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authorArnaud Boutonné2014-06-08 20:52:49 +0200
committerArnaud Boutonné2014-06-08 20:52:49 +0200
commitec62d1e99fff011555357a0e13eb530d23080eaf (patch)
treef1a012bbfe84669c72248b62f9b823e3e6b197d0 /engines/tsage/ringworld2
parent1f26a75bb937c4ff6a2935fca6007e9af7aba4bf (diff)
parentbee3fdd87ea349601f5942c1a96528e91d44c87d (diff)
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Merge pull request #449 from gazben/bug6545Fix
TSAGE: Fix bug #6545 "Ringworld2 - F5 doesn't create a save game the first time"
Diffstat (limited to 'engines/tsage/ringworld2')
-rw-r--r--engines/tsage/ringworld2/ringworld2_logic.cpp6
1 files changed, 0 insertions, 6 deletions
diff --git a/engines/tsage/ringworld2/ringworld2_logic.cpp b/engines/tsage/ringworld2/ringworld2_logic.cpp
index c5c6de980c..99188c1ab6 100644
--- a/engines/tsage/ringworld2/ringworld2_logic.cpp
+++ b/engines/tsage/ringworld2/ringworld2_logic.cpp
@@ -1215,12 +1215,6 @@ void Ringworld2Game::processEvent(Event &event) {
R2_GLOBALS._events.setCursorFromFlag();
break;
- case Common::KEYCODE_F5:
- // F5 - Save
- saveGame();
- R2_GLOBALS._events.setCursorFromFlag();
- break;
-
case Common::KEYCODE_F7:
// F7 - Restore
restoreGame();