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author | Max Horn | 2011-04-14 14:34:28 +0200 |
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committer | Max Horn | 2011-04-14 14:34:28 +0200 |
commit | 2e095e25f2435f0d066d2826176e394bda5c4a9c (patch) | |
tree | 81d2c4d9e26e4a7644087a13c61b785ae3e431c8 /engines/tsage/ringworld_scenes3.cpp | |
parent | 84184aabc00251374a181fe296487619afa779ed (diff) | |
download | scummvm-rg350-2e095e25f2435f0d066d2826176e394bda5c4a9c.tar.gz scummvm-rg350-2e095e25f2435f0d066d2826176e394bda5c4a9c.tar.bz2 scummvm-rg350-2e095e25f2435f0d066d2826176e394bda5c4a9c.zip |
ALL: centre -> center
Diffstat (limited to 'engines/tsage/ringworld_scenes3.cpp')
-rw-r--r-- | engines/tsage/ringworld_scenes3.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/engines/tsage/ringworld_scenes3.cpp b/engines/tsage/ringworld_scenes3.cpp index 6895c3b669..0cf299c2de 100644 --- a/engines/tsage/ringworld_scenes3.cpp +++ b/engines/tsage/ringworld_scenes3.cpp @@ -3118,7 +3118,7 @@ void Scene2222::postInit(SceneObjectList *OwnerList) { } _soundHandler.startSound(116); - _globals->_sceneManager._scene->_sceneBounds.centre(_hotspot1._position); + _globals->_sceneManager._scene->_sceneBounds.center(_hotspot1._position); _globals->_sceneManager._scene->_sceneBounds.contain(_globals->_sceneManager._scene->_backgroundBounds); _globals->_sceneOffset.x = (_globals->_sceneManager._scene->_sceneBounds.left / 160) * 160; @@ -4875,7 +4875,7 @@ void Scene2310::signal() { Common::String msg = Common::String::format(fmtString.c_str(), _pageList[_pageIndex]._pageNumber); _sceneText._width = 280; - _sceneText._textMode = ALIGN_CENTRE; + _sceneText._textMode = ALIGN_CENTER; _sceneText._color1 = 35; _sceneText._fontNumber = 2; _sceneText.setup(msg); @@ -5971,7 +5971,7 @@ void Scene2320::postInit(SceneObjectList *OwnerList) { } _globals->_stripNum = 0; - _globals->_sceneManager._scene->_sceneBounds.centre(_globals->_player._position); + _globals->_sceneManager._scene->_sceneBounds.center(_globals->_player._position); loadScene(2320); _hotspot14._sceneRegionId = 8; @@ -6088,7 +6088,7 @@ void Scene2400::postInit(SceneObjectList *OwnerList) { setAction(&_action1); - _globals->_sceneManager._scene->_sceneBounds.centre(_globals->_player._position.x, _globals->_player._position.y); + _globals->_sceneManager._scene->_sceneBounds.center(_globals->_player._position.x, _globals->_player._position.y); _globals->_sceneManager._scene->_sceneBounds.contain(_globals->_sceneManager._scene->_backgroundBounds); _globals->_sceneOffset.x = (_globals->_sceneManager._scene->_sceneBounds.left / 160) * 160; |