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authorPaul Gilbert2011-02-27 16:46:49 +1100
committerPaul Gilbert2011-02-27 16:46:49 +1100
commite7ca134b1a17f5d66b26441c445abe9984a2bbfc (patch)
tree1def06578661457c1312b0286243972f7c6568cc /engines/tsage/ringworld_scenes2.h
parent2f3831d12b54150295e57354bb81487de35af8a7 (diff)
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TSAGE: Separated Scene 1000 into a seaprate code file
This is mimicking the original engine, which breaks the entire game into groups of scenes
Diffstat (limited to 'engines/tsage/ringworld_scenes2.h')
-rw-r--r--engines/tsage/ringworld_scenes2.h66
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diff --git a/engines/tsage/ringworld_scenes2.h b/engines/tsage/ringworld_scenes2.h
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL: https://scummvm-misc.svn.sourceforge.net/svnroot/scummvm-misc/trunk/engines/tsage/scene_logic.h $
+ * $Id: scene_logic.h 232 2011-02-12 11:56:38Z dreammaster $
+ *
+ */
+
+#ifndef TSAGE_RINGWORLD_SCENES2_H
+#define TSAGE_RINGWORLD_SCENES2_H
+
+#include "common/scummsys.h"
+#include "tsage/ringworld_logic.h"
+#include "tsage/events.h"
+#include "tsage/core.h"
+#include "tsage/scenes.h"
+#include "tsage/globals.h"
+
+namespace tSage {
+
+class Scene1000: public Scene {
+ /* Actions */
+ class Action1: public Action {
+ public:
+ virtual void signal();
+ };
+ class Action2: public Action {
+ public:
+ virtual void signal();
+ };
+ class Action3: public Action {
+ private:
+ void zoom(bool up);
+ public:
+ virtual void signal();
+ };
+
+public:
+ SceneObject _object1, _object2, _object3, _object4;
+ Action1 _action1;
+ Action2 _action2;
+ Action3 _action3;
+
+ virtual void postInit(SceneObjectList *OwnerList = NULL);
+};
+
+} // End of namespace tSage
+
+#endif