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author | Max Horn | 2011-04-14 14:34:28 +0200 |
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committer | Max Horn | 2011-04-14 14:34:28 +0200 |
commit | 2e095e25f2435f0d066d2826176e394bda5c4a9c (patch) | |
tree | 81d2c4d9e26e4a7644087a13c61b785ae3e431c8 /engines/tsage/ringworld_scenes2.cpp | |
parent | 84184aabc00251374a181fe296487619afa779ed (diff) | |
download | scummvm-rg350-2e095e25f2435f0d066d2826176e394bda5c4a9c.tar.gz scummvm-rg350-2e095e25f2435f0d066d2826176e394bda5c4a9c.tar.bz2 scummvm-rg350-2e095e25f2435f0d066d2826176e394bda5c4a9c.zip |
ALL: centre -> center
Diffstat (limited to 'engines/tsage/ringworld_scenes2.cpp')
-rw-r--r-- | engines/tsage/ringworld_scenes2.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/engines/tsage/ringworld_scenes2.cpp b/engines/tsage/ringworld_scenes2.cpp index c0b2fbb966..1fc45d323d 100644 --- a/engines/tsage/ringworld_scenes2.cpp +++ b/engines/tsage/ringworld_scenes2.cpp @@ -266,7 +266,7 @@ void Scene1000::postInit(SceneObjectList *OwnerList) { setAction(&_action2); - _globals->_sceneManager._scene->_sceneBounds.centre(_object1._position.x, _object1._position.y); + _globals->_sceneManager._scene->_sceneBounds.center(_object1._position.x, _object1._position.y); _globals->_sceneManager._scene->_sceneBounds.contain(_globals->_sceneManager._scene->_backgroundBounds); _globals->_sceneOffset.x = (_globals->_sceneManager._scene->_sceneBounds.left / 160) * 160; @@ -280,7 +280,7 @@ void Scene1000::postInit(SceneObjectList *OwnerList) { _object1._moveDiff = Common::Point(2, 2); _object1.setPosition(Common::Point(120, 180)); - _globals->_sceneManager._scene->_sceneBounds.centre(_object1._position.x, _object1._position.y); + _globals->_sceneManager._scene->_sceneBounds.center(_object1._position.x, _object1._position.y); _globals->_sceneManager._scene->_sceneBounds.contain(_globals->_sceneManager._scene->_backgroundBounds); _globals->_sceneOffset.x = (_globals->_sceneManager._scene->_sceneBounds.left / 160) * 160; @@ -301,7 +301,7 @@ void Scene1000::postInit(SceneObjectList *OwnerList) { _globals->_player.hide(); _globals->_player.disableControl(); - _globals->_sceneManager._scene->_sceneBounds.centre(_object3._position.x, _object3._position.y); + _globals->_sceneManager._scene->_sceneBounds.center(_object3._position.x, _object3._position.y); setAction(&_action3); } @@ -776,7 +776,7 @@ void Scene1400::postInit(SceneObjectList *OwnerList) { _globals->_player._moveDiff = Common::Point(4, 2); _globals->_player.setPosition(Common::Point(160, 800)); - _globals->_sceneManager._scene->_sceneBounds.centre(_globals->_player._position); + _globals->_sceneManager._scene->_sceneBounds.center(_globals->_player._position); _globals->_sceneManager._scene->_sceneBounds.contain(_globals->_sceneManager._scene->_backgroundBounds); _globals->_sceneOffset.y = (_globals->_sceneManager._scene->_sceneBounds.top / 100) * 100; |