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authorMax Horn2011-04-14 14:34:28 +0200
committerMax Horn2011-04-14 14:34:28 +0200
commit2e095e25f2435f0d066d2826176e394bda5c4a9c (patch)
tree81d2c4d9e26e4a7644087a13c61b785ae3e431c8 /engines/tsage/ringworld_scenes3.cpp
parent84184aabc00251374a181fe296487619afa779ed (diff)
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ALL: centre -> center
Diffstat (limited to 'engines/tsage/ringworld_scenes3.cpp')
-rw-r--r--engines/tsage/ringworld_scenes3.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/engines/tsage/ringworld_scenes3.cpp b/engines/tsage/ringworld_scenes3.cpp
index 6895c3b669..0cf299c2de 100644
--- a/engines/tsage/ringworld_scenes3.cpp
+++ b/engines/tsage/ringworld_scenes3.cpp
@@ -3118,7 +3118,7 @@ void Scene2222::postInit(SceneObjectList *OwnerList) {
}
_soundHandler.startSound(116);
- _globals->_sceneManager._scene->_sceneBounds.centre(_hotspot1._position);
+ _globals->_sceneManager._scene->_sceneBounds.center(_hotspot1._position);
_globals->_sceneManager._scene->_sceneBounds.contain(_globals->_sceneManager._scene->_backgroundBounds);
_globals->_sceneOffset.x = (_globals->_sceneManager._scene->_sceneBounds.left / 160) * 160;
@@ -4875,7 +4875,7 @@ void Scene2310::signal() {
Common::String msg = Common::String::format(fmtString.c_str(), _pageList[_pageIndex]._pageNumber);
_sceneText._width = 280;
- _sceneText._textMode = ALIGN_CENTRE;
+ _sceneText._textMode = ALIGN_CENTER;
_sceneText._color1 = 35;
_sceneText._fontNumber = 2;
_sceneText.setup(msg);
@@ -5971,7 +5971,7 @@ void Scene2320::postInit(SceneObjectList *OwnerList) {
}
_globals->_stripNum = 0;
- _globals->_sceneManager._scene->_sceneBounds.centre(_globals->_player._position);
+ _globals->_sceneManager._scene->_sceneBounds.center(_globals->_player._position);
loadScene(2320);
_hotspot14._sceneRegionId = 8;
@@ -6088,7 +6088,7 @@ void Scene2400::postInit(SceneObjectList *OwnerList) {
setAction(&_action1);
- _globals->_sceneManager._scene->_sceneBounds.centre(_globals->_player._position.x, _globals->_player._position.y);
+ _globals->_sceneManager._scene->_sceneBounds.center(_globals->_player._position.x, _globals->_player._position.y);
_globals->_sceneManager._scene->_sceneBounds.contain(_globals->_sceneManager._scene->_backgroundBounds);
_globals->_sceneOffset.x = (_globals->_sceneManager._scene->_sceneBounds.left / 160) * 160;