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authorPaul Gilbert2011-02-27 16:46:49 +1100
committerPaul Gilbert2011-02-27 16:46:49 +1100
commite7ca134b1a17f5d66b26441c445abe9984a2bbfc (patch)
tree1def06578661457c1312b0286243972f7c6568cc /engines/tsage/ringworld_scenes1.cpp
parent2f3831d12b54150295e57354bb81487de35af8a7 (diff)
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TSAGE: Separated Scene 1000 into a seaprate code file
This is mimicking the original engine, which breaks the entire game into groups of scenes
Diffstat (limited to 'engines/tsage/ringworld_scenes1.cpp')
-rw-r--r--engines/tsage/ringworld_scenes1.cpp280
1 files changed, 1 insertions, 279 deletions
diff --git a/engines/tsage/ringworld_scenes1.cpp b/engines/tsage/ringworld_scenes1.cpp
index f79f495b33..e36b690c31 100644
--- a/engines/tsage/ringworld_scenes1.cpp
+++ b/engines/tsage/ringworld_scenes1.cpp
@@ -2799,285 +2799,7 @@ void Scene95::postInit(SceneObjectList *OwnerList) {
}
/*--------------------------------------------------------------------------
- * Scene 1000 - Title Screen
- *
- *--------------------------------------------------------------------------*/
-
-void Scene1000::Action1::signal() {
- Scene1000 *scene = (Scene1000 *)_globals->_sceneManager._scene;
-
- switch (_actionIndex++) {
- case 0:
- _globals->_player.disableControl();
- setDelay(10);
- break;
- case 1:
- scene->_object4.postInit();
- scene->_object4.setVisage(1001);
- scene->_object4._frame = 1;
- scene->_object4.setStrip2(5);
- scene->_object4.changeZoom(100);
- scene->_object4.animate(ANIM_MODE_2, NULL);
- scene->_object4.setPosition(Common::Point(403, 163));
- setDelay(90);
- break;
- case 2: {
- SceneItem::display(0, 0);
- scene->_object4.remove();
- scene->_object1.changeZoom(-1);
- NpcMover *mover = new NpcMover();
- Common::Point pt(180, 100);
- scene->_object1.addMover(mover, &pt, this);
- break;
- }
- case 3:
- _globals->_sceneManager.changeScene(1400);
- break;
- }
-
-}
-
-void Scene1000::Action2::signal() {
- switch (_actionIndex++) {
- case 0:
- _globals->_player.disableControl();
- setDelay(10);
- break;
- case 1:
- SceneItem::display(1000, 0, SET_Y, 20, SET_FONT, 2, SET_BG_COLOUR, -1,
- SET_EXT_BGCOLOUR, 35, SET_WIDTH, 200, SET_KEEP_ONSCREEN, 1, LIST_END);
- setDelay(180);
- break;
- case 2:
- SceneItem::display(0, 0);
- _globals->_sceneManager.changeScene(2000);
- break;
- default:
- break;
- }
-}
-
-void Scene1000::Action3::signal() {
- Scene1000 *scene = (Scene1000 *)_globals->_sceneManager._scene;
-
- switch (_actionIndex++) {
- case 0:
- _globals->_sceneManager._scene->loadBackground(0, 0);
- setDelay(60);
- break;
- case 1: {
- NpcMover *mover = new NpcMover();
- Common::Point pt(158, 31);
- scene->_object3.addMover(mover, &pt, this);
- break;
- }
- case 2:
- case 3:
- setDelay(60);
- break;
- case 4:
- _globals->_player.unflag100();
- setDelay(240);
- break;
- case 5: {
- // Intro.txt file presence is used to allow user option to skip the introduction
- _globals->_player.enableControl();
- Common::InSaveFile *in = g_system->getSavefileManager()->openForLoading("Intro.txt");
- if (!in) {
- // File not present, so create it
- Common::OutSaveFile *out = g_system->getSavefileManager()->openForSaving("Intro.txt");
- out->finalize();
- delete out;
- setDelay(1);
- } else {
- delete in;
-
- // Prompt user for whether to start play or watch introduction
- if (MessageDialog::show2(WATCH_INTRO_MSG, START_PLAY_BTN_STRING, INTRODUCTION_BTN_STRING) == 0) {
- _actionIndex = 20;
- _globals->_soundHandler.proc1(this);
- } else {
- setDelay(1);
- }
-
- _globals->_player.disableControl();
- }
- break;
- }
- case 6: {
- scene->_object3.remove();
- _globals->_player.setStrip2(2);
- NpcMover *mover = new NpcMover();
- Common::Point pt(480, 100);
- _globals->_player.addMover(mover, &pt, this);
- break;
- }
- case 7:
- _globals->_scenePalette.loadPalette(1002);
- _globals->_scenePalette.refresh();
- _globals->_scenePalette.addRotation(80, 95, -1);
- scene->_object3.postInit();
- scene->_object3.setVisage(1002);
- scene->_object3.setStrip(1);
- scene->_object3.setPosition(Common::Point(284, 122));
- scene->_object3.changeZoom(1);
-
- zoom(true);
- setDelay(200);
- break;
- case 8:
- zoom(false);
- setDelay(10);
- break;
- case 9:
- scene->_object3.setStrip(2);
- scene->_object3.setPosition(Common::Point(285, 155));
-
- zoom(true);
- setDelay(400);
- break;
- case 10:
- zoom(false);
- setDelay(10);
- break;
- case 11:
- scene->_object3.setStrip(3);
- scene->_object3.setPosition(Common::Point(279, 172));
-
- zoom(true);
- setDelay(240);
- break;
- case 12:
- zoom(false);
- setDelay(10);
- break;
- case 13:
- scene->_object3.setStrip(4);
- scene->_object3.setPosition(Common::Point(270, 128));
-
- zoom(true);
- setDelay(300);
- break;
- case 14:
- zoom(false);
- setDelay(10);
- break;
- case 15:
- scene->_object3.setStrip(1);
- scene->_object3.setFrame(2);
- scene->_object3.setPosition(Common::Point(283, 137));
-
- zoom(true);
- setDelay(300);
- break;
- case 16:
- zoom(false);
- setDelay(10);
- break;
- case 17:
- scene->_object3.setStrip(5);
- scene->_object3.setFrame(1);
- scene->_object3.setPosition(Common::Point(292, 192));
-
- zoom(true);
- setDelay(300);
- break;
- case 18:
- zoom(false);
- _globals->_scenePalette.clearListeners();
- _globals->_soundHandler.proc1(this);
- break;
- case 19:
- _globals->_sceneManager.changeScene(10);
- break;
- case 20:
- _globals->_sceneManager.changeScene(30);
- break;
- default:
- break;
- }
-}
-
-void Scene1000::Action3::zoom(bool up) {
- Scene1000 *scene = (Scene1000 *)_globals->_sceneManager._scene;
-
- if (up) {
- while ((scene->_object3._percent < 100) && !_vm->shouldQuit()) {
- scene->_object3.changeZoom(MIN(scene->_object3._percent + 5, 100));
- _globals->_sceneObjects->draw();
- _globals->_events.delay(1);
- }
- } else {
- while ((scene->_object3._percent > 0) && !_vm->shouldQuit()) {
- scene->_object3.changeZoom(MAX(scene->_object3._percent - 5, 0));
- _globals->_sceneObjects->draw();
- _globals->_events.delay(1);
- }
- }
-}
-
-/*--------------------------------------------------------------------------*/
-
-void Scene1000::postInit(SceneObjectList *OwnerList) {
- Scene::postInit();
- setZoomPercents(0, 100, 200, 100);
-
- if (_globals->_sceneManager._previousScene == 2000) {
- setZoomPercents(150, 10, 180, 100);
- _object1.postInit();
- _object1.setVisage(1001);
- _object1._strip = 7;
- _object1.animate(ANIM_MODE_2, 0);
- _object1._moveDiff = Common::Point(1, 1);
- _object1.setPosition(Common::Point(120, 180));
-
- setAction(&_action2);
-
- _globals->_sceneManager._scene->_sceneBounds.centre(_object1._position.x, _object1._position.y);
- _globals->_sceneManager._scene->_sceneBounds.contain(_globals->_sceneManager._scene->_backgroundBounds);
-
- _globals->_sceneOffset.x = (_globals->_sceneManager._scene->_sceneBounds.left / 160) * 160;
- _globals->_soundHandler.startSound(114);
- } else if (_globals->_sceneManager._previousScene == 2222) {
- setZoomPercents(150, 10, 180, 100);
- _object1.postInit();
- _object1.setVisage(1001);
- _object1._strip = 7;
- _object1.animate(ANIM_MODE_2, 0);
- _object1._moveDiff = Common::Point(2, 2);
- _object1.setPosition(Common::Point(120, 180));
-
- _globals->_sceneManager._scene->_sceneBounds.centre(_object1._position.x, _object1._position.y);
- _globals->_sceneManager._scene->_sceneBounds.contain(_globals->_sceneManager._scene->_backgroundBounds);
- _globals->_sceneOffset.x = (_globals->_sceneManager._scene->_sceneBounds.left / 160) * 160;
-
- setAction(&_action1);
- } else {
- _globals->_soundHandler.startSound(4);
- setZoomPercents(0, 10, 30, 100);
- _object3.postInit();
- _object3.setVisage(1050);
- _object3.changeZoom(-1);
- _object3.setPosition(Common::Point(158, 0));
-
- _globals->_player.postInit();
- _globals->_player.setVisage(1050);
- _globals->_player.setStrip(3);
- _globals->_player.setPosition(Common::Point(160, 191));
- _globals->_player._moveDiff.x = 12;
- _globals->_player.flag100();
- _globals->_player.disableControl();
-
- _globals->_sceneManager._scene->_sceneBounds.centre(_object3._position.x, _object3._position.y);
-
- setAction(&_action3);
- }
-
- loadScene(1000);
-}
-
-/*--------------------------------------------------------------------------
- * Scene 6100 -
+ * Scene 6100 - Sunflower navigation sequence
*
*--------------------------------------------------------------------------*/