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authorPaul Gilbert2011-02-27 16:46:49 +1100
committerPaul Gilbert2011-02-27 16:46:49 +1100
commite7ca134b1a17f5d66b26441c445abe9984a2bbfc (patch)
tree1def06578661457c1312b0286243972f7c6568cc /engines/tsage/ringworld_scenes1.h
parent2f3831d12b54150295e57354bb81487de35af8a7 (diff)
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TSAGE: Separated Scene 1000 into a seaprate code file
This is mimicking the original engine, which breaks the entire game into groups of scenes
Diffstat (limited to 'engines/tsage/ringworld_scenes1.h')
-rw-r--r--engines/tsage/ringworld_scenes1.h26
1 files changed, 0 insertions, 26 deletions
diff --git a/engines/tsage/ringworld_scenes1.h b/engines/tsage/ringworld_scenes1.h
index 4cc7948c43..17c395dbd4 100644
--- a/engines/tsage/ringworld_scenes1.h
+++ b/engines/tsage/ringworld_scenes1.h
@@ -476,32 +476,6 @@ public:
virtual void postInit(SceneObjectList *OwnerList);
};
-class Scene1000: public Scene {
- /* Actions */
- class Action1: public Action {
- public:
- virtual void signal();
- };
- class Action2: public Action {
- public:
- virtual void signal();
- };
- class Action3: public Action {
- private:
- void zoom(bool up);
- public:
- virtual void signal();
- };
-
-public:
- SceneObject _object1, _object2, _object3, _object4;
- Action1 _action1;
- Action2 _action2;
- Action3 _action3;
-
- virtual void postInit(SceneObjectList *OwnerList = NULL);
-};
-
class Scene6100: public Scene {
/* Actions */
class Action1: public Action {