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author | strangerke | 2011-05-22 13:14:01 +0200 |
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committer | strangerke | 2011-05-24 19:14:57 +0200 |
commit | 89cc1ce00450e3b0a19b660e7668ed6362e116fa (patch) | |
tree | b706e20562ebf6273ef3bf3fa8f7321d269f7c6f /engines/tsage/ringworld_scenes3.cpp | |
parent | 0805549e1a8fa2cd17f332b6364d3e15eb832c77 (diff) | |
download | scummvm-rg350-89cc1ce00450e3b0a19b660e7668ed6362e116fa.tar.gz scummvm-rg350-89cc1ce00450e3b0a19b660e7668ed6362e116fa.tar.bz2 scummvm-rg350-89cc1ce00450e3b0a19b660e7668ed6362e116fa.zip |
TSAGE: Fix bug "Scene 2320: If you try to activate the flycycle, [...] the game becomes unresponsive.".
Also fix an animation bug related to display priorities
Diffstat (limited to 'engines/tsage/ringworld_scenes3.cpp')
-rw-r--r-- | engines/tsage/ringworld_scenes3.cpp | 15 |
1 files changed, 10 insertions, 5 deletions
diff --git a/engines/tsage/ringworld_scenes3.cpp b/engines/tsage/ringworld_scenes3.cpp index 0a64b87a19..53b02a7522 100644 --- a/engines/tsage/ringworld_scenes3.cpp +++ b/engines/tsage/ringworld_scenes3.cpp @@ -5164,6 +5164,7 @@ void Scene2320::Action3::signal() { } void Scene2320::Action4::signal() { + // Fly Cycle actions Scene2320 *scene = (Scene2320 *)_globals->_sceneManager._scene; switch (_actionIndex++) { @@ -5230,11 +5231,13 @@ void Scene2320::Action4::signal() { setDelay(13); break; case 9: - if (!_globals->getFlag(109)) { - SceneItem::display2(2320, 19); - } else { - _globals->_sceneManager.changeScene(7600); - } + // Quinn sits in the flycycle + scene->_hotspot16.hide(); + _globals->_player.setVisage(2323); + _globals->_player.setPosition(Common::Point(303, 176)); + _globals->_player.setStrip(2); + _globals->_player.setFrame(1); + _globals->_player.animate(ANIM_MODE_5, this); break; case 10: if (_globals->getFlag(109)) { @@ -5291,6 +5294,7 @@ void Scene2320::Action4::signal() { break; } case 18: { + scene->_hotspot16.fixPriority(149); Common::Point pt(320, 202); PlayerMover *mover = new PlayerMover(); scene->_hotspot16.addMover(mover, &pt, this); @@ -5735,6 +5739,7 @@ void Scene2320::Hotspot14::doAction(int action) { } void Scene2320::Hotspot15::doAction(int action) { + // Left console (Flycycle console) Scene2320 *scene = (Scene2320 *)_globals->_sceneManager._scene; switch (action) { |