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authorPaul Gilbert2011-07-30 08:56:16 +1000
committerPaul Gilbert2011-07-30 08:56:16 +1000
commit4a64e928cf07e8333312a5d74a72034d56aee2fe (patch)
treec50584b42dcbd692430e159f8ee57d0c8ab2d22e /engines/tsage/ringworld_scenes1.cpp
parent9f00f18e4efd84202146d683abc007508ca0f222 (diff)
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TSAGE: Add missing dispatch method to fix getting shot too quickly in Scene #40
Diffstat (limited to 'engines/tsage/ringworld_scenes1.cpp')
-rw-r--r--engines/tsage/ringworld_scenes1.cpp18
1 files changed, 18 insertions, 0 deletions
diff --git a/engines/tsage/ringworld_scenes1.cpp b/engines/tsage/ringworld_scenes1.cpp
index 8299a05967..6a82ca7e9d 100644
--- a/engines/tsage/ringworld_scenes1.cpp
+++ b/engines/tsage/ringworld_scenes1.cpp
@@ -1330,6 +1330,24 @@ void Scene40::Action8::signal() {
}
}
+void Scene40::Action8::dispatch() {
+ if (_action)
+ _action->dispatch();
+
+ if (_delayFrames) {
+ uint32 frameNumber = _globals->_events.getFrameNumber();
+ if ((_startFrame + 60) < frameNumber) {
+ --_delayFrames;
+ _startFrame = frameNumber;
+
+ if (_delayFrames <= 0) {
+ _delayFrames = 0;
+ signal();
+ }
+ }
+ }
+}
+
/*--------------------------------------------------------------------------*/
void Scene40::DyingKzin::doAction(int action) {