- if ((_gameBoardSide[2]._delayCard._cardId == 0) && subC32B1(2, _gameBoardSide[0]._handCard[i]._cardId)) {
+ if ((_gameBoardSide[2]._delayCard._cardId == 0) && isAttackPossible(2, _gameBoardSide[0]._handCard[i]._cardId)) {
playDelayCard(&_gameBoardSide[0]._handCard[i], &_gameBoardSide[2]._delayCard);
return;
}
@@ -5913,7 +5913,7 @@ void Scene1337::handlePlayer0() {
if (tmpVal != -1) {
// The variable 'j' is not used in the inner code of the loop. It's suspect.
for (int j = 0; j <= 7; j++) {
- if ((_gameBoardSide[1]._delayCard._cardId == 0) && subC32B1(1, _gameBoardSide[0]._handCard[i]._cardId)) {
+ if ((_gameBoardSide[1]._delayCard._cardId == 0) && isAttackPossible(1, _gameBoardSide[0]._handCard[i]._cardId)) {
playDelayCard(&_gameBoardSide[0]._handCard[i], &_gameBoardSide[1]._delayCard);
return;
}
@@ -5921,7 +5921,7 @@ void Scene1337::handlePlayer0() {
// The variable 'j' is not used in the inner code of the loop. It's suspect.
for (int j = 0; j <= 7; j++) {
- if ((_gameBoardSide[3]._delayCard._cardId == 0) && subC32B1(3, _gameBoardSide[0]._handCard[i]._cardId)) {
+ if ((_gameBoardSide[3]._delayCard._cardId == 0) && isAttackPossible(3, _gameBoardSide[0]._handCard[i]._cardId)) {
playDelayCard(&_gameBoardSide[0]._handCard[i], &_gameBoardSide[3]._delayCard);
return;
}
@@ -5934,7 +5934,7 @@ void Scene1337::handlePlayer0() {
if (tmpVal != -1) {
// The variable 'j' is not used in the inner code of the loop. It's suspect.
for (int j = 0; j <= 7; j++) {
- if ((_gameBoardSide[1]._delayCard._cardId == 0) && subC32B1(1, _gameBoardSide[0]._handCard[i]._cardId)) {
+ if ((_gameBoardSide[1]._delayCard._cardId == 0) && isAttackPossible(1, _gameBoardSide[0]._handCard[i]._cardId)) {
playDelayCard(&_gameBoardSide[0]._handCard[i], &_gameBoardSide[1]._delayCard);
return;
}
@@ -5942,7 +5942,7 @@ void Scene1337::handlePlayer0() {
// The variable 'j' is not used in the inner code of the loop. It's suspect.
for (int j = 0; j <= 7; j++) {
- if ((_gameBoardSide[3]._delayCard._cardId == 0) && subC32B1(3, _gameBoardSide[0]._handCard[i]._cardId)) {
+ if ((_gameBoardSide[3]._delayCard._cardId == 0) && isAttackPossible(3, _gameBoardSide[0]._handCard[i]._cardId)) {
playDelayCard(&_gameBoardSide[0]._handCard[i], &_gameBoardSide[3]._delayCard);
return;
}
@@ -6074,7 +6074,7 @@ void Scene1337::handlePlayer1() {
for (int k = 0; k <= 7; k++) {
// CHECKME: 'k' is not used in that loop.
// It looks suspicious.
- if ((_gameBoardSide[tmpVal]._delayCard._cardId == 0) && subC32B1(tmpVal, _gameBoardSide[1]._handCard[i]._cardId)) {
+ if ((_gameBoardSide[tmpVal]._delayCard._cardId == 0) && isAttackPossible(tmpVal, _gameBoardSide[1]._handCard[i]._cardId)) {
count = tmpVal;
break;
}
@@ -6188,14 +6188,14 @@ void Scene1337::handlePlayer3() {
}
}
} else if (_gameBoardSide[3]._handCard[randIndx]._cardId == 13) {
- int tmpVal = getPlayerWithOutpost(3);
+ int victimId = getPlayerWithOutpost(3);
- if (tmpVal != -1) {
- playCounterTrickCard(&_gameBoardSide[3]._handCard[randIndx], tmpVal);
+ if (victimId != -1) {
+ playCounterTrickCard(&_gameBoardSide[3]._handCard[randIndx], victimId);
return;
}
} else if (_gameBoardSide[3]._handCard[randIndx]._cardId == 25) {
- int tmpVal = -1;
+ int victimId = -1;
int tmpRandIndx = R2_GLOBALS._randomSource.getRandomNumber(3);
for (int i = 0; i <= 3; i++) {
@@ -6204,7 +6204,7 @@ void Scene1337::handlePlayer3() {
|| (_gameBoardSide[tmpRandIndx]._handCard[1]._cardId != 0)
|| (_gameBoardSide[tmpRandIndx]._handCard[2]._cardId != 0)
|| (_gameBoardSide[tmpRandIndx]._handCard[3]._cardId != 0) )) {
- tmpVal = tmpRandIndx;
+ victimId = tmpRandIndx;
break;
}
@@ -6213,8 +6213,8 @@ void Scene1337::handlePlayer3() {
tmpRandIndx = 0;
}
- if (tmpVal != -1) {
- playThieftCard(3, &_gameBoardSide[3]._handCard[randIndx], tmpVal);
+ if (victimId != -1) {
+ playThieftCard(3, &_gameBoardSide[3]._handCard[randIndx], victimId);
return;
}
} else {
@@ -6242,7 +6242,7 @@ void Scene1337::handlePlayer3() {
case 21:
// No break on purpose
case 24: {
- int tmpVal = -1;
+ int victimId = -1;
int tmpRandIndx = R2_GLOBALS._randomSource.getRandomNumber(3);
for (int i = 0; i <= 3; i++) {
@@ -6250,8 +6250,8 @@ void Scene1337::handlePlayer3() {
// The variable 'j' is not used in the inner code of the loop, which is suspicious.
// 'i' is used indirectly to increment tmpRandIndx.
for (int j = 0; j <= 7; j++) {
- if ((_gameBoardSide[tmpRandIndx]._delayCard._cardId == 0) && subC32B1(tmpRandIndx, _gameBoardSide[3]._handCard[randIndx]._cardId))
- tmpVal = tmpRandIndx;
+ if ((_gameBoardSide[tmpRandIndx]._delayCard._cardId == 0) && isAttackPossible(tmpRandIndx, _gameBoardSide[3]._handCard[randIndx]._cardId))
+ victimId = tmpRandIndx;
}
}
@@ -6259,13 +6259,13 @@ void Scene1337::handlePlayer3() {
if (tmpRandIndx > 3)
tmpRandIndx = 0;
- if (tmpVal != -1)
+ if (victimId != -1)
break;
}
- if (tmpVal != -1) {
+ if (victimId != -1) {
// Useless second identical check skipped
- playDelayCard(&_gameBoardSide[tmpVal]._handCard[randIndx], &_gameBoardSide[tmpVal]._delayCard);
+ playDelayCard(&_gameBoardSide[victimId]._handCard[randIndx], &_gameBoardSide[victimId]._delayCard);
return;
}
}
@@ -6593,7 +6593,7 @@ void Scene1337::subD02CA() {
if (_gameBoardSide[0]._delayCard.isIn(Common::Point(_selectedCard._stationPos.x + 12, _selectedCard._stationPos.y + 12))) {
if (_gameBoardSide[0]._delayCard._cardId != 0) {
actionDisplay(1330, 15, 159, 10, 1, 200, 0, 7, 0, 154, 154);
- } else if (!subC32B1(0, _selectedCard._cardId)) {
+ } else if (!isAttackPossible(0, _selectedCard._cardId)) {
switch (_selectedCard._cardId) {
case 10:
actionDisplay(1330, 66, 159, 10, 1, 200, 0, 7, 0, 154, 154);
@@ -6629,7 +6629,7 @@ void Scene1337::subD02CA() {
} else if (_gameBoardSide[3]._delayCard.isIn(Common::Point(_selectedCard._stationPos.x + 12, _selectedCard._stationPos.y + 12))) {
if (_gameBoardSide[3]._delayCard._cardId != 0) {
actionDisplay(1330, 17, 159, 10, 1, 200, 0, 7, 0, 154, 154);
- } else if (!subC32B1(3, _selectedCard._cardId)) {
+ } else if (!isAttackPossible(3, _selectedCard._cardId)) {
switch (_selectedCard._cardId) {
case 10:
actionDisplay(1330, 66, 159, 10, 1, 200, 0, 7, 0, 154, 154);
@@ -6665,7 +6665,7 @@ void Scene1337::subD02CA() {
} else if (_gameBoardSide[1]._delayCard.isIn(Common::Point(_selectedCard._stationPos.x + 12, _selectedCard._stationPos.y + 12))) {
if (_gameBoardSide[1]._delayCard._cardId != 0) {
actionDisplay(1330, 19, 159, 10, 1, 200, 0, 7, 0, 154, 154);
- } else if (!subC32B1(1, _selectedCard._cardId)) {
+ } else if (!isAttackPossible(1, _selectedCard._cardId)) {
switch (_selectedCard._cardId) {
case 10:
actionDisplay(1330, 66, 159, 10, 1, 200, 0, 7, 0, 154, 154);
diff --git a/engines/tsage/ringworld2/ringworld2_scenes1.h b/engines/tsage/ringworld2/ringworld2_scenes1.h
index 003ce46412..663cf974ad 100644
--- a/engines/tsage/ringworld2/ringworld2_scenes1.h
+++ b/engines/tsage/ringworld2/ringworld2_scenes1.h
@@ -333,7 +333,7 @@ public:
void subC20E5();
void handleNextTurn();
void subC2586();
- bool subC264B(int cardId);
+ bool isStationCard(int cardId);
bool isStopConstructionCard(int cardId);
int subC26CB(int playerId, int handCardId);
int findNormalCardInHand(int playerId);
@@ -343,8 +343,8 @@ public:
int isSlowCard(int cardId);
void subC2835(int playerId);
void playThieftCard(int playerId, Card *card, int victimId);
- int subC3257(int cardId);
- bool subC32B1(int victimId, int cardId);
+ int getPreventionCardId(int cardId);
+ bool isAttackPossible(int victimId, int cardId);
int getPlayerWithOutpost(int playerId);
bool checkAntiDelayCard(int delayCardId, int cardId);
void playStationCard(Card *station, Card *platform);