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author | strangerke | 2011-04-30 09:26:23 +0200 |
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committer | strangerke | 2011-04-30 09:26:23 +0200 |
commit | a77164e9b9e619486e027923a95a05fe3d7bed00 (patch) | |
tree | 0fbd6e05ee7479324a89d549e3fcad98ab6ae67d /engines/tsage/ringworld_scenes3.cpp | |
parent | c08fc15cbef49d61dbed3ad78515ea9ca6fbdb80 (diff) | |
download | scummvm-rg350-a77164e9b9e619486e027923a95a05fe3d7bed00.tar.gz scummvm-rg350-a77164e9b9e619486e027923a95a05fe3d7bed00.tar.bz2 scummvm-rg350-a77164e9b9e619486e027923a95a05fe3d7bed00.zip |
TSAGE: Fix some more bugs in scene 2100. It's now playable again
Diffstat (limited to 'engines/tsage/ringworld_scenes3.cpp')
-rw-r--r-- | engines/tsage/ringworld_scenes3.cpp | 13 |
1 files changed, 10 insertions, 3 deletions
diff --git a/engines/tsage/ringworld_scenes3.cpp b/engines/tsage/ringworld_scenes3.cpp index a0fd63d9b0..065bcfac1c 100644 --- a/engines/tsage/ringworld_scenes3.cpp +++ b/engines/tsage/ringworld_scenes3.cpp @@ -1555,7 +1555,7 @@ void Scene2100::postInit(SceneObjectList *OwnerList) { _object1.setVisage(2100); _object1.animate(ANIM_MODE_NONE, NULL); _object1.setPosition(Common::Point(157, 57)); - _object1.setPriority(5); + _object1.setPriority2(5); _hotspot3.postInit(); _hotspot3.setVisage(2101); @@ -1613,7 +1613,7 @@ void Scene2100::postInit(SceneObjectList *OwnerList) { _hotspot2.postInit(); _hotspot2.setVisage(2101); _hotspot2._frame = 1; - _hotspot2._strip = 7; + _hotspot2._strip = 8; _hotspot2.animate(ANIM_MODE_8, 0, NULL); _hotspot2.setPosition(Common::Point(88, 41)); _hotspot2.changeZoom(100); @@ -1666,7 +1666,14 @@ void Scene2100::postInit(SceneObjectList *OwnerList) { _area4._pt = Common::Point(237, 77); _globals->_player.postInit(); - _globals->_player.setVisage(_globals->getFlag(13) ? 2170 : 0); + if (_globals->getFlag(13)) { + _globals->_player.setVisage(2170); + _globals->_player._moveDiff.y = 1; + } else { + _globals->_player.setVisage(0); + _globals->_player._moveDiff.y = 3; + } + _globals->_player.setObjectWrapper(new SceneObjectWrapper()); _globals->_player.animate(ANIM_MODE_1, NULL); _globals->_player._moveDiff.x = 4; |