diff options
author | strangerke | 2011-04-30 10:13:35 +0200 |
---|---|---|
committer | strangerke | 2011-04-30 10:13:35 +0200 |
commit | 849094c884e889ad8395677101f320b3e1e7cd6d (patch) | |
tree | 85ae2f6b222275e8ad7c4e35ca03701322ad88de /engines/tsage/ringworld_scenes3.cpp | |
parent | a9652ab936eba0b9a3a31a6da219807c38752b66 (diff) | |
download | scummvm-rg350-849094c884e889ad8395677101f320b3e1e7cd6d.tar.gz scummvm-rg350-849094c884e889ad8395677101f320b3e1e7cd6d.tar.bz2 scummvm-rg350-849094c884e889ad8395677101f320b3e1e7cd6d.zip |
TSAGE: Rename setPriority2 to setPriority for disambiguation
Diffstat (limited to 'engines/tsage/ringworld_scenes3.cpp')
-rw-r--r-- | engines/tsage/ringworld_scenes3.cpp | 236 |
1 files changed, 120 insertions, 116 deletions
diff --git a/engines/tsage/ringworld_scenes3.cpp b/engines/tsage/ringworld_scenes3.cpp index 065bcfac1c..4e84984a67 100644 --- a/engines/tsage/ringworld_scenes3.cpp +++ b/engines/tsage/ringworld_scenes3.cpp @@ -405,7 +405,7 @@ void Scene2000::postInit(SceneObjectList *OwnerList) { _object9.setStrip2(3); _object9.setFrame(4); _object9.setPosition(Common::Point(136, 86)); - _object9.setPriority2(190); + _object9.fixPriority(190); _object9.hide(); _object10.postInit(); @@ -413,7 +413,7 @@ void Scene2000::postInit(SceneObjectList *OwnerList) { _object10.setStrip2(5); _object10.setFrame(4); _object10.setPosition(Common::Point(202, 86)); - _object10.setPriority2(195); + _object10.fixPriority(195); _object10.hide(); switch (_globals->_sceneManager._previousScene) { @@ -519,7 +519,7 @@ void Scene2100::Action1::signal() { setDelay(3); break; case 5: - _globals->_player.setPriority2(1); + _globals->_player.fixPriority(1); scene->_area1.display(); scene->_area2.display(); scene->_area3.display(); @@ -578,7 +578,7 @@ void Scene2100::Action1::signal() { } break; case 7: - _globals->_player.setPriority2(-1); + _globals->_player.fixPriority(-1); scene->_soundHandler.startSound(162); scene->_object1.animate(ANIM_MODE_6, this); break; @@ -684,6 +684,7 @@ void Scene2100::Action5::signal() { } void Scene2100::Action6::signal() { + // Seeker stands up and walks to the elevator Scene2100 *scene = (Scene2100 *)_globals->_sceneManager._scene; switch (_actionIndex++) { @@ -703,7 +704,7 @@ void Scene2100::Action6::signal() { break; } case 1: { - scene->_object2.setPriority2(-1); + scene->_object2.fixPriority(-1); Common::Point pt(153, 67); NpcMover *mover = new NpcMover(); scene->_object2.addMover(mover, &pt, this); @@ -835,7 +836,7 @@ void Scene2100::Action10::signal() { scene->_object3.setVisage(2705); scene->_object3.setStrip2(-1); scene->_object3.changeZoom(-1); - scene->_object3.setPriority2(-1); + scene->_object3.fixPriority(-1); scene->_object3.setPosition(Common::Point(260, 156)); scene->_object3.setObjectWrapper(new SceneObjectWrapper()); scene->_object3.animate(ANIM_MODE_1, NULL); @@ -852,30 +853,30 @@ void Scene2100::Action10::signal() { scene->_object1.animate(ANIM_MODE_5, this); break; case 6: { - _globals->_player.setPriority2(1); + _globals->_player.fixPriority(1); Common::Point pt(144, 54); NpcMover *mover = new NpcMover(); _globals->_player.addMover(mover, &pt, this); break; } case 7: { - scene->_object3.setPriority2(2); + scene->_object3.fixPriority(2); Common::Point pt1(163, 55); NpcMover *mover1 = new NpcMover(); scene->_object3.addMover(mover1, &pt1, NULL); - scene->_object2.setPriority2(2); + scene->_object2.fixPriority(2); Common::Point pt2(158, 55); NpcMover *mover2 = new NpcMover(); scene->_object2.addMover(mover2, &pt2, this); break; } case 8: - _globals->_player.setPriority2(1); + _globals->_player.fixPriority(1); _globals->_player.setStrip(1); - scene->_object3.setPriority2(1); + scene->_object3.fixPriority(1); scene->_object3.setStrip(2); - scene->_object2.setPriority2(2); + scene->_object2.fixPriority(2); scene->_object2.setStrip(3); setDelay(45); @@ -893,6 +894,7 @@ void Scene2100::Action10::signal() { } void Scene2100::Action11::signal() { + // Miranda stands up and walks to the elevator Scene2100 *scene = (Scene2100 *)_globals->_sceneManager._scene; switch (_actionIndex++) { @@ -911,7 +913,7 @@ void Scene2100::Action11::signal() { scene->_object3.setVisage(2705); scene->_object3.setStrip2(-1); scene->_object3.changeZoom(-1); - scene->_object3.setPriority2(-1); + scene->_object3.fixPriority(-1); scene->_object3.setPosition(Common::Point(260, 156)); scene->_object3.setObjectWrapper(new SceneObjectWrapper()); scene->_object3.animate(ANIM_MODE_1, NULL); @@ -928,12 +930,12 @@ void Scene2100::Action11::signal() { scene->_object1.animate(ANIM_MODE_5, this); break; case 4: { - scene->_object3.setPriority2(1); + scene->_object3.fixPriority(1); Common::Point pt1(163, 55); NpcMover *mover1 = new NpcMover(); scene->_object3.addMover(mover1, &pt1, NULL); - scene->_object2.setPriority2(1); + scene->_object2.fixPriority(1); Common::Point pt2(158, 55); NpcMover *mover2 = new NpcMover(); scene->_object2.addMover(mover2, &pt2, this); @@ -987,12 +989,12 @@ void Scene2100::Action12::signal() { scene->_soundHandler.startSound(162); scene->_object1.animate(ANIM_MODE_6, NULL); - _globals->_player.setPriority2(-1); + _globals->_player.fixPriority(-1); Common::Point pt1(277, 84); PlayerMover *mover1 = new PlayerMover(); _globals->_player.addMover(mover1, &pt1, this); - scene->_object2.setPriority2(-1); + scene->_object2.fixPriority(-1); Common::Point pt2(255, 76); PlayerMover *mover2 = new PlayerMover(); scene->_object2.addMover(mover2, &pt2, this); @@ -1050,7 +1052,7 @@ void Scene2100::Action13::signal() { setDelay(6); break; case 1: { - scene->_object2.setPriority2(113); + scene->_object2.fixPriority(113); Common::Point pt(178, 116); PlayerMover *mover = new PlayerMover(); scene->_object2.addMover(mover, &pt, this); @@ -1123,7 +1125,7 @@ void Scene2100::Action14::signal() { scene->_object3.setVisage(2705); scene->_object3.setStrip2(-1); scene->_object3.changeZoom(-1); - scene->_object3.setPriority2(-1); + scene->_object3.fixPriority(-1); scene->_object3.setPosition(Common::Point(260, 156)); scene->_object3.setObjectWrapper(new SceneObjectWrapper()); scene->_object3.animate(ANIM_MODE_1, NULL); @@ -1147,7 +1149,7 @@ void Scene2100::Action14::signal() { scene->_object3.setStrip(2); setDelay(30); case 13: - scene->_object3.setPriority2(1); + scene->_object3.fixPriority(1); scene->_soundHandler.startSound(162); scene->_object1.animate(ANIM_MODE_6, this); break; @@ -1174,14 +1176,14 @@ void Scene2100::Action15::signal() { scene->_object3.animate(ANIM_MODE_1, NULL); scene->_object3.setObjectWrapper(new SceneObjectWrapper()); scene->_object3.setPosition(Common::Point(157, 56)); - scene->_object3.setPriority2(1); + scene->_object3.fixPriority(1); scene->_object3.changeZoom(-1); scene->_soundHandler.startSound(162); scene->_object1.animate(ANIM_MODE_5, this); break; case 2: { - scene->_object3.setPriority2(-1); + scene->_object3.fixPriority(-1); Common::Point pt(177, 68); NpcMover *mover = new NpcMover(); scene->_object3.addMover(mover, &pt, this); @@ -1203,7 +1205,7 @@ void Scene2100::Action15::signal() { break; } case 5: { - scene->_object3.setPriority2(156); + scene->_object3.fixPriority(156); Common::Point pt(260, 156); NpcMover *mover = new NpcMover(); @@ -1258,7 +1260,7 @@ void Scene2100::Action16::signal() { break; } case 7: - _globals->_player.setPriority2(1); + _globals->_player.fixPriority(1); _globals->_player.setStrip(3); setDelay(45); break; @@ -1342,6 +1344,7 @@ void Scene2100::Hotspot2::doAction(int action) { } void Scene2100::Hotspot3::doAction(int action) { + // Computer, on the left Scene2100 *scene = (Scene2100 *)_globals->_sceneManager._scene; switch (action) { @@ -1442,6 +1445,7 @@ void Scene2100::Hotspot14::doAction(int action) { } void Scene2100::Object1::doAction(int action) { + // Elevator Scene2100 *scene = (Scene2100 *)_globals->_sceneManager._scene; switch (action) { @@ -1555,7 +1559,7 @@ void Scene2100::postInit(SceneObjectList *OwnerList) { _object1.setVisage(2100); _object1.animate(ANIM_MODE_NONE, NULL); _object1.setPosition(Common::Point(157, 57)); - _object1.setPriority2(5); + _object1.fixPriority(5); _hotspot3.postInit(); _hotspot3.setVisage(2101); @@ -1563,7 +1567,7 @@ void Scene2100::postInit(SceneObjectList *OwnerList) { _hotspot3.animate(ANIM_MODE_2, NULL); _hotspot3.setPosition(Common::Point(53, 44)); _hotspot3.changeZoom(100); - _hotspot3.setPriority2(1); + _hotspot3.fixPriority(1); _hotspot4.postInit(); _hotspot4.setVisage(2101); @@ -1572,7 +1576,7 @@ void Scene2100::postInit(SceneObjectList *OwnerList) { _hotspot4.animate(ANIM_MODE_8, 0, NULL); _hotspot4.setPosition(Common::Point(274, 52)); _hotspot4.changeZoom(100); - _hotspot4.setPriority2(1); + _hotspot4.fixPriority(1); _hotspot5.postInit(); _hotspot5.setVisage(2101); @@ -1581,13 +1585,13 @@ void Scene2100::postInit(SceneObjectList *OwnerList) { _hotspot5.animate(ANIM_MODE_8, 0, NULL); _hotspot5.setPosition(Common::Point(219, 141)); _hotspot5.changeZoom(100); - _hotspot5.setPriority2(160); + _hotspot5.fixPriority(160); _hotspot6.postInit(); _hotspot6.setVisage(2101); _hotspot6._frame = 1; _hotspot6._strip = 5; - _hotspot6.setPriority2(175); + _hotspot6.fixPriority(175); _hotspot6.animate(ANIM_MODE_8, 0, NULL); _hotspot6.setPosition(Common::Point(97, 142)); _hotspot6.changeZoom(100); @@ -1599,7 +1603,7 @@ void Scene2100::postInit(SceneObjectList *OwnerList) { _hotspot7.animate(ANIM_MODE_NONE, NULL); _hotspot7.setPosition(Common::Point(133, 46)); _hotspot7.changeZoom(100); - _hotspot7.setPriority2(1); + _hotspot7.fixPriority(1); _hotspot8.postInit(); _hotspot8.setVisage(2101); @@ -1608,7 +1612,7 @@ void Scene2100::postInit(SceneObjectList *OwnerList) { _hotspot8.animate(ANIM_MODE_8, 0, NULL); _hotspot8.setPosition(Common::Point(20, 45)); _hotspot8.changeZoom(100); - _hotspot8.setPriority2(1); + _hotspot8.fixPriority(1); _hotspot2.postInit(); _hotspot2.setVisage(2101); @@ -1617,7 +1621,7 @@ void Scene2100::postInit(SceneObjectList *OwnerList) { _hotspot2.animate(ANIM_MODE_8, 0, NULL); _hotspot2.setPosition(Common::Point(88, 41)); _hotspot2.changeZoom(100); - _hotspot2.setPriority2(1); + _hotspot2.fixPriority(1); _hotspot11.setBounds(Rect(139, 74, 173, 96)); _hotspot10.setBounds(Rect(71, 100, 91, 135)); @@ -1633,7 +1637,7 @@ void Scene2100::postInit(SceneObjectList *OwnerList) { _object3.setPosition(Common::Point(246, 156)); _object3.animate(ANIM_MODE_NONE, NULL); _object3.changeZoom(100); - _object3.setPriority2(156); + _object3.fixPriority(156); _object3.setVisage(2107); _object3.setStrip(1); _object3.setAction(&_action2); @@ -1647,7 +1651,7 @@ void Scene2100::postInit(SceneObjectList *OwnerList) { _object2.setPosition(Common::Point(150, 100)); _object2.animate(ANIM_MODE_NONE, NULL); _object2.changeZoom(100); - _object2.setPriority2(113); + _object2.fixPriority(113); _object2.setAction(&_action3); _globals->_sceneItems.push_back(&_object2); } @@ -1685,13 +1689,13 @@ void Scene2100::postInit(SceneObjectList *OwnerList) { case 2120: _globals->_soundHandler.startSound(160); _globals->_soundHandler.proc5(true); - _object1.setPriority2(-1); - _globals->_player.setPriority2(-1); + _object1.fixPriority(-1); + _globals->_player.fixPriority(-1); _globals->_player.setPosition(Common::Point(80, 66)); _globals->_player.enableControl(); break; case 2150: - _globals->_player.setPriority2(1); + _globals->_player.fixPriority(1); _globals->_player.setPosition(Common::Point(157, 56)); _sceneMode = 2104; setAction(&_sequenceManager, this, 2104, &_globals->_player, &_object1, NULL); @@ -1700,13 +1704,13 @@ void Scene2100::postInit(SceneObjectList *OwnerList) { if (_globals->_sceneObjects->contains(&_object3)) _object3.remove(); - _globals->_player.setPriority2(1); + _globals->_player.fixPriority(1); _globals->_player.setPosition(Common::Point(144, 55)); _object2.setVisage(2806); _object2.changeZoom(-1); _object2.setPosition(Common::Point(158, 55)); - _object2.setPriority2(1); + _object2.fixPriority(1); _object2.setAction(NULL); _object2.setObjectWrapper(new SceneObjectWrapper()); _object2.animate(ANIM_MODE_1, NULL); @@ -1718,7 +1722,7 @@ void Scene2100::postInit(SceneObjectList *OwnerList) { if (_globals->_sceneObjects->contains(&_object3)) _object3.remove(); - _globals->_player.setPriority2(1); + _globals->_player.fixPriority(1); _globals->_player.setPosition(Common::Point(144, 55)); _object2.postInit(); @@ -1726,7 +1730,7 @@ void Scene2100::postInit(SceneObjectList *OwnerList) { _object2.setStrip(1); _object2.changeZoom(-1); _object2.setPosition(Common::Point(158, 55)); - _object2.setPriority2(1); + _object2.fixPriority(1); _object2.setAction(NULL); _object2.setObjectWrapper(new SceneObjectWrapper()); _object2.animate(ANIM_MODE_1, NULL); @@ -1734,7 +1738,7 @@ void Scene2100::postInit(SceneObjectList *OwnerList) { setAction(&_action12); } else if (_globals->_stripNum == 6100) { _globals->_player.setPosition(Common::Point(157, 56)); - _globals->_player.setPriority2(1); + _globals->_player.fixPriority(1); _object4.postInit(); _object4.setVisage(2102); @@ -1761,11 +1765,11 @@ void Scene2100::postInit(SceneObjectList *OwnerList) { _globals->_player._angle = 225; _globals->_player.setStrip(6); _globals->_player.setFrame(1); - _globals->_player.setPriority2(-1); + _globals->_player.fixPriority(-1); _globals->_player.setPosition(Common::Point(272, 127)); _object3.setPosition(Common::Point(246, 156)); - _object3.setPriority2(156); + _object3.fixPriority(156); _sceneMode = 2105; setAction(&_sequenceManager, this, 2105, &_object3, NULL); break; @@ -1777,7 +1781,7 @@ void Scene2100::postInit(SceneObjectList *OwnerList) { _globals->_player.setVisage(2104); _globals->_player.setFrame(1); _globals->_player.setPosition(Common::Point(65, 149)); - _globals->_player.setPriority2(152); + _globals->_player.fixPriority(152); _globals->_player.setStrip(2); _object4.postInit(); @@ -1797,11 +1801,11 @@ void Scene2100::postInit(SceneObjectList *OwnerList) { _globals->_player.setStrip(3); _globals->_player.setFrame(1); - _globals->_player.setPriority2(1); + _globals->_player.fixPriority(1); _globals->_player.setPosition(Common::Point(157, 56)); _object3.setPosition(Common::Point(246, 156)); - _object3.setPriority2(156); + _object3.fixPriority(156); setAction(&_action5); break; @@ -1811,7 +1815,7 @@ void Scene2100::postInit(SceneObjectList *OwnerList) { _globals->_player.setVisage(2104); _globals->_player.setFrame(1); _globals->_player.setPosition(Common::Point(65, 149)); - _globals->_player.setPriority2(152); + _globals->_player.fixPriority(152); _globals->_player.setStrip(2); _field1800 = 1; @@ -1829,7 +1833,7 @@ void Scene2100::postInit(SceneObjectList *OwnerList) { _globals->_soundHandler.proc5(true); if (RING_INVENTORY._stasisBox2._sceneNumber == 1) { - _globals->_player.setPriority2(1); + _globals->_player.fixPriority(1); _globals->_player.setPosition(Common::Point(157, 56)); _object4.postInit(); @@ -1845,7 +1849,7 @@ void Scene2100::postInit(SceneObjectList *OwnerList) { _globals->_player.setVisage(2104); _globals->_player.setFrame(1); _globals->_player.setPosition(Common::Point(65, 149)); - _globals->_player.setPriority2(152); + _globals->_player.fixPriority(152); _globals->_player.setStrip(2); _field1800 = 1; @@ -1859,7 +1863,7 @@ void Scene2100::postInit(SceneObjectList *OwnerList) { if (_globals->_sceneObjects->contains(&_object2)) _object2.remove(); - _globals->_player.setPriority2(1); + _globals->_player.fixPriority(1); _globals->_player.setPosition(Common::Point(157, 56)); setAction(&_action8); @@ -1871,7 +1875,7 @@ void Scene2100::postInit(SceneObjectList *OwnerList) { _globals->_player.setVisage(2104); _globals->_player.setFrame(1); _globals->_player.setPosition(Common::Point(65, 149)); - _globals->_player.setPriority2(152); + _globals->_player.fixPriority(152); _globals->_player.setStrip(2); _sceneMode = 2106; @@ -1884,7 +1888,7 @@ void Scene2100::postInit(SceneObjectList *OwnerList) { _globals->_player.setVisage(2104); _globals->_player.setFrame(1); _globals->_player.setPosition(Common::Point(65, 149)); - _globals->_player.setPriority2(152); + _globals->_player.fixPriority(152); _globals->_player.setStrip(2); _object4.postInit(); @@ -2481,7 +2485,7 @@ void Scene2150::postInit(SceneObjectList *OwnerList) { _hotspot7.animate(ANIM_MODE_8, NULL); _hotspot7.setPosition(Common::Point(122, 62)); _hotspot7.changeZoom(100); - _hotspot7.setPriority2(76); + _hotspot7.fixPriority(76); _hotspot2.postInit(); _hotspot2.setVisage(2151); @@ -2490,7 +2494,7 @@ void Scene2150::postInit(SceneObjectList *OwnerList) { _hotspot2.animate(ANIM_MODE_NONE, NULL); _hotspot2.setPosition(Common::Point(257, 67)); _hotspot2.changeZoom(100); - _hotspot2.setPriority2(60); + _hotspot2.fixPriority(60); _hotspot1.postInit(); _hotspot1.setVisage(2151); @@ -2499,7 +2503,7 @@ void Scene2150::postInit(SceneObjectList *OwnerList) { _hotspot1.animate(ANIM_MODE_NONE, NULL); _hotspot1.setPosition(Common::Point(158, 99)); _hotspot1.changeZoom(100); - _hotspot1.setPriority2(99); + _hotspot1.fixPriority(99); _hotspot4.postInit(); _hotspot4.setVisage(2150); @@ -2508,7 +2512,7 @@ void Scene2150::postInit(SceneObjectList *OwnerList) { _hotspot4.animate(ANIM_MODE_NONE, NULL); _hotspot4.setPosition(Common::Point(218, 200)); _hotspot4.changeZoom(100); - _hotspot4.setPriority2(200); + _hotspot4.fixPriority(200); _hotspot10.postInit(); _hotspot10.setVisage(2152); @@ -2522,7 +2526,7 @@ void Scene2150::postInit(SceneObjectList *OwnerList) { _globals->_player.setVisage(_globals->getFlag(13) ? 2170 : 0); _globals->_player.animate(ANIM_MODE_1, NULL); _globals->_player.setObjectWrapper(new SceneObjectWrapper()); - _globals->_player.setPriority2(-1); + _globals->_player.fixPriority(-1); _globals->_player.changeZoom(-1); _globals->_player._moveDiff.y = 3; @@ -2914,7 +2918,7 @@ void Scene2200::postInit(SceneObjectList *OwnerList) { _hotspot8.setVisage(2840); _hotspot8.setStrip(2); _hotspot8.setPosition(Common::Point(96, 184)); - _hotspot8.setPriority2(236); + _hotspot8.fixPriority(236); _globals->_player.postInit(); _globals->_player.setVisage(2640); @@ -2937,19 +2941,19 @@ void Scene2200::postInit(SceneObjectList *OwnerList) { _hotspot1.postInit(); _hotspot1.setVisage(2202); _hotspot1.setPosition(Common::Point(175, 173)); - _hotspot1.setPriority2(99); + _hotspot1.fixPriority(99); _hotspot3.postInit(); _hotspot3.setVisage(2202); _hotspot3._strip = 2; _hotspot3.setPosition(Common::Point(152, 76)); - _hotspot3.setPriority2(100); + _hotspot3.fixPriority(100); _hotspot4.postInit(); _hotspot4.setVisage(2202); _hotspot4._strip = 3; _hotspot4.setPosition(Common::Point(115, 76)); - _hotspot4.setPriority2(200); + _hotspot4.fixPriority(200); setAction(&_action1); break; @@ -2966,7 +2970,7 @@ void Scene2200::postInit(SceneObjectList *OwnerList) { _hotspot4.setVisage(2215); _hotspot4._strip = 2; _hotspot4.setPosition(Common::Point(120, 78)); - _hotspot4.setPriority2(255); + _hotspot4.fixPriority(255); _globals->_sceneItems.push_back(&_hotspot4); _soundHandler1.startSound(101); @@ -3204,7 +3208,7 @@ void Scene2230::Action2::signal() { case 2: _globals->_player.setVisage(2235); _globals->_player.setStrip2(1); - _globals->_player.setPriority2(100); + _globals->_player.fixPriority(100); _globals->_player._frame = 1; _globals->_player.setPosition(Common::Point(200, 68)); _globals->_player.animate(ANIM_MODE_5, this); @@ -3248,7 +3252,7 @@ void Scene2230::Action3::signal() { _globals->_player.setVisage(0); _globals->_player.setStrip2(-1); - _globals->_player.setPriority2(-1); + _globals->_player.fixPriority(-1); _globals->_player.setPosition(Common::Point(164, 96)); _globals->_player.animate(ANIM_MODE_1, NULL); _globals->_player._canWalk = true; @@ -3291,7 +3295,7 @@ void Scene2230::Action5::signal() { break; } case 2: - _globals->_player.setPriority2(1430); + _globals->_player.fixPriority(1430); _globals->_player.setVisage(2232); _globals->_player._strip = 1; _globals->_player._frame = 1; @@ -3313,7 +3317,7 @@ void Scene2230::Action6::signal() { case 0: _globals->_player._strip = 2; _globals->_player._frame = 1; - _globals->_player.setPriority2(-1); + _globals->_player.fixPriority(-1); _globals->_player.animate(ANIM_MODE_5, this); break; case 1: @@ -3366,7 +3370,7 @@ void Scene2230::Action7::signal() { scene->_hotspot2.setVisage(2231); scene->_hotspot2._strip = 3; scene->_hotspot2.setPosition(Common::Point(166, 116)); - scene->_hotspot2.setPriority2(131); + scene->_hotspot2.fixPriority(131); scene->_hotspot2.animate(ANIM_MODE_5, this); scene->_hotspot8._frame = 2; @@ -3432,7 +3436,7 @@ void Scene2230::Action8::signal() { scene->_hotspot2._strip = 3; scene->_hotspot2._frame = scene->_hotspot2.getFrameCount(); scene->_hotspot2.setPosition(Common::Point(166, 116)); - scene->_hotspot2.setPriority2(131); + scene->_hotspot2.fixPriority(131); scene->_hotspot2.animate(ANIM_MODE_6, this); break; case 4: { @@ -3695,7 +3699,7 @@ void Scene2230::postInit(SceneObjectList *OwnerList) { _hotspot8.animate(ANIM_MODE_NONE, 0); _hotspot8.setPosition(Common::Point(164, 133)); _hotspot8.changeZoom(100); - _hotspot8.setPriority2(129); + _hotspot8.fixPriority(129); _rect1 = Rect(59, 64, 89, 74); @@ -3773,7 +3777,7 @@ void Scene2280::Action1::signal() { setDelay(10); break; case 4: - _globals->_player.setPriority2(1); + _globals->_player.fixPriority(1); scene->_soundHandler.startSound(162); scene->_hotspot16.animate(ANIM_MODE_6, this); break; @@ -3856,7 +3860,7 @@ void Scene2280::Action3::signal() { scene->_hotspot12._strip = 2; scene->_hotspot12._frame = 3; scene->_hotspot12.setPosition(Common::Point(88, 76)); - scene->_hotspot12.setPriority2(1); + scene->_hotspot12.fixPriority(1); _globals->_player.animate(ANIM_MODE_6, this); break; @@ -3874,7 +3878,7 @@ void Scene2280::Action3::signal() { scene->_hotspot8.animate(ANIM_MODE_NONE, NULL); scene->_hotspot8.setPosition(Common::Point(79, 108)); scene->_hotspot8.changeZoom(100); - scene->_hotspot8.setPriority2(1); + scene->_hotspot8.fixPriority(1); scene->_hotspot10.postInit(); scene->_hotspot10.setVisage(2280); @@ -3883,7 +3887,7 @@ void Scene2280::Action3::signal() { scene->_hotspot10.animate(ANIM_MODE_NONE, NULL); scene->_hotspot10.setPosition(Common::Point(79, 104)); scene->_hotspot10.changeZoom(100); - scene->_hotspot10.setPriority2(1); + scene->_hotspot10.fixPriority(1); _globals->clearFlag(13); @@ -3946,7 +3950,7 @@ void Scene2280::Action4::signal() { scene->_hotspot17.animate(ANIM_MODE_NONE, NULL); scene->_hotspot17.setPosition(Common::Point(162, 39)); scene->_hotspot17.changeZoom(100); - scene->_hotspot17.setPriority2(1); + scene->_hotspot17.fixPriority(1); RING_INVENTORY._medkit._sceneNumber = 2280; _globals->_sceneItems.push_front(&scene->_hotspot17); @@ -3959,7 +3963,7 @@ void Scene2280::Action4::signal() { scene->_hotspot18.animate(ANIM_MODE_NONE, NULL); scene->_hotspot18.setPosition(Common::Point(152, 43)); scene->_hotspot18.changeZoom(100); - scene->_hotspot18.setPriority2(1); + scene->_hotspot18.fixPriority(1); RING_INVENTORY._scanner._sceneNumber = 2280; _globals->_sceneItems.push_front(&scene->_hotspot18); @@ -4228,14 +4232,14 @@ void Scene2280::postInit(SceneObjectList *OwnerList) { _hotspot16.postInit(); _hotspot16.setVisage(2281); _hotspot16.setPosition(Common::Point(208, 90)); - _hotspot16.setPriority2(80); + _hotspot16.fixPriority(80); if (RING_INVENTORY._medkit._sceneNumber == 2280) { _hotspot17.postInit(); _hotspot17.setVisage(2161); _hotspot17._strip = 2; _hotspot17.setPosition(Common::Point(162, 39)); - _hotspot17.setPriority2(1); + _hotspot17.fixPriority(1); _globals->_sceneItems.push_back(&_hotspot17); } @@ -4246,7 +4250,7 @@ void Scene2280::postInit(SceneObjectList *OwnerList) { _hotspot18._strip = 2; _hotspot18._frame = 2; _hotspot17.setPosition(Common::Point(152, 43)); - _hotspot17.setPriority2(1); + _hotspot17.fixPriority(1); _globals->_sceneItems.push_back(&_hotspot17); } @@ -4256,21 +4260,21 @@ void Scene2280::postInit(SceneObjectList *OwnerList) { _hotspot8.setVisage(2280); _hotspot8._strip = 2; _hotspot8.setPosition(Common::Point(79, 108)); - _hotspot8.setPriority2(1); + _hotspot8.fixPriority(1); _hotspot10.postInit(); _hotspot10.setVisage(2280); _hotspot10._strip = 2; _hotspot10._frame = 2; _hotspot10.setPosition(Common::Point(79, 104)); - _hotspot10.setPriority2(2); + _hotspot10.fixPriority(2); _hotspot12.postInit(); _hotspot12.setVisage(2280); _hotspot12._strip = 2; _hotspot12._frame = 3; _hotspot12.setPosition(Common::Point(88, 76)); - _hotspot12.setPriority2(1); + _hotspot12.fixPriority(1); _globals->_sceneItems.addItems(&_hotspot8, &_hotspot10, &_hotspot12, NULL); } @@ -4280,19 +4284,19 @@ void Scene2280::postInit(SceneObjectList *OwnerList) { _hotspot9.postInit(); _hotspot9.setVisage(2280); _hotspot9.setPosition(Common::Point(104, 96)); - _hotspot9.setPriority2(1); + _hotspot9.fixPriority(1); _hotspot11.postInit(); _hotspot11.setVisage(2280); _hotspot11._frame = 2; _hotspot11.setPosition(Common::Point(130, 79)); - _hotspot11.setPriority2(1); + _hotspot11.fixPriority(1); _hotspot13.postInit(); _hotspot13.setVisage(2280); _hotspot13._frame = 3; _hotspot13.setPosition(Common::Point(113, 63)); - _hotspot13.setPriority2(1); + _hotspot13.fixPriority(1); _hotspot1.setBounds(Rect(225, 70, 234, 80)); _hotspot2.setBounds(Rect(44, 78, 56, 105)); @@ -4317,7 +4321,7 @@ void Scene2280::postInit(SceneObjectList *OwnerList) { _globals->_player.enableControl(); } else { _globals->setFlag(109); - _globals->_player.setPriority2(76); + _globals->_player.fixPriority(76); _globals->_player.disableControl(); _sceneMode = 2281; @@ -4336,7 +4340,7 @@ void Scene2280::postInit(SceneObjectList *OwnerList) { void Scene2280::signal() { if (_sceneMode == 2281) { - _globals->_player.setPriority2(-1); + _globals->_player.fixPriority(-1); _globals->_player.enableControl(); } } @@ -4461,8 +4465,8 @@ void Scene2300::Action1::signal() { scene->_hotspot6._frame = 1; scene->_hotspot5.animate(ANIM_MODE_5, NULL); scene->_hotspot6.animate(ANIM_MODE_5, NULL); - scene->_hotspot5.setPriority2(20); - scene->_hotspot6.setPriority2(20); + scene->_hotspot5.fixPriority(20); + scene->_hotspot6.fixPriority(20); _globals->_player.setVisage(2672); _globals->_player._strip = 5; @@ -4633,7 +4637,7 @@ void Scene2300::Action4::signal() { scene->_hotspot9.setStrip2(2); scene->_hotspot9.setFrame(3); scene->_hotspot9.setPosition(Common::Point(273, 199)); - scene->_hotspot9.setPriority2(19); + scene->_hotspot9.fixPriority(19); scene->_hotspot9.animate(ANIM_MODE_5, this); scene->_soundHandler1.startSound(11); break; @@ -4734,7 +4738,7 @@ void Scene2300::postInit(SceneObjectList *OwnerList) { _hotspot9.setStrip2(2); _hotspot9._frame = _hotspot9.getFrameCount(); _hotspot9.setPosition(Common::Point(273, 199)); - _hotspot9.setPriority2(1); + _hotspot9.fixPriority(1); _hotspot10.postInit(); _hotspot10.setVisage(2301); @@ -4889,14 +4893,14 @@ void Scene2310::signal() { _sceneText._color1 = 35; _sceneText._fontNumber = 2; _sceneText.setup(msg); - _sceneText.setPriority2(255); + _sceneText.fixPriority(255); _sceneText.setPosition(Common::Point(30, 20)); break; } case 1: { Common::String msg = _resourceManager->getMessage(2300, 23); _sceneText.setup(msg); - _sceneText.setPriority2(255); + _sceneText.fixPriority(255); _sceneText.setPosition(Common::Point(30, 170)); _globals->_sceneObjects->draw(); @@ -5040,7 +5044,7 @@ void Scene2320::Action2::signal() { switch (_actionIndex++) { case 0: { scene->_soundHandler.startSound(253); - scene->_hotspot13.setPriority2(99); + scene->_hotspot13.fixPriority(99); Common::Point pt(scene->_hotspot13._position.x, 200); NpcMover *mover = new NpcMover(); @@ -5075,7 +5079,7 @@ void Scene2320::Action3::signal() { break; } case 3: - _globals->_player.setPriority2(scene->_hotspot6._priority - 1); + _globals->_player.fixPriority(scene->_hotspot6._priority - 1); _globals->_player._strip = 3; setDelay(10); break; @@ -5129,7 +5133,7 @@ void Scene2320::Action3::signal() { break; case 5: { if (_state == 2320) - _globals->_player.setPriority2(-1); + _globals->_player.fixPriority(-1); else _globals->_sceneManager.changeScene(_state); @@ -5178,7 +5182,7 @@ void Scene2320::Action4::signal() { scene->_hotspot16.postInit(); scene->_hotspot16.setVisage(2331); scene->_hotspot16.setStrip(3); - scene->_hotspot16.setPriority2(149); + scene->_hotspot16.fixPriority(149); scene->_hotspot16.setPosition(Common::Point(320, 202)); scene->_hotspot16.show(); @@ -5188,14 +5192,14 @@ void Scene2320::Action4::signal() { break; } case 5: { - scene->_hotspot16.setPriority2(200); + scene->_hotspot16.fixPriority(200); Common::Point pt(320, 180); NpcMover *mover = new NpcMover(); scene->_hotspot16.addMover(mover, &pt, this); break; } case 6: { - scene->_hotspot16.setPriority2(-1); + scene->_hotspot16.fixPriority(-1); _globals->_player.setVisage(0); _globals->_player.animate(ANIM_MODE_1, NULL); @@ -5269,7 +5273,7 @@ void Scene2320::Action4::signal() { } case 17: { _globals->_player.animate(ANIM_MODE_6, NULL); - scene->_hotspot16.setPriority2(160); + scene->_hotspot16.fixPriority(160); Common::Point pt(320, 121); NpcMover *mover = new NpcMover(); @@ -5297,7 +5301,7 @@ void Scene2320::Action4::signal() { _globals->_player.setVisage(0); _globals->_player.animate(ANIM_MODE_1, NULL); - scene->_hotspot13.setPriority2(1); + scene->_hotspot13.fixPriority(1); remove(); break; } @@ -5327,7 +5331,7 @@ void Scene2320::Action5::signal() { _globals->_player.setVisage(2347); _globals->_player.setStrip(1); _globals->_player.setFrame(1); - _globals->_player.setPriority2(137); + _globals->_player.fixPriority(137); _globals->_player.animate(ANIM_MODE_5, this); break; case 5: @@ -5383,7 +5387,7 @@ void Scene2320::Action6::signal() { case 3: _globals->_player.setVisage(0); _globals->_player.setStrip(3); - _globals->_player.setPriority2(-1); + _globals->_player.fixPriority(-1); _globals->_player.setObjectWrapper(new SceneObjectWrapper()); _globals->_player.animate(ANIM_MODE_1, NULL); @@ -5439,12 +5443,12 @@ void Scene2320::Action7::signal() { scene->_hotspot6.animate(ANIM_MODE_5, this); break; case 2: - scene->_hotspot10.setPriority2(-1); + scene->_hotspot10.fixPriority(-1); ADD_MOVER_NULL(scene->_hotspot10, 321, 94); - scene->_hotspot11.setPriority2(-1); + scene->_hotspot11.fixPriority(-1); ADD_MOVER_NULL(scene->_hotspot11, 346, 85); - _globals->_player.setPriority2(-1); + _globals->_player.fixPriority(-1); ADD_MOVER(_globals->_player, 297, 89); break; case 3: @@ -5692,7 +5696,7 @@ void Scene2320::Hotspot14::doAction(int action) { scene->_hotspot9.setVisage(2345); scene->_hotspot9._strip = 6; scene->_hotspot9.setPosition(Common::Point(536, 103)); - scene->_hotspot9.setPriority2(200); + scene->_hotspot9.fixPriority(200); scene->_hotspot9.hide(); scene->_hotspot16.postInit(); @@ -5782,7 +5786,7 @@ void Scene2320::postInit(SceneObjectList *OwnerList) { _hotspot13.postInit(); _hotspot13.setVisage(2323); _hotspot13.setPosition(Common::Point(319, 157)); - _hotspot13.setPriority2(1); + _hotspot13.fixPriority(1); _hotspot12.postInit(); _hotspot12.setVisage(2321); @@ -5796,7 +5800,7 @@ void Scene2320::postInit(SceneObjectList *OwnerList) { _hotspot8.setStrip(5); _hotspot8.setFrame(8); _hotspot8.setPosition(Common::Point(541, 103)); - _hotspot8.setPriority2(201); + _hotspot8.fixPriority(201); _globals->_sceneItems.push_back(&_hotspot8); } @@ -5828,7 +5832,7 @@ void Scene2320::postInit(SceneObjectList *OwnerList) { _globals->_player.animate(ANIM_MODE_1, NULL); _globals->_player.setObjectWrapper(new SceneObjectWrapper()); _globals->_player.setPosition(Common::Point(320, 79)); - _globals->_player.setPriority2(10); + _globals->_player.fixPriority(10); _globals->_player.changeZoom(-1); _globals->_player._moveDiff.y = 3; _globals->_player.disableControl(); @@ -5863,7 +5867,7 @@ void Scene2320::postInit(SceneObjectList *OwnerList) { _globals->_soundHandler.startSound(160); _globals->_soundHandler.proc5(true); - _globals->_player.setPriority2(-1); + _globals->_player.fixPriority(-1); _globals->_player.setPosition(Common::Point(389, 72)); _globals->_player.enableControl(); break; @@ -5889,7 +5893,7 @@ void Scene2320::postInit(SceneObjectList *OwnerList) { _globals->_player.setVisage(2347); _globals->_player.setStrip(2); _globals->_player.setFrame(5); - _globals->_player.setPriority2(137); + _globals->_player.fixPriority(137); _globals->_player.setPosition(Common::Point(165, 132)); setAction(&_action6); @@ -5915,7 +5919,7 @@ void Scene2320::postInit(SceneObjectList *OwnerList) { _globals->_player.setStrip(2); _globals->_player.setFrame(_globals->_player.getFrameCount()); _globals->_player.setPosition(Common::Point(303, 176)); - _globals->_player.setPriority2(-1); + _globals->_player.fixPriority(-1); _globals->_player.disableControl(); _hotspot13.setPosition(Common::Point(319, 199)); @@ -5923,7 +5927,7 @@ void Scene2320::postInit(SceneObjectList *OwnerList) { _hotspot16.postInit(); _hotspot16.setVisage(2331); _hotspot16._strip = 3; - _hotspot16.setPriority2(160); + _hotspot16.fixPriority(160); _hotspot16.setPosition(Common::Point(320, 202)); _hotspot16.hide(); @@ -5940,7 +5944,7 @@ void Scene2320::postInit(SceneObjectList *OwnerList) { _hotspot11.postInit(); _hotspot11.setVisage(2705); _hotspot11._strip = 2; - _hotspot11.setPriority2(10); + _hotspot11.fixPriority(10); _hotspot11.setPosition(Common::Point(322, 80)); _hotspot11.setObjectWrapper(new SceneObjectWrapper()); _hotspot11.animate(ANIM_MODE_1, NULL); @@ -5949,7 +5953,7 @@ void Scene2320::postInit(SceneObjectList *OwnerList) { _hotspot10.setVisage(2806); _hotspot10.setObjectWrapper(new SceneObjectWrapper()); _hotspot10.changeZoom(-1); - _hotspot10.setPriority2(10); + _hotspot10.fixPriority(10); _hotspot10.setPosition(Common::Point(318, 89)); _hotspot10._strip = 3; _hotspot10.animate(ANIM_MODE_1, NULL); |