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author | Paul Gilbert | 2011-02-27 16:46:49 +1100 |
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committer | Paul Gilbert | 2011-02-27 16:46:49 +1100 |
commit | e7ca134b1a17f5d66b26441c445abe9984a2bbfc (patch) | |
tree | 1def06578661457c1312b0286243972f7c6568cc /engines/tsage/ringworld_scenes1.h | |
parent | 2f3831d12b54150295e57354bb81487de35af8a7 (diff) | |
download | scummvm-rg350-e7ca134b1a17f5d66b26441c445abe9984a2bbfc.tar.gz scummvm-rg350-e7ca134b1a17f5d66b26441c445abe9984a2bbfc.tar.bz2 scummvm-rg350-e7ca134b1a17f5d66b26441c445abe9984a2bbfc.zip |
TSAGE: Separated Scene 1000 into a seaprate code file
This is mimicking the original engine, which breaks the entire game into groups of scenes
Diffstat (limited to 'engines/tsage/ringworld_scenes1.h')
-rw-r--r-- | engines/tsage/ringworld_scenes1.h | 26 |
1 files changed, 0 insertions, 26 deletions
diff --git a/engines/tsage/ringworld_scenes1.h b/engines/tsage/ringworld_scenes1.h index 4cc7948c43..17c395dbd4 100644 --- a/engines/tsage/ringworld_scenes1.h +++ b/engines/tsage/ringworld_scenes1.h @@ -476,32 +476,6 @@ public: virtual void postInit(SceneObjectList *OwnerList); }; -class Scene1000: public Scene { - /* Actions */ - class Action1: public Action { - public: - virtual void signal(); - }; - class Action2: public Action { - public: - virtual void signal(); - }; - class Action3: public Action { - private: - void zoom(bool up); - public: - virtual void signal(); - }; - -public: - SceneObject _object1, _object2, _object3, _object4; - Action1 _action1; - Action2 _action2; - Action3 _action3; - - virtual void postInit(SceneObjectList *OwnerList = NULL); -}; - class Scene6100: public Scene { /* Actions */ class Action1: public Action { |